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INSYDIUM LTD
INSYDIUM LTD
INSYDIUM LTD
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Specialists in the creation of Plugins for MAXON’s Cinema 4D.
INSYDIUM Fused contains all of our plugins and products in one complete collection.

X-Particles - satisfies all your particle needs: cloth, smoke, fire, fluids, grains and dynamics.

NeXus - harnesses the power of Vulkan. Our cross-platform particle simulation framework brings fluids, grains, constraints and particle modifiers onto the GPU.

Taiao - a procedural plant animation system used to generate trees, flowers, grasses and custom objects.

TerraformFX - the powerful, art-directable terrain generator.

MeshTools - enables users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create mulitple effects.

Cycles 4D - is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D.
Top Tip Tuesday - Micro Cells
7:32
14 дней назад
Top Tip Tuesday - PolyFold Abstract Geo
6:22
28 дней назад
Top Tip Tuesday - Lava Flow Fluids
7:16
Месяц назад
Top Tip Tuesday - Surface Project Particles
6:44
2 месяца назад
Top Tip Tuesday - Dynamic Subdivisions
6:49
2 месяца назад
Top Tip Tuesday - Additive Particles
6:32
2 месяца назад
Top Tip Tuesday - Granular Crumble
6:25
2 месяца назад
Top Tip Tuesday - Particle Color Trails
7:39
3 месяца назад
Top Tip Tuesday - Taiao Particles Emission
6:29
3 месяца назад
Top Tip Tuesday - Particle Spline Reveal
7:15
3 месяца назад
INSYDIUM Fused 2024.2 Coming (very) Soon!
0:29
3 месяца назад
Top Tip Tuesday - NeXus Particle Trails
7:35
4 месяца назад
Top Tip Tuesday - Rayline Particles
7:12
4 месяца назад
Top Tip Tuesday - Deforming Smoke and Fire
6:49
4 месяца назад
Top Tip Tuesday - NeXus Push Particles
7:14
4 месяца назад
Комментарии
@MotionPunk
@MotionPunk 2 дня назад
awesome tip!
@ckhmod
@ckhmod 2 дня назад
Would you guys ever do an add on where the white, for example, could be a gelatinous / viscous and the black could be another type of material, for example, a gold flake? Or would that be separate emitter builds? Curious how that would be built and textured in Octane.
@RadGnarRad
@RadGnarRad 2 дня назад
Two emitter builds... yeah the particles may not interact - but it'd be just as easy and allow you more control. Plus, you could easily use a separate texture. Bob would know how to get the particles to interact, but I am le tired and gonna go watch some TV. But yes your instinct is correct
@thegreatszalam
@thegreatszalam День назад
You can use the particle color to move between any number of materials in one particle system. I'm not familiar enough with Octane to walk you through the steps, but it's really easy in Redshift.
@drewnix7201
@drewnix7201 2 дня назад
Thats really cool. Thanks for sharing
@kickheavy8982
@kickheavy8982 2 дня назад
BY FAR one of the seggziest top tip tuesdays ever! I'm a sucker for grainular and constraint stuff. The gelling effect it has on some particles and not others is just so satisfying to look at. PLEASE Insydium team if you're reading this, it would be an absolute DREAM if you guys could add an option to xpCache, that allows us to export our xp simulations directly into Unreal. Some kind of point cloud format. I know we can currently export to bgeo which can be read in houdini. Something similar to that, but directly to Unreal would be amazing for those of us who don't have or are uncomfortable fiddling with houdini. I prefer X-Particles BY FAR over Unreal 's Niagara system so this would be SUPREME. Thanks for reading guys.
@ArgoBeats
@ArgoBeats 2 дня назад
Fantastic one, Bob!
@Extrawormixer
@Extrawormixer 2 дня назад
looks very good, will try this!
@ExpressoMechanicTV
@ExpressoMechanicTV 2 дня назад
Great stuff - thanks for sharing!
@mikkelmelby
@mikkelmelby 2 дня назад
wow
@RonMorrison
@RonMorrison 2 дня назад
really cool technique. 👌
@guglielmonatuzzi7870
@guglielmonatuzzi7870 3 дня назад
there will be a tutorial on this?
@pixelatedbeatz
@pixelatedbeatz 3 дня назад
it looks so good
@user-bn7sy1ns1f
@user-bn7sy1ns1f 3 дня назад
hey its very cool, what is repulsion forces.
@ridgi8605
@ridgi8605 4 дня назад
I have been following you since the beginning, and the TTTs are always useful and very relevant. Thank you
@user-sv6qg3dh1t
@user-sv6qg3dh1t 4 дня назад
sorry i cannot get same result . i want to know parameter of emitter . please.
@joshchilders1
@joshchilders1 6 дней назад
So much easier in c4d cloth sim using a vertex map. Also particles vertex maps so slow
@user-nn9bz8rt1b
@user-nn9bz8rt1b 6 дней назад
Great Insydium team ❤❤❤❤
@EffingtonCouldBe
@EffingtonCouldBe 7 дней назад
awesome - is there a PART 2 ? ? ? For rendering?
@PIZZA_KITTY
@PIZZA_KITTY 7 дней назад
It took 6minutes 45 seconds to cache 500 Frames with my M3 Max MacBook Pro🥲 Can anyone share your results for comparison?
@thelightsarebroken
@thelightsarebroken 7 дней назад
i want a top tip Tuesday everyday
@namedia90
@namedia90 7 дней назад
Nice tutorial! What i absolute love about the channel is, that the clock kinda came obsolete over the time. I've been following you for quite a while never, and i believe so far you never kept it within the 5 Minutes :D Thats totally fine to me. I'd rather have a detailed tutorial than a rushed one. So far you find a good balance. Thank you!
