what if the number on the card picked how many cards you picked from that lands selective deck, so as you are getting less cards from the gluten land, which decreases the chance of you get the powerful cards from that lands decks
what is up with every single person online using cult of the lamb music. ive heard samples of it in songs with millions of streams, background music from youtubers who are apart of multiple entertainment companies, small youtubers, instagram background music, and even in some production videos like small time celebrity interviews
I feel like if you're looking for ideas of land elements to implement, doing parodies/references to the primary elements of Adventure Time itself could be a fun little nod. Those being, Fire, Ice, Candy, and Slime (with then the anti-element "Lumps" being primarily focussed on nullifying land elements or perhaps even clearing them from the board altogether).
Funilly enough, Pokemon TCG's latest expansion gives a pretty good example for cards with abilities specifically linked to "Land cards" (which would be Stadiums in PTCG). Dipplin's Festival Lead and Thwackey's Boom Boom Groove ability are pretty clear on this.
I remember playing an Adventure time card game on mobile when I was a child when I saw this I thought your the one that created that game then I saw some of your videos about this I was like "oh its not you"
For land cards I would suggest puzzle piece edges on at least one side or even corner. However you mentioned the idea of keeping production cost down. I assume I'd then need to make my own very basic puzzle piece augmentations should I be able to purchase a physical copy. Btw very interested in getting a physical copy.
You should try to make this into a steam game. I feel like this would blow up on steam especially if you somehow had AI with like a campaign or something> I completely understand how far out this idea is but I MISS THE MOBILE GAME!
I tried to come up with a TCG. It was exhausting. I went with a simplified model, and modular rules for players that want to switch it up. Its still tricky to shape the rules to cause tension, graceful enough to allow risk, and have nearly equal probabilities between 3 different win objectives.
unpredictable behaviour: does a little dance. friendly action. An opposing enemy creature also does a little dance. Neither creature can be activated/flopped that turn.
Help, *How do I try those game tests?* (before these 2 test weeks are up) I have checked the Discord channel, not much info about it there. I have checked the description & some comment here on RU-vid, not much info there either, other than the link to Discord. I have checked in the Table Top Simulator, but I found a LOT of "Card Wars" variations there, but I can't determine which (if any?) of them is THIS actual Card Wars? What now? Help?