I remember getting my first killpocalypse on this map with the shotgun. Ran out of ammo and missed the killionare. Probably the most excited and disappointed I’ve been at the same time 😂
I wasn't worried about the RE2 remake and it has its missteps it's still a great game. I didn't bother with 3 because I just had a gut feeling it was bad. 4 I wasn't worried about at all. With the mostly positive reception of 2 and mixed of 3, I knew 4 was going to be Capcom's A game. Dare I say I enjoy playing it more than the original. Due to the interactivity, shooting, lighting, and atmosphere. As an MGS fan, I'm going in 100% blind on this one. I always enjoyed Hideo's hijinks, but the games are why I even bothered with the franchise in the first place.
This is simply the brilliance of Hideo Kojima and the rich heritage he left. All MGS games in sense of gameplay and core mechanics were ahead of their time.
I like the game too but let's not get ahead of ourselves, MGS3 had a few pretty clunky mechanics in there. Stopping to change camo and healing stamina were a complete drag, not to mention the controls that took a long time getting used to when Splinter Cell already had it relatively figured out by then.
You are one of the few channels I’ve found that can give criticism on the remake without throwing in rage bait or that weird anti-woke stuff. Look forward to your next silent hill video if you do another.
Im not worried either, the devs already confirmed the sound in the combat trailer was just badly mixed and they wanted to focus on the music more and thus the gun sounds are quiet and the frequencies get lost in the music. The first trailers athmosphere gave me goosebumps! It looks soo good. I only saw the Movie from 2006 and its my favourite horror movie ever. Cant wait for that remake even tho i never play horror games and might have a difficult time playing it but its almost as if me myself gets called to silent hill to explore thatabandoned place :D Remakes never are better than Originals, so i think we get a decent silent hill game in perfectly polished graphics as a next gen experience and for that im really grateful.
I'm not worry bc 20 years already happen, at least they want to bring something to the party, anyway Kojima will do a terror game as well, so if either this, or that. And fans who complained about combat, lol, apparently they want a walk simulator after all, since combat is not important for this game, according to their complains, lol. There is a fact that they forgot, The Mist is the main inspiration for this game, in that story, the people fought against the creatures, they didn't just solved puzzles, and wait that some magic force to help them. Even we got Thomas Jane as the lead, the same actor of Punisher.
Bloober team is keeping true to what made the original a masterpiece? 😂I have to disagree. Seeing the nurse enemies acting just like straight up human enemies and even the dead guy being shown nearly full on in the fridge. They are certainly not keeping true to what made the original a masterpiece. Bloober lacks any knowledge of subtlety. You can clearly see thag in the trailer. Sht they even seem to have moved Mary's dress from the mannequin to a dumb closet puzzle. 🤦♂️
I'm a silent hill series fan and bought SH2 day one, and I liked the latest trailer. The only thing I didn't like was the walking and door opening animations. They looked generic like a Sims game. Other things I really liked, even the combat.
People shouldn't be worried in general. It's a game. A remake. If you love the original, play the original. That whole combat trailer nonsense just made me lose respect for the fan base. Fans dunno what they want, they will just bitch just to bitch. And the game is not even out yet.
The only thing that really concerns me, other than the over the shoulder perspective (which is not a huge deal, but I would have loved to see them stick with the cinematic camera angles), is the "Reap what you sow" line written on the wall. Silent Hill is a subtle franchise, that kind of blatant foreshadowing is a joke. Anyways, I disagree that combat was not an integral part to the game. I always find myself with a plethora of ammunition, and rarely run from encounters, even on higher difficulties. Compared to the RE trilogy, the game gives you tons of ammo, and enemies aren't nearly as dangerous. They can't grab you, they die much faster, and you actually have a useful melee weapon, unlike in RE trilogy. Even Silent Hill 1 discouraged combat far more, with the overworked being plagued by the bird and dog enemies, which are much harder to fight effectively than the lying figures in SH2, due to their hit and run tactics and hiding in the fog. This is actually something I think 1 does much better than 2. Even though the Lyomg Figures are far more disturbing to look at than the generic dog and bird enemies in 1, they're not nearly as threatening because they just aren't as mobile or intelligent in their attacks.
This is a healthy approach, meanwhile ppl are afraid of the remake completely deleting the original sh from existence once it comes out and they wreck havoc because of that...
The original voice actors will most likely not return. Guy Cihi (the voice of James), have mentioned in passing after the initial announcement that no one have contacted him and after the HD Collection incident he certainely don’t want to work with or for Konami again. Long story short, witheld residuals, Konami blamed him that the performance of James was not as they planned. The issue is that Konami wanted ”real” voice actors, they just not wanted to give budget for it. For the project to go around Team Silent hired more or less the first people they found who spoke native english and somewhat fluent in Japanese. Guy has said this a few times, it’s also mentioned in the official documentary that came with the game in some regions. With the HD Collection they were planning to scrap the old VO’s for Silent Hill 2 and 3. The problem is that the performers had in their contracts that they own their own voice work and mocap recordings. Konami wanted to use the mocap without paying the actors. Shitstorm from fans and the actors ensued. Ended up having the OG and a new voice track for SH2 in the HD collection. But the original VO’s for SH3 was never implemented. It’s also Konamis fault that the Hd Collection turned out as it did, the company that did the port was greylisted for a while, they redeemed themselfs when they patched the game for a while after the release, without Konami giving a shit so the devs patched the ports for free.
