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Ryo Mizuta Graphics
Ryo Mizuta Graphics
Ryo Mizuta Graphics
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A bunch of introductory tutorials and walkthroughs for making 3D scientific illustrations using Blender.
Cover art breakdowns - Episode 1
12:05
3 месяца назад
Nanofiber yarn structures in Blender
7:45
4 месяца назад
How to Animate Nanopore Sequencing
16:06
4 месяца назад
Nanopore sequencing animation
1:00
4 месяца назад
Make ANYTHING porous in Blender
7:22
4 месяца назад
3D Printing Animation in Blender
10:55
5 месяцев назад
Skin anatomy illustrations in Blender
9:00
5 месяцев назад
Multiphase Nanoparticles in Blender
10:40
6 месяцев назад
Procedural hydrogels in Blender
9:28
7 месяцев назад
2023 - Recap reel
0:54
7 месяцев назад
Starting Sciart EP1 - FET Biosensor
20:56
10 месяцев назад
Porous material structures in Blender
5:29
10 месяцев назад
Blood vessel illustrations in Blender
7:48
10 месяцев назад
Device Schematics - from AutoCAD to Blender
13:52
11 месяцев назад
Комментарии
@rohitkarmalkar7742
@rohitkarmalkar7742 2 дня назад
I love how you explained the basic principle behind how the nodes work and how it computes. Made me understand it thoroughly for future use. Great video! Thank you!
@dkwnalsl
@dkwnalsl 8 дней назад
HI. Thank you for your video. But I can't understand 3:57 - 4:01. How to connect the R vector?
@ryomizutagraphics
@ryomizutagraphics 7 дней назад
3:57-4:01, we are not doing anything with the R vector. (The R vector is given by the output of the vector subtract operation in the R vector frame). What is happening here is, I am just using the Geometry Proximity (which I use to compute the R vector) to also find the nearest normal vector.
@ninnikuu8663
@ninnikuu8663 9 дней назад
Your videos are awesome. I am a PhD student and I appreciate your tutorials intended for scientific illustration!
@3D_Blender_C4D
@3D_Blender_C4D 12 дней назад
Just found your channel, this was such a cool breakdown! Time to watch everything else you've made :))
@ryomizutagraphics
@ryomizutagraphics 11 дней назад
Glad you liked it! Hope you find the other videos useful!
@timjx3675
@timjx3675 12 дней назад
Fantastic stuff 👏
@ryomizutagraphics
@ryomizutagraphics 11 дней назад
Thank you!
@timjx3675
@timjx3675 8 дней назад
@@ryomizutagraphics is the backdrop used available anywhere or should i try to construct it myself, many thanks
@MichaelBrenann
@MichaelBrenann 14 дней назад
you are the best
@jaechulju836
@jaechulju836 15 дней назад
I cannot change the color at all... can you give me advice please?
@ryomizutagraphics
@ryomizutagraphics 14 дней назад
@@jaechulju836 what component do you need to change the colour for?
@shaziadar5771
@shaziadar5771 17 дней назад
Hello sir... I created this porous cube and And I also created the stack structure of Perovskite...How can I use this porous cube as material in perovskite to indicate grain boundaries... please help
@ryomizutagraphics
@ryomizutagraphics 15 дней назад
You're going to need to give me a bit more information about what you're trying to create for me to help.
@XThunderBoltFilms
@XThunderBoltFilms 20 дней назад
Really awesome!. Quesiton, do you have any nice tricks for chaining multiple curves together? e.g. I want a straight waveguide going into a directional coupler, but there is discontinuity because at index 200, the pulse is only half way out the end of the curve. Or is it best to just do it as one big curve
@ryomizutagraphics
@ryomizutagraphics 20 дней назад
That's a good question. So at the moment, best bet is to just draw it all as one curve. I was also trying to play with ways of building individual components and then snapping them together with geometry nodes. I'm pretty sure this is a nifty way, but I haven't made much headway since posting this video...
