I play games and sometimes I even complain about them.
Used to be a Let's Play channel, but with the format getting stale and life happening, I aim for more prepared and less frequent, but overall more condensed and digestible content to serve the 90's and 2000's gamer hearts in all of us!
Grab a seat, crack open a can of Surge and keep your fingers off my Butterfinger.
Happy birthday Will! I haven't actually installed linux (except one time for a class assignment in school), but your videos reminded me to try it when I was having some PC crashing issues. I thought it was Windows that got corrupted, so I tried installing Ubuntu on a separate drive, but it turned out to be my RAM dying.
Thank you foir the birthday wish! Had a great day. And I'm glad to hear your RAM was what was the problem with your computer and not the installatrion itself - I like using Linux as much as the rest of them these days, but I would never want someone to resort to Linux because it meant losing a bunch of files to a Windows failure or something like that. Using it for a school assignment sounds neat too, what was that assignment for if you don't mind me asking? Thanks for watching!
@@Petrisha I don't remember the exact assignment, it might have been just to set up an Ubuntu virtual machine. I might have also had to run some code in C, but it was a while ago, so it's a bit fuzzy
I did the same thing with Mel, where I simply mentioned her name in another showcase for the first time and then the announcement came a week or two after. Had no idea I held the HoloLive monkey's paw but here we are o7
I'm unsure of what purpose another Aqua video would serve other than for some sort of commemorative theme, since there's not really any new stuff to show off. When the new update arrives though, I would plan to do a video that would go over patchnote adjustments like I did for 0.6! And to add to that, if any characters get notable reworks in the upcoming update I would probably do a shorter showcase-style video going over only the changes and then another run-through with that character.
@@Petrisha I understand. I had finished my notes for Aqua a few months ago, it took about a third or fourth of the total testing time for all the characters. This is mainly due to the many specific interactions between her Klutz skill and all the multishot weapons. If you want, I can put my notes on your previous Aqua video. On a side note, significant changes can occur from a hotfix update, even if it is not mentioned at all in the patch notes or the wiki. For example, Suisei's Stellar skill used to be indirectly buffed by late damage modifiers, such as Devil Hat and Beetle, and was also double buffed by Beetle when Stellar was activated by Block Master. However, in one of the 0.6 hotfixes, Stellar was changed to no longer be indirectly affected by those late damage modifiers, despite neither the patch notes nor the wiki even saying that Suisei had any changes at all.
Kay Yu: “Be advised all fans, idol Aki Rosenthal is inbound and Hip Nukes have been authorized.” Me: “Hip Nukes? In atmosphere!?” Aki’s Belly Dancing skill has a base damage of 2/3/4 per stack for levels 1/2/3 of the skill. If you were to accumulate stacks for the whole 20 minutes (1,200 stacks), Aki’s Belly Dancing skill would have a base damage of 4,800 at level 3. Aki’s Mukirose skill seems to actually have a base damage of 2.5/4.95/7.5 per stack for levels 1/2/3 of the skill (9:30 👀 The Wiki actually updated!?!). Her Mukirose skill can also activate when a debuff is reapplied to an enemy, such as from Frozen Sea. Aki’s Mukirose skill is not affected by the Skill Up upgrade from the shop, but this skill is still affected by Beetle. Aki’s special counts as ranged. Extra damage from the Growth Upgrade is reduced to 50% for her special.
After watching this, I decided to play Ayame and go for full haste. I had the following items, halu, candy, mask, energy drink, super headphones, and shackle. Was near 200% haste at the end, doing the special basically resulted in 4 permanent active slash marks around Ayame for the duration of the special. Collabs I went with tried and true rap dog and ice book, asacoco bomb, and Bone Bros for ranged sword action. Too fun.
There are a lot of very one sided opinions with the design, but me as a middle ground guy, it just doesn't look remotely like Jo. The design makes no sense, they kind of combined the PD1 and PDZ versions and that's odd, because Zero was a prequel, so her having Britney Spears pop star hair made sense because she was younger and less experienced, and in PD1 she had the short cut darker hair which, again, made sense since it's a much more practical cut for someone who is performing espionage and can't have her bangs covering half her vision. So if this new PD is a sequel (which I think it is?) then why would she presumably have died her hair back to the redhead look, presuming the dark hair is her natural color. I watched the trailer twice before I even recognized that character as Jo, since my brain just assumed that she was some other unrelated person in the universe and still can't really connect the two. I have no faith in this project since Microsoft has proven they don't know how to manage their own company and the Xbox brand, and they've ruined everything they've touched.
And I think that lack of talk comes from how bland the game is seeming. Instead of people being disappointed or thinking the game will be bad, I think for the majority of people it didn't even catch their eye during the showcase. Thanks for watching!
