Тёмный
314Reactor
314Reactor
314Reactor
Подписаться
Check weekly for videos on Video games, Arduino and Raspberry Pi projects!

Check out my tech site:
314reactor.com/

My Hackster profile with guides and instructions:
www.hackster.io/314reactor/

Follow me on Mastodon:
mastodon.social/@314reactor

My TikTok
www.tiktok.com/@314reactor

Follow me on Twitter if you'd like:
twitter.com/The_Mikey_D
3DMark2006: The DirectX 9 Apex Explored
58:34
3 месяца назад
3DMark2005: The DirectX 9 Chronicles
58:56
3 месяца назад
3DMark2001: A Benchmark Odyssey
22:48
4 месяца назад
Комментарии
@EnterpriseKnight
@EnterpriseKnight 7 часов назад
I've been bashing my head around for a bit, but it seems like the developer put the DX11 mod behind a paywall. Some cool folks on the reviews section of the moddb page put a archive link. Go there if you have any issues. edit: Also looks like it hijacks your clipboard for paypal. Quite scummy if you ask me.
@icewallowcome2836
@icewallowcome2836 20 часов назад
genuinely still the worst AI ive ever seen tarkov scav AI is literally better like, what the hell is the ai doing at 1:38 ? fucking reaction time of 2s when they are obviously holding that corner standing out in the open is not good ai, not decent ai, thats literal SLOP they dont seem to have ANY hearing, they have abhorent skills and reaction time, they dont use supression its just all around bad AI
@TimmsyTFG
@TimmsyTFG 2 дня назад
Still poo, enjoy playing CoD on your own I guess...
@JazzyFro
@JazzyFro 2 дня назад
Omg i was obsessed with this when i was a kid!
@FBi_.
@FBi_. 2 дня назад
From personal experience older games like ut99 run better on cpu if your going to use gpu your gonna have to have the vsync set to fast
@forasago
@forasago 3 дня назад
20:37 wrong, this flickering light in the door casts accurate dynamic shadows in the original game (on Xbox). missed opportunity for the comparison here. I doubt the mod changes anything about it though.
@squiggles5640
@squiggles5640 3 дня назад
doesn't seem too bright, is this an improvement?
@314Reactor
@314Reactor 3 дня назад
The AI is more deadly now and will perform different actions; but I think it's still being worked on. It's certainly a step up from the default UE4 AI.
@auxiliumevible
@auxiliumevible 3 дня назад
I love Ground Branch but the AI always sucked lol
@Sam_exploding_cats
@Sam_exploding_cats 3 дня назад
Love the video man 🔥
@bananaboy482
@bananaboy482 4 дня назад
This game needs path tracing so bad
@nalinux
@nalinux 4 дня назад
I didn't expect the Quake 2 reference :)
@nalinux
@nalinux 4 дня назад
I used it a lot with my 233MMMx at 290 and voodoo1 :) Just ran it again on my K6-2 550 with Ati 8500 and voodoo 2.
@asdfjklo234
@asdfjklo234 4 дня назад
14:39 314Reactor moment
@314Reactor
@314Reactor 3 дня назад
I can only imagine the amount of times someones seen me in a new multiplayer game staring at the water looking around, zero awareness of the battlefield
@asdfjklo234
@asdfjklo234 3 дня назад
@@314Reactor It's beautiful though, I occasionally have to think how you have retained that kind of enthusiasm that a 10-year-old has for something.
@thedeegee1601
@thedeegee1601 7 дней назад
Somehow Halo 2 looks worse to me than CE. I guess it's the crunchy bumpmapped textures and overexposed lighting at times.
@TheRadioSquare
@TheRadioSquare 7 дней назад
The outskirts got completely robbed by the lack of shadows in the original. I feel like they wanted to give the players a very striking image of a city in an arid environment, with a strong contrast between cool shadows and blown out concrete exposed to the sun. This does a great job of making the level look significantly better.
@SECVTOR91
@SECVTOR91 8 дней назад
Aside from the campaign; is there any more single player content? Like bot battles and all? (Didnt grow up with an XBOX but knew of this game; wishing it came to PC)
@thefluffles6384
@thefluffles6384 9 дней назад
18:26 not unless we get source code.