@XThunderBoltFilms
@XThunderBoltFilms 20 дней назад
@@ryomizutagraphics aha yeah thats the approach I am trying to do right now, maybe i'll report back if I come up with some neat way to do it Thanks!
@FascinateFelix
@FascinateFelix 24 дня назад
✨Phenomenal vids, great looking work and incredibly useful and easy to follow tutorials. Thank you for putting these out there. 🙏
@ryomizutagraphics
@ryomizutagraphics 24 дня назад
Glad you like them!
@P.ahmadi_ir
@P.ahmadi_ir 26 дней назад
Hello. Please could you teach me how to make a cylinder (not a cube) made of porous material
@ryomizutagraphics
@ryomizutagraphics 26 дней назад
Check out my other video - how to make any object porous
@P.ahmadi_ir
@P.ahmadi_ir 25 дней назад
@@ryomizutagraphics thank you man
@ArtisanCyanide
@ArtisanCyanide Месяц назад
Great video and explanation.. Thanks a lot! Im curious. Could you perhaps explain why there has to be this extra step of calculating the mesh inside the volume. And why a simple mesh to volume does not work or why we cant run the noise into the density of the volume to mesh node? Thanks 🙏🏻
@ryomizutagraphics
@ryomizutagraphics Месяц назад
Good questions. The mesh to volume node can’t be used because it doesn’t accept a Field value as input for its density. You need this because the ability for the noise texture to drive spatial variations in density is captured as a Field.
@judys7101
@judys7101 Месяц назад
thank you !
@valliammaipalaniappan1724
@valliammaipalaniappan1724 Месяц назад
Hi! thank you for the tutorial. Its very helpful. I am trying to follow the same steps you do in this video. In the geometry note, for electrode material, starting from "mesh to volume" to the last thing you added "value" and then switching from solid to render mode, diamond shapes are changing to spherical shapes when you do it. But when I switch it from solid to render mode, mine looks like unfilled diamond shapes and not spherical ball like shapes. Could you please help me with that ?
@ryomizutagraphics
@ryomizutagraphics Месяц назад
Thats because you are using the Eevee render engine, whereas I am using Cycles. The diamond shapes are from using Points as the Instance Object - Cycles can process these into spheres but Eevee cannot. If you want to use Eevee, plug in either a UV sphere or Icosphere as your Instance Object
@kamalosama18
@kamalosama18 Месяц назад
you are a legend!
@alicia3923-m
@alicia3923-m 2 месяца назад
Thanks, this was really helpful! How would you reverse the print direction, for example in a 3D structure with a continuous print path, how would you tell it that the path start is at the bottom? (currently my animation is printing top down)
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
There are many ways to do this. Just off the top of my head, you could animate the Start value of the Trim Curve node, rather than the End value. Connect the Floored Modulo to the Start input rather than the End. You'll need to flip the output from the Modulo (it current goes from 0 -> 1 as the frame count progresses. We want it to go 1 -> 0 instead). Drop a Map Range between Floored Modulo and Trim Curve. Set the to min/max to 1 and 0. Hit play, the print should appear from the other end
@alicia3923-m
@alicia3923-m 2 месяца назад
@@ryomizutagraphics Thank you, that worked great!
@hotpotpanda4716
@hotpotpanda4716 2 месяца назад
hi, in 1:24 min, when you open up the shader editor, it pops up to add new materials. I just try to follow this but find shade editor gudie me to black canvas. Right click with add menu didn't allow me to add anything.
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
When you say "shader editor", do you mean the materials tab on the right (like I used), or actually dragging open a new window and turning it into shader editor? If your materials tab gives a black canvas, I'm confused. If you actually mean the shader editor, you have to first click New at the top create a new material. This should automatically pop up a Principled bsdf and shader output node.
@hotpotpanda4716
@hotpotpanda4716 2 месяца назад
@@ryomizutagraphics thanks. I tried a new file and bsdf pops up.
