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(Check description) Halo 2 Restored Lighting Update: Delta Halo's Improved Lighting and Shadows 

314Reactor
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20 окт 2024

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Комментарии : 115   
@314Reactor
@314Reactor 3 месяца назад
IMPORTANT: I have found that this mod uses a LOT of work by someone called 'SEV' - please go and check out their channel at: www.youtube.com/@I_SEV_I These shaders also are not related to the original E3 stencil shadows, they are a different shader added in and not related to the original Bungie stencil engine.
@mrpiratefox4497
@mrpiratefox4497 3 месяца назад
thanks for the update about SEV. Although he was credited in the mod since the beggining, apparently a lot of people missed the mention or were confused as to who/what SEV was. The current mod description also has a link ot both his channel and his github page
@ihazcheese
@ihazcheese 3 месяца назад
Apart from the obvious visual anomalies, this looks really, really good. Looks more like an early 360 launch title as it should have been to begin with.
@treesapien5762
@treesapien5762 3 месяца назад
But why delay halo 2 when money
@charlesmaclellan8124
@charlesmaclellan8124 3 месяца назад
Thatd of been such a wait... But imagine the game. Buuut I'm still glad for the entire era of Bungies Halos regardless.
@thefreeden
@thefreeden 3 месяца назад
​@@charlesmaclellan8124You don't have to worry about expressing disappointment with the Bungie games, no one would fault you for it. Bungie themselves were critical with what they weren't able to do in their games, why should the fans act like it's all perfect regardless?
@raulion97
@raulion97 3 месяца назад
The game was originaly supposed to release in fall 2003 but they found out in june after e3 that the gamengine they had been working on for 1 and half year woudnt work on the original xbox. In a miraculous move they managed to convince the microsoft executives to push the release to 2004, they had little amount of time to recreate the game from scratch and the lighting system was downgraded heavily.
@devilwarr1or
@devilwarr1or 3 месяца назад
​@raulion97 while that's true, i watched the DVD when it came out....how can they work on an engine for a year and half and not realise it wasn't possible to squeeze it all in!!! That was a COLASSAL oversight!
@jayceneal5273
@jayceneal5273 3 месяца назад
Even though the shadows themselves look extremely flat, the biggest benefit is how it brings out the normal maps and makes them pop. So much more detail and color under the dynamic lights that instantly improves the look of the game
@HEADSHOTPROLOL
@HEADSHOTPROLOL 3 месяца назад
Modders save the day once again, this is such an important game to me but inevitably it looked a lot less cohesive than CE due to its rush. So nice to see such a big step towards reintroducing a semblance of what it was "meant to be" so to speak
@asscheeks3212
@asscheeks3212 3 месяца назад
Now if only they stop the culling..... modern PCs are MUCH more powerful now that the culling seems needless
@thefakebriskeh
@thefakebriskeh 10 дней назад
Honestly no I disagree, it looks very cohesive, mcc looks worse then the og
@mrpiratefox4497
@mrpiratefox4497 3 месяца назад
Tbh im gonna work a lot more on Delta Halo cuz i didn't like the way it looks that much. Im gonna see if i can fill the rest of the map with dynamic lights that dont cast any shadows so i can partially solve the light pop in problem
@Hybred
@Hybred 3 месяца назад
Good luck with that. I'd personally prefer no shadows at all then distracting pop-in. But it's a shame Halo 2 was rushed and they had to scrap parts of their engine mid dev cycle. Game looks so flat
@gonnsolo8506
@gonnsolo8506 3 месяца назад
Honestly you're already doing an amazing job. The game wasn't built for these lights so bugs are bound to happen, the fact that it runs at all and does end up looking so much better is a miracle. Glad you're still working on it though, if you need any help hmu.
@spyrow9957
@spyrow9957 3 месяца назад
Thank you for your work
@XCalibur_EX
@XCalibur_EX 3 месяца назад
​@@gonnsolo8506 Well the game _was_ built for them, the hardware of the original Xbox wasn't, and the engine had trouble handling the shadows mostly due to the hardware limitations
@gonnsolo8506
@gonnsolo8506 3 месяца назад
@@XCalibur_EX it was planned for them, the art specifically, but they couldn't build it like that.
