"I really have to agree with him in this case" nah, homie is just the full on GSC rival... lol if it doesnt OHKO im not using it, if it doesnt have stab, im not using it. Steamrolling every trainer takes all the fun and strategy out of this game. Not saying there isnt something to be said about shitty movepools and early game availability of certain mons, but damn... i dont want to just kill everything in one hit all of the time. How boring.
In Cookie Cutter playthroughs, Kadabra/Alakazam is better due to a larger move pool. However in playthroughs with a balanced team of 6 Pokémon, Espeon still is a good choice. Your other 5 Pokémon should have good enough type coverage that you don't really need the non-stab coverage that Kadabra/Alakazam offers. Your title should really be "Johto Pokemon that should NOT be used in a Crystal Playthrough", as your video assumes everyone is playing Crystal (without trading there is NOWAY Gold or Silver players will have ANY elemental stone evolved Pokémon before Kanto).
So far it seems roughly 1/2 of the pokemon aren't worth using in their initial generations, I wonder if it holds true through the series or if it deviates significantly.
The only 2 I kinda disagree with are Steelix and Crobat. I've did separate playthroughs where I got the metal coat before and after the Elite Four. It definitely isn't worth using Onix up until the Elite Four, but I found Steelix worth the time I spent using Thief on Magnemite. With Crobat, I think it's worth it if you wait until you have access to Friend Balls.
Quick correction about the water stone for vaporeon, its only obtainable (rare chance) in Crystal by battling fisherman tully after getting his phone number. In gold and silver, its completely unobtainable till kanto.
I'm playing through every game in the series trying to use every fully evolved pokemon in at least major battle, with the intention of trying to give every pokemon to have a moment to shine. And I gotta say, Unown has funnily enough been the pokemon I've been most pleasently surpised with so far, as it has ended up as a pokemon with a useful niche in GSC. Unown J was my star pokemon for my Gold run's Falkner fight and managed to clutch up for my Clair battle later too because it turns out that Unown J have a decent chance to come with HP Ice. HP Ice gives it good niche super early in the game before Goldenrod as an ice user, and it can take down a pesky dragon or two in the late game too. For reference biggest dissapointment so far was Tauros in Silver; it doesn't hit anywhere near as hard as you'd think for the King of Gen 1 and has really poor physical move covereage if you can't teach it Earthquake. I was stuck with Pursuit on base 40 SP.A to hit ghosts cause Iron Tail and Earthquake were more impactful on other pokemon.
The ending made me remember that half of the Johto gym leaders don't have a single Johto Pokémon, and those that do only have ONE. And aside from the first rival fight, the first mandatory fight with a Johto Pokémon is against the twins in the second gym. And even if you battle all trainers, it's still only two Hoothoots and a Wooper up until that point. I remember playing through these games as a kid and wondering why Falkner didn't have a Hoothoot or a Natu, why Bugsy didn't have a Pineco or a Spinarak/Ledyba (or their evolved forms), why they would remove Mareep (possibly the single best early game Johto Pokémon) from Crystal... and why I can't walk into a grass patch or a cave without finding a Pidgey, a Rattata, a Zubat or a Geodude. As if we didn't get sick of those playing RBY. I know many people complain about poor game design and abysmal decisions from GF in modern games but they've always been really, really bad at their job.
