Ngl I love watching your videos and I love your game, however idk if I will get it cuz I feel like I'm not the target audience (I mean it feels like shovel knight? and I liked shovel knight but it's not my cup of tea). Either way, hope it goes super well cuz I wanna keep watching ur vids and cuz how much I learn and how good you are at being a youtuber and a gamedev PS: First time I checked ur channel was 10 months ago when randomly searching gamedev vids, and ngl I hardly ever sub to gamedev channels which didnt post that much cuz you never know if they will end up flooding your feed with junk or you will like their content etc. but I feel like you deserve it and yeah, love your work, keep it up
Also I forgot, love your outros. I wish in the chips eating one you said "im not even eating chips for real, this sound was added afterwards i was just acting", I mean it was already good, but that dumb thing would be so funny
You did what I wanted to do 7 years ago great work! All the jumping parts presented in the video feels like a real challange while most of the time these 2D jump and runs often feel like just trying to kill some time without providing anything challenging
This looks increadible and even much more when you realize is a solo indie dev behind it!! Just curious, what is your background?? I mean, are you just a hobbyst or did you worked in the game industry before??
I worked on CoD and Ghost of Tsushima as an environment artist for a bit. But ultimately decided to learn how to do everything myself, Character/Rigging/Animation/Programming/VFX/Audio. Took too long to learn it all haha still lots to learn.
The cover art is a wide format, but I wanted to have a piece that was versatile that I could do a physical release without having to rework it. I'd love to do a physical release if the digital version is successful enough. I don't know how much it costs to do a physical release. I'm just taking it step by step
At the beginning of every level, a traveling witch will trade in your ectoplasm for upgrades/weapon types and at every activated checkpoint you can swap your upgrades. The upgrade system currently works, but its deactivated in the demo for now. The witch needs some reworking/animation and dialog menu system. Kinda like in Resident Evil 4 and 8 merchant guy. Whataya buyin
At the beginning of every level, a traveling witch will trade in your ectoplasm for upgrades/weapon types and at every activated checkpoint you can swap your upgrades. The upgrade system currently works, but its deactivated in the demo for now. The witch needs some reworking/animation and dialog menu system.
Is there a reason why you created an LLC, I mean yes by the end of the game an LLC to be a company just wondering if that is required while you are just creating your game, couldn't you technically just do that at the very end. Game finished, time to create the company around it, and release it (or do you have a library of other games under the LLC, just a new guy here on your channel wondering). It however makes so much sense now how good you are, with your prior background!.. It's wishlisted already.
I'd consult a lawyer as I'm not one. But my reasons were: Creating an LLC gives you Limited Liability Protections. Separating your personal assets from your business liabilities. If you face any legal issues or debts your personal belongings like your car are protected unless the corporate veil is pieced. Having the game be under the banner of the company and being able to hire a contractor is also easier this way for legal paperwork, as well as trademarking and name protection.
@@officialgrimwaregamesllc thank you for the response, I can see how this would be needed when you start publicly announce your game, its a serious project not just a flash game on newgrounds portal 😊
I wonder how this game looks if you lift off that "fuzzy dreamy" look that's kinda always overlaying the game.. I've been binging your videos up to the latest ;D
When you are making these test levels, do you always start by just blockign them out like that, or is this just your "dev" level whatever it is called, basically wondering if this is your "dev server". I've seen quite a few having these "Grid boxes" is this something you made, or is this some asset that comes with Unreal/Unity type engines. Just curious, I haven't gone much into any of this but its fascinating, Im more or less a Systems administrator, but I dabbled in Unity few years ago nothing that "stuck"
First I test enemies in isolation in a testing level...Then I design ideas on grid paper of encounters with enemies and how they can possibly play out. Labeling encounters Easy, Medium, Hard. Then I design the level and enemy placement/Interactables...Basically only things that the player would interact with is greyboxed...test it out...if its fun to me and a few of my friends then I proceed to art it out. Easier to change stuff when its grey boxed than if you have 200 assets you move around.
@@officialgrimwaregamesllc thank you so much for this, the grey box did you create it like a tile asset or is this a placeholder u can find within these programs, I ask because they look smooth like you tile em out and ive seen others exactly have these gray boxes.. thank you btw for taking ur time to answer your comment section, it is appreciated 🙏
@@67steinip Its been a while, but check out...Supergrid on the unreal marketplace...I remember buying it like 8 years ago maybe and modified the material for my needs.
Hey man! Shout out to you! This looks awesome I can't wait to try the demo and play it for myself. This is the coolest thing I've seen today! I'd love to see more devlops on this! A tribute to ghouls and ghosts! Kudos! Love it so much!
I think at the end of Devlog 0 or 1 I have a section at the end that has some resources on game art. I don't personally make tutorials, but there are many resources out there, Artstation, Gumroad, Gnomon Workshop, and youtube all have great tutorials.
This is insane!... Wow you got a subscriber.. Im still wondering if this ia 2D platformer or 3D, It boggles the mind, the art is amazing.. I havent played it at all, Im just in awe by a apparently a one man show doing all of this work!.,
@@officialgrimwaregamesllc got it, its like Crash Bandicoot (Bonus levels). Its 3D but modtly sort of in 2D side scroller.. Ill follow the process, I cant get over the quality and the improvements when u view the first videos as they evolve.. good luck getting this game out.. Im gonna wish list it next time i open my steam (on phone now)
@@67steinip Yeah or like Donkey Kong Country Returns in some ways. Using a 3D assets but locking them onto a 2D plane so they can't move in the Y axis Forward backwards...
Man i've been following you for few months and your work is just an inspiration, i am curious about the game assets, do you make them low poly and handpaint on them or you sculpt them then export the normals to the low poly then handpaint them to get that broken edge look, also is there tutorials you can suggest to get environment to look that good inside the engine?
Depends on the assets, for characters I sculpt in Zbrush, bake in Substance painter, then handpaint over it in 3D coat Environment assets, some I sculpt in Zbrush, some I paint directly in Photoshop and put them on alpha cards for background elements, some are tiling textures so I just map them onto the 3D object as needed. Tutorials, there's tons on youtube as well as Artstation and Gumroad. I think either my 1st or second devlog, I mentioned a few specifics?