@deus_nsf
@deus_nsf 3 месяца назад
It looks very promising, but if I'm being honest, it needs more indirect lighting for areas that aren't directly lit by the sun, indirectly lit areas still look very flat. But I know this is still very work in progress of course. This is a game that would GREATLY benefit from a path tracing mod.
@veculon
@veculon 3 месяца назад
unrelated, but nice marie pfp
@deus_nsf
@deus_nsf 3 месяца назад
@@veculon
@saricubra2867
@saricubra2867 3 месяца назад
"path tracing mod." No, use the Source 1 method that Half Life 2 uses, precalculated GI.
@XCalibur_EX
@XCalibur_EX 3 месяца назад
The goal is to restore the cut lighting that bungie was going for Think Doom 3
@megakiller999
@megakiller999 3 месяца назад
Just adding the lighting the game was designed for makes Halo 2 look nearly as good as Halo 3. It's ablsolutely incredible the difference it made.
@TheJayson8899
@TheJayson8899 16 дней назад
Don't kid yourself
@JDotLoc
@JDotLoc 2 дня назад
@@TheJayson8899I’ll go one further, it looks better than halo 3
@joshjmilli
@joshjmilli 3 месяца назад
It looks much more like Halo 3 now. Just goes to show how much lighting/shadows can completely change the presentation of a game so dramatically.
@treesapien5762
@treesapien5762 3 месяца назад
20:54 the lights from the warthog creating dynamic shadows onto and under the tank is such a subtle, yet beautiful detail.
@Banzeken
@Banzeken 3 месяца назад
I believe Halo 2 on the original Xbox could have handled real-time shadow maps like in this mod, with some compromises. Sudeki and Far Cry: Instincts on Xbox both use shadow mapping on a similar scale to this mod (i.e. environments and objects/characters cast shadows, with projection onto other objects and self-shadowing), but with a reduced resolution on the shadows maps and a limited distance at which shadow maps are visible. They used shadow mapping because stencil shadows can only cast shadows from polygons (and performance gets worse with more polygons, not to mention when tessellation is involved), not from alpha/transparent textures needed for things like vegetation (grass, plants, tree leaves), hair and chain-link fences (etc.). Of course, it worked for these games but it’s very possible Bungie didn’t think doing it in Halo 2 was worth the extra slow-down, especially considering the large-scale vehicle and infantry battles found within.
@Joe-xq3zu
@Joe-xq3zu 3 месяца назад
No it couldn't, Halo2 was already pushing the original Xbox to its limits as it was, that's why they had to cut so many features just so it could run stable at all. Trying to add any kind of dynamic lighting would have had it running as a slideshow at best, constant crashing at worst. Even if they could somehow have gotten it to work it would have almost certainly required major sacrifices elsewhere that they weren't willing to make, they already had to make major cuts to encounters throughout the game as it was and didn't want to have to cut down even further.
@Th3_L30n
@Th3_L30n 3 месяца назад
@@Joe-xq3zu Not to mention that Far Cry Instincts already ran poorly in the OG Xbox, with noticeable performance drops at many points during the game, not to mention the multitude of visual bugs present throughout, even when the game was ported to the Xbox 360 later down the line.
@Banzeken
@Banzeken 3 месяца назад
@@Joe-xq3zu There already exists real-time shadow mapping in Halo 2, it’s just relegated to cutscenes and the occasional light spot in some levels, so it’s certainly possible to extend its usage. If Trespasser (1998) could have shadow maps casting from *every* object (like plants/bushes/trees, rocks, enemies, physics objects etc.) in a scene at run-time (no baking), then I’m sure Halo 2 could have managed it too, especially considering static geometry doesn’t have to be updated for each frame (outside of dynamic lights like muzzle flashes or explosions). I don’t doubt that time constraints played a role in Bungie excluding or cutting the feature, but it would certainly have been technically possible (with slow-down, of course).
