I recently picked midnight suns on sale. And I have been enjoying it, but it 8s deeply flawed and i think your analysis is on point. You articulated problems i am experiencing. Excellent video
Played it all and liked it, took me 3 tries over couple of months and powering thru first couple hours to really get into it tho. Skipped all dialogue and cutscenes as they were uninteresting to me personally
honestly this game is super fun, but random fps drops, ungodly loading times that dont make sense in todays market and at least in my case random crashes from random shit
I enjoyed everything about this game except the three person party limit. With so many characters to choose from, plus the Hunter, it just felt extraordinarily limiting.
I unfortunately got bored of this game within 2 or 3 days. I was already skeptical of something as bombastic as superheroes being depicted by turn-based card gameplay. However I am an enjoyer of Magic the gathering, superheroes, the custom Hunter, and even the lifestyle/friendship stuff. So I bought the game. Ultimately the battles started to feel more like puzzles with only one or two designated ways to succeed, constant repeats of the same enemies and environments, and boss mechanics that were just annoying. Maybe if the game was about fighting villains in an interesting way, or even pvp against other players teams and builds. Also I wish Hunter could have other options beyond just light and dark, maybe like psychic or elemental. 6/10.
I had a blast with it: the addicting gameplay loop even derailed me from my Witcher 3 homerun dash. But in the grander scheme of things, it felt like a half-baked Persona offshoot. You'll run out of things to do in the Abbey pretty quickly, the missions are overly repetitive, and you'll learn soon enough that your social-linking leads to a blue-balled cul-de-sac (which may be a huge deboner for folks who'd expect romance options as much as Blade the sappy vampire slayer did).
Yup agree with all your points, though im shocked you left Witcher 3 for this ? ! The final act of that ( everything post the castle defenence ) had me nailed down, sure skellige was a little slow but man I had to see how it ended up.
@@IbstarYT I didn't really fully leave. I'm almost done with everything save for the HoS part and I got the game free from Epic, so I figured why not try it out. 😅 It's got quite an addicting loop but sans the combat, everything felt half-done. They should have given it a Wasteland 3 exploration treatment (or at least a modicum of it). The social link should have romance options and allowed you to do other activities to keep the interactions fresh.
I played for a good amount if hours now (got it one big discount with DLC). I do agree with the bonding system that it is fun, going to battles is slow, exploring the garden is fun but just the one time needed then it becomes a drag. But the biggest thing i miss are the amount of skins... colour swaps are fun and all, but different skins, or 'combat suits' would make it even cooler. The 'fallen' skins are just lazy.
The heavy restrictions on mods didnt help, just imagine all the cool stuff that could have been added if the game let there be a true workshop like xcom.
Theres no way Xcom 3 isnt coming. The last rumours were that the design lead on war of the chosen is leading it since Jakes gone now. Civ 7 got annoucned so im betting on xcom being the next major one. I hope they took some ideas from some of the xcom clones that have come out since then !
He was making good points, but what is wrong with a day night cycle for the game. I dont get why he is complaining about it, the night is when your supposed to hangout with the other heros, if you want ro skip that and go do another battle, just use the bed. I do agree once you maie it to the end of the game, when you get no more story events happening at night and are just waiting for hamgouts to appear, it sucks.
Sometimes I wanted to do multiple battles back to back without the 'in between' the game never lets that happen. Why cant I sent 3 characters on a side mission and another 3 on the main and do them back to back ? Seems like a minor complaint but over time its really frustrating.
damn this man really hates The Hunter. I really disagree with all the negativity you gave to The hunter. We already know a lot about Marvel and their characters. Hunter is a brand new hero made for this game and you don't care about it? Like how much more do you need to know about Tony Stark?
For me I got the game for the marvel characters I grew up reading the comics of, to see them be side characters to the hunter was boring. I dont mind the hunter being there but they should have been the side character more than the main one. The midnight suns were the selling point of the game and even at the end I never felt like I got to connect with them as much as comics.
XCOM 3 is being led by the guy who led the war of the chosen dlc so I think its in good hands. But I get what you mean, I REALLY cant wait for Xcom 3. I am more excited for that then GTA 6.
@@IbstarYT me too.....i also found phoenix point, aliens dark descent, jagged alliance 3, gears tactics and miasma chronicles really good!!!! They help alot to fill the gap.
Pheonix point was made by the original xcom devs, I was actually going to do a video on it but I just didnt enjoy the game enough, felt like it was missing something. Theres another one I thkn .. decieve inc or something thats really good, I think jacob geller mentioned it once.
I just recently finally got the game and really enjoyed it. What really killed this game was Denuvo and the awful 2k launcher. That's what kept me and sooo many others I know who were interested in this game from trying it out.
