Check out the Twinmotion Masterclass portal ➡️ www.twinmotionmasterclass.com/pages/coming_soon This RU-vid channel was born from the idea of giving as much support as possible to the ever-growing number of Twinmotion users, whatever the scope of the software's use
Twinmotion Guru is a guy who has trained thousands of designers, is a beta tester who is always on the lookout for the latest developments in the program, and has been a huge Twinmotion enthusiast for over five years
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Just ran into a problem with TM 2024 1.1 crushes with all the projects and even empty scene after last Nvidia driver update with Nvidia experience app. Nothing helped it but completely deleting all the video drivers and manually installing September's Studio driver. TM crushes rather often with last update, wonder why. Scene is a rather big and detailed landscape project about 2Gb, but PC is also a very powerful one. I would really appreciate video about scene optimization
Hi! I just got all my new parts for my pc, so I can (finally) start with Twinmotion normally, without any hickups. Thanks for all your info and tips/tricks.
@@avicohen3218 You're right! Sometimes I face difficulties with PT with large files, but it depends on what you are creating with Twinmotion! For the majority of users 8gb are enough I think 😁
Just correcting that Apple supports raytracing on M3 processors (for a year now). So the inability to use Path tracer in TM is really a problem on Epic's side. Even so, benchmarks of powerful RTX cards come out much better - or for graphics card dependent work, it's still preferable to reach for a PC (even if Path Tracer finally arrives in TM on Mac).
@@ardit. ohh damn, thank you so much for your precious comment and experience, I hope for the next future that Epic will release the PT also for MAC users! Thank you again I appreciate your comment! 😁
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@@najwanamragea9988 Thank you for elaborating. The main difference is time, manually inserting the trees is time-consuming and depends on how large an area you have to insert the trees into, the paint tool helps you speed up the process a lot. Generally speaking though if the area is large I recommend using the paint tool, if you have to insert few trees then inserting them manually is the solution
Я вообще не верю, что Twin 23-24 работает на UE5. У него и качество и баги от UE4. Там сейчас в очередь могут поставить внедрение нанитов, тогда это уже будет Пятерка однозначно, а если и Мегалайт, то я вообще заткнусь! 😂🤣🥳
Ciao, mi pare di capire che se scarico un file fbx ad esempio da 3dsky, nonostante io scarichi anche le textures, twinmotion quando inserisco il modello lo inserisce con un'unica mappa di colore grigio, pur avendo il file fbx al suo interno le informazioni delle texture, almeno credo. Non c'è un modo per caricare il modello correttamente con le sue texture e non di rimappare tutto, andando quindi a recuperare le singole texture scaricate? Spero di essere stato chiaro e grazie per l'eventuale risposta.
my twinmotion stuck at "Estimated time left computing" for hours and when I check the task manager, it uses only ram. I followed everything you said on the video. What might've went wrong? I have i9-13900hx, Nvidia 4090, and 64gb ram.
@@TwinmotionGuru it happens for both image and video render. Like you said on your video, medium to low on preference, cleanup unused textures etc. about 100mb for final file.
@@andrewchung9589 try to pack your project with the edit- resource collector. save the fiel in an empty folder, close twinmotion, open the file from this new file and try once again your renderings
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Thanks for the amazing tips as always! I always mix the pivot location and save my lights upside down 😅 I would comment that there is no need to add area lights outside the window like vray or d5. Path tracer and lumen can bounce light into scene without area lights that make the render flat. If you want a brighter scene increase exposure instead. If you want soft light use overcast hdri or sun with a big sun size. Area light not needed.
thank you for the appreciation and for the precious tip! with area lights sometimes I notice a nice improvement in my scenes, maybe depends on how many windows you have in the project!
Кто то может сказать, почему в Twin до сих пор нет Parallax Windows и почему разработчики утверждают, что с Twin 2023 работает на базе UE5, а графика осталась от UE4?
Вскоре будут добавлены Parallax Windows, они уже в планах разработки! А что касается остального, попробуй скачать версию 2024.1.1, версия 2023 уже устарела!
Iam unable to find the model , no idea where did it go in the bg , can u please help me ? is there any shortcut to view zoom into the model , and the zoom control is also not working , please help me .
Wondering what your tips for lights is 😊 Btw, you can download a sketchfab object delete it's content and save the container to your library, then you can use it to group your other imported objects in a sketchfab container which is always selected on the top level first! Super useful.
excuse me, what do you do not to have artifacts with lumen? I've tried all of the settings you use and I still have horrible artifacts in indirect artificial lights when using lumen in interirors. They also appear on this video on minute 11:46 on the ceiling, but not in your final render
@@arquinovatos that's because i use path tracer for the final rendering! With lumen you have to work with light settings to avoid artifacts. Also uncheck autoexposure and do it manually
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