@Banzeken
@Banzeken 3 месяца назад
@@Th3_L30n It’s still perfectly playable. Every late-gen Xbox game had to make some sort of visual and/or performance sacrifice in order to accommodate more advanced lighting or multi-texturing effects.
@Faded.Visuals
@Faded.Visuals 3 месяца назад
don't forget Doom 3!
@mattc7420
@mattc7420 3 месяца назад
This is what Halo 2 looks like in my memories.
@jimmydasani8922
@jimmydasani8922 3 месяца назад
I mean wow what a difference. I cant wait for this mod to develop further in the coming years. When its consistent and refined its goong to absolutely transform this game to where it was always meant to be
@Miguel-jq6ol
@Miguel-jq6ol 3 месяца назад
I love the work the lighting does on the weapons, especially the magnum the lighting is usually a lot more flat so it just feels like a generic pistol. The lighting actually makes it look like the magnum and brings out all those details
@Dort_Dort
@Dort_Dort 3 месяца назад
It's crazy to see how the environments were obviously designed for this in the first place. The interiors look beautiful with the shadows draping over them
@1337GameDev
@1337GameDev 3 месяца назад
Honestly, i'd love to make a mod for h2 that RUNS on the ORIGINAL xbox and has improved lighting. Obv would take up extra space, but i'd LOVE that project -- just to show what is possible in h2, without any extra tech, but just extra time.
@Tronx431
@Tronx431 3 месяца назад
Double shadows but being able to see more npcs with shadows and the corpses also casting them is awesome.
@timothyjones4689
@timothyjones4689 3 месяца назад
I never noticed the grooves in the BR :o
@jamesdripsmusic1581
@jamesdripsmusic1581 3 месяца назад
I always felt like Halo 2 looked worse than CE. This is what was missing. However, they were on an insane timeline from a production perspective.
@the_real_Kurt_Yarish
@the_real_Kurt_Yarish 3 месяца назад
Would be cool if we could get people from 343 onboard with this, imagine what they could accomplish with the access they have to the game engine.
@caramelldansen2204
@caramelldansen2204 3 месяца назад
That's a nice sentiment, but 343i and Microsoft are like the King Midas of feces: everything they touch turns out shit.
@morgan3392
@morgan3392 3 месяца назад
Wow, such a big difference such a (seemingly) simple change made. Definitely looks closer to what I think Bungie intended back then.
@AudibleFist
@AudibleFist 3 месяца назад
Great stuff, now he just needs to normalize the shadow pop in and out, and get this working in cutscenes!
@1337GameDev
@1337GameDev 3 месяца назад
17:00 - They EASILY could have imported the baked lighting hybrid system from hce / other games and baked most of those shadows/lights and added minor shadow calculation.... But they ran out of time and had to cut it.
@santiagogarcia9436
@santiagogarcia9436 2 месяца назад
I'd like to see visuals on the High Charity and the later levels to compare... The light effects from the Elite armor interacting with the shadows is someting that is truly special.
@1337GameDev
@1337GameDev 3 месяца назад
13:53 - I feel they could have done a lot of tricks for lighting and just ran out of time. They had space they could have used on the disc to "bake" lightmaps and various other techniques, as well as adding "faked" shadows to everything, but they just ran out of time once they got the game populated and ran into performance issues.
@javiereskuela8401
@javiereskuela8401 День назад
Would love to see these shadows implemented into the halo 2 uncut mod
@piffpete420
@piffpete420 15 дней назад
1-3 and Reach should be remade in the Slipstream engine. Like one release a year. I know I would buy all the games over again.
@Tronx431
@Tronx431 3 месяца назад
This has to be the grittiest looking lvl by far hehe
@nohrii023
@nohrii023 3 месяца назад
Wasn't it about that stencil shadow thing that would have been implemented but couldn't?
