Thank you for all the guides. I notice that when I use the scatter tool to make a grass ground, the density is really low and there no relevant setting. I have to click the ground like 100 times. Is there a better workflow/settings that I missed?
Is there a way to have common materials replaced automatically upon importing a model into Twinmotion. If so could you make a tutorial on it? There is a similar function to what I am describing in lumion and it would be helpful to learn if it was possible in Twinmotion.
Great video. Globeplants are ridiculously expensive for what you get but they are TM ready.. I imported a few plants from max tree and unreal but it was incredibly time consuming, downloading, importing, assigning TM materials and saving to library. After spending a couple of hours just sorting out a few trees and plants I ended up not liking half of them..
@@TwinmotionGuru Yes I agree but sometimes materials make u dislike trees too, its hard to decide if its realistic or not without everything is ready. :((
@@Ericaandmac from maxtree all the vegetazione imported is already set with materials, so you don t have to apply new foliage to see the final result 😀 But yes, just hope EpicGames optimize this proces 💪
you only have to use a Foliage material on the leaf! in this video I explain how to do it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HmDy13NFP-Q.html&ab_channel=TwinmotionGuru
you have to correctly set the UV of a mesh inside a 3D modelling free form software, for example like Blender or 3D Studio Max. you can't do it inside any rendering software, Twinmotion too