Hi, I'm Pine (she/her)! I'm a medical video game enthusiast who posts things like game over screens, startup screens, unseen content, anti-piracy / copy protection measures, and various other videos related to media documentation. Sometimes I'll post a playthrough of an obscure game.
PFP is Angie Thompson from Trauma Center: Under the Knife
Overall the cases in this video seemed a bit more rough around the edges than in the first, but one thing I am impressed by is the fact that all the afflictions are relatively new and don't feel like the same thing we've seen before in other installments. Especially impressive with the case count getting up there. Hoping we don't get any more pre-emptions during this series!
@@GBAura No, I mean other videos that aren't part of the series. The Paramedic video last time was interesting but not as much so to me as more cases of this, and having to wait two extra weeks wasn't fun.
@@Anosognosiia I’ll look into it but if I’m looking into the right Full Code, that’s an actual medical simulation meant for professionals. That might be a bit above my pay grade, as I have no medical training.
Thank you so much! Both of you! This is just an incredible unearthing of something I didn't even know existed. Well done! It's weird to see some these patients awake haha. Going through these, I have some ideas of why these were cut. Maybe the Pokémon bedsheets in the SIDS case raised some copywrite issues. Or maybe the developers were not satisfied with the quality of the images, the seizure case in particular looks really awkward to me in the sizing and position of the patient. Nevertheless, these really would have added to the game's atmosphere and pacing. An interesting thing about case 33 (the final car accident victim) is that I had a physical copy of the game's CD case which used another unused texture of that patient pictured on the back. In this picture, the patient eyes are shut (no bulging eyes) and he is not cyanotic. There seems to be multiple versions of the CD case though. You can probably find the image if you search deep enough on eBay. I would absolutely love to see more Legacy stuff like this if more unused material exists. This was not the first time I got blown away by a discovery made about a game decades later, however this may be a top contender for me. Great stuff!
I had the same thoughts that one cinematic was cut due to copyright issues, but it may have been due to them being in bad quality. Some of the patients are wearing clothing from The Lion King and The Phantom Menace. If you don't know, check the waist of the kid that got zapped and the other that got impaled in the chest. As an answer to your question, there's some more unused stuff in Legacy's games. Code Blue is the most interesting of the ones I dumped thus far, so I'll work on that one next.
If you're confused about the "unused textures" of the patients when examining them, Legacy Interactive for whatever reason has two textures for them; one where the patient is conscious and the other where they are unconscious. This applies for the overview and when examining their head up close. This isn't the case for the Vet Emergency games. As for why I threw those in, there's no textures for the chief talking to you aside from the intro. It's just not fitting so I stuck with the ones with the patients. The case with SIDS messed me up so badly (seeing the Pokémon bed gave me a severe whiplash), so I thought "why not show the baby being awake in the video?". I might've made the right call as there are some emotional cases and you might want to see their eyes open. I know the closed eyes looked creepy in some parts, it's just me wanting to show off unused material for filler. With that said, it annoyed me that these are unused because they add some extra context to the cases, and the chief's lines are so well done. It shows that Legacy did their homework and had consultant with real paramedics who had their own stories to tell. Even in the cases where the patients can't be saved, he speaks to you like you tried your best.
Great call with the textures. Some of the images do weird me out a bit, but this was all so fascinating! And I agree, the voiceovers are done extremely well and with passion. The chief in this game was such a fantastic actor, able to be humorous, empathetic, and at times genuinely angry. It's too bad these cinematics didn't make it in the game, but I'm glad you took the time to do this. I really appreciate it.
@@GBAura Thanks for the added context. The Pokémon bed really to got me too in that SIDS case. And the chief really is a fantastic voice actor! I especially love the bad ending where he tells you to tape your job description to your face.
@@austinread2381 You're welcome! I'm so glad that you're able to see these after being buried for over two decades! It must've been a real joy since you're so invested in this company's catalog! I think you'll be quite interested in the unused content I found in Code Blue. Not as earth shattering as 911 Paramedic, but it's still interesting!
@@PineCreamCone You're very welcome! Code Blue has some really interesting unused stuff, so I should work on that next. Yeah, the texture with the Pokémon bed is the other reason why that case screwed me up. That baby will never get a chance to be the best like no one ever was! :( In all seriousness, Legacy probably got the backgrounds as stock photos. You can see the patients being photoshopped in with greenscreen and some of them look pretty bad. Some of the backgrounds are also recycled. The man choking and the kid being zapped is clearly reused twice. Actually, Legacy went all out of the greenscreen in this game. Instead of putting the patients in an actual environment and taking snapshots of them, they put them on a greenscreen and placed it over a background. This is clearly noticeable if you're examining them and notice they use the same background behind them.
