He didn't get me like he did you, but I literally saw him doing backflips and sh*t and said - out loud "BRO, WHAT THE ****?" What gets me is everyone saying they're feeling grossly underleveled above 200 and here I am at 162 😭
Yeah. Dude scared the daylights out of me. What I think people either forgot or just didn't know is your levels really don't do a whole lot in the DLC. It's all about the new leveling system.
Fr I don’t know why people are complaining The whole point of the dlc is to be crafty I’m ng+5 and I haven’t had to challenge a boss more than twice Use your tools. People who give up are bitches
@@deadfall9774 yeah after a few deaths I just cheesed him with takers flame. After my first couple scadutree fragments it’s started to even out I don’t feel grossly underpowered
@@lastknightofhonor8998 I dunno if you found that nameless mausoleum near the start but that guy whooped my ass several times, including losing about 700k runes that I had been saving up for the dlc lol
Ive never understood why people fight radahn, just summon everyone and keep summoning them. Ive beaten radahn but i never hit him once and i stayed waaaaay away from him.
War dead catacombs is awesome for leveling. You wait til the enemies fight , and before the last one falls, kill them. That enemy will continuously respawn right in front of you for ez backstabs racking up 1800-2300 runes per kill. Then when you get strong enough, you can run the whole dungeon for I’d say about 60k runes in a few mins. It’s more fun than baiting the bird . It will also give you a good bit of practice against Miquela’s knights
Is Elden Ring too Easy. This depends on how you play the game do you play it "AS INTENDED" or "YOUR WAY" From Easiest to hardest ways to play in my opinion. - Dragon Summoner Spell Blade of Blood And Rot: The easiest most cheese way to play the game. - Dragon Spell Blade of Blood And Rot: 2nd Easiest. - Magic/Incant Builld: 3rd. - Warrior of whatrever: Meh - Warrior of the big swords... depends. - No Summons, No Help, no Cheesy Magic or Weapons, and none of that armor shit: outright the hardest, most self punishing way to play the game.
I almost lost the whole Mohgwyn Palace and the best farming location in the game (well, at least till where I am on the game now, still couldn't finish my first playthrough [and no, it's not the chicken, the dudes at the hill, you can spam AoE at them and get almost 100k runes easy). It is very missable as well, I just discovered it looking at Maliketh cheese guides who told me that Sacred Spear can cheese him (still couldn't do it though).
The game isn’t hard, it’s that most people who think it’s hard are new to the series and don’t understand anything about character builds, infusions, parrying, or the importance of items/consumables.
I love this! On my first play through, I quit after discovering liurnia (the back way) as i just kept dying. I couldn't work out the mechanics. I then started playing coop with my brother who showed me around and now i have two accounts, one on ng+1 l180 and a new one at l50 with no clothes 😂 it's a massive game that sometimes just needs someone to help ❤
The likelihood that someone would find everything in this game on their own is slim. I explored every nook and cranny of the game, and out of the 145 - 175 hours it took me to do it on a new game, probably 25 percent of that was with a guide, be it for a cave, gaol, catacomb, shack location or where items that I wanted were. I don't play these games online, but I appreciate the community's efforts in mining everything. I like these games a lot, but it's crazy how quickly some people find these very elusive areas and items after launch which I don't believe I'd be able to do, like the wall that you can hit 50 times in Volcano Manor to open into a room, albeit one that leads to somewhere you've already been. I believe that that was patched though.
This game is what you make of it. You can make it hard. You can make it easy. I don’t care what all these other players say that’s their opinion but it’s a fact you can make anything more difficult in life or easier. Depends on how you do it that’s a fact.!!!!!
Only one of these I haven't seen was actually the first one. But I explored like crazy and found all of the others in my first playthrough. It's a great game and im sure there are plenty of things I didn't find
I do find it kind of laughable that in the section where you talk about Mimic Tear being OP, it's almost dead before the boss even takes damage but no, the game isn't "too easy", the only people that say that are using every tool at their disposal to intentionally make the game easier
I spent 130 hours in my first playthrough, 80 in my second, and 30 in my third and I was still finding stuff. I just started a NG and only just found the perfumers grotto.
I think part of the easiness is how quickly you can get your build set up. You can go pretty much anywhere before mountaintops before fighting a single boss to most of the weapons and upgrades you could want. I've made it a rule to only upgrade weapons along side the bell bearings. That way I'm not overleveling the bosses and I can upgrade any weapon I feel like using to the same power as the ones I'm already using.
@@andrei-cezarbleaje5519 An item a lot of people didn't get. I didn't find any boss 'shackles' on my playthrough, I didn't know they existed until I was finished. Yes, using those items decreases the difficulty but if you don't use them then it's significantly harder. It's about the tools you use that determines the difficulty. You could follow one of those glass cannon guides, and 2 shot every boss you come across then call the game easy. Or you could run into the boss arena naked fighting with only a basic dagger and it'd be tough as nails. Just because YOU played the "easy" way, doesn't mean the game itself is easy.
"ER too easy" = mfs salty about the fact that "casuals" are beating the game "ER too hard/bs" = mfs got their ego checked "ER has no set difficulty, you can lower or increase it based on what you find most enjoyable" = based correct take which happens to be my opinion too
I think. I do think. That thw game maybe has a balancing issue with its late game bosses. It reminds me a lot of code vein. Where you sorta have a quasi companion system. When I played that game if felt that the summon made the level too easy. So I would often op out of the companion. But in turn the bosses had too much health. Being obviously balanced with the companion in mind, however it also felt way too easy with with the help. Didn't always feel fair. In dark souls 3, and bloodborne. Bosses felt as though they were hard but not impossible. They were fast but at the same time telegraph their move and you had a plenty of time to react and strike.
@@torahibiki When it comes to "mechanics", as in, the bosses' complexity in terms of attack patterns, combo routes, and so on. Elden ring is objectively "harder" in that department. Which imo is a good thing, things get more complex as the player base gets better and better(through previous titles). As for the difficulty of any given boss. The same logic applies, by the end game you have SO MANY tools. With a "regular" build and an "appropriate" level, I can't beat some bosses(in my first playthrough). Instead of letting my hurt ego take over and saying "pfft, they lost the plot, this boss is just waaay too hard and complete BS", I just used some tools to alter the challenge to an enjoyable level. For instance, I just couldn't figure out malenia's waterfowl, so I used bloodhound step against it. ER is not perfect when it comes to balancing. The end game kinda dropped the ball with how many bosses back to back you get. and the open world format basically guarantees you'll run into so many bosses either over-levelled or under-levelled. Sorry for the essay I don't even remember your original point I'm just saying stuff