@MrJohansen
@MrJohansen 3 месяца назад
They attempted to use stencil shadows (which are very detailed dynamic shadows) but the Xbox just wasnt powerful enough to run them with a playable framerate, so they got rid of dynamic shadows entirely
@qee4617
@qee4617 3 месяца назад
​@@MrJohansen The one shown in video is dynamic shadows, just not the stencil technique.
@limoneadeGlass
@limoneadeGlass 3 месяца назад
How would this mod work with other mods, such as Halo 2 Uncut? I assume these edits are made on the levels themselves, thus modders would have to use these map files, correct? Because I hope this mod gets to be an "standard" across other mods.
@OtterCynical
@OtterCynical 3 месяца назад
Correct. Only one mod can be played at a time as they are "baked into" their respective map files, essentially.
@mrpiratefox4497
@mrpiratefox4497 3 месяца назад
@@limoneadeGlass yeah the edits are made to the maps themselves as these light placements literally dont exist in the vanilla game (the tags do, but are mostly unused). Every modder that wanted to use this kind of lighting would need to go through the process of lighting the maps for their mods from scratch. This lighting can work on H2 Uncut, sure, but VKMT or Vengaful Vadam would need to add all of these lights by themselves
@caramelldansen2204
@caramelldansen2204 3 месяца назад
This is so god damn cool!!!
@AlexB_207
@AlexB_207 3 месяца назад
dude this is awesome
@ilbro7874
@ilbro7874 3 месяца назад
Can i actually SEE now? Good work
@santiagodonoso3988
@santiagodonoso3988 3 месяца назад
God, i can see de detail of the batlee rifle, in the original loks like a blak thing whit a blue number ass decoration😮
@saricubra2867
@saricubra2867 3 месяца назад
With each update the games gets closer and closer to Halo 3.
@LaloSalamancaGaming69
@LaloSalamancaGaming69 3 месяца назад
This almost looks like halo 3 ❤
@myblaonga
@myblaonga 3 месяца назад
Can you please do a side by side comparison i think it would really bring understanding to how it works
@caramelldansen2204
@caramelldansen2204 3 месяца назад
He did, didn't he?
@myblaonga
@myblaonga 3 месяца назад
@@caramelldansen2204 Smaller window doesn't show small details and different as its subtle change
@caramelldansen2204
@caramelldansen2204 3 месяца назад
@@myblaonga I suppose so...
@JayS96Bruh
@JayS96Bruh 3 месяца назад
I really wish Bungie was given another six months or a year to finish and polish Halo 2. The game is fantastic but it really could have been so much greater than it is.
@1337GameDev
@1337GameDev 3 месяца назад
IMHO, my biggest complaint is the lighting on surfaces at times feels too bright -- eg: the walls look pure bright yellow vs having more specular limits, and adding in stone details. Could be because of missing lightmap/detail textures -- or less info in them vs later titles. But if you could fix this with basic shader changes to limit the max brightness, this would look SO MUCH better.
@Tronx431
@Tronx431 3 месяца назад
This is what 343 should've done along with like some less disappearing geometry dk how it woulve affected perfomance tho
@jojotoofor9eight766
@jojotoofor9eight766 3 месяца назад
I think the mod is great so far with where it's going but I have some issues. - No matter where you are, indoors or outdoors, you will always have a shadow, sometimes 2 which outside doesn't make sense, or next to a window peering into space. - If there are too many light sources, say you're looking outside but in your field of vision are maybe 2 or 3 lamps that also cast shadows, it hinders the performance significantly, dropping my frames way down to the 30s. - There are some parts on a few levels, most notably thr first, that are both way too bright and too saturated from either lighting or bloom.
@SnzyBat
@SnzyBat 3 месяца назад
the skip at 24:33 💀 LMAO
@ihazcheese
@ihazcheese 3 месяца назад
I was wondering if anyone else caught that. I reflexively heard one of Dunkey's fast-forward "WAMP's" from his Halo video series lmao
@Criticmasterz
@Criticmasterz 3 месяца назад
Amazing keep it up ❤❤❤
@mat8448
@mat8448 3 месяца назад
Criminal intent!
