Hi thanks for this video! I have purchased these boards and have a question please. If the power supply positive goes in vcc next to gnd on the output side, where does the positive wire for the toy on output 1 go? Does it share the same terminal as the powersupply positive? Any advice appreciated. Thanks!
@@checkmate4life thanks for the comment. Every toy will need a positive and negative connection from it to the vcc ports on the mosfet board. Think of the mosfet as an auxiliary board between your toy and your Pinscape of that's what you're using. Positive and negative from the power supply connect to the bottom 2 ports as shown on the video and all the positive and negative wires from your toys, connect to each of the other ports on the same side. The opposite side, connects only to your Pinscape to trigger that channel. Hope that makes sense.
@@cleetusvandame thanks for your reply. The only thing I find confusing is the fact there's only 9 ports on the output side. 4 toys take up 8, the pos and neg from the power supply takes up 2 which makes 10. Do you know what I mean? Apologies if I'm being stupid.
If in your video you if you had the power supply connected, and you continued to add + and - wires for toys on outputs 3 and then 2, when you got to 1, you'd be a terminal short? Would toy 1 share the vcc port with the psu?
so the numbers on the screen settings doesn't matter? as long as the primary screen is on the left?? I ask because it always assign screen number 2 to my primary monitor.
You always want the playfield on the left and the backglass on the right, next to each other, level with no negative values. Windows often changes the monitor number, but this doesn't matter, as long as what I noted above is followed. What issues are you experiencing with your setup?
Helpful, though I do have one question. You hid the "DMD" in B2S and then showed the "B2S DMD". What is the purpose of the former? Is there some other DMD that B2S will generate?
can someone please gives some advice, software-side, or make a guide, on how to configure a dual monitor setup? One for the playfield and one for the bacgklass and virtual dmd combined. Thanks!!
I hope this helps someone who's a little bit lost. All anyone is saying when they say DMD is 'Dot Matrix Display'. That's it. Modern tables have Digital Displays to put things like scores, how many balls, certain even triggers, etc. Before computerized machines when we had ElectroMagnetic and Mechanical machines, the score consisted of Flip style segmented displays with complicated clock circuits and analog counting was done with wires. Now we 'emulate' all of that inside the Software. One of the best and most prolific tools for 'drawing' that on the backglass of a vPin is 'B2S Server'... Someone smarter than us codes all of that logic into the table scripts and it yells as loud as it can 'HEY I KNOW THE SCORE AND HOW MANY BALLS YOU USED AND WHICH COMBO YOU NEED TO HIT TO WIN !!!' There are many ways to 'take' what the vPin software is outputting and render it up on your screen. Really are many ways to get a 'Dot Matrix Display' for the purposes of displaying Scores, Events, etc. 1. A Real Actual DMD that can connect with the software and looks and acts like a real machine's DMD. 2. The vPinMame 'emulated DMD' which can be drawn on the screen or send to an external device. Since the table is really being 'emulated' by vPinMAME, it only makes sense that MAME can draw a primitive DMD for you. For many people this is all they want and it's enough. 3. The B2S Server's DMD, which is similar in premise to the vPinMame DMD but there's a unique Plus to this... It allows the backglass image itself to contain code such as Event triggered lights, status displays, score, player ID, etc. So if you want to light up all the letters on GoldenEye on your backglass, you need B2S Server with an appropriate BackGlass File loaded in your tables directory (and named the same as the table). The table then knows when you hit solenoid E53 something should happen... and B2S knows that E53 should blink the light over Pierce Brosnan's head. The beauty is 'it just works'. 4. Then there's Flex and Ultra DMD which are really outliers to these others. Think of them as overlays / window dressing. Flex/Ultra are APIs and Renderers that ride on top of the DMD Code and allows things like recoloring of the DMD, Ascii Art Images, and table-specific themes. (So, do you want the dot matrix letters for Halloween 1981 to 'bleed' like they're dripping ? Well, you can do that kind of ascii animation with things like Flex / UDMD.) Flex has largely deprecated the uses of UltraDMD but there are many tables that ONLY have an UltraDMD pack floating around so they are both in use. For either to work, you need 'table specific' folders inside your Tables folder in VPX, that is named table.UltraDMD or table.FlexDMD which contains the pixel art, etc. that will be rendered on the DMD Screen. (either physical or virtual.) Many times some creative person will make a Backglass 'b2s' file with an interactive backglass and they'll include a 'Full DMD' config which includes the art needed for the FlexDMD to function. etc. Why does all this matter ? Well; In the past and more primitive days of VPins; if you wanted a backglass image you would just grab a JPG and slap it on your 2nd screen and away you go. You would have a nice HD (if you're lucky) image that someone mocked up from an actual table, and you have your vPinMame 'dmd' being drawn and voila , a virtual table experience. But then B2S was created, which allowed the table script itself to send events to a 'server' running locally (B2S Server) for things such as emulating segment displays for scores, light flashing for table events and of course for inserting a mock 'DMD' like the table would have had in real life. As explained above, all of these things work together but NONE of them are necessary since 90% of the tables you run out of VPX for instance will have the basic vPinMame DMD in the code and will run as default. MOST of the tables beyond VP9 will also have provisions in the table scripts for B2S as well as likely provisions for FlexDMD. But, what if you want to be able to not only trigger flickering lights and events on the backglass but you also want to feed other content such as video and music from an external source or program such as Pinup Popper ? Well, instead of pinup popper having it's own backglass it just rides the APIs already exposed in B2S Server, and in tandem with B2S can deliver 'Pinup Popper Packs' (pup packs). So when you hear the term PupDMD. What is being described is Pinup Popper sending video content, screen pops, etc. into the BackGlass or DMD that is being drawn or created by B2S. For some people they aren't satisfied with just a primary playfield and a backglass and they want a fully kitted 'audio / video experience' or they don't want to sacrifice some of their backglass real-estate to put the DMD up there. (which often requires the backglass to be squished or stretched.) So, 'Full DMD' configs exist that allow you to have a cool static image 'border' around a DMD on your 3rd screen; and then allowing your backglass image or B2S image to be displayed on the full 2nd display. Many of the settings in the B2Server config (when you right click on a backglass) are to accommodate what to show and NOT to show. That's it.
