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cgside
cgside
cgside
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cgside is a new cg channel where you can expect tutorials and tips on Maya, Houdini, and other 3D packages. I also do some python scripting and create tools. Enjoy!
Model and Rig a Wardrobe in Houdini
10:23
День назад
Cliff Face in Houdini
11:00
14 дней назад
Resample Color Ramps in Houdini
2:18
21 день назад
UVW randomizer in karma
3:52
21 день назад
Procedural Helical Column in Houdini
36:42
21 день назад
VDB Procedural Modeling in Houdini
39:57
28 дней назад
Shoe Laces in Houdini | Vex and Vellum
19:33
Месяц назад
Procedural and Organic Modeling in Houdini
27:00
2 месяца назад
Procedural Coffee Beans - Preview
0:36
2 месяца назад
Direct and Procedural Modeling in Houdini
4:16
2 месяца назад
Procedural techniques in Houdini
2:41
2 месяца назад
Using Substance Designer nodes for Houdini
8:02
2 месяца назад
Vellum Typography in Houdini
6:37
3 месяца назад
Sushi Modeling and Rendering in Houdini
17:25
3 месяца назад
Chocolate Swirl Effect with Houdini
11:15
3 месяца назад
Quality of life tips in Houdini
6:14
3 месяца назад
Kinefx and Vellum Fluid in Houdini
19:46
3 месяца назад
Houdini and Karma tips and tricks
9:06
3 месяца назад
MaterialX and Karma | procedural networks
8:58
4 месяца назад
Комментарии
@Kabralito
@Kabralito День назад
Why I cant see the PE_heightfield_material or tint nodes?
@Kabralito
@Kabralito День назад
Oh I see is a HDA, where can i get it? NVM, I just downloaded your file from Patreon :)!
@cgside
@cgside День назад
@@Kabralito Yeah , you need the pegasus nodes: www.sidefx.com/pegasus/
@pedrohenriqueplacidosilva9943
@pedrohenriqueplacidosilva9943 2 дня назад
thank you a lot!
@vytasrauckis6703
@vytasrauckis6703 3 дня назад
I don't know why but my inner set of stitches are facing inward. I found that the point order is the opposite of the outer set of stitches. Any ideas that would fix this issue?
@cgside
@cgside День назад
Hard to say, could the normals not be facing the correct direction? I could have a look at the file, send me a message on patreon, or shot me an email with the file. Cheers
@user-cz4po4de2w
@user-cz4po4de2w 3 дня назад
I purchased your paid data, but I can't open it because of an error. What's going on?Isn't it possible with houdini apprentice?
@cgside
@cgside 3 дня назад
I updated the project to H20.5 , check the new attachment. Cheers.
@DesignGB1
@DesignGB1 3 дня назад
Could you share your Houdini theme? Thanks.
@cgside
@cgside 3 дня назад
It's here: github.com/mruegenberg/HoudiniFlatThemes
@3D_GO
@3D_GO 4 дня назад
Very nice idea. While there are many advantages to both painter and designer this is a good example of where houdini can excel at texturing.
@BCmodo
@BCmodo 4 дня назад
who is Swalsch please ?
@cgside
@cgside 4 дня назад
A talented 3D artist from the cgwiki discord. tokeru.com/cgwiki/
@noc2_art
@noc2_art 4 дня назад
I always look forward to your videos. Very much appreciated.
@cgside
@cgside 4 дня назад
Thank you. Appreciate it.
@frigbychilwether
@frigbychilwether 4 дня назад
Hi, I've never seen animation done with just the torque attribute - gives a really realistic look, especially with the reduction in angular velocity. Thanks.
@cgside
@cgside 4 дня назад
Thanks, I learned it from Swalsch, didn't know this attribute either. Cheers
@skcreation2224
@skcreation2224 4 дня назад
is it possible to create geo with selected locators
@cgside
@cgside 4 дня назад
Not sure what you're trying to accomplish, but it should be possible. I've been away from maya for a while.