@German_K5
@German_K5 2 месяца назад
Very nice package!
@dimitrilalushi4693
@dimitrilalushi4693 2 месяца назад
Excellent tutorial! Everything is explained in the most simple and clear way. Thanks for offering it, it was of great help!
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Glad it helped!
@brains1473
@brains1473 2 месяца назад
As I understand, these assets are just 3D models. Not possible to calculate (simulate) how the light beam would propagate through a system of mirrors? Blender is for visual stuff, not physics.
@brains1473
@brains1473 2 месяца назад
In other words, to see the light beam after a few reflections, I need to draw the beam manually, it is not simulated by the assets?
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
@@brains1473 Correct. This is just to expedite the process for anyone wanting to create 3D illustrations for setups. That said, I'm fairly certain that simple ray optics calculations can be set up with geometry nodes (if you know what you are doing). E.g. see this old post by Thomas Hartman (aka This Illustrations on X): x.com/Illustrate_THIS/status/1626527055855624193
@brains1473
@brains1473 2 месяца назад
@@ryomizutagraphics Thank you for the link, very interesting.
@keepinnerpeace
@keepinnerpeace 2 месяца назад
Great! I have a question how to make the pulse in ring dynamically generate only when the pulse comes from bus waveguides. Thanks.
@shinugupta1445
@shinugupta1445 2 месяца назад
Hey .....i followed all the steps as you have mentioned but i am not getting transparent gel with these polymer .....even polymers are inside the gel ...but when i am giving color to gel its not becoming transparent .... I am getting my mistake please help me it's urgent
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Make sure you’re using Cycles, not Eevee
@shinugupta1445
@shinugupta1445 2 месяца назад
I don't know where i have choose this cycle engine
@shinugupta1445
@shinugupta1445 2 месяца назад
I am not pro in blender i am using first time ...
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Under Render Settings
@shinugupta1445
@shinugupta1445 2 месяца назад
Thankyou very much......also can you tell me ...that how i can export this figure in PPT ...i am exporting in .glt form but it is not coming exactly like this.....please suggest me how can i export this
@Nanorooms
@Nanorooms 2 месяца назад
Brilliant
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
To answer the 2 most common questions I keep getting: 1) How do I change the colour? Add a Set Material node at the end of the node tree, create a new material and select that. *Just creating a new material in the materials tab will not apply it. You need to explicitly call it with a node. 2) I have my own geometry/model. How do I make it porous? Check out my other tutorial - how to turn anything porous: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fn8tcUt6uxo.html
@HanaUhlirova-cj8ot
@HanaUhlirova-cj8ot 2 месяца назад
Why don't the lenses in my setup look like glass (nice transparent) but rather opaque? I do everything the same way as you do. Thanks.
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
I run everything with the Cycles engine. If you are using Eevee (which Blender does by default), you'll need to: 1) Under render settings, activate refractions (in the “screen space reflections” section) 2) Under material settings, activate “screen space refraction” and set the blend mode to Alpha hashed N.B. Glass materials in Eevee generally don't look as good as in Cycles, which properly path-traces the light bounces
@officiallibragamingchannel283
@officiallibragamingchannel283 2 месяца назад
i have an existing object(torus), how do i apply the porous material geometry to it instead of the cube?
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Check out my other tutorial - How to turn anything porous
@Experiment_Explanation
@Experiment_Explanation 2 месяца назад
Thank you so much. I followed your steps and made the porous material. However, Do you know how to change the color of the material? I tried many ways but it did not work.
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
See my reply to the pinned comment :)
@Experiment_Explanation
@Experiment_Explanation 2 месяца назад
Many thanks @@ryomizutagraphics!
@NeilMyatt
@NeilMyatt 2 месяца назад
Really useful and clearly presented - thanks! 🤩
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Glad it was helpful!