Green screen was an absolute godsend for these old FMV games. Not just for Legacy, but so developers many relied on it thinking it was the next big thing. Obviously, that really aged many of these games, but created an aesthetic unique for the time. If you haven't already, you need to watch the clips of this game's Chief firing you. He gets super pissed-off in the second year. It always made me laugh.
This was how I discovered Ace Attorney at a young age. I remember seeing the trailers for these, but at the time I didn’t think to download them though in my mind I thought “Oh, I flick the Wii Remote to do OBJECTION!” Wouldn’t be until the closure of the 3DS eShop when I would download this wonderful trilogy.
This one came between Code Blue and Code Red, right? Can definitely see how it bridges between the two games' interface style. The second case's patient model also makes more sense if she was originally intended for this case, the ski accident, what with that heavy jacket and all. I'm favorably impressed with ER3 after one video. True there's no FMVs or attempt to really give it its own storyline - but honestly, how much worse is that than Code Red's largely half-baked efforts? Not much, I think. Overall the game felt very clean here, and I was surprised at how engaging the VO work was. I mean, the hillbilly accent in that one case was way overdone, but overall it felt like they made the patients here just as distinct as Code Blue's FMV-assisted ones. The intro VO for each case was good too. If this keeps up then it could really be a strength for this title. It's also nice that they were able to avoid feeling like they're copying off the other games at all with at least these early cases, though I'm sure there will be some degree of repetition eventually.
I think this was actually the Emergency Room game I'd picked up from the library as a kid! I was a bit confused watching other playthroughs of Code Blue or Code Red, since I recognized some of the cases and/or models, but they seemed out of order, and I remembered other cases that seemingly were never used at all. Now, I think I understand where they came from much better!
Just to get this out of the way for everyone watching, please don't have super high expectations for this one, I mean this in the nicest way possible. The best way I can describe ER3 is basically DLC for Code Blue. There are no new FMVs, all videos you see were are all already used from Code Blue. Don't expect any moral dilemmas either. There are also a lot of recycled patients from Code Blue and ones later seen in Code Red. However there are a handful of patients unique to this game only. That being said, there are some interesting things about ER3. For one, it seems to be the most community driven game in Legacy history. They took a lot of feedback from Code Blue and wanted to fill in what was basically left out. In ER3, you'll see a lot of sports injuries, pregnancy cases, as well as some some small surgery procedures later on (all advertised on their box!). Also 10 cases in this game were user submitted from Legacy's case creator that they used to have. Oh and a quick warning. ER3 is often considered to have the most gruesome injuries of the series, there are 3 that come to my mind. They are not overtly realistic at all, pretty fake looking, but still they're not very pretty images.
Probably Trauma Center Under the Knife or New Blood. Bonus answer is Lifesigns: Surgical Unit for the DS, which I haven’t finished because I got frustrated at a specific part
@@PineCreamCone Wish that they can keep making FMV ER, Vet games, If somebody could ever like MOD like Code Red and 911 Paramedic together? Imagine Emergency Room: Code Green MOD
I just noticed something. The patient in the first case was intended for Code Blue because the layout for the textures is how it was in that game! I looked in the files for Code Blue and there was going to be more cases planned (about 57 according to the numbering system), but they had to cut it down to 35. It's possible you might see some more scrapped cases reused here! I promise I'll get that 911 Paramedic video done as well as a few others. Davinci Resolve is kinda messy and my OCD is off the rocker. That VA with the kid who put nuts up his nose, sounds like HE'S the one who shoved up a few himself! :P
I want a free download link that really works, please. I wanna play the game soooo bad. But, whenever I download it a message appears and says that some file is missing.
@@PineCreamCone I know. Btw, I have emergency room 1995 dos game working on my pc. But, my problem here is the missing file. So, if someone could provide a link with the game that works (without missing files😂😂).
