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Andrea Plays Doom
Andrea Plays Doom
Andrea Plays Doom
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@hissingcattop
@hissingcattop 2 дня назад
With how local mods are automatically deleted when being added into the mods folder, this port is probably going to get even more closed off and proprietary. Hope they don't try to launch cease and desists against other, objectively better ports
@jabonly009
@jabonly009 8 дней назад
congratulations andrea 👑 your channel almost reach 300 subscribers "spartans what is your profession??" 😁
@JDCorley
@JDCorley 9 дней назад
i definitely think the gamble of "if i die i die" is part of what makes watching this type of speedrun so fun
@kvothesixstring763
@kvothesixstring763 9 дней назад
Resurgence is good shit, this might be my favorite midi too. Look forward to seeing more.
@JDCorley
@JDCorley 9 дней назад
absolute banger!
@comesect
@comesect 9 дней назад
HULK SMASH!
@mr-alexander-doom
@mr-alexander-doom 12 дней назад
This was a cool set, and it's cool to see it played well! ggs!
@Kirby_Super
@Kirby_Super 12 дней назад
K so you're scared that Bethesda will start taking down modding sites forcing people to use their own mod browser. But like, they are absolutely not stupid enough to try doing that. I honestly didnt really understand this video so I went to read the thread to see if I could get some clarification and just got more confused because it's explicitly stated the ID24 standard is shared and can be used freely. Just the sprites cant which is pretty much what Doom is like anyways. The code is free but you still need the IWAD. So like, what's the big deal?
@byeetch
@byeetch 18 дней назад
i'm not a big modding guy but I can 100% acknowledge the implications this has. I do think dismissing the new id guys is a bit shitty tho, I understand being frustrated that they don't have that "tech freedom" mindset that they used to, but I'm sure a lot of people in the team really do care for the source material. NuDoom titles wouldn't have been so successful otherwise
@absenceyt
@absenceyt 18 дней назад
you sound like a guy
@Doomguy_2000
@Doomguy_2000 21 день назад
I don't think a cease and desist is going to happen because of how large the modding community actually is and the potential backlash from said community.
@megasphere308
@megasphere308 22 дня назад
Goofy runs are so cool to watch 😅
@billabobyt
@billabobyt 22 дня назад
love the backstory and thanks for the shoutout for my shitty hiding-in-a-secret tyson lol
@danielmugas3009
@danielmugas3009 22 дня назад
they can do all the shady things things they want, but the modding community will keep this game alive more than bethesda thanks to the source ports.
@megasphere308
@megasphere308 22 дня назад
I don't speak Italian either :) As D0M0 said, it means "the light of my life" in French. But I don't blame you for not identifying my language ;) Well played, and congrats to the map maker as well !
@AndreaPlaysDoom
@AndreaPlaysDoom 22 дня назад
i know it was french, i was just joking about the romantic aspect of the title :)
@megasphere308
@megasphere308 22 дня назад
@@AndreaPlaysDoom I hope you don't mean that Italian people are more romantic than French people :P
@AndreaPlaysDoom
@AndreaPlaysDoom 22 дня назад
🙊
@kvothesixstring763
@kvothesixstring763 22 дня назад
I couldn't help but sing "purple vines, purple viiiiiiines" to the tune of Purple Rain by Prince. Also very cool wad, and nice runs.
@mr-alexander-doom
@mr-alexander-doom 22 дня назад
That lowering-pillar room in Map02 is super slick. Thanks for highlighting this wad!
@DoomPlayerD0M0
@DoomPlayerD0M0 22 дня назад
Hello! Mainly writing this comment to say a big thank you for playing the wad. It was also super interesting to hear about your experience doing demos for the maps along with your inputs on specific parts and fights. Idk what else to type so I may as well share some facts about the wad. It might prove to be useful in terms of questions you had afterwards or useless but interesting to know about: La Lumiere De Ma Vie actually means “The light of my life” in French. This also confirms a statement you made about the wad being romantic to be true. In the txt file, the description states that the wad was meant as a gift for someone very dear to me. I had made sure that they had given me permission to upload the wad, however some of the content within the wad was removed due to it leaking private information about that person. Hence why there are frog secrets in maps 2 and 3. Map 1 has the name Dancing on Flowers. This is mainly due to the fact that if you look at the automap, you can see that the ledge gives off the shape of a lotus flower, and you’re going around it to press switches and dodge rockets. Map 4 is an interesting map, in the sense that it was basically a last minute idea. I thought i’d be experimental with the last room so i played around with lighting sequences and fake walls. You may also notice that the level kinda ends abruptly, there was going to be an extra part to it but it ended up getting scrapped due to it being too grindy and unfun. Finally, the gif you saw at the end map is a cat kiss gif, been around on the internet for a while afaik.
