Timelapse of me working on some of the level art for the game. A lot of alpha cards - trying out a new technique where I paint an a tree and then just map it onto an alpha card. #indiegames #indiegame #indiegamedev
Awesome. Really awesome… I love your style and i thank youtube algorithm for sharing your channel with me. I’ve watched some videos and man… You got it. I know your games will do well just by looking at them.. The composition, smoothness, gameplay.. all looks great and in the right place lce. One of the few indie games I want to play.. Congrats! P.S: Thanks for sharing your favourite artists as a software developer learning blender, modelling, sculpting.. it’s inspiring
It looks awesome. I played the demo. It was cool but I ran into a wall and couldn’t go any further. Not sure if the wall signals the end of the demo or not, but I am looking forward to playing the game once it releases.
Thanks for checking out the demo, Not sure which wall you're stuck on. I have a playthrough of the demo on the channel if you need as walkthrough of how to get past that.
This scene, like half a day to put the scene together. Each asset, like the trees I spent maybe 3 hours on, Grass reused from previous level, ferns took like an hour, rocks took like 2-3 hours.
@@mattb8075 its way faster than I used to be and way faster than like AAA pipeline, well depends on if you're using scanned assets. But on CoD: Advanced warfare during crunch we'd get like 5-7 days to make a helicopter from scratch and no concept.