@Sullendust
@Sullendust 2 месяца назад
Great tutorial! I'm applying this on a coin shaped object, but the particles are very narrow. How can I change the width of the particles?
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Sounds like you might have forgotten to apply scale to your coin
@Sullendust
@Sullendust 2 месяца назад
@@ryomizutagraphics Thanks for the quick response! I have applied scale to my object, it doesn't make a difference. The particles are still narrow. When I scale the width of my coin object the particles become 'equal' in dimensions (sphere/cube), which is what I want! So how could I change the particles without changing the shape of the coin? Can I apply a certrain node for this?
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Ok, in which case, add a Position node, connect it to a Vector Math node, and connect that into the input Vector socket of whatever texture you’re using to create the porosity. Set the Vector Math to multiply and set the multiply values so as to stretch/compress your position coordinates as needed to fix your scaling
@Sullendust
@Sullendust 2 месяца назад
@@ryomizutagraphics This does affect the width of the particles in a certain way, but more like a 'stretch'. It extrudes them kinda, rather than turning the particles into a sphere/cube as it does with object scaling. Could this have to do with the Volume Cube? Like I said before when I scale the width of my coin object the particles become spherical. And when I scale them even further beyond that they stretch out. It looks like the sweet spot for the particles is when my object has a 'cube like' dimension.
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Might be faster if I check your blend file. Do you want to just email me what you have + a sketch of what exactly you want to get? My email is ryomizutagraphics@gmail.com
@nicolec4480
@nicolec4480 2 месяца назад
Why didn't when I downloaded three UPU did I get three peptides with 3 nucleotides in your video you only have the one but when I fetch the correct item it comes with three peptides how do I separate them or get the helicase your using because it doesnt import from PDB and mole Nodes by that 3upu name
@ONRIPRESENCE
@ONRIPRESENCE 2 месяца назад
This is epic. As someone who works in the field of spintronics and quantum computing, I find that Blender is increasingly useful for visualizing simulated or real data into 3D animations. Recently, the idea of importing micromagnetic simulation data (known as OVF files) into Blender through some file conversion tool, crossed my mind. Not entirely sure how to do that, but if there is a will, there is a way I suppose hehe.
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Agreed! If there is a way to convert .ovf to .csv, you’d be in business. I’m not an expert but a quick glance online suggests this might be possible? If you can read the data in, you can use geometry nodes to do all sorts to visualise it (eg there’s some great tutorials by CGFigures on data manipulation from csv)
@ONRIPRESENCE
@ONRIPRESENCE 2 месяца назад
@@ryomizutagraphics I am aware of the .csv route from CGFigures, yes. If .csv is the most useful, then I will have to do that. (Initially, I have used Atomic Blender for stuff like this, but it only uses .xyz and .pdb unfortunately).
@ONRIPRESENCE
@ONRIPRESENCE 2 месяца назад
​@@ryomizutagraphics In that case, I'm going to have to try the CSV route :D I'm familiar with CGFigures CSV stuff. (Typically, I use Atomic Blender for this kind of stuff, but unfortunately it only uses XYZ and PDB data).
@FrankHoffmann1000
@FrankHoffmann1000 2 месяца назад
Cool! I like your tutorials very much. I was wondering if you could make a tutorial for your general lighting setup of the whole scene - because they look so well illuminated and make the models appear even better!
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Yep! Planning for one is in the works :)
@martynjbull
@martynjbull 2 месяца назад
This is great. So simple. Would take ages with other tools.
@shilpichauhan7981
@shilpichauhan7981 2 месяца назад
Hlo sir How to programming set for cylinder, it work only cube structure Please help me
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
I have a separate tutorial for porous geometries with any geometry on my channel. However, cylinders do seem to have issues with that technique. Try modifying this setup as follows. Add a position node, connect a separate xyz. Connect out only x,y components to combine xyz to make an xy only vector. Add vector math (length) to it, then compare node set to less than. Add a math node set to multiply before the map range node, and multiply the output from the colour ramp with the compare node from above. Toggle the "less than" threshold value in the compare node to get thinner/fatter cylinders
@AakashAhuja
@AakashAhuja 2 месяца назад
Thank you for sharing, Loving these illustrations breakdown series!! This one was really amazing!! Looking forward to your upcoming episodes!!