@AndreaPlaysDoom
@AndreaPlaysDoom 22 дня назад
really cool! hope to see more in the future!
@romeurodrigues2075
@romeurodrigues2075 22 дня назад
Another banger
@oscarbjb7938
@oscarbjb7938 23 дня назад
honestly only reason i got doom+doom ii was cuz it was free (100% discounted) and so i didnt really lose anything. but tbh i dont like many of the changes the port comes with and so preffer the 2019 one still
@FiaPeterson
@FiaPeterson 24 дня назад
Bethesda's leadership is obsessed with centralizing all modding of their games under their own control, to the point of making the latest versions of their engine -- _the most widely and easily modded games on the planet_ (which aren't outright Free/Libre Open Source Software) -- difficult to mod as much. (See Starfield). They've tried their Community Mods or wtf-ever thing three times now. They are trying the same thing, just as badly, with Doom. It's time to get Freedoom polished to a shine and sprint into a teleporter off of the Bethesda properties. Make them go bankrupt, make Microsoft shut them down, and create a void for someone else to come in. After all, Bethesda doesn't even make RPGs anymore, just theme parks whose quests _don't even make sense_
@LL-kv1jk
@LL-kv1jk 24 дня назад
No offence man but a significant portion of this video comes across as extremely rambly, and it seems like; judging by many of the comments here that I wasn't the only one to notice. There's a lot of tangents messily put together and the only concrete information I feel like I got out of it regarding your actual concerns is when you spoke of what happened to the Spyro community. Which is a completely valid point but it doesn't come until the latter half/last-third of the video. I still don't even know what id24 is or what it's supposed to do.
@AndreaPlaysDoom
@AndreaPlaysDoom 24 дня назад
this isnt a scripted youtube video, i am just a normal person. thanks for the comment!
@thegrayinthefield8764
@thegrayinthefield8764 24 дня назад
You had me at 3:50 when you said you don't believe in IP. If more people not only shared that sentiment but understood the ramifications, communities could get so much done without having to look over their shoulders constantly.
@BigWyrm67
@BigWyrm67 25 дней назад
InB4 Bethesda tries to force all doom mods onto the nexus, and tries to do paid doom mods.
@humanharddrive1
@humanharddrive1 25 дней назад
i agree they're trying to fragment the community, it's all done on purpose
@VaterOrlaag
@VaterOrlaag 25 дней назад
Thank you. It needs to be said more often that the so-called "id software" of today is just BethZeniMicrosoft puppeteering a corpse.
@cbm_doomworld
@cbm_doomworld 25 дней назад
we should definetly exercise extreme caution regarding Bethesda and iD... we do still have freedoom though and we have the freedoom team working on a free version of the stuff required for iD24
@Gator159
@Gator159 25 дней назад
"Tim Willits is full of shit" -Civvie11
@megasphere308
@megasphere308 26 дней назад
1) I do like Master Levels 2) I play with VMM enabled 3) I like challenge runs and table filling 4) I enjoy your commented videos Don't change anything, you're awesome !!
@AndreaPlaysDoom
@AndreaPlaysDoom 25 дней назад
excellent numbered list!
@kvothesixstring763
@kvothesixstring763 26 дней назад
Hell yeah, nice run!
@billabobyt
@billabobyt 27 дней назад
nice run, love these videos! and the route looks really good
@jabonly009
@jabonly009 27 дней назад
@friendofp.24
@friendofp.24 27 дней назад
Very childish takes on intellectual property but otherwise this video is solid.
@AndreaPlaysDoom
@AndreaPlaysDoom 27 дней назад
yes, not liking corporations is childish. you're so cool and reasonable for saying such a thing! thanks for the comment
@lennysmileyface
@lennysmileyface 25 дней назад
@@AndreaPlaysDoom 5 year IP rights is a stupid idea. That would not hurt corporations as much as smaller developers.
@AndreaPlaysDoom
@AndreaPlaysDoom 25 дней назад
yea because if we got 5 year copyright laws, everything else in society would stay the same and not be transformed around it :P of course!
@lennysmileyface
@lennysmileyface 24 дня назад
@@AndreaPlaysDoom True and the corporations would just magically dissolve and lose all their money and power of course!
