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I see the stat thing a lot on Zen.. "Why is your healing so low compared to Ana?!?! Switch!"" Me: Casually having more Damage then the DPS that just opened their mouth while my Harmony orb is on him
So. Everyone's HP got buffed season 9. After some time people now are saying "they should have never increased the HP pools." People argue to bring back 6v6. I don't know about that. I think, given where Tank is right now that makes playing Tank and Support feel like such a struggle, and NOT bring back 6v6/bring in off tank roll -- is to say: fuck it, and give everybody tank health pools Now that everybody has Tank health pools, you can have more people who can soak damage / take some pressure off of main meat boy. The only issue with this, is the fact that almost all the tanks have huge hurt boxes to the other roles.
A completely serious question: Is a company allowed to advertise a 'product' as limited and then assure people for years that it will not be available again, only to bring it back unexpectedly? I'm not asking this because I wouldn't begrudge anyone this skin, but because this procedure seems somehow dubious to me.
Listen to the recent group up podcast . That girl whos a widow/hitscan main blames tanks qlmost instantly . Like hit a shot or gtfo widow you idiot girlgamer the dps passive shreds tanks
The negativity bias that 90% of all Overwatch players have is absolutely fucking unreal, especially when it comes to ranked matches. No, you are not hardstuck diamond because of your teammates. Play another match or two for fucks sake, I will debate this
I played only open queue as an experiment for Season 2. I ended up getting Masters 5 and I was Plat at the time. No one in t500 was GM1 for atleast 3 weeks and everyone queues with full stacks to win. Broken mode.
people crying over the loss of "exclusivity" with the return of this skin are honestly terrible.. I can understand the anger if blizzard brought the skin back without it being alongside the BCRF, but they didn't. Instead, they are returning it with another chance to donate to the charity.. a charity which by the way, raised about $12 MILLION DOLLARS. This is an AMAZING opportunity to raise more money as well as make the community happy while doing so. In fact, 100% of the profits goes to the BCRF and WILL save lives. I understand Blizzard promised exclusivity back in 2018 but so what? let others donate to the charity and forever have a symbol of that donation. gatekeepers be wildin' 😭😭
6v6 is superior in every way. 2 more players per game 1 nore player per side no solo tank You can choose off tanks instead of being a meta slave The non tank players get more than one dude to be mad at Its great
A "no-skill" Moira can keep you alive in line of sight. A skilled Moira can keep you alive around corners. There is no other hero that rewards both planning and off-the-cuff maths at the same time, as much as Moira does. An average player can get a "skill orb" through luck. A skilled player can do it every time.
What are you smoking bro. This line of thinking can and should be applied to every support. Knowing when you need to heal certain targets and for how much is just a fundamental part of support. A skilled Kiri or Bap can get an elim every single time. An Ana can hit a nade every single time.
So I was the first question (Zeranite) and I am really thankful for your answer!!! It really clears up a lot of things!!! I can also brag to my friends I’m on the cover of a RU-vid video!!!
for the stats thing, it really falls apart once you think about it for more than like 2 minutes. can you imagine how horrible that menu would be to read? the current setup is really elegant, even if it's not all that specific. it gives basic relevant information, who's on each team what they're playing how much damage they've done how many times they've died... all good info. and each players portion of the menu is kept small and close together to enhance the readability. you open the menu with a specific piece of information in mind, you glance over and you have the information. it really only takes a second, literally. maybe less. imagine this menu. it'd look almost completely different. each players piece of the menu would be much larger, each section containing each figure for that player would have to have a header telling you what the figure even represents. it'd completely change every time they changed characters. it'd take up most of the screen, and it'd be full of overly specific information that's only relevant at all when you need to decide who to blame for you losing when let's be honest you were holding tab for at least 20 second while you read all the mumbo jumbo on the stat screen anyway. that would be the most useless menu in the game by far. literally even worse than the shop page.
