Yeah this would be a Rapierist cheat especially Thibault's style. Though it is very odd to see someone who im.thinking is supposed to be a Verdadera Destreza fencer (Marie's stance looks like she is using Capo Ferro) moving straight forward. Ironically one way to beat this would be to use Destreza and step offline and do that style"s angular lunge. Or Marie fighting with capo ferro should use an inquartata. Would love to see that as a finisher. It's a crowd pleaser in tournaments.
This has already been fixed by the developers. It is still fun to see what the game was like one year ago. And I am not a fencer. Don't really know how this will work in real life😆
This is not how I imagined Jacek smh Also shame he's so hard to learn, I've just spent an hour with this asshole and still can't consistently use his combos
I don't consider playing against any AI easy but I do feel that there are weaknesses in some AI. For Marta, if you use long guard and approach her, then use lower right attack(may be different for some characters) you can usually get her. I don't really have any good advice for playing against Alexander. His AI is more well rounded in my opinion. I usually try lower attack and thrust, as he hold his sword quite high.
Thank you for leaving the comment! I am considering to use the skin with the light saber mod. I think that fit quite well😀 So I am going to wait and see if the mod is updated.
It's technically true. His fighting style was based on a rapier fencing system as there are no remaining manuals for schiavona swords. I don't know how it is for english Backswords, but it may be the same story. Also, AFAIK, there is unfortunately NO surviving manual for saber fencing of the era Hellish quart is set. We can only speculate based on early modern saber fencing and earlier sword fighting and perhaps some messer techniques. PS: for those who don't know: Kalkstein can cut with his sword just as well. It's just a bit sluggish compared to dedicated cutters and thrusters as both of them can save weight by focussing on a single task.
@@wanderwonder5565 I just checked the wikia: it's Meyer Rapier fencing. Marie is Neapolitan Rapier. Marta is Verdadera Destreza Rapier (British fencing kept S-itting on that style). BTW: I can't say much about any of these styles, but I can point a few things out: 1) Marie's rapier is an early style which can still do significant damage in cuts. Such blades can still literally disarm someone! The handguard offers mostly protection against cuts, even of heavier blades, but it offers pretty much no protection against thrusts, especially from narrow blades. Her default guard is still pretty close to classic sword guards. She tries to keep her arm out of reach and pounce whenever the opponent leaves an opening. Her stance is unusual for sword or saber fencing. It's mostly designed for lunging thrusts. 2) Marta's rapier is a Spanish style, or late rapier, or cup hilt rapier. It offers excellent protection against incoming thrusts, but both the blade and the cup will get damaged by heavier weapons. However, for dueling, it's a very agile weapon and the cup works like a buckler and the protruding crossguards can be used to deflect blades by turning the grip. Her sword has little blade presence and thus will do little damage in cuts (probably comparable to small knives), but it's easy to hold the sword horizontal and thus keep your opponents at bay. Again, this is a very linear fighting style. 3) Kalkstein and even more so Alexander have non-linear footwork. Both keep doing cross steps and diagonal steps. This is harder to learn as you need to be better at judging distance and angles in motion. However, it's very good at countering Marta or Marie. However, such footwork is better suited for cutting and thus regular sabers and swords. Kalkstein's weapon is an Italian schiavona. It's basically a full-size and width arming sword with additional metal at the hilt (offering more protection than Marie's sword, but not as much protection against thrusts as Marta's). It's well-balanced for a rapier, but it's HEAVY and you wouldn't want to hold it like Marta. However, it strikes and blocks with authority, which is great if you have to face longswords, polearms, or bayonnettes. His sword is built to be sturdy, but it makes it sluggish for duels, but it's still a great military and cavalry sword (the latter tend to be sturdier, and have longer blades, since you don't fence from horseback, but try to attack people from a distance). PS: Kubolt made a video on Alexander and his origins (historical and martial) PPS: Hilts have more things to consider than I mentioned above. They shift the balance, blade dynamics, and the way you wear your blade. If you have the same blade on a simple crossguard or D-guard, or have it on a complex hilt will change everything. The latter will be a better thruster and a poorer cutter. Plus, simple guards are more convenient to wear on foot or horseback and you definitely don't want to fall on your sword, especially if it has siderings...
If a samurai were to be added his move set would be nearly identical to the longsword fighter. If they stay accurate with the period, that means the samurai will have a shortened katana. He would just a the longsword fight with less reach
In my opinion he is just OK. Not particularly hard to defeat him when I play against AI. And when using him, he seems very vulnerable after every swing, especially his hand. So have to extra careful when attacking.
@@ahmedabdalla111 Personally don't think anyone is too OP. I feel very comfortable using Marie against AI. But I think the reason for that is AI really don't know how to exploit her weaknesses.
He's insanely underrated. His attacks change when you use his footwork move extensively. His low attack is devastating. I don't think there is better fighter that I would love to play anymore, especially since Dynis's combo list is not that much. Being already ingrained seemlessly with his moves.
Hey, nice bug you got here, good catch! Do you think you could open a thread about this on the dedicated Steam forum? It might help getting Kubold's attention on this one.
It's nothing too surprising, actually. Since the attack in question is an upward thrust with the tip of the rapier raising gradually as the movement unfolds, it can hit at different levels of the opponent body, depending on the range and position of the opponent's body. When closer, it will mostly hit the legs or hips. Seen this a ton of times myself, and not just with Marie.
Yeah! I can understand that. But it is still very surprising to see what they hit sometimes. Usually I use low attack to avoid hitting opponent's blade but found out it is not that simple in this game...