when you add me up man we can talk more about the game im making my name on DC is CRUNCH LOAF in mean time while i wait im gonna finish up the 3d models this tps pack i got man costed me over 160 bucks and it's the best on the market it's like playing a triple a game i think in my opinion were gonna have fun building it it's based off the thing but it wont play out as the original i'll tty more on dc bro
i figured it out im using IWALS version of ALS i had to retarget the character and make an ABS animation Blueprint that was the only way to stop the stretching now my other problem is weapon is glitching through as player breaths and i can't get the character to stand straight up he won't even adjusts the hands you fix one animation to end up with a problem for another and when you fix it you are stuck happening to fix the first one you fixed cause arms and hands realign can you explain to me in detail how you were able to make your character work with the animations you don't have to explain like your being interrogated all i ask is just how you set it up what blueprints you used / nodes what you named it stuff like that
@@Ron19870 I’ve not used IWALS but I’m guessing the creator has changed how the IK system works? From the looks of his RU-vid videos I can’t imagine there is much of the original ALS code left! Have you got a video of how it looks currently?
@@andrewelliottgamedesign no i dont man it seems like the animations work best with the animan dude better than a custom character guns clipping you fix one animation to mess up another then you fix that one for the one you just fixed to be messed up again its just a pain and annoying man i love how the pack works don't get me wrong but my god man that animation BP or whatever uses it needs fixed bad
to bad you couldn't just join me as a team cause im a 3d modeler man i make custom characters and buildings and stuff all this other crap animating and stuff is a little complicated for me
Using ALS is hard.. I imagine IWALS is even harder with all the extra code you’d need to unpick! Always on the look out for skilled artists to work with!
@@andrewelliottgamedesign im not really skilled man im experienced in 3d modeling and stuff but all that coding and crap nah im learning from yt tutorials
a man would you plz help me out im using the interaction with iwals ALS and my character stretches and i cant fix it i tried it with my tps and it works just fine even fixes the stretching but seems als is the only program making my character stretch plz any help would be a blessing cause im bout to give up on ALS and stick with TPS
@@Ron19870 when you say stretches do you mean the character is out of proportion? Long neck, long feet etc? Also in the AnimManBP are you using the Visual Mesh or have you replaced the main Character mesh (the anim man)?
@@andrewelliottgamedesign I would upload my character, then go over to blueprints, then character logic, then the anim man. Then I would make him visible, then go down to the body mesh, then place my character there. And right as soon as I place him, his hands look like crab hands, and his legs are stretched, look like he's got chicken legs. And feet are... Yeah man, it's messed up, cause the upper body looks good, but his hands and legs and feet are just way out of whack. Any help would be awesome. Maybe you could make a video or something on how to possibly fix it, cause I'm so close to giving up on ALS.
For this project yeah.. I do still have a single player ALS based project I’m working on and do still want to do something with ALS in multiplayer. I know Motion Matching is incoming very soon but I do still love ALS! There will be an update to the ALS single player project coming soon!
@@andrewelliottgamedesign Yeah ALS is awesome, i was planning on doing ALS community on a multiplayer project but i've heard that it really tanks on the FPS. I might have to do something else.
@@gabrielchcosta It depends really how many players you are thinking.. It works great for Single Player once you've ironed out a few issues but I don't think it was ever really designed for multiplayer.. too much going on in tick functions etc. If you do want to use a replicated C++ version then check out github.com/Sixze/ALS-Refactored Its had even more optimisation than the Community version and is still actively been worked on (think its currently up to date for UE5.3) I haven't used it in a while but if I remember correctly a lot of the functionality has been modified and exposed to BPs (mainly in the form of Gameplay Tags) so you don't need to touch the C++ code if you don't want to. Def worth considering if you are thinking about using the Community version.
TrueFPS enables real time collision with the world environment. The arms can become physic contraints when the gun tip hits a wall and the arms bend inward by ik.
For the multiplayer, better full body. But if your game singleplayer, you can use arms only, and if you want legs, you can add fake version of it, and the shadow can be fake too.
I do have an old Low Poly 3rd person shooter I was working on that I could potentially look at switching to True FPP.. I think having a low poly art style would be more forgiving animation wise!
I completely agree that ALS still looks the best, far better than Lyra ! Its system is complex and needs a lot of work to understand it effectively. But in fact, it's really well built, logical, robust, powerful, with a lot of good ideas, pre-established and cleverly organized modules... I still love it and I'm having hard time diving into Lyra and some other things from UE5 I dislike. Everything is more complicated than before. Some for the better, like the powerful Enhanced Input, Nanite, Lumen, CommonUI, Niagara, but it seems always harder, longer and more complicated than in UE4 ! I'd really like to see your projects on ALS be merged and shared (or payed, as I'm working on a game and it would save a lot of time as ALS is still my base system)...
The first character is the ‘Modular Soldier’ by Starlight Arts.. the second is the ‘Character Factory Special Forces’ by Talking Drums.. both are on the Unreal Marketplace
Is this available anywhere? I am banging my head against the wall trying to figure out climbing mechanics for my Little Nightmares-inspired game, and IWALS and ATS both are incredibly bloated and have their fair share of issues. This looks way more focused.