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SARKAMARI
SARKAMARI
SARKAMARI
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Welcome to SARKAMARI! I'm Reza Sarkamari, a VFX trainer at Industrial Light & Magic. This channel is dedicated to offering engaging and creative content to boost your learning and creativity. I aim to foster a supportive community where we can connect, exchange ideas, and help each other grow.

Some Great News About the Channel !
0:57
28 дней назад
#UE5 Series: Decals in Unreal Engine
14:22
Месяц назад
Maya VFX Series: Bifrost Editor in Maya 2025
57:42
2 месяца назад
What is New in #Autodesk Maya 2025?
36:09
3 месяца назад
How To: Use Object ID's in UNREAL Engine
18:44
4 месяца назад
How To: Link Lights in Unreal Engine
8:31
5 месяцев назад
Marvelous Designer: Making a T-Shirt
47:42
5 месяцев назад
Комментарии
@dougmaisner
@dougmaisner День назад
great stuff
@MayurButiya
@MayurButiya День назад
Video is Usefull brother 🤟
@CheloTarantinoCamalionAlMillon
the main thing about spawnable actors that appear and disappear in sequence is the power of key frames but you did not show that in the tutorial why????
@DieBieneFranz
@DieBieneFranz День назад
someone else has performance issues with this plugin? My graphics card isn't the worst, but it catches fire as soon as I use this simulation shown in the video
@John_atCTS
@John_atCTS День назад
Thanks Reza - once again my mind is blown! I'm documenting this in my UE Notes! Question - I see the Level Sequence exists in your scene (Clapboard icon). When I do cinematics, I don't place the LS into my scenes and I've never run into an issue. I do see this done in many other LS videos (mostly in UE4 videos or someone that's used UE4 in the past). When I ask them why they did that, I'm told "that's what you're supposed to do to get your LS working correctly." or "You only need to do that if you are playing a LS within your Game." I couldn't find a straight answer in the UE documentation either. What are the situations where you MUST have the LS exist in your scene? PS - I've noticed that if you create your LS via the Menu bar like you did, it adds the LS to your scene/Outliner. If you create it via right-clicking in your Content Browser, it does NOT add it to the scene/Outliner (typically how I do it).
@dougmaisner
@dougmaisner День назад
great stuff!
@gameover-xp8px
@gameover-xp8px 2 дня назад
static mesh,volume,dynamic mesh,waht is the different im the new learning ue5plz tell me
@sarkamari
@sarkamari 2 дня назад
A dynamic mesh is a mesh that can change at runtime. This means its vertices, normals, UVs, and other properties can be modified while the game is running. Dynamic meshes are often used for objects that need to be animated or deformed in some way, such as characters, destructible objects, or objects that react to physics. A static mesh is a mesh that is static or unchanging during runtime. Its geometry and other properties are set up in the editor and do not change during gameplay. Static meshes are used for objects that do not need to move or change, such as buildings, furniture, and environmental props. A volume mesh is a special type of mesh that represents volumetric data. Instead of just surface geometry, volume meshes can represent 3D spaces with internal structures. Volume meshes are used for complex effects such as fog, fluids, and other volumetric effects. They are also used in simulations and for representing areas where interactions occur within a volume, such as collision volumes or trigger zones. Hope this helps. I also do explain it in the first modeling video
@ReiRoldan
@ReiRoldan 2 дня назад
Thank you for a great tutorial series <3
@hengshi6951
@hengshi6951 3 дня назад
nice
@user-og8fo3nl2v
@user-og8fo3nl2v 3 дня назад
سلام و سپاس، آقا یه فیلتری بود قبلا از عکس رفرنس میگرفت مثلا 5 تا رنگ رو سمپل در میاورد اسمش چیه من یادم رفته هر چی میگردم هم پیدا نمیکنم
@sarkamari
@sarkamari 3 дня назад
سلام در مورد کدوم نرم افزار صحبت میکنید؟
@user-og8fo3nl2v
@user-og8fo3nl2v 3 дня назад
@@sarkamari پیدا کزدم توی alchemist فیلتر color extractor بوده که دیگه از وقتی ادوبی خریدش به نام Sampler زد حذفش کرده متاسفانه
@sravanthikacham
@sravanthikacham 4 дня назад
looking osum...very good tutorail...very nice explanation..thank u
@sarkamari
@sarkamari 3 дня назад
Great to hear
@bernhardhelbling3412
@bernhardhelbling3412 4 дня назад
Fantastic Tutorial! I appreciate that you do not just go through the tutorial but also give a lot of "Side-Explanations"! And that's very helpful and makes the difference to other Creators! Thank you! Could I use this BlendMaterial as Auto-Landscape-Material as well? Because for a Auto-Material I can only add 2 Materials ....
@sarkamari
@sarkamari 3 дня назад
Thank you and yes! You can use blend materials as landscape materials in Unreal Engine. Blend materials are particularly useful for creating complex, detailed landscapes by combining different textures and materials based on various factors like height, slope, or masks. To do that simpls select your landscape in the editor. • Open the Landscape Paint mode. • Add the same layers you defined in your material to the landscape’s layer list. • Apply the blend material to your landscape. • Use the Landscape Paint tools to paint different layers onto the landscape, blending them as needed. Hope this helps :)
@vladimirelmanpesa
@vladimirelmanpesa 5 дней назад
This tutorial could be condensed to 12 minutes video without loss of information. But I'm thankful for the video nevertheless
@pucnaa
@pucnaa 6 дней назад
I'm very impressed with the way you teach; it's very informative. Thank you so much!
