I’ve been trying to love Plasticity, for basic 3D modeling for 3D printing. It’s Plasticity or Blender w/ CAD Sketcher. Your video was a great overview. I keep getting hung up in the details of getting plasticity to go what I want to do. A channel with a focus on Plasticity for solid modeling would be great. Keep it up!
Having used several CAD packages including CATIA, Nx and Fusion 360, I agree that Plasticity has an x factor. It's difficult to pin point exactly what it is but I will say that surface modelling in Plasticity is largely an enjoyable, stress free experience compared to many of the big names with their bloated menu's and inflexible commands. In short it feels like a program designed by a single focused body with clear vision rather than a committee trying to please a million customers quirky needs.
Great discovery and introduction to this program. Is there a design flow where one could scan, use Revopoint Revoscan 5 to clean up the scan; and then import into Plasticity?
Thank you so much for this review, because i am thinking to get these program for a while. So right now it looks plausible to get it - since i have a history of using blender for a long time and switched to Fusion 360. Again - thank you !
I stopped using Fusion 360 the moment Autodesk screwed over hobbyists and small businesses with their restrictive bullshit and went to subscription theft. I know so many engineering companies that have completely stopped using Autodesk products and no longer support their monopoly in the industry.
I work in Inventor for a living and I personally had a Fusion 360 license the past five years. But now its too much,..€700+ for a single license, last year I paid €390...so expensive!
This is pretty cool! I mostly use fusion for mechanical things, less smooth surfaces, but I have experienced similar problems while working with meshes/faces/surfaces and can see why someone would make the switch. (P.S fusion does have a cut tool, it's called split face/body, although it may not be as powerful)
Thanks for the comments! Funny I use that tool all the time, but until this video I have always used it with a plane or object face, not a sketch. Glad to learn this tip. One difference is how easy I found it to set a plane from any camera view with a single click draw my sketch then cut.
You mentioned the "cut" command and wished Fusion had that. In the example you showed in Plasticity, that exists in Fusion as "Split Body" (in the modify menu)
@@redbaronrc You don't have to go in depth or be very complete, but quickly going over how you made the patches would help a lot. Most people in Plasticity only work with solids so there's less examples of this
@@redbaronrc I'm a rhino power user so here are some strong selling points : 1 : it's a one time purchase, and is even cheaper than plasticity studio. 2 : it's a command based program, meaning you don't have to look for the tool, you just type the beginning of the word and rhino auto-fills th rest (kinda like plasticity as I can see) 3 : it's PACKED with features, not only for CAD (you can do pretty much anything) but is also capable of producing technical plans and doing basic rendering 4 : the list of supported formats for import and export is so long I'd be incapable of citing even 30%. 5 : it's highly dimension oriented, meaning you can do very precise work. 6 : it has a separate tool called "grasshopper" making rhino capable of doing parametric modelling. It has the capability of creating extremely complex geometries 7 : you can write scripts ! there is an internal tool just for that
Plasticity seems powerful for sketching. But, having learned true parametric design, it is extremely hard for me to go back to any program with a destructive workflow. It is just so frustrating to do a thing, do ten other things, and then realize that first thing was wrong and being unable to go back. Sadly making parametric design truly reliable and versatile is quite tough, and something I haven't fully mastered despite countless hours of learning. Some things may not even be possible in Fusion as is, for example quickly swapping out an aircraft wing profile from one to another.
Agree difficult but so cool when it actually works. Did a custom camera mount last week for a Beechcraft Baron. Had mount points wrong late in the job. Went back to original sketch to adjust. It cleanly updated all the way through the timeline. That's worth something for sure.
When I change anything after 2-4h of work on the beginning of the timeline, I’m sitting the next 30min on it to fix all the errors fusion throws on me 😂
@@TodestelzerIt's a skill to know how to use all of fusion's inbuilt features to avoid janky abuse of unintended features. If done right it can be awesome, but it certainly takes work learning how to get there.
Seems like it would fit in just below Rhino with the nurbs surfacing? Doesn't change much if you work with styling models, you do the styling in a program thats actually good at surfacing (which fusion is not :D, nor is SW or Inventor) and then do the CAD part in Fusion, SW, SE or Inventor.
@@redbaronrc it might become the workflow of many - but the downside is another program to buy / learn with the necessity to go back and forth between each program importing / exporting new bits for old bits. I'm not fully convinced on that workflow. For sure the shapes creation in Plasticity is incredible for the $$$.
is there a chance you could make a tutorial on modeling a Su-27/Su-35 fighter jet? In Plasticiy or Blender for 3d print? (not for lying only display) Have tried and the lines became to difficult for my modeling level. Thanks for a great channel.
@@redbaronrc oh, fantastic, hope you find it interesting, they are the most beautiful jets ive ever seen. The 27 is the original from the 90s and then newer generations that have kept the same design profile, like the Su-35. (the SU-34 broke the classic figure and is not as interesting/elegant) Regards
Hey there, what a great video.. as someone who knows a bit of plasticity now and I'm 3d printing stuff.. I got a important question.. if I am, let's say, quoting a piece for CNC milling, would exporting a STEP file from plasticity be of any help for those manufacturing/quoting them for me? Or would that be completely useless, and I have somehow the need to send the step/stp file modelled in.. solidworks, or fusion, for them to be able to analyze the file for a quote? If the answer is "yes, it's useful" then I don't have a immediate need for learning or using solidworks or fusion 360. Of course, I'm talking about parts that are machinable.. solid forms that are feasable in cnc milling etc.. like gears.. or say, something like a fidget spinner.. modelled in plasticity.. not a airplane model..
I can take a step file from plasticity and import it into fusion 360. Once in fusion I can edit it as if it was a native file format. That means that I could then create a manufacturing routine in fusion for cnc milling. If that helps you get better quotes then the answer is yes. I will say that fusion has some awesome plug ins for gear design, or better yet for me, I can just download from mcmaster car library into fusion any gear they sell. Which means that you could also download their files and insert them into your plasticity models by going directly to their website........ Hmmmmmmm I think another quick video how to is in order.