...The main worry is NOT the combat, it's that the characters won't be true to the original. That's because of how James looks already in the first trailers, instead of making him dissociated and currently escaping from the reality of his situation he looks very engaged and emotional since the mirror scene, which is a huge misinterpretation of the character already. I'm 100% not trusting this and it's not the damn combat, if you ever played even one of these games you know no one gives a damn about that, we're not in Resident Evil.
I think it's a mistake to assume that SH2 needs to "adapt" to the style of action/horror games (Resident Evil, Dead Space, The Evil Within, The Last of Us, etc) that have nothing to do with Silent Hill. The "action" in SH2 is an office clerk swinging a pipe/wood and running out of breath. A modern version of that would be similar to the mechanics in Forbidden Siren, not Dead Space or Resident Evil. That trailer had enemy hoards, Origins QTEs, button mashing prompts as blood splashes the screen, monsters sidestepping gunshots, Nurses vaulting over ledges to kick some James Sunderland ass (Masahiro Ito even liked a tweet complaining about it on Twitter), diet Resident Evil and TLOU gameplay, Saw-style atmosphere and jumpcuts, and just generally botched the tone of SH2. People need to re-evaluate what they mean when they say SH2 has "bad combat" if they think action/horror gameplay is "fixing" it. Having fun fighting some monsters isn't why the defensive combat is there. You're not supposed to feel "satisfied" beating a manifestation of your wife with a plank. _______________________________________________ >**PSM: Why did you create such an ordinary main character rather than using a tough "commando" type?** > >**Keiichiro Toyama:** Again because the modern horror essence was the key to the game. The main character is not a hero, nor is he a strong willed person. He has and keeps his morals, but he is really just a plain, normal person. His motions, such as swinging around his items and trying to catch his breath after running, falling on climbing the stairs, etc. are not very cool or heroic, but after a while, it would be easier for a player to project himself or herself to the main character. ____ >**Did you have any particular influence with regard to those cinematic camera angles?** > >**Keiichiro Toyama:** In order to give the game a feeling of a real world, but an unbalanced world, we took influences from David Lynch, Cronenberg, that cinematic style. > >**What do you think of other horror games, like Resident Evil?** > >**Keiichiro Toyama:** Resident Evil 2, in particular, put aside the horror a bit and went very "Hollywood." It focused on the action, and felt more like an action movie than a horror game. We wanted to go back to the roots of what horror is supposed to be about. We want to make you scared on an instinctive level. ___ >**Masahiro Ito:** Sorry, I don't have interest in war veteran as a protagonist (in a horror game title) very much. I love the film Jacob's Ladder though. I think that protagonist who is not trained for combat is suitable for horror game. _____ >**Akihiro Imamura:** After the underwhelming response Silent Hill 4 got, we've been gathering opinions from everywhere to make sure we come back strong with the next installment. Sometimes the most vocal opinions, for example the desire for more battles, are not always the best ones, especially for a series like this. We wanted more melee combat in SH4, but realized from fan reaction that there was just too much action, regardless of it being melee or not. That kind of action doesn't make the atmosphere creepy anymore, but kind of ______________________________ >**Akira Yamaoka & Akihiro Immamura (SH4 Post Mortem):** With the SILENT HILL series, we had the policy of not displaying any gauges or icons on the game screen to enable players to become immersed in the world of horror.
I'm very optimistic and absolutely love what they showed. I wasn't expecting much (I was expecting combat, but that doesn't mean it had to be jaw dropping. Just the option to fight, and I'm glad its here!). But they blew my mind with the atmosphere. If there's one thing I ALWAYS have to give credit to Bloober team, they KNOW how to use Unreal properly, and the fog and armosphere looks great. Only concern I have is (which can be cleared by a gameplay clip) how the radio is going to work. What made the original scary about not knowing whats around the corner was that rooms load, so you never know whats behind them and you'd dread opening a door you haven't explored because as soon as you went in, the radio would go off and you'd be attacked. If there are no loading screens behind doors (which makes sense, its modern mechanics), how will the radio give that same "scare" factor of entering unexplored areas? Or will it be like Skyrim where you know an enemy is around and you gotta hunt for them if you want to refrain from being surprised? I don't know, but I have full faith that Bloober, Ito and Yamaoka know what they are doing and I can't wait for more.
I finished the original game yesterday and I agree with what you are saying. The game has little to nothing to do with combat. It is not a combat game. If they can nail the atmosphere and also make engaging in combat an option which the player would dread then it will make the game brilliant.
I love the entitled fans who shat themself with aggression because a total of 4 minutes have been shown of a game (that is far from done) do not match the image they had from the game after seeing 14 3 hour video essays about it. The ones who have actually played the original game should know that gatekeeping is exactly why we have not had a new game in 12 years. It''s not like Bloober is holding you at gunpoint forcing you to play this.
If we put the combat aside and focus on the other things, the trailers become even more concerning. The character of James feels and acts very different, long gone is the creepy atmosphere and the limited dark and foggy visibility, some key moments storywise seem very different in tone, there is no subtlety in the environmental storytelling or the visual cues from the wall writings to the beat corpse or the puzzles and key items we've seen so far... I not too hopeful but we'll see. I think it'll be passable for newcomers and awful to the hardcore fans who appreciate the nuances of the original