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Andrew Elliott Game Design
Andrew Elliott Game Design
Andrew Elliott Game Design
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Combat Designer at Rebellion
Co-Founder of Shadow Gaming
Videos on this channel are all personal projects
UE5: FPS AI: Riot Police
1:20
3 месяца назад
UE5: ALSv4 Inventory & Weapon System W.I.P.
1:34
3 месяца назад
UE5: ALSv4 Sniper Rifle
1:07
4 месяца назад
First Person Shooters: True FPP or Arms Only?
2:46
5 месяцев назад
Hallownite DevLog 1 - Making a TPS with ALSv4
1:19
5 месяцев назад
UE5: ALSv4 Weapon System Reboot! (Part 2)
2:01
7 месяцев назад
UE5: ALSv4 Traversal System Reboot! (Part 1)
2:25
9 месяцев назад
Комментарии
@johngra578
@johngra578 16 дней назад
hey bro can i add you on discord i have questions bro
@andrewelliottgamedesign
@andrewelliottgamedesign 15 дней назад
@@johngra578 sure, you can find me on DC as shadow_gaming3155
@megacatstudios
@megacatstudios 22 дня назад
Nice bug-stomping! Good luck with your gamedev!
@admin4munich
@admin4munich 26 дней назад
interesting weapon builds
@itsnazake
@itsnazake 28 дней назад
I believe PUBG uses true first-person approach and it has excellent gunplay.
@Ron19870
@Ron19870 Месяц назад
when you add me up man we can talk more about the game im making my name on DC is CRUNCH LOAF in mean time while i wait im gonna finish up the 3d models this tps pack i got man costed me over 160 bucks and it's the best on the market it's like playing a triple a game i think in my opinion were gonna have fun building it it's based off the thing but it wont play out as the original i'll tty more on dc bro
@Ron19870
@Ron19870 Месяц назад
i figured it out im using IWALS version of ALS i had to retarget the character and make an ABS animation Blueprint that was the only way to stop the stretching now my other problem is weapon is glitching through as player breaths and i can't get the character to stand straight up he won't even adjusts the hands you fix one animation to end up with a problem for another and when you fix it you are stuck happening to fix the first one you fixed cause arms and hands realign can you explain to me in detail how you were able to make your character work with the animations you don't have to explain like your being interrogated all i ask is just how you set it up what blueprints you used / nodes what you named it stuff like that
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
@@Ron19870 I’ve not used IWALS but I’m guessing the creator has changed how the IK system works? From the looks of his RU-vid videos I can’t imagine there is much of the original ALS code left! Have you got a video of how it looks currently?
@Ron19870
@Ron19870 Месяц назад
@@andrewelliottgamedesign no i dont man it seems like the animations work best with the animan dude better than a custom character guns clipping you fix one animation to mess up another then you fix that one for the one you just fixed to be messed up again its just a pain and annoying man i love how the pack works don't get me wrong but my god man that animation BP or whatever uses it needs fixed bad
@Ron19870
@Ron19870 Месяц назад
to bad you couldn't just join me as a team cause im a 3d modeler man i make custom characters and buildings and stuff all this other crap animating and stuff is a little complicated for me
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
Using ALS is hard.. I imagine IWALS is even harder with all the extra code you’d need to unpick! Always on the look out for skilled artists to work with!
@Ron19870
@Ron19870 Месяц назад
@@andrewelliottgamedesign im not really skilled man im experienced in 3d modeling and stuff but all that coding and crap nah im learning from yt tutorials
@Ron19870
@Ron19870 Месяц назад
@@andrewelliottgamedesign but if you want to work together im down maybe you can help me fix these animations let me know your DC name
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
@@Ron19870 you can find me on DC as shadow_gaming3155
@Ron19870
@Ron19870 Месяц назад
@@andrewelliottgamedesign is sent you a fr man
@Ron19870
@Ron19870 Месяц назад
a man would you plz help me out im using the interaction with iwals ALS and my character stretches and i cant fix it i tried it with my tps and it works just fine even fixes the stretching but seems als is the only program making my character stretch plz any help would be a blessing cause im bout to give up on ALS and stick with TPS
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
@@Ron19870 when you say stretches do you mean the character is out of proportion? Long neck, long feet etc? Also in the AnimManBP are you using the Visual Mesh or have you replaced the main Character mesh (the anim man)?
@Ron19870
@Ron19870 Месяц назад
​@@andrewelliottgamedesign I would upload my character, then go over to blueprints, then character logic, then the anim man. Then I would make him visible, then go down to the body mesh, then place my character there. And right as soon as I place him, his hands look like crab hands, and his legs are stretched, look like he's got chicken legs. And feet are... Yeah man, it's messed up, cause the upper body looks good, but his hands and legs and feet are just way out of whack. Any help would be awesome. Maybe you could make a video or something on how to possibly fix it, cause I'm so close to giving up on ALS.
