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UE5: Project Reboot! Turning my TPS 'One Dollar Shooter' into an FPS! 

Andrew Elliott Game Design
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UE5: Project Reboot! Turning my Third Person Shooter 'One Dollar Shooter' into an FPS!
Turning my third person shooter into a first person shooter!
Music:
Endgame by Per Kiilstofte
machinimasound...

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21 сен 2024

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Комментарии : 5   
@ECHSBACHS
@ECHSBACHS 3 месяца назад
Welcome to the Dollar Store ... You're gonna love it here.
@gabrielchcosta
@gabrielchcosta 3 месяца назад
Gave up on using ALS?
@andrewelliottgamedesign
@andrewelliottgamedesign 3 месяца назад
For this project yeah.. I do still have a single player ALS based project I’m working on and do still want to do something with ALS in multiplayer. I know Motion Matching is incoming very soon but I do still love ALS! There will be an update to the ALS single player project coming soon!
@gabrielchcosta
@gabrielchcosta 3 месяца назад
@@andrewelliottgamedesign Yeah ALS is awesome, i was planning on doing ALS community on a multiplayer project but i've heard that it really tanks on the FPS. I might have to do something else.
@andrewelliottgamedesign
@andrewelliottgamedesign 3 месяца назад
@@gabrielchcosta It depends really how many players you are thinking.. It works great for Single Player once you've ironed out a few issues but I don't think it was ever really designed for multiplayer.. too much going on in tick functions etc. If you do want to use a replicated C++ version then check out github.com/Sixze/ALS-Refactored Its had even more optimisation than the Community version and is still actively been worked on (think its currently up to date for UE5.3) I haven't used it in a while but if I remember correctly a lot of the functionality has been modified and exposed to BPs (mainly in the form of Gameplay Tags) so you don't need to touch the C++ code if you don't want to. Def worth considering if you are thinking about using the Community version.
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