the stones evos were the main reason that made crystal the superior game, in gold and silver you just couldnt use poliwrath or exeggutor in the main game that were incredible options. your obly choice was to use mareep in Every team with the red gyarados and your starter and hm slaves
i used to call this the lombre syndrome at least in gen 3, my boy had pathetic moves and couldnt evolve for most of the the game eveb though its typing was good but absorb and fake out were not enough to deal with the too much water game. amazing video my friend❤
@@Genoci ludicolo, one of the best mons for the battle frontier , one of the worst for the main game :'(. you even get giga drain only before tate and liza :')
I have to say, many of gen 2 are really underwhelming, and some of them that are cool like Houndoom, Scizor, Steelix, Tyranitar are hard to obtain I'm glad in some romhacks they fixed with putting them in Johto or make a better way to evolve in the case of steel types PD: Fun Fact about Gligar. The only way to have a Gligar with Earthquake in Gen 2 is obtaining from Pokemon Stadium 2
Many gen 2 Pokemon suffer from moves being bad AND not being able to learn the right moves. Stats are often not even the problem. Here are examples: - *Crobat* should have been able to learn Sludge Bomb and Swords Dance. - *Donphan* needed Agility and Rock Slide, maybe Reversal too. Even with Agility alone Donphan already becomes amazing. - *Quagsire* needed Recover. - *Heracross* needed Cross Chop and Ancient Power/Rock Slide. In the early stages it needed Leech Life or Pin Missile. Leech Life should have like 70-80 BP instead of 20 BP. - *Sneasel* needed Swords Dance, Crunch, Ice Beam, Cross Chop and like 90 Special Attack instead of just 35 Special Attack. They did Sneasel so dirty. - *Gligar* has a unique typing with very uniqe resistances. It needed Rock Slide and Swords Dance. It also needed Wing Attack to be a level up move instead of an egg move. - *Ursaring* needed Body Slam, Double Edge, Rock Slide and Cross Chop. - *Xatu* needed 5-10 more base stats on Attack, Special Attack and Speed. Maybe let it learn Shadow Ball too. - *Espeon* should have been able to learn Crunch. The move Growth should be a level up move instead an event move. - *Umbreon* should also been able to learn Crunch. - *Scizor* suffers alot. Scizor can learn Metal Claw but Metal Claw has only 50 BP, Metal Claw should be 85 BP instead. Scizor also should have had Leech Life as a 70-80 BP move and Mach Punch boosted from 40 BP to 60 BP. All of a sudden you have a very nice Scizor without the needs of boosting its stats. - *Entei* suffers also alot, especially because Raikou and Suicune are so good. Entei needed Sacred Fire, Earthquake, Ancient Power, Rock Slide and Reversal. All of these moves fit Entei and would make it very good. No stat boosts needed. - *Kingdra* needed Dragon Breath being 85 BP instead of 60 BP and Octazooka being 80 BP instead of 65 BP. Than the Dragon Breath/Octazooka/Rest/Sleep Talk set would be great. - *Houndoom* needed higher stats. 50 Defense is way to low, should have been 65 Defense. Special Attack 110 > 115. Speed 95 > 105. And all of a sudden you have a good Houndoom. Than there are moves like Razor Leaf (55 BP) and Bubble Beam (65 BP) that should have been stronger and would make weak Pokemon indirectly stronger. Why are they not as good as Thunderbolt, Ice Beam and Flamethrower? All of these moves are 95 BP and have secondary effects. Razor Leaf has a higher crit chance and Bubble Beam a 10% chance to lower the speed. Give them 95 BP too. Many other moves are also too weak. There are also gen 1 Pokemon who needed good moves like Aerodactyl not having Rock Slide, Gyarados not having Earthquake and a good flying stab move, Dragonite not having Earthquake and many more.
I used Jumpluff in my last Gold playthrough. Using the paraflinch on seeded pokemon. Sometimes it is fun using the weaker pokemon. Unless it's one of the hacked games, Legacy or similar, just about any pokemon could work if you know it's role. Mainly because the AI is so dumb and very rarely switch. Which makes Skarmory and Fortress useless. Using the good pokemon tend to make all pokemon games a breeze.
@@Shyguymask when did I say Fearow outclasses crobat. I was talking in terms of regional birds because whenever someone tends to play gen 1 or 2 they tend to run Pidgeot, dodrio, noctowl and more but I always ran fearow.
A word on Parasect. As long as you keep him away from those weaknesses, he's actually a lot better than people give him credit for. The type to focus on with him isn't those easily avoidable weaknesses...it the Psychic type. You find Paras early enough that, with a little time and effort invested, he can become an anti-Psychic juggernaut of a Parasect. For me, Parasect is on a list of the most underrated.
Espeon with Bite and Psybeam till it learns Psychic is good enough lol it's stronger than Kadabra, faster and has more defenses. Considering there's about 5 dark pokemon and they rarely show up, Espeon just sweeps through everything. Also the team rocket hideouts are full of poison types so a lot of easy xp fights to level up with.
This just further highlights how Pokémon is also a collectathon, and Gen 2 took this to a whole new level: rather than falling into power creep and making the new Pokémon mostly or outright directly better than what came before, you have stuff like Xatu and Misdreavus which are obviously overall worse than Alakazam and Gengar but are instead used as rare, location-exclusive encounters to reward thorough players trying to complete their Dex. This doesn't mean that I didn't like this video, however, quite the contrary! I like seen these Pokémon comparisons strictly from the in-game usability perspective; in that sense, I'd love for you to continue with these, Gen 3 and onward!