@thosemerc3113
@thosemerc3113 24 дня назад
I hecking love to wait 70 fucking years for stuff to become open source
@Snufflegrunt
@Snufflegrunt 27 дней назад
I 90% agree with your concerns. The 10%: Bethesda isn't a person, so when you say you're cool with "everyone except Bethesda" that doesn't make sense, because most of these people are on Bethesda's payroll. Bethesda is also owned by Microsoft nowadays. I also want to talk a bit about what you said regarding id not being id anymore - id became more than a mere games company the moment that Doom and Quake were open sourced under the GPL. id is everyone in the modding community at this point, especially since it's the community that de facto owns these games nowadays. Legally speaking, of course not, but it would be impossible for MS/Bethesda to send C&Ds to mod authors past and present that use modified graphics. Those lawyer fees would be *insane*, and it would be impossible to scrub 30 years worth of WADs from the internet.
@phattjohnson
@phattjohnson 27 дней назад
I just grabbed my Doom2.wad from the Doom1+2 re(re)release Steam folder to play GZdoom Ray Traced Doom 2. It was a legit concern I had when I had to hunt for the .wad though.. Guess it's not so bad after all! :P Maybe now is finally the time for me to make some bloody maps.. I remember installing a map builder on my Windows 3.1 486 back in the day but I was too young to figure it out :P
@princessmaly
@princessmaly 27 дней назад
For the record, from what I've seen, id24 isn't closed source, it wasn't difficult at all for me to find a whole bunch of documentation on it, and it wasn't hidden or anything, it was meant to be publicly viewable. Whether that accounts for everything I don't know, but at least for version 0.9.1, which is what's currently in the commercial port, it's not hard to find the specs for. And um... y'know if you can understand any of it, even better. The real issue for me is also why I'm not worried: it's obsolete nonsense. For people familiar with Doom and it's ports and history and all of that already, this doesn't really matter, it is what it is. But the thing is, Bethesda isn't making money off of this from any of those people. People who understand that the new format is pre-obsolete either already bought the game on one of the digital storefronts where it's a free update (btw can I just say people need to stfu with calling this commercial product "free?" like learn what words mean? holy shit?), or have already paid their dues and have no interest in paying for a copy of a game they already own with extra bonus always online steam DRM. This port is going to make money because people are going to pay for it now who: 1. Didn't have a copy of Doom already. 2. Are too lazy or dumb to pirate it. 3. Saw something in the bullet points on the back of the box that convinced them to do so. The only market that really ticks all those boxes are console buyers who saw that it has mod compatibility. But the problem is... it doesn't. It only goes up to, like... Boom... and some stuff after that. This demographic with a passing interest in Doom paying for it specifically because it says it has mod compatibility is going to think this means My House and Brutal Doom. Then they're going to download My House in the port, see that it doesn't work, upload their own version because they wouldn't understand or assume that a commercial product released in the year of our glorp 2024 wouldn't support the only Doom mod they've heard of, find that doesn't work, and so on and so forth. The end result of that process is the roughly 10 or so different uploads of My House on the mod browser (along with a bunch of other stuff that doesn't work, it's a whole thing), and a bunch of people searching up what the problem is and finding out pretty quickly that for 0$ they can have all of that and more. So Bethesda's choices here are kinda just introducing this demographic of rubes to the wider Doom modding community and now they don't have to wait for the port to be finished. (Oh yeah the port is literally unfinished, it was forced out the door in time for Quake Con, it's still in active development.) (Also it's a commercial product released for real actual money in the year of our flumpf 2024 that still uses fffffucking DEHACKED like it's god damned 1995. Not a joke.) I'm not saying your concerns aren't legitimate or don't need voicing or anything like that, I agree with you, it's creepy as hell. It's just... well... I've seen it before. Not with Spyro, but with Dungeons & Dragons. Bottom line is, if you give tools to a demographic of people and let them make it their own for multiple decades, then later come back and call that "undermonetized" and try to get greasy with it... well you know. If you want to come for the king you need to come out swinging, and this ain't it. So it's not that I'm not concerned, I just don't perceive this as a legitimate threat.
@DrKat
@DrKat 28 дней назад
dear god! a company which owns a franchise... wants to make money from that franchise?!?! good fucking lord! good FUCKING lord! ignore that quite literally nothing has changed with the release of the port, but ough corpo bad 15 minute video that felt like it was 2 hours from how mind numbing it was
@AndreaPlaysDoom
@AndreaPlaysDoom 28 дней назад
youre so epic and edgy bro
@DrKat
@DrKat 28 дней назад
@@AndreaPlaysDoom thanks! i try to be!