@Ayushrider877
@Ayushrider877 9 дней назад
Man this is still insane.. Look great 😮😮 unbelievable
@caramelldansen2204
@caramelldansen2204 10 дней назад
This is so god damn cool!!!
@redline1916
@redline1916 10 дней назад
My brother gave this game to me back in the day and I loved it for every second
@NullVAB
@NullVAB 10 дней назад
Hey! Great video. If you don't mind me asking: how did you get the game to run so smoothly and with accurate shadows? Emulating UC1 on my PC results in every character projecting large squares as shadows and the game regularly freezing.
@amstrad00
@amstrad00 11 дней назад
Considering Henry Rollins was the frontman for Black Flag and then went on to do a bunch of spoken word albums of his own it sorta makes sense for him to have done that bit in Bottom. The random acting and va gigs make a little less sense.
@314Reactor
@314Reactor 11 дней назад
I'm glad he showed up for that track - it's great! I didn't know he did spoken word albums I'll have to check them out
@Cassiopeia_2113
@Cassiopeia_2113 11 дней назад
Ive been combing through Halo 2's campaign looking for specific spots/light sources that cast the real time shadows. So far ive found one in every level, and its still cool how they tried to incorporate what dynamic lighting they could. Heres the list I made: -Cairo Station, at the end, the elevator has a light source that casts real time shadows. New Mombasa, when going through a dark hallway, right before reaching the ODST's pelican crash site The Arbitor, the hallway after the elevator segment The Oracle, when chasing the Heretic, right before the boss battle, when ascending up the ramps. (Seems like Halo 2's most common source of dynamic lighting are one or two lights that are flashing/flickering. This is what ive found so far. When i realized what bungie wanted their game to actually look like, and realizing there are hidden dynamic lights like on the multiplayer map Foundation (the fan room), I'm gonna try to find them all.
@Cassiopeia_2113
@Cassiopeia_2113 7 дней назад
Update: every level has at least a source of dynamic lighting, or dynamic shadowing. It's funny, because not every level has one, the only ones missing them are Regret, High Charity, and Uprising. Most of the sources of dynamic lighting are flickering lights, but some like Delta Halo's, are in the corridors' underwater lighting in between elevator rides. The last level, The Great Journey, has one tiny light source at the very end. (After Johnson fires the scarab, in the destroyed room with debris, there a small spark towards the door) It really makes me try and imagine how halo 2 would be if they could add this dynamic lighting wherever they wanted. DOOM 3 is a great example of what could have been.
@Jellybob69
@Jellybob69 11 дней назад
There audio mixing on H2 MCC really pisses me off. It’ll probably never get patched too at this rate.
@trashcanman6649
@trashcanman6649 11 дней назад
Very based.
@patrxgt9691
@patrxgt9691 11 дней назад
I've updated the PCGamingWiki's article about this game with more info on how to run it properly on modern machines.
@314Reactor
@314Reactor 12 дней назад
IMPORTANT: I have found that this mod uses a LOT of work by someone called 'SEV' - please go and check out their channel at: www.youtube.com/@I_SEV_I These shaders also are not related to the original E3 stencil shadows, they are a different shader added in and not related to the original Bungie stencil engine.
@slowdaylight
@slowdaylight 8 дней назад
for the record, those are likely stencil shadows in the teaser too. not shadowmaps. aliased stencil shadows do exist. i forget why they end up aliased, something to do with how the stencil buffer is handled or implemented, but yeah. aliased stencil shadows were somewhat common on ps2. some examples: silent hills 2, 3 and 4, ico and sotc (character and enemy shadowcasting only), stolen (2005), some others. just felt like clearing that up
@314Reactor
@314Reactor 12 дней назад
IMPORTANT: I have found that this mod uses a LOT of work by someone called 'SEV' - please go and check out their channel at: www.youtube.com/@I_SEV_I These shaders also are not related to the original E3 stencil shadows, they are a different shader added in and not related to the original Bungie stencil engine.
