Design and building hacks for creating stunning 3D printable radio control models! Planes, boats, and cars, Fusion 360 tutorials, lightweight PLA printing, laser cutting, CNC milling, flight videos and more!
Great video! I struggle with plasticity a little. I spent years trying to learn solidworks, but can't use it anymore for what I want to do. I was a master sheet metal layout mechanic. I wish these programs would work a little more like layout, cause that's how my mind thinks.
I just discovered Plasticity on Monday. Fiddled with it for 5mins. Made stuff in 5mins I couldn’t in C4D, Fusion360, or Blender for 5 years. I hope Adobe doesn’t buy to kill it. That’s my only concern.
I recently purchased a BambuLab A1 printer with a view to printing RC planes. I've been an RC pilot and enthusiast for around 15 years and have built many foamies' and balsa models but I'm now looking into the future which I believe will be 3D printing but I'm a total newbie so a steep learning curve ahead.. So, I'm now curious as to whether the practices and settings you've demonstrated in this video will also work with the A1 if I use the orca slicer as well since both the printer you're using and the A1 are both Bambu Lab printers?
@@kellio48 I do t have experience with the A1 but I can't imagine it would be different. Congrats on the jump. Don't give up on the old school stuff though!
@@garycaruso4883 good call! Ya caught me. Yes it's a glow prop. I wanted a vintage wood looking prop. I grew up on nitro. I know I need to leave it behind. Broke it anyway so I'll go back with electric.
Fun fack if you add a use the hollow tool in plasticity and decides to undo that after a long run just extrude the inside. Remove chamfers? Just click the chamfer face and press x. Yes I'm a long fusion 360 user and now I'm very committed to switching to plasticity.
Avoid singularities in modelling. Loft into a point, brrr It pays off to cut the pointy edge couple mm back. So that curves/faces can offset. You showed that in the video. In sheet metal you have to obey the rule of constant material thickness. This rule can easily be overlooked if there is a slight chamfer on one of the edges. If you cut the cone without pinpoint end and SHELL it you will get horizontal edges top and bottom. Edges are not perpendicular to outer walls. Pays off to copy faces and THICKEN them. This way outer edges are allways perpendicular to the walls. Sorry if I tried to be a vise guy. Wasnt my intent. You do great projects 👌💪👏👏👏
I think Plasticity pretty much always has a free 30 day trial on their site. Your mentioned “Redbaron” discount code. (Caveat it’s late at night my time). I saw no discount auto applied nor a place to enter a discount code on Plasticity site? Did I miss something? Was curious to see how much of a discount it was. I’m familiar w Plasticity’s history and have been waiting for it to “age” a bit; about ready to pull the trigger. We’re commercial users of Fusion/ZBrush/Rhino 6 which was our first 3D CAD (yep, I know the connection) and for us Plasticity being able to import Rhino is a nice plus. Anyway, if it’s really a % $ discount code, would love to take a look at how much it is and also how long it’s available for. TIA.
Finally custom shapes. I've been a aircraft model builder for 40 years and really like custom shapes and non normal forms. I use all kinds of materials from balsa, paper, tissue, and have flown some really strange looking planes, mostly rubber band powered. Also sailboats, ships, sci-fi space ships. Things don't have to fly but it would be fun to make a physical model you can hold in your hands or set on a shelf.
Here real challenge,make Pillar spaceship from No Man's Sky video game.But,make your much biger,so that it can have.Ramp like ferry,garage for mobile diging machine and truck,and on top,a living area,and pilots cabin.Please do it,becouse spaceships from No Man's Sky,realy are ugly.
Thanks for your clear explanations. I would like to be able to take 3D scanner data of a knee, bring it into fusion 360, then create a knee brace around the scan, then 3D print it. Changing the thickness of the 3D print walls is an important ability. 3D printed prosthetics are a growing need.
Interesting topic! I did a reverse engineering fusion 360 video, but you caught my attention. Any chance you could send me a scan? hit my contact form on my website redbaronrc.com, and i'll take a look at this.
I've been using F360 to model the lugs (joints) between tubes on bicycle frames - the thicken fails a lot also. I chose F360 because I wanted the parametric option to change frame dimensions, and the lugs would just update...yes I'm a silly summer child. Is plasticity any better - i discounted it because of limited parametric options, but it does seem more stable for surfacing/solid commands. Can plasticity do parametric like changes and remain stable? cheers
I feel your pain. Plasticity does Handle surfacing better but it is not parametric. So many say that's a deal killer. I understand that for some projects but for other things creative freedom has to take a backseat to parametric formulas and it feels to me like painting a Picasso with a sledge hammer. Thanks for commenting.
Best answer stick to both that's THE only answer for me. Maybe about 2 years down the line who knows where Plasticity is going to be? I'm not keen on its userface I'm afraid, it is an absolutely awesome tool but I think it can do with a makeover. That's just my silly opinion. Fusions just too cool, I'm just a concept artist so I use it for different reasons and a totally different way I don't necessarily do parametric modelling I'm more free form so that's why plasticity is so cool but again I just don't like it ui lol. I'm also a ZBrush user so all three of them combined with blender or Keyshot (for rendering), really cool. Yep ui for plasticity gets my head knocking against the wall. Don't know how many times I can say it lol
@@Strider1122 yes I'm still using both. The interface doesn't bother me but I get what you are saying. It will be interesting to see how this program grows up over the next few years.
Careful with chrome plating at home, there are some really nasty chemicals involved. Go for some nickel maybe and get that chunky unpolished mag-alloy look
Hi, I just printed my first LW-PLA plane and I’m having some problems with the really thin parts like the rudder for instance, when it gets near the top I get a lot of horizontal lines in the print I assume from movement. Is there a way to get cleaner prints? Im using an Ender 3 V3 SE. Thanks Paul
The drone is older, but was purchased locally here in Texas at Drones Plus. If your talking about the RFID device, check my description for the link. It is not DJI.
Sort of in principle at least. It is certainly not ADSB in fact that isn't allowed on a drone, but It does provide aircraft information as well, and additionally land based remote pilot information. As I understand it, origin of the takeoff point, etc.
Older dji products didn't include it, but it seems like his model would've been fine with a firmware update. Dji is kind of shit when it comes to software though, I went with Autel to avoid the nanny software that determines when/where you can fly
in the form modeling tab, if you have capture design history turned on, you would simply click the giant green check button for finish form. If your form is an enclosed body it will become a solid. if it is not, it will become a surface. If design history is turned off, go to utilities and hit the convert option.
Very cool. I have mastered fusion for my modelling if my slope gliders, and aslso thinking if trying Plasticity. Awesome work on that tyre mould BTW. I might need to give that a try myself. 😊
Hello brother, i have been trying to reach you regarding the airplane model that i am modelling in fusion. I am stuck at very minor error that i cannot figure out. I will really appreciate if you can help