@theopenrift
@theopenrift 29 дней назад
Here's the thing. I don't think Bethesda would even have a fighting chance to go after the mountains upon mountains of existing Doom content over copyright nonsense. They'd just be fighting the hydra at that point. They strike down a mod with copyrighted material, 10 more will take its place. The good thing is that we now have a free equivalent for the new id24 assets in the works: FD24, an extension of FreeDoom. So that alone already covers the aspect of paywalled materials. If that isn't enough, I suggest chartering a boat from a friend with one leg. Overall, I feel that this video is rather alarmist, all things considered. I think ultimately Bethesda and Zenimax don't really care about this remaster enough to be anal about the custom content, as it's not really going to turn them enough of a profit. We can talk all we want about how much id isn't what it used to be (this card feels overplayed tbh), but I'm like 90% sure this "new id" is who got Nightdive and Machine Games together and made this remaster happen, not Bethesda, so you have to give them credit in that regard. You're someone I've always considered to be rather intelligent based on what I've seen of you on Doomworld, so I'm curious what your thoughts are now given that the hype has died down.
@AndreaPlaysDoom
@AndreaPlaysDoom 29 дней назад
when it comes to corporations, im always pretty alarmist because I come from the school of thought that power is a zero sum game, and corporations should be as close to 0% as possible. since this video was made (which was definitely in the middle of the "hype" lol) my takes are pretty similar. I generally just want to instill a sense of ownership in the community of the games that they love, because no one has the right to take it away from us (yknow, morally), and i've been in communities that had the "it won't happen to us" phase and it sucks to be there. I dont think they'll go scorched earth, but I also truly believe everything is fine as it is, and corporate involvement is never what it seems, but im a fairly paranoid person when corporations are involved in anything, generally, and I wear that bias on my sleeve. As far as the spec itself, it doesnt seem useful at all to me. It looks like a mucky hybrid of zdoom and mbf that i dont see the purpose in. the new features are nothing zdoom cant do, and stuff I dont really care to do in mbf. I've worked extensively in both zdoom family stuff and mbf/boom/doom stuff, and i truly just dont understand what features or tech id24 brings to the table and i think its only riding the high of the "this is OFFICIAL" stamp on that regard. the id24 wad is only cool for the assets it has, so fd24 seems pointless to me personally, other than people with a paycheck just offloading labor to people without one. The assets should have been free, like romero had posted with others, and the whole "needing a different wad to load a complevel" thing is just weird, but im not a port dev so I dont really care about it more than that. As far as community goes, doomworld banning kraflab was a gigantic mistake and i'd be shocked to hell if dsda-doom implemented anything from id24 as a result, but more importantly, it continues a trend I've seen on doomworld all my life of people having fights, never working it out, and then bumping heads X years later in much worse ways. to me, doom is a critical piece of games history, and it may very well be the most important piece of game modding history of all time, and so I treat a lot of the goings-on with that lens in mind, and I do not like the cliquey trend of groups vs groups ("speedrunners vs mappers", "zdoom vs dsda-doom", "doomworld vs doomerboards", etc.) because to me it just spells doom (hehehe) for the future if microsdidmax one day decides they do wanna do some shit. In other words, if this was a test balloon, we have failed that test completely as a community and I think doomworld moderators wanting to brush that whole aspect under the rug will have lasting impacts on the longevity of dsda-doom and speedrunners, which is just horrible to witness as someone who is invested in each aspect of the scene. Thanks for the kind words, if you have any more questions let me know!
@sylvercritter
@sylvercritter Месяц назад
honestly the biggest fear i have with this is the fact that this is microsoft, the company infamous for inventing embrace, extend, extinguish.
@april-alecsa
@april-alecsa Месяц назад
if i hadn't seen this video, i'd live life thinking the only thing wrong with the new thingy was that the mouse still feels like it has weighties attached to it, because, good input that doesn't make me nauseous (on a _doom_ game, no less) is one of the greatest unsolved problems in computer science, ig, and also just some pretty callous accessibility onboarding and default settings and ui/ux that thoroughly fuck-ing suck. comic sans would've been a better pick for their 'modern' style and it still probably wouldn't look any good with that ui designed by fcking daleks using that awful font renderer that manages to look both blurry and way too aliased and yes nigh actually unreadable for me AUEGHGhfbsyhfcgt ughhhhhh (haven't actually even watched two minutes yet, thought i'd check the new port out myself first and-- guh)
@april-alecsa
@april-alecsa Месяц назад
and why are healthpacks still green. green is way too luminescent and looks bad on the light gray packs, so why is it green stilllllll..... whyyyyyyy just use 0000ff blueeeeee it looks so much betterrr
@april-alecsa
@april-alecsa Месяц назад
not at all into (actual) doom modding but hoping the new comp layer bombs lol besides, can't the features proper just be replicated..? actually didn't zdoom already have everything that anyone could ever want and then some much too more as for bleeding players away into bethesda's mod sharing thing-- i mean. will it? and if it does will it even survive any substancial amount of time
@IamRobotMonkey
@IamRobotMonkey Месяц назад
Copyright law has only ever been about companies protecting their assets; not about doing things for the artist(s). Bethesda is no exception. Yes it's great that we have access to new, previously unseen stuff, but I think this is just a way for the suits to swing their dicks and show everyone what they're packing before making money off artist and fan alike. Sad times. I hope it backfires. Spectacularly. Of course, it won't. But it's nice to dream.