@mrpiratefox4497
@mrpiratefox4497 10 дней назад
thanks for the update about SEV. Although he was credited in the mod since the beggining, apparently a lot of people missed the mention or were confused as to who/what SEV was. The current mod description also has a link ot both his channel and his github page
@themindfulmoron3790
@themindfulmoron3790 12 дней назад
Hey, really cool mod, really sick. Just wondering if you were planning on crediting the original creator for the work you're using without mentioning him? SEV's great at what he does, and it's really disheartening for him, and for the fellow modders who've worked with him and like what he does, to see this mod using his work without so much as mentioning that this is mostly his stuff. SEV's been working hard on the revamped the shaders and dynamic lighting stuff you're using for years at this point. He's a huge part of the reason the upcoming Halo 2 Rebalanced is able to look as great as it does. He's been pouring his heart and soul, not to mention time, into an element of Halo 2 modding that most people seem to clearly adore and appreciate, and he's basically the only modder doing it. The amount of attention you're unfairly receiving far far far exceeds the recognition he's gotten, which is pretty heinous given he's the one actually putting in the work. We get newcomers to our server every other day now posting *your* videos, congratulating *your* work, while asking us if we can manage to incorporate this great lighting into Halo 2 Rebalanced. The people asking us if we can add it don't know that the only reason your lighting mod exists is because *our* overqualified team member has been working extremely diligently on it *WITH US* for literal years. The very least you could do is tell the people engaging with your videos in good faith that you're using SEV's work.
@I_SEV_I
@I_SEV_I 12 дней назад
Yeah i am the one who developed the lighting code in this mod, Mr.PirateFox placed lights the lights and published the mod but uses alot of my work. the code and shaders making this possible was developed by me, also it has nothing to do with the original e3 lighting, my lighting code seen in this video/mod uses a 5tap pcf filter with a 12point random offset. not stencil shadows. if you want to see updates on my stuff you can check my page. please update the credits to include me and make it clear that this isnt using any techniques from e3.
@314Reactor
@314Reactor 12 дней назад
Hey, just to be clear I've not made this mod or worked on it in any way I just found the mod on the Steam Workshop and made a video on it. The mod creator mentions SEV shaders in their description but I wasn't sure what they meant by that.
@314Reactor
@314Reactor 12 дней назад
@@I_SEV_I Hey - I'll add your channel in the description and add some info about this. The modder who worked on this does mention 'SEV shaders' on their workshop page but they don't link to your channel.
@I_SEV_I
@I_SEV_I 12 дней назад
@@314Reactor yeah, i know you didnt make it, i need to talk next with the creator on being a bit more specific in my involvement with the work you see in the mod to avoid this confusion lol, i worked on the code/shaders that make quality dynamic lighting like this possible in H2. having said that, as this is a showcase video showing this mod with my work to alot of people i would still really appreciate it if you could properly credit me in your video description and point people to where they can find updates and more info about my work you see used in the mod (my YT page) - Thanks for your understanding.
@314Reactor
@314Reactor 12 дней назад
I've updated the description in both videos, let me know if you want any more added. I'm gonna add a card into the start of both videos as well ASAP linking to your channel if that's ok. I've also subbed to your channel - let me know if you want a video made specifically clearing things up around this.
@sas6384
@sas6384 12 дней назад
Much better.
@alarak2159
@alarak2159 13 дней назад
3DMark06 still looks absolutely exceptional. This was the era where I purchased my first PC and in 2005 and fell in love with computer hardware, performance, benchmarking over the course of the next few years. 6800 GT, Ultra, X1800 GTO w/ XL BIOS flash for 16 pipelines, X1900 XT, 7950 GT, 8800 GTS 320, 2x 8800GT in SLi, DOA 9800 GX2 then a 9800 GTX.
@alarak2159
@alarak2159 13 дней назад
I forgot about this game - never played it! Recall it's release however.
@SaftiGlas
@SaftiGlas 14 дней назад
this on a old crt tv
@saricubra2867
@saricubra2867 14 дней назад
Runs way better than UE5 games and looks better than many of them, just a raw clean image without being overprocessed to hell. Just like i like how Cyberpunk 2077 path traced looks and is not UE5.