@JUANCARLOS-fz9vk
@JUANCARLOS-fz9vk 6 дней назад
How can I package the project in Unreal Engine?
@fredbyoutubing
@fredbyoutubing 6 дней назад
Those are the most clear and informative videos I've seen so far. I'm the king of person who needs to know "why" I'm doing something.
@brandhuetv
@brandhuetv 7 дней назад
thanks for this video! always a step by step tutorials, I also ask if you can make a video how to add the motion matching to the sequencer plaese
@bernhardhelbling3412
@bernhardhelbling3412 7 дней назад
Fantastic Tutorial - even for a beginner like me! Good "voice" good speed and thank you also for some basic "details" !
@sravanthikacham
@sravanthikacham 8 дней назад
fantastic..help full..thank u
@maudchapuis3088
@maudchapuis3088 8 дней назад
Great tut ! Any other alternative, Foundry does not support 5.4 version.
@sarkamari
@sarkamari 7 дней назад
True! There is actually an alternative. I'll put together a video first, so stay tuned.
@ke1ebra
@ke1ebra 9 дней назад
UE 5.4 in render seq settings Object Ids missing
@ke1ebra
@ke1ebra 9 дней назад
Oh Im idiot. Need turn on render seq plugin
@sarkamari
@sarkamari 7 дней назад
You are not an idiot by any means. It happens to me all the time. 😉
@jacobmougharbel3092
@jacobmougharbel3092 9 дней назад
youre incredible sir! best MD tuts ever
@SkribblerStudios
@SkribblerStudios 9 дней назад
❤‍🔥❤‍🔥❤‍🔥
@user-fb1me5ec7c
@user-fb1me5ec7c 9 дней назад
thank you nice video could you please show us how to use the other assets in that animation sample like the transversale
@sarkamari
@sarkamari 9 дней назад
I just released a new video on how to use your own metahuman instead. As long as you pick the right retargeted blueprint the formula should work
@justinsane7832
@justinsane7832 9 дней назад
cool, another video of a dude talking about a system and plays with it for views. not a single person knows how to make a video on how to implement the said system into their games. i guess "game dev" just means "play with assets until you're bored" with most people.
@sarkamari
@sarkamari 9 дней назад
Thank you, Justin. This video was just an introduction to a marketplace asset. I have other videos discussing the implementation of the character into the environment and how to swap these characters with your own metahumans. I'm always open to suggestions, so feel free to suggest any topics you'd like me to demo, and I'll be happy to consider them. Have a great day
@Kaninovich
@Kaninovich 9 дней назад
i love your channel! its so good and you explain in a way that makes it easy to understand. now i can finally make a movie!
@boxtodragon
@boxtodragon 10 дней назад
Thanks Reza for this absolute gold and keeping up with unreal engine 5.4, Is the new mograph tool on the chopping block with sequencer up next?
@sarkamari
@sarkamari 9 дней назад
Great suggestions. 🙌🏼
@ariwirahadi8838
@ariwirahadi8838 10 дней назад
fantastic.. I will come back later.. need open my pc
@indiantai9302
@indiantai9302 11 дней назад
My internal lines are stitching accurately. When I simulate I get weird shapes. Anyways thanks for the tutorial
@DesignsbyDonBrown
@DesignsbyDonBrown 12 дней назад
How do we control animated characters for cinematic scenes?
@Eloii_Xia
@Eloii_Xia 13 дней назад
And what about character modeling? I have a fully rigged base mesh that I use in Blender. Do you think I can use it with Unreal's modeling tools like I do in Blender? For me Meta Humans is a no go !
@sarkamari
@sarkamari 13 дней назад
Not really. Although it’s a personal choice but Id use this plugin mainly for hard surfaces models for now
@vapichu
@vapichu 14 дней назад
I recently came across your channel and just found a hidden gem... Keep it up! :D
@vapichu
@vapichu 14 дней назад
Great video! I'm really excited to see how Unreal develops in terms of modeling. It's amazing that completely new subject areas are integrated with an simple update such as the new texture graph in 5.4. Maybe one day we won't have to leave UE anymore. I hate having to use multiple programs for one project. xD
@NicoleSummer8
@NicoleSummer8 14 дней назад
What a cool tutorial! Thanks!❤👍💪
@NicoleSummer8
@NicoleSummer8 14 дней назад
Love your English which is easy to understand,the tutorial is awesome and helpful ! Thanks so much!👍💪
@girishpowar6098
@girishpowar6098 14 дней назад
Thank you so much sire this helped me a LOT !! 🤩
@dr.ozkalozsoy
@dr.ozkalozsoy 14 дней назад
Very Useful, thanks.
@rickyneeter69
@rickyneeter69 15 дней назад
My displacement is grayed out
@marcfruchtman9473
@marcfruchtman9473 15 дней назад
I really like this updated Modeling Tools in Unreal Engine 5.4. Is there any chance you would consider re-uploading in 2K with the Ctrl-shift-W / Application Scale set to something like 1.4?
@antifusiongaming5086
@antifusiongaming5086 15 дней назад
Great video. Unfortunately I had problems. Firstly, I don’t have the show retarget option only edit and run in UE5.4.2. I put the custom mesh and manny in the same pose as you. But when I click run retarget, the manny goes to A pose and custom mesh goes back to straight arm T pose. I tried the run fwd animation but the custom mesh arms are so wide because of the difference in poses. Any solution ? Cheers
@Humbertogdev
@Humbertogdev 15 дней назад
👏👏👏👏👏