@CarolLee-u3y
@CarolLee-u3y 6 дней назад
8158 Brown Station
@guily6669
@guily6669 8 дней назад
They look AWESOME!!!!!
@weirdcrew124
@weirdcrew124 8 дней назад
@user-jf6wb7rd1n
@user-jf6wb7rd1n 10 дней назад
great work, so cool
@photoindra
@photoindra 10 дней назад
Nice trick with dividing at 8:37 bbox(0,D_XSIZE)/ceil(bbox(0,D_XSIZE)*ch("density"))
@Gaalets
@Gaalets 10 дней назад
Man, this is a very cool solution to dividing the polygon. I shake your hand!
@utubeparpankaj
@utubeparpankaj 10 дней назад
Very amazing, Nice, keep up bro.
@henrythejeditube
@henrythejeditube 10 дней назад
amazing, the way the doors open around the hinges, wow
@weirdcrew124
@weirdcrew124 11 дней назад
hey, How would you approach procedural city with road networks and traffic with fuzzy logic. i couldn't find alot of info about using POP to drive traffic, i understand subtracting P vectors getting direction and moving towards it and using length and fit to drive the speed. BUT i would love to hear about some Advanced stuffs or even about boids behaviour using pop and more optimized workflows or approaches to do these kinda stuffs. we would love to see a video on Vex or Vops covering this topic in near future.
@cgside
@cgside 10 дней назад
Hey, I would suggest looking into the matrix ue5 demo stuff, they used houdini and the files are available for free. There are also some videos online. Cheers
@kevindimitch5852
@kevindimitch5852 11 дней назад
Wtf i totally don't understand xD
@cgside
@cgside 11 дней назад
Yeah, not step by step. But the compound should do all the heavy lifting.
@ytor-k4z
@ytor-k4z 11 дней назад
Nice work! I don't get the same stony look, so I would love to see the project file, but can't find it anywhere. Is it still available?
@cgside
@cgside 11 дней назад
It's here: www.patreon.com/posts/houdini-and-hip-100241131
@tatsu3d
@tatsu3d 14 дней назад
😮
@iliashigin
@iliashigin 14 дней назад
Do scatter objects have to be referenced into the scene? I have a mesh with two materials apllied and it is shown grey. Also it doesn't seem to be possible to convert to maya geo.
@cgside
@cgside 13 дней назад
To convert to maya mesh you need to bake instances(bake_instanced_geometry node), but I wouldnt do that. For multiple materials, you want to use Arnold ass files, at least from what I can remember about bifrost. It's been a while, been playing with houdini mostly.
@Kujirai-B
@Kujirai-B 14 дней назад
hi! i left a email for you guys recently about another video, so i just hope you guys do get back to me ;w;
@miguelr5386
@miguelr5386 15 дней назад
It doesn't work on my PC, I should buy a better graphic, what graphics do you recommend a 4070 12 GB or 4060ti 16 GB
@cgside
@cgside 14 дней назад
I am using a 4070, but other components matter too, like cpu and ram. keep that in mind. Cheers
@flavioagustinponce5080
@flavioagustinponce5080 15 дней назад
Hello, in my scene i set up a skydome with an hdri, tried this technique here and it works great, but when i check the box indirect specular on the shadowMatte to catch reflections nothing happens, is there a solution to that? thank you cgside
@cgside
@cgside 14 дней назад
Been a while since I used Arnold/Maya, maybe they changed something, and this no longer works with reflections? Not sure.
@mate_1506
@mate_1506 16 дней назад
AMAZING!!, please do a tutorial! 🙌
@Maxrast5
@Maxrast5 17 дней назад
quite helpful, keep it up
@hotkar
@hotkar 18 дней назад
Any thoughts on how to do the same in render man?
@cgside
@cgside 18 дней назад
Never used renderman, but have you tried PxrTileManifold ? If that doesn't work, you can easily rebuild the same network. Cheers
@ShinobiForLife-y7l
@ShinobiForLife-y7l 19 дней назад
Great stuff as always. How did you make your ui look in different colors, i sss somewhe you have different colors to xyz, and togles in purple.
