shapez2 completely falls flat at meaningful-choices. shapez2 is a very boring and repetitive game, with dumb and slow progression and dumb constrains, as in, there is not much to progress towards, and you constantly scap your builds for being useless now. shapez2 is a game that believes that the difficulty slider must only increase foe-hitpoints and nothing else. mixing of colors may be cute, but meh, i could not care less to play this trach till that unlocks. this progression tree just sucks, compared to the progression of factory-town. shapez 2 also mostly fails ad looking good and it also fails too much at minimalism-in-gamedesign. it fixes some things of shapez1, but introduces more bad choices to shapez1 than it fixes. shapez1 is somehow still a better game, but i suggest the hexagonal-variant of the shapez game, that is also about adding and multiplying numbers, instead, for better minimalism and scaling. games with limited resource depots tend to be smarter and better.
A quick note; That throughput data in the UI updates as needed. So if you upgraded your belts but not your stackers or cutters then the UI would tell you exactly how many you need [and hovering over the info will give you a reminder of the original ratio]. This also works if the upgrades are mismatched.
6:51 one of my favorite blueprints i made and use a lot is just 3 shape miners with only extractors and launchers for each level top middle bottom placed, then i build what i need to output the desired shape right on the miner without needing an extra platform next to it and copy it over to the other 2 quickly
just waned to add that this game dose not feel like its an early access at all i mean for my first 20 hours i didnt even know it was an eraly access so just buy it play it with youre friends and have fun
I’m currently at 1,600 hours with about 1,000 hours in my first play through. By the time I was done with my first play through I had unlocked everything and got every achievement available. Very cool game, and I’m definitely looking forward to 1.0!
Worth noting too that for an Early Access game, it's in phenomenally good condition. Yes there are occasional crashes, but these are generally related to shortcomings of the user's PC capabilities, not the stability of the game itself. The graphics setting optimization is very generous IMO - I was running it on low with playable frame-rates (not good, but playable) on a very very old setup, and actually only had 4 or 5 crashes so far for the entire 250 hours of playtime.
Howdy hi hi, I just started on satisfactory myself. I bought the game a few years ago. Tried it a few times but just couldn't get into the game play at that time. Now it's taking up most of my free time.
@@andyglovergames Yeah, I'm currently just trying to learn what I can while waiting on 1.0. Just started phase 3. So I'm working on crude oil harvesting et cetera.
Hm, I fired up shapez, shapez 2 and factorio, and couldn't quite get it to work how I remember. It was definitely a feature in some conveyor belt -having game from quite a while ago. This is now a new mystery to solve.
I downloaded it 2 days ago. Last night I built my first platform miner and space belt. I like the idea and setting systems up to get the desired shapes is interesting but how long before it becomes boring and tedious? As for the vortex, I just don't see the point. You spend literally hours building systems that fire shapes into oblivion🤔. I could understand if it was a furnace or generator heating or powering the galaxy, but it's a...... nothing😮. Time will tell how long it takes for boredom to arrive.
I think what keeps it interesting for me is building different platforms that manipulate the shapes in different ways, and continually optimizing them to be better organized and take up less space, all the while unlocking more complexity. I also love the ideas of games poking fun at the inherent uselessness of playing video games... it's almost like a fourth-wall-breaking moment when you realize all your work was just to launch the shapes into the vortex. Kinda funny from a certain perspective. :)
It’s the journey that matters to me more than the destination. Though, the greatest reward for me is watching my factory at work on the fancy shapes I’m making.
Bruh, at like 8 mins the man admits to not having unlocked trains yet. That's like 30 mins into the game. How are you making a youtube video about shapez when you haven't even played??? you're just regurgitating obvious content
At the time of writing this review I had played the game for about 12 hours… I don’t always rush through unlocking everything as quickly as possible in a game, but I don’t think this disqualifies me from sharing my thoughts on it. Thanks for your comment, @Quantum-Chaos
Wow the salt.... I have played 10 hours and I haven't unlock trains yet too. It seems undoable to unlock it in 30 min, unless you rush the game like crazy and miss the fun of it.