@nicbarth3838
@nicbarth3838 14 дней назад
I always thought halo 2 looked like ass when I played it on the mcc and now I see that the game was missing the proper implementation of a feature it relied on heavily to bring a lot of texture and depth to the game because I always thought it looked flat but ti looks beautiful here.
@Yoidze
@Yoidze 15 дней назад
Niiiiiiice
@1337GameDev
@1337GameDev 15 дней назад
Honestly, i'd love to make a mod for h2 that RUNS on the ORIGINAL xbox and has improved lighting. Obv would take up extra space, but i'd LOVE that project -- just to show what is possible in h2, without any extra tech, but just extra time.
@1337GameDev
@1337GameDev 15 дней назад
17:00 - They EASILY could have imported the baked lighting hybrid system from hce / other games and baked most of those shadows/lights and added minor shadow calculation.... But they ran out of time and had to cut it.
@1337GameDev
@1337GameDev 15 дней назад
13:53 - I feel they could have done a lot of tricks for lighting and just ran out of time. They had space they could have used on the disc to "bake" lightmaps and various other techniques, as well as adding "faked" shadows to everything, but they just ran out of time once they got the game populated and ran into performance issues.
@1337GameDev
@1337GameDev 15 дней назад
IMHO, my biggest complaint is the lighting on surfaces at times feels too bright -- eg: the walls look pure bright yellow vs having more specular limits, and adding in stone details. Could be because of missing lightmap/detail textures -- or less info in them vs later titles. But if you could fix this with basic shader changes to limit the max brightness, this would look SO MUCH better.
@JayS96Bruh
@JayS96Bruh 15 дней назад
I really wish Bungie was given another six months or a year to finish and polish Halo 2. The game is fantastic but it really could have been so much greater than it is.
@santiagodonoso3988
@santiagodonoso3988 15 дней назад
God, i can see de detail of the batlee rifle, in the original loks like a blak thing whit a blue number ass decoration😮
@theia1653
@theia1653 15 дней назад
The xenoanthropology of those ruins are a lot more interesting than the lighting but they're not so alien. Sadly, lots of it had to be damaged or destroyed in the fighting.
@jojotoofor9eight766
@jojotoofor9eight766 15 дней назад
I think the mod is great so far with where it's going but I have some issues. - No matter where you are, indoors or outdoors, you will always have a shadow, sometimes 2 which outside doesn't make sense, or next to a window peering into space. - If there are too many light sources, say you're looking outside but in your field of vision are maybe 2 or 3 lamps that also cast shadows, it hinders the performance significantly, dropping my frames way down to the 30s. - There are some parts on a few levels, most notably thr first, that are both way too bright and too saturated from either lighting or bloom.
@BlueAizu_
@BlueAizu_ 16 дней назад
Halo 2's visual style honestly looks unfinished, and I'd bet that's because it _is_ unfinished considering the circumstances it was developed in. Whenever Halo 2 Classic comes up in MCC matchmaking, I always dread not being able to see what's happening on-screen too well because of how dark and flat its graphics are. But with this lighting mod it looks almost on par with Halo 3, which is impressive for an original Xbox title!
@saricubra2867
@saricubra2867 16 дней назад
Halo 2 misses precalculation of GI that i think Halo 3 has. This is why dark areas look bad.
@LaloSalamancaGaming69
@LaloSalamancaGaming69 16 дней назад
This almost looks like halo 3 ❤
@saricubra2867
@saricubra2867 16 дней назад
With each update the games gets closer and closer to Halo 3.
@Donoho-Studios
@Donoho-Studios 16 дней назад
Is it just me or do I not notice anything different?
@lordshmee13
@lordshmee13 16 дней назад
I really wish the mods could be like Left 4 dead where its a list of what you want in the campaign, guns for example would be cool or just let me play with what modders made in others playspaces instead of hey modder this modder made that can you input this into yours, getting the BR demo version in one sucked its cool but i prefer the og so if i could play with the toys in this campaign but take out things while playing if you know what i mean o god