@cgside
@cgside 19 дней назад
It's a theme: github.com/mruegenberg/HoudiniFlatThemes
@ShinobiForLife-y7l
@ShinobiForLife-y7l 18 дней назад
@@cgside thanks a lot
@henrythejeditube
@henrythejeditube 19 дней назад
very creative as always, thank you
@JacKsCave
@JacKsCave 19 дней назад
Yeah thanks !!❤
@bUildYT
@bUildYT 21 день назад
Good!
@user-ru3vr3iv1p
@user-ru3vr3iv1p 21 день назад
How download?
@cgside
@cgside 21 день назад
It's on my patreon, check the description.
@TaekOhFX
@TaekOhFX 21 день назад
This is awesome. Thank you
@waffleboytom
@waffleboytom 22 дня назад
Thanks for the shout-out ! Glad I could help !!
@o2bu
@o2bu 22 дня назад
thank you a whole lot
@philippwelsing9108
@philippwelsing9108 23 дня назад
That seam on the sides completely disappears when you activate "Fill Interior" on the mask "VDB From Polygons". 👍
@philippwelsing9108
@philippwelsing9108 23 дня назад
Oooookay, Patreon time... Super looking forward to this.
@henrythejeditube
@henrythejeditube 24 дня назад
looks so realistic sir
@patricktaylor8637
@patricktaylor8637 24 дня назад
Thank you THANK YOU! Finally, a way to vary the texture offset for C4D clones!
@Qwa7
@Qwa7 25 дней назад
it only work on square tiles?
@cgside
@cgside 24 дня назад
Yes, that's the purpose, for organic textures blending you have the hex tiled node(s) since H20.
@dnch
@dnch 25 дней назад
nice
@JohnDowson100
@JohnDowson100 25 дней назад
Question: will rotating the texture like this cause the normal map to render wrong? The colors in the normal map are linked to tangent directions but if the uv are rotated this way won’t the normal become unconsisent in certain parts? 😅 I recall a Unreal Engine tutorial addressing this very issue, maybe from EarlVFX. The solution should translate to houdini too.
@cgside
@cgside 25 дней назад
Yeah, normals need to be addressed in a different way, meanwhile using displacement/bump. Cheers
@JohnDowson100
@JohnDowson100 25 дней назад
@@cgside An idea for the next video? 😀
@paul_colton
@paul_colton 25 дней назад
Your Jitter HDA available anywhere? Thanks.
@cgside
@cgside 25 дней назад
Hey Paul, honestly it's just an attribute randomize with some interface. I believe I have it on patreon but you can easily make it :) cheers
@samet1-l2t
@samet1-l2t 25 дней назад
Hello, this is the second roofing tutorial I've watched, but I still don't understand what the ‘Normal - Attribute Promote - Extract Centroid’ trio does together on normals. What effect do these 3 nodes have on normals? Can you please explain?
@cgside
@cgside 25 дней назад
You set the normals, promote it to primitives since the extract centroid works on primitives, that way , when you extract the centroid it will make it possible to transfer the normals that we need to orient the planes. There are many ways of doing this. This is just one.
@samet1-l2t
@samet1-l2t 24 дня назад
@@cgside Thank you very much. You've been really helpful.
@user-we9sx8nb1j
@user-we9sx8nb1j 14 дней назад
@@cgside Why not just add normals to primitives so that we don't need to promote the attribute.In my PC,even though I promote the attribute from vertex to primitive,the normal direction still shows the vertex direction.I spent a lot of time trying to figure out why and finally just added normal to primtive
@DimaShishkov
@DimaShishkov 25 дней назад
Amazing tip, thank you
@MrNelsinhoPiquet
@MrNelsinhoPiquet 25 дней назад
Hello, where is the ribs texture tutorial? I would love to see it
@cgside
@cgside 25 дней назад
Hey Nelson, it's on my list. Thanks for asking.
@henrythejeditube
@henrythejeditube 25 дней назад
wow, I have been looking for this for a while, because this make it possible to place a more natural looking texture on a vast piece of geometry, like terrain, land fields, thanks so much, Cgside