@darrellplank4518
@darrellplank4518 8 дней назад
I don't understand the break properties. When you made it a percentage of the break radius you had to reduce it down to 10% suggesting that none of the particles got more than 10% of 40 or 4 apart during the simulation. Then when you set it to absolute you had to go up past 30 suggesting that all of them are at least 30 apart from their connected partner during the simulation. This seems to contradict the earlier conclusion that none are more than 4 apart. Am I confused or is there something more going on here.
@filmkaar-nitin
@filmkaar-nitin 8 дней назад
Wouldn't it be much simpler if we just had nxspawn?
@RadGnarRad
@RadGnarRad 8 дней назад
You can do all of this simpler with xpNetwork, or the Flowfield, or make the splines yourself in 2D, and do a FollowPath.
@RadGnarRad
@RadGnarRad 8 дней назад
nxQuestion is legit cool, but what it does is esoteric and there is only like 7 of us worldwide that any appreciation the intersection of computer programming and motion graphics All that's being done is If> there is any Math involved Then> I'm going home early today
@thegreatszalam
@thegreatszalam 9 дней назад
I absolutely love this one. Such a cool technique!
@thelightsarebroken
@thelightsarebroken 9 дней назад
does the xp flowfield work with the dynamics tag/emitter? i can only get nxTurbulence to work with it
@ExpressoMechanicTV
@ExpressoMechanicTV 9 дней назад
Great - many thanks for sharing!
@jamiepowell3724
@jamiepowell3724 9 дней назад
Awesome workflow! Love this
@ibayazitov
@ibayazitov 9 дней назад
it would be great if theese tendrils would move like in turbulence
@MalikKayaalp
@MalikKayaalp 9 дней назад
Hi...Nexus Question Field not working... Xp Build 1658... Build Nexus 309...
@PIZZA_KITTY
@PIZZA_KITTY 11 дней назад
Can Anyone share how long did it took to cache this 1000F Scene? For Benchmarks.. My System is MacBook Pro M3 Max and it took 5m 24s to cache.
@crunchycreatives
@crunchycreatives 13 дней назад
Looks great! It would be really helpful if you would add these short form files to the content repository.
@jungyoonkim1430
@jungyoonkim1430 14 дней назад
I went through the mtSubDivider>mtDualGraph>mtSubDivider steps to work with the spline, but the second mtSubDivider suddenly splits into squares instead of triangles. What settings should I change?
@ckhmod
@ckhmod 15 дней назад
What would be the best approach to utilizing another emitter to have a different look in the negative space of that sim? Still dynamically moving with the first emitter but adding more to it.
@perryharovas
@perryharovas 16 дней назад
These are always worth my valuable time. Every Tuesday this is on my list of videos to watch. Thanks Bob and everyone at Insydium (as always).
@yundaz
@yundaz 16 дней назад
Really nice, could be used as a bioluminescence effect.
@GrumpNL
@GrumpNL 16 дней назад
Awesome! Maybe soap bubbles for the next tip? 🙂
@OPS-q4h
@OPS-q4h 16 дней назад
Good to know how to set the initial state of the sim properly
@user-hl7sj6ui5q
@user-hl7sj6ui5q 16 дней назад
Cool
@ideascortes
@ideascortes 17 дней назад
Great Tutorial!!!! Does anyone know how to take the nxColor information and use it in Octane?
@doc_noki
@doc_noki 20 дней назад
Nice. Great format
@namlaam313
@namlaam313 21 день назад
Great as always !!!
@migs85
@migs85 21 день назад
Love that third shot ❤
@leszekmielczarski
@leszekmielczarski 21 день назад
its ok for super little simulations but anything remotely realistic in production is impossible to pull off
@BLSmithFilms
@BLSmithFilms 22 дня назад
The things they don't mention in this video: 1. The cube has a display tag that's shading mode is set to lines only. 2. The xpEmitter > Display > Color mode > is set to Gradient (parameter), and the Gradient parameter > Set to speed. Great tutorial, really enjoyed it. I do wish the finalized scene files were available for every video so I can compare - just in case something isn't mentioned in the video - as was the case here.
@RedefineFX
@RedefineFX 22 дня назад
😊
@RemireZ88
@RemireZ88 23 дня назад
Nice ! Very cool tutorial. I needed to know this for so long now. Thanks :)
@bhavana01123
@bhavana01123 23 дня назад
Hey Bob, another TERRIFIC TTT, cheers. A quik Q: when you inserted the change range node to interpret the particle speed data, is there a reason you didn't you use the 'Vector Change range' node instead? Since it comes after a Vector User Data node and a Vector Length node? Just curious about your thought process. Thanks in advance.
@INSYDIUMLTD
@INSYDIUMLTD 21 день назад
A Vector Change Range node changes the range for the individual x, y, z. We want to change the speed, which is a scalar - the vector length.
@bhavana01123
@bhavana01123 21 день назад
@@INSYDIUMLTD thanks for the reply and for being so clear about it, this is helpful. Cheers
@ExpressoMechanicTV
@ExpressoMechanicTV 23 дня назад
Fab - many thanks for sharing!
@beherenow5866
@beherenow5866 23 дня назад
Ah Redshift!!!!! Finaly! <3
@oliverlueiza4231
@oliverlueiza4231 23 дня назад
Love it!
@ansoncall6497
@ansoncall6497 23 дня назад
These Redshift/Xparticle tutorials are great! Keep them coming!