I always say this is the best game no one has ever played. I put over 200 hours into this game. Beat it twice. And still play it. This is such a timeless classic.
dude i love this game i've been playing it for the past week i love playing around with the comic book thing too and photo mode, but for real this game is a underrated gem.
I just finished it an hour ago. As a marvel fan I liked it 8/10. If you’re not a marvel fan and you don’t know a crap ton about every character becuase you have no life… maybe not for you. Combat was still really fun and addicting though. I wish they would do season two. And the setup for the sequel would make that so good.
For me, it was the lack of no real New Game+ and continuing the story with the dlc character nor bringing in more stories like facing Magneto or Onslaught or maybe having to deal with Franklin Richards.
The dlc had better writing i was promised a dark tale instead i got how to make a friend the story was crap the combat was the only fun thing about this game .
I started playing CK 3 recently, and I’m quite the noob, but the fact that I managed to create a massive kingdom within my first ruler’s lifetime despite not really knowing what I was doing really turned me off. I was drawn in by the depth and complexity of the game, but what’s the point when you can just ignore most of it and still become a god-emperor anyway. I see a lot of people saying the game needs to be easy to attract a wider audience, but it’s so easy that I completely lost interest. And to not even have in-game options to make things like infant mortality, age of ruler death, and death during childbirth more realistic, it seems like the devs have no interest in simulating the medieval period outside of an aesthetic choice. Really the game seems to be about breeding genetic superhumans, taking over the world, and making both of those goals as simple and divorced from reality as possible.
Yeah the reccomended ones are kinda easy, I did find the defence of england one to be tougher, might have been because on that patch raids were broken and I was getting massive ones each year. Hopefully community overhauls will change this.
CK3 feels soulless I bought it at launch and I wish I hadn't. It's just a bad game, it's shallow and honestly uninteresting when compared to CK2. Graphics and general improvements aside the game feels shallow and empty. And don't give me the DLC crap
I think the base is solid, though its been solid for years now. DLC is how paradox games get their legs but so far its been meh. I still havent felt like going back to it, hoping once the community overhauls are done in a few years ill be back.
2k launcher and Denuvo made this game flop. Those kept me and so many others away for so long. The only reason I recently got it was I needed something to play on my steam deck
Game needed more time to cook, even with the free weekend its a hard sell for casuals and too slow for xcom fans. I enjoyed it dont get me wrong, but the faults are clear.
Thanks for your nuanced opinions, it's a bloody shame this game doesn't seem like it's getting a Season 2. I loved the blueprint and the idea. Just wished there was more to expect in the future.
Yeah I think if the game had maybe 1-2 years more time to cook they would have made a truly exceptional experience. Even as it is if you get over the slow cycles it’s really fun but just was not enough Still I am hopeful xcom 3 will be great !
i had a huge problem with the performance, but it looked generaly good. I had infact fun with the game for a couple of hours. Yet i had a huge problem with the battles itself. On the Pro side: i liked the charackters and there unique mechaniks, i even could live with the rng part of deckbuilding, On the negative side: the deckbuilding itself was very weak. And the tactical aspect of the fights was basicly nonexistend. Coming from xcom, and learning that positioning the various charackters is a key componant of the battle and seeing how unimportant positioning the charackters is made it less a strategie game and basicly just a weak, but pretty, deckbuilder. In conclusion, it might be a combinagion of various game mechanics but it doesn´t fuse them well and in evry single mechanic its weaker then the game its "copying". Sadly.
Damn your comment basically covers exactly how I felt about it too. I think the lack of stakes is something else that didn’t work, in xcom that fear of losing someone adds some tension to combat but here the only tension is if you need to repeat a section again so the stakes had to come from the story which didn’t happen either !
I don' tthin ki twas rtyin gt ocop y anything from Xcomthey were trying I thin kt omake a strateg gam ethat used superheroes rather tha nsoldiers it's wh ythe yditched the percentage system stuff an dthings lik ethat as generally superheroes don' t duck and dive for cover they confront the bad guys
@@sjsharp2007 if i ever see you writing i comment in this"style" again i will not bother reading it, regardless of the information it contains. to your point tho, but thats part of the issue. If you are right and they didn´t want to make a strategie game (to any decree) than you have basicly just deckbuilder and "persona simulator" left, and while i cannot speak for the second the deckbuilding part was bad. And you can see in the game that they tried to have it "tacticaly" with the movement and the enviroment, but that stuff hardly mattered at all. Ditching the Percentega stuff isn´t even a negative, strictly speaking, you can do that, if you do it right. And for superheros not duck and dive: Here it kinda gets into a whole other debate, but Humans die/get injured when something like a bullet hits them, so like in xcom they take cover, if you or a superhero doesn´t take cover i have to asume they don´t get injured from this bullets. In this game they do tho and many superheros do so to in comics and movies. Not giving me, or them, the option to defend them ultamatly means that inunivers they either are imortal, or don´t care whatsoever about their health.
