whats Sickening to me is YEARS ago, i did this before the videos came out, and they say i bring circuits made online And "copy them" THATS LIKE saying each computer uses their own Design, they all use the same damn circuits.
it all depends on how much power youre getting in. with this set up correctly, you wouldnt have to think about "charge time" because it should be constantly running
Tired of all the fake comments glazing about how good this video is I’ve rewatched this for 8 hours today trying still yet it wants to keep turrents on and then I have to turn the switch on for half of the others to turn on
Just wanted to say 3 years in advance and this circuit helped me a lot. The addition of electric furnaces, automation, etc made me have to find a better solution to my prior knowledge. Thank you
I think if there’s a way you can link the notification to a alarm like a wake up alarm so when your getting raided and if your sleeping in real life the alarm would wake you up
But why? Why not just combine all the power, put it directly into the splitter and into the batteries? Then take whatever power you need directly from the batteries. They can output while they are charging simultaneously.
When the energy drops, the power is completely supplied from the battery and the incoming energy is ignored, even if it is low, how can we transfer the unused energy to another circuit?
Well ideally youd have more than one, but if you have only one source of power, you dont need a root combiner. Root combiners just take two lines of electricity, and combine them into one. Since you are starting out with only one in the first place, you can just put it straight into the first E branch like in the video
I have 1 question. How do you add 6 batteries output, connect power in blocker. I tried using combiners but short circuit. Max depth. And my batteries are useless at that point
@@jbroookss from memory i created the same circuit board multiple times. It wouldnt allow me to keep adding batteries. And for some reason batteries wouldnt kick in after turbines stop. So i have to recreate it. On builders paradise
I have a problem with this circuit/setup Normally if you have solar panels feeding into your batteries you will have a surplus in the day (the batteries will stay max charge) and a demand during the night (this will slowly drain your batteries because you are using the power) and that means your batteries will charge in the day and empty in the night. Now, all you have done is made it so the batteries will charge in the day and empty in the night, except with alot of extra steps and confusion. If I am wrong please point out the difference in a reply.
Im just showing the circuit and its up to the viewer to use it how they need or whatever but i think the main reason for it is as a failsafe. If your turbines or panels dip below their normal power range the batteries kick in, if they get destroyed(which is very common in raiding in attempts to turn off turrets) they kick in. Whatever the reason may be the batteries are mainly a backup. I get what youre saying and obv with a bigger base you really shouldnt be using just solar panels, should def have turbines. But something you can do is just adjust the branch that splits the power to base and to battery to where it doesnt go below your powers lowest point and the batteries wont be used unless they really need to be if theres an issue with the power sources. Ik a lot of people like the switch to battery at night cus its an easy way to integrate auto lights and heaters
So I did this setup and expanded on it a little bit but have a question. I have 6 lights setup hooked up to a switch and then a branch going to two splits, 2 sam sites running through a branch hooked up to their own switch in my core, 4 turrets on their own switch and a garage lift hooked up through this power system but I am still using much less than 199 power. Should I adjust the number to match my power usage on the branch that goes to the or switch/second branch so all the extra power goes to the 3 large batteries(300 output from the batteries to the root combiner that connects to the blocker) I have hooked up so I don't lose the use of my wind turbines at night and save the most energy? I am using 130 power to run everything I have so wouldn't it make since to send that extra 60+ power to batteries and just let me turbines run everything at night and still put power in the battieries? Averaging about 340 power in the day but peak at like 380 and. Mostly worried about someone destroying my turbines or panels somehow because I plan to set up at least 4 more turrets coming from this switch I already have in my core(I know the switch for turrets is mostly useless just messing around with what I can do). Still trying to understand this and don't want to mess with the blocker but from what I understand the blocker would allow the batteries to pass through to my base if the turbines or panels get griefed and they should be completely full?