I've spent countless hours in Satisfactory telling myself "just one more minute to tidy up this assembly line..." Eight hours later, my alarm clock went off. 😂
I played it for many hours now, spending every second on it i got. Jesus it feels like im watching a giant aquarium expanding more and more. So pleasant to watch.
@@andyglovergames I guess it's because I spend all day using my keyboard that moving to the standard Right Handed layout is a pain. I have to either use the mouse in the wrong hand or move the keyboard over. I guess I could get used to using something like IJKL for movement? That might help. But I don't think I'll ever like WASD.
after a full 24 hours, I can see myself playing this for a long time. I saw a French guy that made a full MAM already. I get the concept, but it's a ways off for me, still. Something to look forward to. Good job on your video!
Thanks! I'm excited to get back to playing after a long day of editing, haha. I am definitely in the early game, but I'm thoroughly impressed and ready to log many more hours!
Cover Stain Studios is not an indie developer. They are owned by Embracer Group. Actually Coffee Satin is publisher as well They published for example Valheim
It’s a free game and “better” than most. Haven’t sunk a penny in it. Got a Plat out of it. Destiny was a grind fest, Diablo is a grind fest .. rinse and repeat. Diablo is worse though, you have to remake your toon ever season and I spent $100 for that game and haven’t touched it for months because of the rebuild aspect, that gets old fast
I just started playing a few weeks ago and I tell you what... I can already see how this game is going to take up just as much time as Cities: Skylines did since its release which is like 600+ hours.
It sounds like you keep restarting at roughly the point in the game where the quirks of fluids become very annoying. Understandable! (Also the early-to-mid-game is where it's most captivating, I think, since there are so many little inefficiencies where your brain will see it and go "Oh yeah I can fix that in 10 minutes, no problem" and just keep stringing those together until it's 3am.)
I’ve started to mess around with fluids but yeah I mostly get really distracted with side projects, then I want to start over with all my lessons learned! But I’d be better off just sticking with the same save hahaha
@@apawhite I really haven't even gotten far enough for fluids to become an issue; I was still trying to figure out how to set up train stations appropriately!
I've restarted Factorio countless times. I like the early game immersion going all the way back to Civ II. Once it gets tedious, I'm on to a new game. Once the map has been explored, that's the end of my patience.
ImKibitz, TotalXclipse, Darren Plays, Bitz, take note. This is how us "normal" people play the game! Looks like you had a great time Andy, thanks for sharing.
though i doubt they would add it, id like the ability to maybe lock in a certain amount of drops a day that gives you a progressively higher chance to obtain over the course of the farm - even if its just adding half of the original drop rate each time you do a mission where you *dont* get the item, therefore, it cant be abused to get mass amounts of the character mods to break the grindy aspect in short, they just REALLY need to add some form of pity system for things - as "20%" seems like a suggestion, not the actual drop rate - just trying to get ONE part for the thundercage, i did 67 runs and only eventually got it after 3 ish hours of farming - for reference, that would be a 0.000973% chance of it not giving me it for 67 runs in a row. this is not even the first time that a "20%" drop chance item took over 30+ runs too, and considering ive only been playing a little over a month, its already becoming an issue. The one thing that really irks me though is the limit to how many things can be crafting at once - i believe the base is 5, and it cant be upgraded - so you can only really be crafting 5 things at once, which sucks as it just decentivises me to even keep farming, if im just gonna be forced to wait hours before i can even craft things
Right? It just feels a bit misleading. I haven't crunched the numbers, but having played RPGs since the 90s, my spider sense is tingling about this. They did mention in recent patch notes they are looking in to such a system of which you speak! I hope it helps the gamefeel!
It's nexon so it's exactly how I expected .I really enjoy the game then gring is just too much for me as a casual player these days. I have 4 normal characters now and I cannot stomach the grind for any more.
4 characters is impressive to me. I want to get there. I also find myself to be casual. I imagine nexon leaning back, feet on table, softly saying "Got 'em" ...and they are right. Those that want a grindy looter shooter have found it here.