@onlyusernameleft2
@onlyusernameleft2 Месяц назад
Intellectual property should be treated like any other form of private property. Expropriated and made public.
@IceNinja2007
@IceNinja2007 18 дней назад
Cool, let's start with you then. I guess you're not gonna be first in line to donate your precious property to the less fortunate, are you?
@onlyusernameleft2
@onlyusernameleft2 18 дней назад
@@IceNinja2007 I don't have any property. How many factories, do you own? Do you own giant farms worked by indentured servants?
@JMAATV669
@JMAATV669 Месяц назад
I always said it: id Software is a husk of its former self
@MihanTheNoob
@MihanTheNoob Месяц назад
They have to be putting some chemicals in the water. Ive been doing deep research, Europe and East dosnt have this epidemic, its just north America. If its not chemicals then its some kind of mass hysteria.
@Edditaur
@Edditaur Месяц назад
I think it's quite unfair to brand id as a dead, passionless zombie studio. Even if you don't agree with the direction the company has gone in there are still countless talented individuals that have contributed to a number of different products over the years. More likely than not considering it's id, there's likely to be a whole number of former fans who are working there as well. Why disparage them like that?
@AndreaPlaysDoom
@AndreaPlaysDoom Месяц назад
there can absolutely be talented people working there, its just that the brand is meaningless when it comes to Doom. Doom was made by a group of people that has nothing in common with the modern day version. No disrespect to any fellow devs!
@sharpiefps7630
@sharpiefps7630 29 дней назад
Nah..... If you look around you'll notice that all the great things about e. g. Doom Eternal were outsourced from freelancers. Their level editor shows that their development pipeline is a shipwreck and they can't make anything on their own. And ofc I've witnessed the insane length of mental gymnastics fanboys go to to justify that.
@Timic83tc
@Timic83tc Месяц назад
tbh, does bethesda even exist? just MS now, who also owns spyro, wild.
@AndreaPlaysDoom
@AndreaPlaysDoom Месяц назад
hard to say how these companies work, im not in the AAA scene
@Timic83tc
@Timic83tc Месяц назад
This is very concerning.
@CherryColaWizard
@CherryColaWizard Месяц назад
Also, have you played a WAD for Plutonia called Plutonic Visions? I think you moght enjoy it
@AndreaPlaysDoom
@AndreaPlaysDoom Месяц назад
ill take a look some time!
@CherryColaWizard
@CherryColaWizard Месяц назад
It's a good port, but I'll be sticking to fan made source ports like LZDoom and Nugget Doom.
@manniacc2681
@manniacc2681 Месяц назад
You brought up a lot of valid concerns especially about the potential of Nintendo style C&Ds on doom source ports and wads, but I am kind of confused as to the threat ID24 poses concretely. Video briefly mentions certain parts of the specification being reserved, but Doom Wiki states that "the ID24 code (all the new tech features) is open to be adopted to source ports" and that the documentation for it is released freely. So I'm kind of confused as to how and if Bethesda could strongarm the community away from using and tinkering with ID24 in the same way we have with Doom's open source code. The only thing that isn't free is seemingly id24res.wad which from looking at it in Slade is just the assets and data for the custom monsters and weapons in the expansion. As is the possibility of C&Ds seems like the more alarming thing. Which technically they could have done for a while if they wanted to since you always needed a commercial copy of Doom to get the IWADs, although the possiblity of them starting to do that does seem higher after this rerelease.
@AndreaPlaysDoom
@AndreaPlaysDoom Месяц назад
source ports have the option of implementing the id24 standard - which includes reservations and bethesda's asset wad. Also, the idea that the corporation should have any say in how community standards develop is something I am morally against.
@EnvyOmicron
@EnvyOmicron Месяц назад
Way too many people don't realize how much they benefit from things being free and/or open source until they aren't anymore. Copyright law is one of the single greatest strangleholds in existence on human creativity, on innovation, and on the preservation of art. Like capitalism in general, it's anti-human and anti-life.