Translation: "They changed a few specific things and now I'm unreasonably upset." OR "I can't handle depictions of strong characters that don't fit my definition of 'strong character.'"
I feel I did my part to make some comparisons, reach back into pop culture at the time to liken how jarring the changes feel to me, etc - In order to express why I'm not into the game. We'll agree to disagree, but thanks for watching!
Is that design someone's fetish? You can make strong, tanky female designs without making them androgynous. I'm tired of all the characters that look the same, but it's Even worse when that same is aesthetically unbeautiful
The problem is even if the designers nailed the tanky, husky sort of female design, it'd still be off-base because Joanna is literally meant to be a Charlies Angels-esque secret agent and not a foot soldier. They went so off-base they landed in another country. Thanks for watching!
I like the more nuanced categorizing approach rather than just a standard tier list, but I like this content where you did a mixture of both :D Edit: I was a dummy and did the math for 20 minutes, even though endless doesn't hit yagoo stage until 30 minutes. Also, my justification for the math I used for the number of levels gained was incorrect when I went to explicitly prove it, but it's roughly correct in testing (but the math for how much you gain from X amount of levels is correct). I think the overestimation of levels earned and underestimation of time spent roughly balanced each other out, which is why it looked right even though the math was wrong. Gonna try to use a script to record data from some practical tests and see if I can get anything valuable when I run regression tests after sorting for anything that would impact xp gain. _I started writing this before switching over to watch your first video, so I don't know if you crunched the numbers in that one, but here's some fun math on xp items that's gotten me a lot of all-time high ranks on the endless leaderboards over the past couple of days while grinding for 100% fandom completion._ I think researcher's coat is by far the most slept on item in the game simply because it doesn't "feel" good, but some basic math can really quickly illustrate why it's insane to take every single game. Since the xp gain is a % value, you can conveniently exclude level xp scaling as a factor in the calculation, which is pretty nice (I've verified these results with practical tests to make sure I wasn't being dumb with the calculations). 4% of a level every 2 seconds equates to 120% of a level per minute. If you extrapolate this out to 20 minutes, that's 2400%, which- after subtracting 3 levels from the levels you had to invest in it right away-is *21 bonus levels.* Since you generally overcap pretty easily in this game, I like to think of it in terms of the stat bonuses you can get from 21 base stat levels. If you invested this entirely into damage bonuses (which is not the most efficient way to increase damage), it already equates to a staggering 168% damage increase. This is before factoring in multiplicative scaling modifiers from items (holy fire, glasses, mask, etc.), stats (haste, crit, crit damage), and passive abilities. IMO, that already qualifies it as being a God tier item to pick every single game if you are able to stay at (or quickly recover to) full hp with your build. Compare this to study glasses (which I'd say is also a take-every-game item). Study glasses has quicker returns on the 5 levels you put into it, but only gives 8 bonus levels by level 100 after subtracting the 5 you invested (100 -> 113). With the fun equation the game uses for xp growth, it accounts for a linear ~12.5% increase in level gains from xp orbs. Study glasses feels like it gives more because the xp is skewed towards early game where you get faster level-ups, but in reality doesn't give that much xp, and is mostly only a must-take item because of how OP the weapon damage scaling on it is. Now consider the synergy between these two items. The glasses' damage bonus scales multiplicatively with your atk%, meaning if you have +200% attack at level 100 by 20 minutes, it will provide a 90% increase to damage instead of just the 30% it says in the tooltip. If you were to substitute any item out for the coat in this example, you would instead be level 124, netting you a 37.2% glasses bonus, and bringing you up to +368% attack (although, realistically level 123 with 360% attack bonus since you likely won't have xp items maxed until after a minute of gameplay, even with turtle soup). Even using the suboptimal choice to invest every level into attack%, the difference just from adding the coat is a relative 64.6% increase in damage. *To put it into an even funnier perspective: if you could choose between adding a fully maxed face mask, a fully maxed gorilla's paw, and fully maxed kusogaki shackles OR adding just the researcher's coat, the correct choice would be to choose the researcher's coat (and it's not even close).* Have gotten multiple top 10 scores on the all-time leaderboards using character's I only have level 1/2 fandom on by rushing these every game while eliminating mediocre items, then all-in rolling for halu at level 10. Absolutely absurb performance.
Extra damage from Anvil boosts and the Growth Upgrade for Ayame’s main weapon are divided by 2 at all levels. The slashes from Ayame’s main weapon count as melee, while the Spirits from her Awakened main weapon count as ranged. The Spirits cannot activate most secondary effects, such as from the Bomb, Slow, and Cold Stamps. The Spirits can’t create more Spirits themselves. [Some of the information on the Wiki is outdated/incorrect. The Spirits are affected by Anvil boosts, the Growth Upgrade, and the Size Up Stamp.] The Spirits from Ayame’s Awakened main weapon can activate her Lady of Oni skill. The spirit slash at the end of Ayame’s special counts as a ranged attack.