Gotta catch 'em all was the name of the game back in the day. I feel like they've taken it into a different direction nowadays. I really like Xatu's design, but it's a Pokemon that doesn't even have the basics to perform like an average Psychic type. Every Pokemon should naturally learn at least one 60BP STAB move at a decent level.
@@Genoci They've indeed taken a different direction since then, and they've indeed fallen into power creep to a great degree... I personally found the old direction much more engaging than this one, including tbh more limited movepools, but maybe that's just me, as I can understand how especially the movepool part might not be for everybody.
Jumpluff does have the niche of being one of the fastest sleepers available making it great for catching the legendary beasts at relatively early level making it so they don't immediately run away. That was mostly what purpose I use it for most times though if one has access to trading gengar can also fill this role. However just Haunter or Jynx wasn't cutting it at the level I was trying it.
To be fair I also bred drill peck onto a skarmory and trained the E-speed dratini into a dragonite during that playthrough while also getting the level 40 larvitar from celadon game corner and training it into a Tyranitar for red because crystal has that. Skarmory is really good if you breed drill peck onto it I noticed.
@@Genoci The really did Gen 2 dirty instead of making em good like poor Sneasel ..wait there is more hmm so Entei is worse no wonder I never ever used it 💀
Says a lot about Gen 2’s Pokémon when out of the top 16 in GSC OU, the only Gen 2 Pokémon are Raikou (when Zapdos is slightly higher), Tyranitar, and 3 Steel type tanks (Skarmory, Forretress and Steelix). And out of those five, the only ones you have any chance of using in an in game playthrough are Raikou (feels nearly impossible to track down for the first time) and Skarmory (which you probably want to breed because Drill Peck is an egg move)
I disagree with the assessment on steelix. Thief is in this generation and works. Makes getting a metal coat much faster than described. I grabbed an onix from victory road and evolved it and it helped tremendously with my e4 run with hardly any training
@SunsetBear Thief is obtained in the Rocket Hideout. Onix can still perform decently here, but I had a run where I tried farming a Metal Coat afterwards and it took way too long to my liking. I could've cleared one of the 3 available gyms by the time I got one. I did say Steelix is a solid Pokemon in the video, but it's hindered by a pre-evolution that doesn't perform well past the mid game and also because the grindfest for Metal Coats is a pain.
To make things clear, not counting any baby Pokémon who evolve into good Kanto mon, there are only SEVENTEEN Pokémon lines in johto that weren't mentioned here. SEVENTEEN VIABLE JOHTO CHOICES
There is an NPC Fisherman just on the East Side of Mt. Mortar that you can get his phone number. Eventually he will give you a waterstone after rematching him a few times.
I will say, friendship evolutions are WAY more easily accessible than stone evolutions in gen 2, especially if you aren’t planning on googling which npc you need the number of or doing the daylight savings trick.
To be honest, This is the only explanation to any Casual Players and Enthusiastic Genwunners who played or are playing Gen 1 games only and not for Nostalgic Genwunners who idolize Gen 1 Pokemon.
@josephbulkin9222 It depends on how you look at it. To take gen 1 as an example: Grass types are all part Poison type, which is also super effective against Bug. They have good matchups against the first half of the gym leaders. Razor Leaf has a guaranteed crit chance in these games + Toxic and Leech Seed is kinda broken. They also had pretty good stats before the special split.
@@Genoci yeah, the Poison type is pretty miserable in Gen 1, despite there being good Poison types (when 1/5th of your dex is poison, good ones are bound to show up)
Good Idea. Smoxilon sometimes fainted at me because i use the wrong moveset. This makes clover this good. 386 new and unknown pokemon. So many ways to have a good party. Pokemon Clover is the most special Romhack i ever played . Only Pokemon Unbound can beat it because Unbound have so much Pokemon and Dyna , G-Max and Z- Moves Mechanics and a really good Story too. But Clover is directly after Unbound. The Map is nice the Islands are very good too. The Bossfights are awesome. The Easter Eggs are nice. The Music is really insane. The Game Design is nice and Clover 2.0 is comming soon with a new overlay. The Devs doing a really really good job. And they giving us this work for free! Don't forget that! It's sad that people always play in permanent fast forward mode.. Don't understand me wrong.. I love that emulators have this feature. But i only press the button for short times. Games like Pokemon Clover or Unbound have such good music.. fast forward destroying it... The Animation of the new added attacks are awesome and hard work and you skip it with fast forward.. Is it this boring playing without permanent fast forward? Thx for this video. At the moment i have Smoxilon in my party and i like it.