@tkclef
@tkclef 2 месяца назад
Thank you this works for me well. Love from west Africa ❤️🇳🇬
@SH0TZINH0
@SH0TZINH0 3 месяца назад
How do I get this mannequin?
@andrewelliottgamedesign
@andrewelliottgamedesign 3 месяца назад
Comes free with Epic’s Motion Matching Game Animation Sample which you can get via the Samples page on the Unreal Engine launcher..
@alisakim1238
@alisakim1238 3 месяца назад
i love this so much!
@HandyVRgtag
@HandyVRgtag 3 месяца назад
nice work! 👏
@ECHSBACHS
@ECHSBACHS 3 месяца назад
Welcome to the Dollar Store ... You're gonna love it here.
@gabrielchcosta
@gabrielchcosta 3 месяца назад
Gave up on using ALS?
@andrewelliottgamedesign
@andrewelliottgamedesign 3 месяца назад
For this project yeah.. I do still have a single player ALS based project I’m working on and do still want to do something with ALS in multiplayer. I know Motion Matching is incoming very soon but I do still love ALS! There will be an update to the ALS single player project coming soon!
@gabrielchcosta
@gabrielchcosta 3 месяца назад
@@andrewelliottgamedesign Yeah ALS is awesome, i was planning on doing ALS community on a multiplayer project but i've heard that it really tanks on the FPS. I might have to do something else.
@andrewelliottgamedesign
@andrewelliottgamedesign 3 месяца назад
@@gabrielchcosta It depends really how many players you are thinking.. It works great for Single Player once you've ironed out a few issues but I don't think it was ever really designed for multiplayer.. too much going on in tick functions etc. If you do want to use a replicated C++ version then check out github.com/Sixze/ALS-Refactored Its had even more optimisation than the Community version and is still actively been worked on (think its currently up to date for UE5.3) I haven't used it in a while but if I remember correctly a lot of the functionality has been modified and exposed to BPs (mainly in the form of Gameplay Tags) so you don't need to touch the C++ code if you don't want to. Def worth considering if you are thinking about using the Community version.
@ofNews771
@ofNews771 4 месяца назад
wow do you make it your self ? can you get it somewhere I need this for my unreal project can I downloading this (it looks amazing )
@Dailyfunnyfortnkteclips
@Dailyfunnyfortnkteclips 4 месяца назад
yes
@PalewulfPlays
@PalewulfPlays 4 месяца назад
I've been using ALS in my ongoing project, really digging the pending update(with replication?).
@TheJbox65
@TheJbox65 4 месяца назад
I would love to find true fpp animations
@That_Gamerdad
@That_Gamerdad 4 месяца назад
Great work
@v8matey
@v8matey 5 месяцев назад
TrueFPS enables real time collision with the world environment. The arms can become physic contraints when the gun tip hits a wall and the arms bend inward by ik.
@YILMAZ_STUDİOS
@YILMAZ_STUDİOS 5 месяцев назад
Pls tutorial
@scav_studios
@scav_studios 5 месяцев назад
For the multiplayer, better full body. But if your game singleplayer, you can use arms only, and if you want legs, you can add fake version of it, and the shadow can be fake too.
@andrewelliottgamedesign
@andrewelliottgamedesign 5 месяцев назад
I have so many weapons and arms only animations. Without a dedicated animator I think they'd be much easier to work with!
@Hot1Smile
@Hot1Smile 5 месяцев назад
True FPP and Multiplayer!
@andrewelliottgamedesign
@andrewelliottgamedesign 5 месяцев назад
I do have an old Low Poly 3rd person shooter I was working on that I could potentially look at switching to True FPP.. I think having a low poly art style would be more forgiving animation wise!
@AlexelTech
@AlexelTech 5 месяцев назад
I completely agree that ALS still looks the best, far better than Lyra ! Its system is complex and needs a lot of work to understand it effectively. But in fact, it's really well built, logical, robust, powerful, with a lot of good ideas, pre-established and cleverly organized modules... I still love it and I'm having hard time diving into Lyra and some other things from UE5 I dislike. Everything is more complicated than before. Some for the better, like the powerful Enhanced Input, Nanite, Lumen, CommonUI, Niagara, but it seems always harder, longer and more complicated than in UE4 ! I'd really like to see your projects on ALS be merged and shared (or payed, as I'm working on a game and it would save a lot of time as ALS is still my base system)...
@edwardkumar8886
@edwardkumar8886 5 месяцев назад
what asset pack for the character are you using?
