Hey! For your music, do you have a playlist or are they just individual songs not in a playlist? I would like to add them to my playlist they are very enjoyable with your videos!
I got your video in recommended I watched about 20 minutes of it before I decided to go back to play Poland again and de-rust (didn't play in almost a year- BG3 and life got in the way). Gotta say pretty proud of myself- I rawdogged that shit and won on my first try anyway, Germany capitulated in May 1941, by early September Italy was down, and USSR surrendered in early October 1942. Did a different build though- I started by dealing with Gdańsk- just do the first focus, press the +0.70 daily compliance option and then the +15 compliance/-10 resistance one, in the meantime you can do 2 35 day focuses- did the 4 year plan and the one that gives you 2 civies and industry research bonus, then back to Gdańsk to de-embargo the economy, which allowed me to fix Gdańsk, and still deal with the Peasants before they rebelled, even managed to squeeze getting 4th research slot in there (the focus that fixes peasant revolt adds 70 days the moment you click it, so you can be 5 days from the revolt progressing to the "oh shit" phase, and it'll still be fine) overall made a whole thing much more smooth and fixed my industry faster- since clamping down on Gdańsk also gives factories, and you get to finally use the ones you already have in Gdańsk, and the 'embargoed economy' doesn't just give you +5% consumer goods factories factor (the new, weaker, modifier) no, it's still the old 'flat' modifier- essentially with embargoed+civilian economy it's like you're US with Isolation, with 1/7th the civies, it's actually that bad. Also i built civies until I fixed Gdańsk and the peasant revolt- which is about the first 1.5 years. Another thing I did differently is I made 2 infantry division templates- a 'holding' one: just 10 battalions with full support- engineers, recon, field and AA artillery. And a 'pushing' one: 9 inf battalions, 3 field artillery battalions, and the same support. Which allowed me to field bigger army- in total I managed to squeeze out 4 full armies, 3 holding 1 pushing, before the fire nation attacked. Also- bunkers. As Poland you get a total of +55% bunker building speed, use it, lvl 3 bunkers on the frontline, and lvl 5 in few most important areas make a massive difference- remember the bot is stupid, it doesn't know that Manstein can shit on forts if they give him the fortress-buster trait, they're still going to smash their heads against them with Jodl, Bock, and Witzleben. This way your generals can also train the engineer trait- which allows you to give them the scavenger trait, and the bunker-buster one to one of them, so that they can get the "artillery (expert)" military high command position to boost your artillery damage output by 10/15%. Also Also- I see you didn't use Poland's best general- Stanisław Sosabowski. His Commando trait, which allows you to get the Camouflage Expert, combined with AA-artillery support makes your 'pushing' army almost immune to german CAS (Also, FYI, the other bonus is in red because the game devs presupposed that you're gonna have air superiority, but that's false in Poland's case, so that's also a bonus, because it also reduces the effects of enemy air superiority on your units- which, again combined with AA support, makes you essentially immune to enemy air superiority too) Your idea with supporting non-aligned in Hungary is honestly amazing though and I can't believe I didn't think about it before, in my playthrough (despite having historical turned on) Germany just justified wargoal on them and attacked Hungary in mid 1940- which caused them to join Allies- they also never flipped to 'the Brown party' later because Germany didn't do the focus and their own ran out when their brown-party support was at 32%. Also, and here's a thing where my old experience came into play- I managed to juggle Soviet war justifications by releasing fist Ukraine, then giving back Vilnius to Lithuania, and then Belarus at the end- gave me enough time to deal with Axis before they even attacked- they only finally attacked by justifying directly on Ukraine (which also meant that Allies didn't join, imo even better- had a clean peace conference) in june 1941, at which point Germany and Romania was dealt with and I had 2 full armies to spare, easily mopped up Bulgaria and Italy, and then all 4 armies went on the Eastern Front. Also on a final note: I don't see the point of getting AT guns, AA's give you enough piercing to deal with early-war German tank divisions, and getting more field artillery instead allows you to more easily deal with infantry divisions- which is most of them.
RIP, my transports got fucked on the initial invasion and couldn’t get a port. Maybe should have gone with destroyers instead of subs to give them a better chance of getting through
I really can't understand how you can beat Spain so easily. I did the same run as you, in fact, I won first against Portugal, I attacked Spain and they had MANY more divisions than you, secondly even though I bagged them, they recover organization madly, much more than me who have the supplies. I don't know if it's a bug, but the bags don't go down
Btw. 2:03 you are not entirely wrong here. Sanation (pl. Sanacja) party name came from Latin 'sanatio' - healing. Word sanitation came from the latin 'sanitas' - health. So it's the same root.
As I was playing along around minute 23:00 the MIO for Infantry Weapons does pop up and it seems to be missing in your edit. What was your take on that for the best little bonuses?
I've been finding pretty successful strategies for what I think people view as some of the more difficult achievements like Danelaw and Macau my day and I haven't found any updated strategies for it on here
I really agree about tanks, especially in the new system, I feel like they are so damn expensive and I never manage to push out enough to make more than a couple divisions and I feel like that’s never enough
what a shit guide, its a lot of rng and not realiable. and you made a whole 1 hour video of this just to everything screwing up with one bad rng. good job
1:10:36 No way you went the right side of the superior firepower doctrine omg 😭😭 also, if you want to make your front with the germans shorter, release czechoslovakia as a puppet at the territories you gained (zaolzie or smth like that), the state is completly useless.
I dont know if my template is shit but i use this basic one and add pioneers and artillery ( for the beginning ) now my question is, does that Army debuff have sonething to do with my troops in combat?
For some reason Trotsky does not show up for me most of the time, I usually have to restart like 3 to 5 times for him to show up on historical. And no, I didn't take antidisestablishmentarianism. I never understood what is wrong with my game
Is there a reason to do Transport Ships _before_ Electronic Mechanical Engineering? It's not like you're doing any naval invasions before you can finish _both_ of them, so why not do Electronic Mechanical Engineering first and get the research bonus earlier? Unless I'm missing something, of course.
@@thetibbiesshow Got it. I also tend to occasionally forget stuff like Transport Ships, and the 3% research bonus isn't exactly _massive,_ so that makes sense.
It would be great to have the chat on-screen if possible. It’s hard to know what you are responding to when watching the vod after the fact. Or, if that’s too hard with the YT api, then at least repeating the chat messages that you are reading would be helpful.