Regarding the scoreboard changes: I don’t even play mercy and I can tell you why that’s a bad idea. It would incentivize going for stupid rez’s, something that’s already a problem at low ranks.
For the "stats dont mean anything" its a 50/50 for every roll like u can drop 70 kills (example) and die 2 times as a dps but just cause u get kills dont mean anything if your team cant follow up on what picks or what ever u get, that said its a good way to tell which people have trouble like if they are focused by the enemy like tank majority of the time in low ranks tanks are focused and not support or dps cause if u take away a tanks supp, and dps they most the time will lose
hero no skill? moira sombra that being said at least i cant reliably fight sombra because even if shes aim hacking bloom makes her miss sometimes.... moira though? yeah nio fcuk off we all quit ow1 because of symm laser get rid of it some players are so braindead if you have to alt f4 real quick to fix the stuttery mess so you dont miss your shots, your stats go 0-0-0 and even if you were top fragging their google ai tier (they proabably are actually google ai this is toddler level object permeance) brains lose track of the "object" of my score and the permeance is lost and they seem to have no memory of my previous score
brig feels like the most fun of the supports to me. maybe all heros. you have to hit someone to get inspire off and you can make plays and shut down ults with your ult. i do notice once i die everyone dies cause they get used to the inspire aoe healing and play more aggressive without knowing why. no one in their right mind wants to play this game only to healbot other players i avoided support at first thinking that's all it would be. let your supports play the game too!
The issue with supports in Overwatch is that healing is not a complex mechanic. The most fun ones are just DPS heroes with minimal healing. Stuff like Brig, Zen and Lucio should be the goal where healing is an interesting mechanic tied to their gameplay. Ana is a great example of a simple support where healing is not difficult but is still a main focus. She has interesting offensive and defensive utilities. Mercy has aged poorly because the skill level of the game has increased. Her lock-in beam is no longer interesting and doesn't interact with her best feature (flight). Lifeweaver, Kiriko, Bap feel like different variants of Ana. Unlike with Brig, Zen, Illari and Lucio, their healing is not an interesting mechanic. For all of Moira's flaws, the fact that her heal is a spray meaningfully changes her gameplay and play style from other supports.
As a support main, the reason I'm not interested in Overwatch is the lack of interesting healing mechanics. I've played Moira, Brig and Ana are my favs but that's not a lot of diversity for 5 years of gameplay. Why isn't there a support that consumes their own hp to heal? Or a support that heals based on how fast they're moving? Tanks and DPS don't have this issue for the most part.
@@lanathebeholder9813you know, i never really thought about it like that, but i totally see your point. healing on bap just feels like a distraction from what you should really be doing
I mainly play mercy, but feel like I have to always switch to Moira if they have a Genji/Sombra because they just focus me the whole game. Especially when I'm getting spawncamped
The second one about changing stats, is literally a nothing burger of an idea and the angle the guy was taking was 100% just a way trying to flex or talk shit in game chat. Most competent players will know whos doing their jobs etc without having to look and compare stats. so so much context going into these stats that you just need to use your brain for a few seconds by looking how the game is playing out instead of numbers. Some people will have lower stats just out of circumstance and not because they are bad and vice versa.. if youre stat flaming in chat then you are the issue
i genuinely think elo hell is a big byproduct of the people played while stoned, drunk, etc. When i first started playing ranked the amount of people i would get who would preemptively say “hey im high asf brw” was wild. i would genuinely get one or two a match.
I drink and play for about 5 games with a light buzz im a better player or i think i am after that if we win we win and im toxic as hell im in plat its justified ❤
This season matchmaking was ass fixed 50/50 my ass, I should not go from a 57% win rate to a 26% win rate on sojourn this matchmaking was bad bottom tier doggy doodoo ass ( controller player)
@@itsOZoneI’m ngl, I have 4 accounts, one sober, one drunk, one stoned, and one for friends in low rank, having an alt isn’t really even detectable unless you snitch on yourself, then again I’m only smurfing masters so it’s not that big a difference 😂