@Hunterunt
@Hunterunt 3 месяца назад
The inside areas look perfect but I think the outside is a little too bright. awesome anyways
@jackmcmorrow9397
@jackmcmorrow9397 3 месяца назад
ehhh, its still not great, but it IS better looking.
@59spadesofalife52
@59spadesofalife52 3 дня назад
Why doesn’t everyone focus on this instead of other stuff? This improves the game and makes the weapons more like actual guns instead of plastic toys.
@nicbarth3838
@nicbarth3838 3 месяца назад
I always thought halo 2 looked like ass when I played it on the mcc and now I see that the game was missing the proper implementation of a feature it relied on heavily to bring a lot of texture and depth to the game because I always thought it looked flat but ti looks beautiful here.
@Turtle3000
@Turtle3000 3 месяца назад
Imagine if MS wasn’t short sighted and waiting one more year to let Halo 2 be on the 360.
@HollowRick
@HollowRick Месяц назад
I know right
@Stevenssapiens
@Stevenssapiens 3 месяца назад
I love it. But my laptop integrated graphics doesnt
@TheHardStyleLife
@TheHardStyleLife 3 месяца назад
Cool now I cant see the enemies. Dis why I played old graphics on MCC.
@theia1653
@theia1653 3 месяца назад
The xenoanthropology of those ruins are a lot more interesting than the lighting but they're not so alien. Sadly, lots of it had to be damaged or destroyed in the fighting.
@sas6384
@sas6384 3 месяца назад
Much better.
@killtrocity24
@killtrocity24 3 месяца назад
How do I activate this in my mods?
@Leftysrev3nge
@Leftysrev3nge 3 месяца назад
Like a completely different game.
@first001
@first001 3 месяца назад
Looks better than infinite
@xCABR4L0CAx2
@xCABR4L0CAx2 2 дня назад
Is it compatible with halo 2 uncut?
@SaftiGlas
@SaftiGlas 3 месяца назад
this on a old crt tv
@JUNIsLuke
@JUNIsLuke 3 месяца назад
Wooow
@RaptorMocha
@RaptorMocha 3 месяца назад
wow halo 2 doesnt look visually worse than halo ce for a change
@Tronx431
@Tronx431 3 месяца назад
lul u can now notice how the geometry behind the player disappears cus the shadows disappear hehe
@lordshmee13
@lordshmee13 3 месяца назад
I really wish the mods could be like Left 4 dead where its a list of what you want in the campaign, guns for example would be cool or just let me play with what modders made in others playspaces instead of hey modder this modder made that can you input this into yours, getting the BR demo version in one sucked its cool but i prefer the og so if i could play with the toys in this campaign but take out things while playing if you know what i mean o god
@larry3828
@larry3828 3 месяца назад
I think it's too saturated and there is too much bloom.
@Donoho-Studios
@Donoho-Studios 3 месяца назад
Is it just me or do I not notice anything different?
@sithisdawnsend2730
@sithisdawnsend2730 20 дней назад
It's subtle. Worth playing yourself, you'll be able to see things better.
@bittercamari
@bittercamari 3 месяца назад
oblivion halo
@thefakebriskeh
@thefakebriskeh 10 дней назад
Nah the textures have more detail then in halo ce wdym
@thedeegee1601
@thedeegee1601 2 месяца назад
Somehow Halo 2 looks worse to me than CE. I guess it's the crunchy bumpmapped textures and overexposed lighting at times.
@saricubra2867
@saricubra2867 3 месяца назад
Halo 2 misses precalculation of GI that i think Halo 3 has. This is why dark areas look bad.
@familyguyrofl
@familyguyrofl 3 месяца назад
Bro turn your brights off 😂
@JacobGoodman-uo1cf
@JacobGoodman-uo1cf 3 месяца назад
still looks like garbage
@earthwormjim91
@earthwormjim91 3 месяца назад
Bro this shit still looks so much better then retail
@fxncy2566
@fxncy2566 3 месяца назад
geometry culling could maybe be fixed by widening the frustum, forcing it to keep geometry in the shadow camera
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