As you said, this was an interesting one. I can appreciate what they were going for here, the fact that it's similar to but distinct from their other mdeical sims, and that they have all new models and such here and didn't reuse anything for this one. It was also certainly more intense than the ER and Vet games! I don't know if I could have handled it if I hadn't been eased into this franchise by your earlier videos. On the other hand, one weakness I noted compared to the in-hospital games was that this one got a bit more samey in terms of what you were doing to each patient - since there's limited diagnosis or treatment to be done in the field, there were less unique actions to be taken on different cases, more just of the same vital signs and general stabilization procedures. Like the last case, that was a unique problem but the only additional actions you took for it were the glove twice and the bandage. Aside from that, this felt like a game that was developed on a rushed schedule and got zero testing or otherwise time in QA. Some of those FMV cutscenes had the worst greenscreening I've ever seen in a Legacy game, there were plenty of cases that felt simply incomplete, the copy-and-pasted text for some procedures (especially intubation) took away from the mood or just didn't make sense for some patients. Then there was the entire case that was overwritten by another one! Surely that would have been caught and fixed if even a single person had played through the entire game before release. Unfortunately, this sloppiness and drive to get out more games than they had time for permeates the entire Legacy catalog, but I think I can say it was particularly bad in this game. I would say I enjoyed experiencing it through these videos, but it certainly is quite flawed. I mentioned this before, but I'll cast my vote for ER3 next as well. It only makes sense to wrap up this series before moving on to something else.
Great stuff as usual, Pine. Credit where credit is due, these Legacy games certainly don't shy away from many of the gruesome realities faced by emergency services. I'd vote for ER3 as the next one (to complete the set)!
TWO lives in case 31? Was she secretly pregnant or is this more lack of quality control? Another series covered thoroughly! In terms of what you want to do next, are you sticking with medical games or are any of the legacy games also on the table?
I’m guessing it was a misplaced FMV, or there were other plans that were scrapped but the cutscene was never corrected. So, lack of quality control probably! Mostly focusing on medical games for now but honestly, some of Legacy’s non-medical games (like Pursuit of Justice, their legal sim) have caught my eye. Buuuut they’ll have to be low-priority for now.
@@PineCreamCone Medical game archiving is a good brand image. I will admit, the "Pursuit of Justice" ad on the previous series you finished looks interesting but I haven't found much on it. I may end up looking into it, myself!
This is another speculation, but I think there were 2 major changes with the pipe bomb case. First I think the injury got covered up to make this case less gruesome, the patient's hand is already wrapped up when you first see it and the image doesn't change when you go to put on a bandage, also the PDA makes it sound like a pretty drastic injury. maybe the original image was too graphic for a Teen rating? And secondly, I think the brother was a likely candidate for the deleted case from the files, making it the supposed 35th case. The outro mentioned you saved 2 lives but you only worked on Jason. There may have been a plan to have the brothers be treated at the same time just like the family car accident scenario in Code Blue. The structure and coding of the game probably could not make that happen so they scrapped the idea. But all of this is just a hunch, no evidence to back up my claims. Again, thank you for uploading this playthrough. I loved playing simulators from this era. Many PC games from the 90's and very early 2000's were on this realism kick and tried so hard to make their games feel like movies. Many fell flat but they brought the most unique results. The Legacy games being a decent chunk of them. It's amazing how different I remember some of this stuff. Hopefully we can see some of the unused cinematics!
Unfortunately, Hemorrhage Case and Drowning Case were cut from the game, If Legacy Interactive had old archives of the game files, We would have more cases.
I don't think Legacy Interactive has the source code for these older games, let alone the software they used to make them (Macromedia Director). I'd be shocked if they did. I can see them being re-released and be remade in Unity or Godot (the latter which I think is better for them in the long run).
i love how the game overs are all before the patient was opened up, so you probably just sat there stabbing the patients over and over to get the game over lmfao- EDIT I ONLY PLAYED THE ORIGINAL DS GAME I DIDNT KNOW YOU OPERATED ON HOFFMAN OH MY GOD
This game really goes hardcore, doesn't it? In the second case, you never showed the full text on the PDA when you gave the patient oxygen and she started getting worse. Could that be rectified in the comments or a brief follow-up video? Also, a general feedback for these videos is that it would be nice if you could leave the text up for longer before continuing. I have to pause every time there's something beyond just the ordinary text on the screen so that I have time to read it, and sometimes you move on so fast that I miss with the pause and have to backtrack! Especially a bit of a drag when I'm watching on mobile. IDK what exactly your intention is with the amount of time you leave for the text, but if it's for the viewer to be able to read everything without pausing, then longer pauses are definitely needed. Have you decided what you're doing after this game? (I'm hoping to see ER3 to round out the coverage of this series of games.)
