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Twinmotion 2024.1 - Get Realistic Trees And Vegetation In Two Steps 

Twinmotion Guru
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21 окт 2024

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Комментарии : 27   
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
Check out the Twinmotion Masterclass portal www.twinmotionmasterclass.com/pages/coming_soon
@bbvarnell
@bbvarnell 3 месяца назад
Thank you for making high quality training videos for Twinmotion! I am really enjoying learning each week from them
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
Thank you so much for your kind words, i really appreciate it. Neve stop using Twinmotion and keep goin, I'm here to help!
@HuỳnhNguyễnKiếnQuốc
@HuỳnhNguyễnKiếnQuốc 3 месяца назад
Thank you for all the guides. I notice that when I use the scatter tool to make a grass ground, the density is really low and there no relevant setting. I have to click the ground like 100 times. Is there a better workflow/settings that I missed?
@bbvarnell
@bbvarnell 3 месяца назад
Is there a way to have common materials replaced automatically upon importing a model into Twinmotion. If so could you make a tutorial on it? There is a similar function to what I am describing in lumion and it would be helpful to learn if it was possible in Twinmotion.
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
I'm not very sure, i have to do some tests and then back with a solution!
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
No, at the moment it seems it's impossible to do it, it depends on the 3D model export
@avicohen2k
@avicohen2k 3 месяца назад
Great video. Globeplants are ridiculously expensive for what you get but they are TM ready.. I imported a few plants from max tree and unreal but it was incredibly time consuming, downloading, importing, assigning TM materials and saving to library. After spending a couple of hours just sorting out a few trees and plants I ended up not liking half of them..
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
I my friend, i can suggest to import all the plants you like in the same time, all white, and then assign new materials only to he ones you like!
@Ericaandmac
@Ericaandmac 3 месяца назад
exactly, thats why I dont like importing plants manujally from websites, it should be built in and optimized,
@Ericaandmac
@Ericaandmac 3 месяца назад
@@TwinmotionGuru Yes I agree but sometimes materials make u dislike trees too, its hard to decide if its realistic or not without everything is ready. :((
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
@@Ericaandmac from maxtree all the vegetazione imported is already set with materials, so you don t have to apply new foliage to see the final result 😀 But yes, just hope EpicGames optimize this proces 💪
@cheikhahmadoubambambackedi6387
@cheikhahmadoubambambackedi6387 Месяц назад
How you used maxtre fbx. I don't understand how to apply the layers
@TwinmotionGuru
@TwinmotionGuru Месяц назад
Hi, what layer are you talking about? everything's explained in the video, what am i missing?
@georgetyrothoulakis1931
@georgetyrothoulakis1931 3 месяца назад
how do you put the growth effect at the inserted plants ?
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
you only have to use a Foliage material on the leaf! in this video I explain how to do it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HmDy13NFP-Q.html&ab_channel=TwinmotionGuru
@DustyAnimations
@DustyAnimations 3 месяца назад
How do you make road/asphalt texture that curves with the geometry? Please reply.
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
you have to correctly set the UV of a mesh inside a 3D modelling free form software, for example like Blender or 3D Studio Max. you can't do it inside any rendering software, Twinmotion too
@asimansari6672
@asimansari6672 3 месяца назад
very nice tutorial.
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
thank you so much!
@emanuelefesta8868
@emanuelefesta8868 3 месяца назад
Con i tuoi consigli è difficile non essere bravo con TM
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
Grazie!
@asimansari6672
@asimansari6672 3 месяца назад
do you know how we can use osl parallax texture in twinmotion ??
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
You have to use a Displacement texture in the parallax parameter, under Normal
@asimansari6672
@asimansari6672 3 месяца назад
@@TwinmotionGuru i am asking about paralaex interior that we can use osl mtl (Fake interior)
@TwinmotionGuru
@TwinmotionGuru 3 месяца назад
@@asimansari6672 I'm sorry, I missed the osl. At the moment you can't use it in Twinmotion, in the next future it will be released, no worries 😎
@conmes3077
@conmes3077 3 месяца назад
🥰🥰🥰
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