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
The first character is the ‘Modular Soldier’ by Starlight Arts.. the second is the ‘Character Factory Special Forces’ by Talking Drums.. both are on the Unreal Marketplace
@ParadoxISPower
@ParadoxISPower 5 месяцев назад
Looking really good, keep up the good work!
@SamuTheFrog
@SamuTheFrog 6 месяцев назад
Genuinely fucked up to call this ALS LOL🤣🤣🤣🤣🤣 Oh. My. Fuck. Dude. 🤣🤣🤣
@menteeth
@menteeth 6 месяцев назад
when u fell from the cliff to grabbing the ledge seamlessly was a massive flex
@linovermac
@linovermac 6 месяцев назад
Please projects files and source code github links )
@rocketpoweredchimpgamesphi7798
@rocketpoweredchimpgamesphi7798 6 месяцев назад
Looks really good anyway!
@pfg8800
@pfg8800 6 месяцев назад
Feature Film Steal
@PabloYaos
@PabloYaos 6 месяцев назад
Incredible! I'd buy the asset in a heartbeat if it was available!
@DanielMolnar-nw4kv
@DanielMolnar-nw4kv 3 месяца назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QyW77_k5seQ.html
@SuperCinema4d
@SuperCinema4d 6 месяцев назад
Replicate?
@That_Gamerdad
@That_Gamerdad 7 месяцев назад
Please explain how you made the ADS work I’m stuck
@andrewelliottgamedesign
@andrewelliottgamedesign Месяц назад
I’ll have to try and make a tutorial.. might be a bit hard trying to explain with just a message!
@GorillaGooat
@GorillaGooat 7 месяцев назад
This is amazing! ive not seen this realistic animation for any other player models unless a super big game company
@cubicworld01
@cubicworld01 7 месяцев назад
👍
@gazablife4065
@gazablife4065 7 месяцев назад
This is amazing, Is it available n Patreon or somewhere ?
@DanielMolnar-nw4kv
@DanielMolnar-nw4kv 3 месяца назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QyW77_k5seQ.html
@sesto-dev
@sesto-dev 7 месяцев назад
Lyra just doesn't look as good as ALS.
@عبداللهساجد-د5ذ
@عبداللهساجد-د5ذ 8 месяцев назад
Do you have WhatsApp to sell the project?
@dyfeezy2750
@dyfeezy2750 8 месяцев назад
wow this really looks amazing men
@Roboticgladiator
@Roboticgladiator 8 месяцев назад
Multiplayer support yet?
@Grimsikk
@Grimsikk 8 месяцев назад
Is this available anywhere? I am banging my head against the wall trying to figure out climbing mechanics for my Little Nightmares-inspired game, and IWALS and ATS both are incredibly bloated and have their fair share of issues. This looks way more focused.
@mikemachulski
@mikemachulski 8 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QyW77_k5seQ.html
@md6products7480
@md6products7480 8 месяцев назад
It's the Advanced Traversal System, I think.
@AnimeZone247
@AnimeZone247 7 месяцев назад
@@md6products7480is it on the market place bc I can’t find it
@smokesum2D
@smokesum2D 8 месяцев назад
where can i get the character model at?
@OMGMANTHEHARPOONS
@OMGMANTHEHARPOONS 8 месяцев назад
Music is bad. I know its nitpicky but it really is terrible.
@VillaCarrington
@VillaCarrington 7 месяцев назад
Music is absolutely dogshit lmao. So out of place and generic.
@GroundbreakGames
@GroundbreakGames 8 месяцев назад
Take my money!💰
@truegamer2819
@truegamer2819 8 месяцев назад
i really need to learn how to create this for my game
@canyon5802
@canyon5802 8 месяцев назад
The fact that it knew it was falling in to water and applied the diving animation blew my mind this is really well done
@pinesgames
@pinesgames 8 месяцев назад
line trace while falling checks for physical materials probably
@SamuTheFrog
@SamuTheFrog 6 месяцев назад
​@@pinesgames Probably, but it could also be a collision sphere or box around the body of water.
@pinesgames
@pinesgames 6 месяцев назад
having something that big waiting for an overlap doesn't sound optimized in my opinion @@SamuTheFrog
@OtavioBrito
@OtavioBrito 5 месяцев назад
@@SamuTheFrog I believe this is it, when it collides with a water tank it triggers the diving animation
@fayaz
@fayaz 8 месяцев назад
Hey man this is great, is it replicated using one of the community plugins?
@EveBatStudios
@EveBatStudios 8 месяцев назад
Awesome!
@KingDuvii
@KingDuvii 8 месяцев назад
can u make a tutorial?
@appmeurtre
@appmeurtre 8 месяцев назад
Hi, appreciate your work and effort. I was trying to do same thing and wondered if you've ever completed this project, solved all issues?