Oh yeah that’s totally my bad, I can add that at the beginning of the next video. Normally I check for these things, but I was in a bit of a rush to get this video out on time. Thanks for catching! As for the timing, I expect the viewer to pause to read if they are interested. I want to document as much of the game as possible, but with the absolute wall of text it presents sometimes, there’s no way I can stay on it for so long without losing efficiency points (or my partner harassing me with “hurry up!” voice clips) or possibly even failing the case. I probably do scroll a bit fast though so I can see about slowing down so that it’s easier to pause for text. Haven’t decided yet on next game, but probably ER3 for coverage and because it’s been asked for a decent bit. The downside is that I think it reuses content from Code Blue, but hopefully it will be enough of its own thing.
@@PineCreamCone Ah, of course, I hadn't been thinking about the time limit the game imposes. That makes a lot of sense! As long as you make sure to leave 1-2 second or so before clicking to the next thing, I think it should be OK. There's just a few times (not terribly often) when you click over right away and that's when it gets iffy.
@@petrachord3355I think those are broken. Might be a way to grab them if you go through the game files, but I don’t know how to get through the proprietary file types.
@@PineCreamCone Yeah, I guess so. I did notice the usual technique of not doing any procedures beforehand wasn't working. And I might have been able to help if they were written answers, but voiceovers I don't know how to get either.
The baby's case was sad but I saw it coming. Not all diagnoses are used, obviously, but a big one like SIDS being listed typically means we'll run into it later. And yikes, the flail chest one, I'm surprised they had the guy still alive if it was scripted as being that bad lol
I have a feeling that the patient in case 28 (chest pain) was originally supposed to crash on you and you needed to bring him back with the defibrillator. But the rigid programming that's in place for these specific Legacy games seemingly makes it hard for that to actually be executed. The gameplay in ER: Real Life Rescues was able to actually pull that off. I always found it funny that Mr. Penn seems to pass out during that case, yet he could still talk and answer your questions. Just a hunch. Another observation from playing this on CD that I haven't brought up yet. I actually do not remember your fellow medics asking you all those questions (Does the patient have a pulse, does the patient have any disabilities, etc.) It may be because I'm remembering this game wrong or this is another version. I remember a lot of the patients and the glitches, but I can't recall hearing those questions at all. Weird.
@@austinread2381 Yeah gameplay-wise I do like ER:RLR better. It feels more dynamic, even if it still suffers from bugs. That does make sense though. Weird that you couldn’t hear any or those things. Could’ve been the build or installation (I know there’s an option to get a more minimal installation, though I’m not sure what it entails) you had, or just a bug.
@@PineCreamCone If Legacy made something with the gameplay of RLR using the realistic visuals of 911 Paramedic (or Code Blue etc.), that would be perfect!
@@PizzaBoyAnthony This game is made in Macromedia, which is an old and dated piece of software from the 90's. While you can edit the FMV's as they're stored as separate video files, I don't think it's possible to edit the cases as the code for them is lost upon converting the CST files.
Yep, there's 4 cases left! And they all are pretty memorable for different reasons for me. There's a particularly nasty car accident injury in there that makes me cringe thinking about it. It's not gruesome, per say, but once the PDA lets you know what the injury actually is, oof!
I've seen some pretty glitchy stuff in these videos, but what looks like they copy/pasted an entire case over another one here has to take the case. Whatever that electrocution case was supposed to consist of, it feels like we didn't see it at all! Speaking of the copied case, the gunshot one is certainly memorable but boy could it have been executed better. The PDA and fellow paramedic couldn't seem to decide whether this guy was basically dead already or still had a fighting chance; I think a more unified tone would have made that one more effective. And while the plot twist certainly brings the shock value, when you think about it a little bit it's really a quite silly implementation. Appreciate the video as always, but it felt like the game itself missed the mark this time around.
@@eauxpsi.fourgott6911 Yeah it definitely seems like a huge oversight. I noticed burn marks on the model’s fingers, which we were probably supposed to look at. The thing that is frustrating about these Legacy games is that they have such a great concept, and seem to be made with passion and a vision, but the execution just ends up being a bit sloppy. And yeah, I had to admit I chuckled at that cutscene a little because the editing was just so silly. Granted, it’s an old FMV game on a shoestring budget, but still. This is a bit of an intentionally goofy game at times, but I don’t think that was what they were going for in the moment. I feel like Code Blue has had the strongest cutscenes and tone so far.
Did you know about Case 22 before going into this? Before you started this series, I saw a cutscene reel and so I knew this was coming up, so now I'm curious. Also that's quite the music selection considering that nothing else in the series ever got that nightmarish.