@ryomizutagraphics
@ryomizutagraphics 2 месяца назад
Glad you loved it!
@andrewabuya9315
@andrewabuya9315 2 месяца назад
This great, I have a question I want to design a data center in 3D for presentation which software can you recommend , it will be printed on a paper.
@mikewalsh8041
@mikewalsh8041 3 месяца назад
These breakdowns are really useful. Thank you.
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Glad you like them!
@Clockworkbio
@Clockworkbio 3 месяца назад
The GOAT biochem blender tutorialist breaking down the GOAT cover art studio. How am I supposed to stay on deadline today? (!?)
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Gee, I dunno if I can be goat-ed yet but I appreciate the support!
@rinkiaryaiitr5546
@rinkiaryaiitr5546 3 месяца назад
Thank you so much, SIR..could you tell me plz how to change the color of this final 3D porous cube
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Add a set material node right at the end, make your material and select it there
@rinkiaryaiitr5546
@rinkiaryaiitr5546 3 месяца назад
@@ryomizutagraphics Thank you for ur response
@osmartochoa
@osmartochoa 3 месяца назад
Really nice!!! Thank you!
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Glad you like it!
@fracanella
@fracanella 3 месяца назад
Amazing, thank you
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Pleasure 🙇🏻‍♂️
@justuskaida9087
@justuskaida9087 3 месяца назад
works really wonky, i have to change seemingly random things to make it work
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Oh dear! What geometry are you using?
@Zarazaize
@Zarazaize 3 месяца назад
Awesome as it always has been!
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Thanks!
@sergkaskalov3983
@sergkaskalov3983 3 месяца назад
Thank you very much! You are simply a magician! Subscribe and hope for new magic!
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Thanks for the sub!
@TheJulioGM
@TheJulioGM 3 месяца назад
What books do you recommend to learn Blender for scientific animations? I already use CAD software for 3D printing and technical illustration.
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
I’m mot sure books are necessarily the best resource for this kind learning, 1) because there aren’t many around for scientific illustration in Blender, and 2) Blender itself updates so frequently (3 version updates per year). So any print material quickly goes out of date; this is especially true for geometry nodes content
@IOwnHackersBFH
@IOwnHackersBFH 3 месяца назад
As always very impressive and so much things to learn! Thank you very much!
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
My pleasure!
@zeshanmughal4750
@zeshanmughal4750 3 месяца назад
Amazing
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Thanks
@zeshanmughal4750
@zeshanmughal4750 3 месяца назад
❤❤❤❤❤❤
@zeshanmughal4750
@zeshanmughal4750 3 месяца назад
Love it
@sopheasithhem8
@sopheasithhem8 3 месяца назад
I love reading Nature journal and I always wonder how they got such beautiful illustration. Love this so much. Thank you. I am your fan
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Thanks for your support! If there are any specific things you’d like to see tutorials on, let me know!
@bUildYT
@bUildYT 3 месяца назад
yo, thats cool, i knew everything untill u came along with atributes and spline parameters, thats above my current lvl :/ do u have a few videos in mind that taught u this?
@ryomizutagraphics
@ryomizutagraphics 3 месяца назад
Glad I showed something new! There was no specific tutorial per se. Since Attributes are quite fundamental geometry nodes, I just played around and picked up workflows along the way. Of course, tutorials by Erindale and Cartesian Caramel (esp their livestreams where they experiment stuff) are great geometry node fundamentals as well as seeing different possible workflows with geonodes.
@bUildYT
@bUildYT 3 месяца назад
@@ryomizutagraphics 100% true, gl on ur geo nodes journey :D