It would be fun to augment those spirits a lot more, but understandable when they give such a great attack pattern with huge damage scale already. Thanks for watching!
I know I am a year late, but I actually made a video about the password system a few years ago, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ut_lUqavAmE.html I also made an online password generator/decoder that can handle both the US/EU and JP version. I can confirm that your password is correct (it has the same name as the N-password and the same ID, 23846). There is sadly no similar password in japanese (it is quite easy to test all the characters, and japanese also has the extra protection for names like the PAL version has).
mumei used to have by far the best dph before she got nerfed and kronii had the highest continuous dps for the longest time. i think mumei is the only character that was nerfed twice because she was still too strong after the first nerf.
So fun fact, while the N-code was not a debug password, there are debug passwords left in the game. What's interesting about these is that they work for any file regardless of the games individual data. Meaning that somewhere out there is a ring code that grants all rings that works for every save file.
That is indeed a fun fact! I believe in my testing for the first video, the universal ring code is what I used on my N-code file to confirm its file contents and it didnt work. Could easily have just sourced the wrong code at the time but would be a quirky thing to try again if confirmation was needed. Thanks for watching!
Extra damage from Anvil boosts and the Growth upgrade for the primary magic bolts and the homing magic missiles from Shion’s main weapon are both divided by the number of primary magic bolts. The homing magic missiles can be activated by the explosions from the Bomb Stamp. The homing magic missiles can activate most secondary effects, including the Bomb Stamp. Shion’s Cheeky Brat skill can be activated by Headphones and the invincibility frames from level ups. The portals from Shion’s Black Magic skill will remain active during her special, although Shion will not be able to teleport. Shion’s Magic Garlic skill will remain active during her special, the Garlic will also still lower her special cooldown. The Garlic will teleport with Shion when she goes through a portal. Shion’s special counts as ranged. Shion’s special starts with a base damage of 100, and then gains +20 base damage for each weapon slot that is filled (not counting the main weapon). This can result in Shion’s special having a base damage of 200 if all 5 weapon slots are filled. Shion can not use most of her weapons during her special, which can leave her vulnerable if she has many weapons that need to build up, such as Elite Cooking. Shion is my favorite singer in Hololive. My favorite songs from Shion are "アカシア・シンドローム" (Acacia Syndrome) and her cover of "踊" (Odo). "Acacia Syndrome" sung by Shion: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PxiiB40eTWY.htmlsi=VyIUxAYhx6RYlkjr Shion's cover of "Odo": ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9S0-GoCSk38.htmlsi=Tz5jAvgMqthUiEe5
The garlic teleportation was a tech I did not notice during my time playing, this is super good to know! The portals are definitely craaazy important to her playstyle in that case. Thanks for watching!
Gura Singing at the Dodger's game: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KnHUeaOff0s.html 8 - 5 (Ya - goo) for the Dodgers. It is nice for Cover Corp to have a collaboration with the LA Dodgers. Hololive Night at Dodgers station with Gawr Gura, Usada Pekora, and Hoshimachi Suisei.
Ubuntu has many things that help with the dreaded Nvidia issues . I have unfortunately not used it before but had many issues with Nvidia being bricked after updating kernel .
The speed increase from Gura’s Short Height skill is not additive, and actually multiplies her entire SPD stat. This gives Gura the highest potential SPD in the game. This can also temporarily glitch Gura’s SPD to be slightly higher or lower after the buff ends, if her SPD changes during this speed buff. Gura’s Power of Atlantis skill gains 1 whirlpool per level of the skill. The whirlpools have a base damage of 3/4/5 for levels 1/2/3 of the skill. Each Bite Mark stack from Gura’s Shark Bite skill adds a separate 20% chance to heal 1% max HP. This can result in a single enemy healing Gura for 5% max HP. Gura’s special counts as a ranged attack. Gura’s special is not affected by the Growth Upgrade. Gura’s special is not affected by Piki Piki Piman. The DEF debuffs from Gura’s Power of Atlantis and Shark Bite skills are additive to each other and other DEF debuffs. The max DEF debuffs from both these skills combined will give +105% damage against targets or 2.05 times damage if there are no other DEF debuffs.
Also, if you want to use the Idol Live Super Collab with Gura, you may want to only have 1 level in the Speccial Cooldown Reduction Upgrade in the shop. This way, the cooldown of Gura's special will be 30.15 seconds. Then, you can just activate Gura's special whenever it is ready without having to worry about it overlapping with the 30-second buff cooldown from Idol Live.
I have a very specific joke I like to make with Sana’s main weapon, specifically if I up her haste a bunch: She has tapped into the Golden Ratio to create Infinite Spin Energy!