Damn I looked it up and your right it’s only topped engagement metrics during the endgame years but otherwise Pokémon’s number 1. Wtf man they earn that much money and Pokémon games are this trash ?
Honestly? Combat was a lot of fun, and the card system worked well. But it felt like a mobile game shoehorned in to a full release on PC. Plus the drip-feed dlc heroes soured me on it too. Plus the main hero having predefined heroes once again. If we are gonna customise a hero let us customise th powerset. Marvel games are always so afraid to do that. That nuked reolayability.
Such a shame, if they just focused on the gameplay loop and implemented more interesting perks/powers and fully fleshed that out, instead of all the weird dating/friendship sim part. It would of been so good
The game was just tedious all around. Abbey felt empty and pointless combined with the slow running around collecting worthless junk. Horrible relationship minigame of match likes with character. Slow AF deck building with whole bunch of bad or clearly inferior cards you would quickly realize. Once you min maxed few characters to reasonable degree practically all battles ended in 1-2 turns on hardest difficulty. Slow re-rolling of cards to min-max with whole bunch of worthless modifiers. Slow grind for resources. slow cycle to get into battles with ton of empty running back and forth. Too small, simplistic and easy fights. Leveling system that encouraged ignoring majority of roster and focusing on select few. Writing ranging from bad to mediocre to absolute cringe definitely didn't help things either. It's a shame really. This could've been great game, but it just fell flat practically everywhere😢
Yeah it felt like it was trying to do too much, though a part of me wonders if there was some kind of liver service model they scrapped with the loot/store thing becuase it never made sense with how it worked. I did think the actual battles were pretty good though, I never made it close to max difficulty but found them pretty fun for the most part except the damn invis sniper. I’m guessing you’re a xcom vet right ? Prob long war one too ?
A lot of downvotes on this video 6 months ago and now, 6 moths later, withe Shadows of Change controversy, everyone is saying what you were saying back then
Yeah to be fair to the downvotes though the opening of this video is kinda .... negative/over the top since it was my first and I messed up the script so people assumed from the intro it was a hate video which was not the goal at all. Honestly I though back when I made it that we were finally gonna get the TWW3 I had been waiting for, so I wanted to talk about the issues the game still had at thatpoint, but with all the bs around creative assembly I still cant believe they fuked it up this bad. I was going to make a video about the layoffs/cancelled projects etc but tbh man I dont want to add to that drama, total war is one of my favourite games ever I just wanna see it back on top you know.
@@IbstarYTIve just re-installed the game after quitting a couple days into the release. And it only took 1 fight for me to realise that the only thing i was looking for (good battles, with ai that does not run away/hide/stay idle on spawn) was still not implemented. Might just drop the game again…
Honestly with the engine they use I don’t think we will ever get good AI. What I really want is fleshed out campaign mechanics for all factions. Going from chaos/greenskin/skaven to like dwarf/lizard men feels terrible because there’s nothing to work on other than painting the map. Heck even on a smaller scale the difference between Cathy’s/tezzench and High elves ability to impact factions is crazy.
In CK2, no two playthroughs are ever the same. And I mean that. Your wife can get assassinated, you can become a cannibal during a famine and eat your entire family, your brother can revolt against you and put you in prison. But in ck3, no matter where you start, the same stuff happens every time. Not to mention the game is way too easy.
Yeah I came back recently to try out the new dlcs and it still feels like much of the same they need to add more events that actually mean something instead of these smaller ones that lead to nothing too.
-Gameplay changes for casual players based on limited and specific uses in competetive play are a glaring issue. -DPS healers were always a huge pain, now they introduced a "healer" whose main ult is damage effective only. -Nerfing and drastically changing the characters we loved and pretty much left it installed for. Overwatch doesn't know what it wants to be when it grows up, but it's 40 and clutching a bottle of cheap whiskey in its bathtub. I miss when it was fun, but I don't have high hopes.
Yeah I had notes that didn’t make the video on how blizzard basically removed a lot of cc from the non tanks away alongside damage buffs to healers. Overwatch always felt more like a really fun part game / casual experience than a balanced e sport title at its best now it’s just fun but not something I want to play for long periods like before Kinda reminds me of the dbd community complaining about swf/op content in a game without a real competitive mode leading to the devs killing meme perks/builds making everyone play the exact same build in the same way