Yea so if ur using less power than ur producing with ur turbines and solar or whatever, try to send the excess power to your batteries to charge while not in use, the main idea is that if your turbines or solar gets knocked out, the batteries can take over. Sometimes i place a bunch more solar so that im almost relying on it and when it turns night it seitches over to batteries. This comes in handy when building in snow cus u can set up heaters to turn on automagically when the power from the batteries turn on bc the sun is going down and its getting colder. All in all id say try to send extra power to batteries as a fail safe(can be tricky with turbines cus their power fluctuates). The only way the batteries are going to kick in is if the turbines dont reach whatever number you have set for them to go into the base. Thats where solar comes in because if youre making 360 during the day, you can add two solar panels to make it 400, when the solar goes out and power shoots back under 360 or whatever, the batteries can kick in
The root combiner will give the combined power of the batteries, however will draw from all the batteries. 4 batteries connected to root combiners will give 400 power, but if the circuit it's connected to only needs 100 power, 300 will be wasted. So even though 4 large batteries are root combined, your max capacity will only be 24,00rWm, not 96,000rWm.
If you did it you see how it works I have all my turrets 9 of them and light furnaces my neon signs my heartbeat sensor that sets off my alarms more lights and electrical traps around my compound and it never fails I can still run more turrets and 2 batteries stay at 24,000rwm untill they take out my power source windmills and solar panels they have to then take out my generators that kick in as soon as there's no solar or windmills
Just made a suicide buker, when a part of honeycomb is destroyed sends a signal to a lighter which relights a ton of satchel charges close to a twig half wall which supports a floor with chests above, so when a part of my honeycomb is destroyed the half wall blows up, breaking the floor and the chests, causing the loot to despawn.
to new people who are looking for circuits. these circuits are now obsolete. in the past batteries couldnt charge and decharge at the same time. nowadays they simultaneously are able to.
When batteryes are run in parallel (aka using root combiners to join them), the power draw on each one will be the same power draw from the circuit making it twice the power used if using two batteryes, triple if tree and so on. Untill that bug will be fixed, we'r better off splitting the generator powerline using splitters and making this circuit for each battery we use istead.
Yea, this wasnt the case when i made the video, im getting a bunch of comments about that all of a sudden... Rust must have changed something. i havent played in a while.
@@Kart1vyt a little test i got no time to do might be running the parallel batteryes with a stable power draw close to the limit, since a battery will only supply 100w max, but the combiners can pull out the real combined amount running close to the limit should make the bug negligible, this would need a hella big power supply tho, surely non efficient but still.....
Im not sure…someone else also commented the same thing recently. And im not sure what its about. If you set the root combiner to 100, it shouldnt be taking 100 from each battery, it should only be taking 50. But this video was made when electricity first came out, so i guess some things could be outdated? I havnt tested it myself but, that honestly shouldnt even be a problem unless you are using a tone of electricity. My suggestion would be to just add more batteries if you can if thats a real problem.
@@Kart1vyt i have two medium batteries my normal use is about 50 and when I am connecting to them to a root combiner it take 50 from both batteries 😁. While my active use is 50 but getting used 100, 50 from each batteries 🤣. May be it's a bug in game which rust should fix.
Very creative build. The only issue is that the large batteries were run in parallel (4:53) when you connected them to the Root Combiner. The problem is that each battery will register active usage on a single item and drain accordingly. For example, if you were to connect a single turret you'd find that each battery registered an active usage of 10 volts, effectively canceling out one of the batteries.
Im not sure i get what you mean. Putting both batteries into the one root combiner is basically just a splitter but opposite, from what ive gathered, lets say you connected a turret to that specific root combiner, the turret would take from the total power that is coming out of the combiner, it wouldnt drain each battery by 10, it would drain the root combiner of 10 which in turn makes the batteries drain at 5 each to refil the 10 being used. But this video was when electricity basically just came out, i havnt played rust in a really long time, and things couldve changed with the way these components work. Main goal of this video really was to teach people what and how everything works so they could do it on their own. I appreciate the feedback and i hope it helped!!