Eae Campeão tudo de boa com o amigo ai campeão na sua máquina qual Sistema de front-end para à emulação dos emuladores o amigo está utilizando na sua máquina arcade aí ??? Só por curiosidade 😀
In the case of Xenon I don't think it has 13 ball rolling sounds. How would I go about getting the right ball rolling sounds into the vpx table. I'm totally new to this.
Found you through KAG's monitor repair video. Love this set up! I love racing cabs but can only fit so many. Hoping to do something similar. Hard Driving was brutal but really immersive. Even had to turn the key. I do remember one time though, paying that 4 quarters and the Key didn't work. Just sit there and watch the countdown.
Very very impressive! It's a real pleasure to see genuine cabinets (rather than arcade1up ripoffs) I played in my youth. Your NeoGeo cabinet is beyond awesome, I consider it the holy grail of gaming
Im endlessly searching youtube ....trying to find out how to add my own games to my Golden Axe 1UP machine ...but so far every video just says pull out the guts and put in a raspberry pi. is there no way to mod the stock gameboard? seems pointless to buy a 1up machine and then rip everything out and start from scratch.
@@SpookyPockets No need to be a tech snob, this is what Im asking. Seems like there should be a way. Its basically a little motherboard with games loaded onto it. so why cant someone figure out a way to reconfigure it and put other games with like with a Pi?
Curious if you'd know why the backglass would be stuck in attract mode when the game is playing. DMD functions correctly but boardgame didn't animate while happening
Thanks for the kind words and for watching Chris. A lot of hard work no doubt, but enjoyable every step of the way. Biggest obstacle to overcome is space. I am completely out and cannot add any more without selling something, which I don't want to.
@@TheWickedArcade thank you! I tried to add a bit of everything 90s for everyone to enjoy. A lot of hard work and effort as we both know this hobby can be, but always worth it in the end.
I wish you made more videos, your easy to follow and we can use the help. You probably won't see this but nobody has been able to help me. I have decent experience with vpinball, just built my first top to bottom vpin. Pcs are more my specialty. Nobody has been able to help me with this issue. Now its on a brand new windows build. I only put like 8 vpx tables out of my collection onto the build because I wanted to update everything before diving in and bringing my old collection over to my new machine. The problem: Pup packs will only play 1 time after every windows boot from inside popper. It could be any table, when I launch popper the pup pack will launch and work perfectly. However when I exit that table, if I try snd launch the next table and it has a pup pack, the pup pack will not open up and those screens just show my windows backglass. The table still loads and works fine. It's just the pup packs won't load. If I restart windows, I can again only load one pup pack table, and then it won't load another. Something interesting is on my Taskbar I do see the pinupdisplay icons for the amount of screens that should be showing. So it's loading but now showing. Hitting alt-tab shows they aren't hiding behind another window or anything. Do you have any ideas on how to fix this issue? Nobody has been able to figure it out. Thanks
It's been some time since ei messed around with that stuff but you may want to open up the pin up display menu and set your screen positions again. I've had similar issues in the past and it's worked. Sometimes if those windows don't close properly, it causes issues. Are you on a fresh install of pinup popper or carried over settings from another PC as an example?
@@cleetusvandame , I just started over . It was easier then dealing with that headache. Reinstalled windows, popper and then updated evehthing. Installed like 5 games to test out everything and then cloned the drive so I have a backup clean build always put away incase of issues again.
Hi Sergio, great video! Thanks for your support. Im not good in these things and get a little idea about through your video. Unfortunatly i have a mosfet board with four channels each signed "+" "-" and "s" on the signal side, could you please tell me how to connect to the pinscape? I suggest "s" goes to the channel and "+" to 3,3 v pin on pinscape?
I've done everything that you said in this video. Edited the registry and all of that. Still can't get my DMD to show up. It's driving me crazy... I'm in cabinet mode. The one funny thing is my default folder in the registry didn't have a file for the x and y positioning. Could that be it?
I would delete the default folder in the registry and start over. Often enough it fixes the problem. I've sold my Vpin a while back and have been away from the hobby since, but I will help when I can.
Can you also connect rgb strip on this mosfet board , i am little struggling to connect . Rgb strip green , red and blue in connect on the outputs? Black power supply GND and red power supply on VCC . I am little confused because i don't have 2 wires coming from the RGB strip. Only 4 wires green , red , blue and GND black. Must i connect this black wire also. Thx
RGB strip cannot be connected to these mosfet boards. They need to connect to a tinsy or similar device such as ledwiz. If you search Arnoz Shop, he has devices for RGB strips that are easy to use. Sorry, I sold my Vpin 2 years ago and have been out of the hobby since. You can also find a lot of good help on the discord page for visual pinball. Good luck.
KI needs the correct CHD file. It's not difficult to find. Google is your friend as listing websites here is prohibited. Note that KI hasn't yet been had the sound issue resolved by the Mame team and as such, the audio on the attract screen is out of sync. A very well documented issue on thr web.
Thanks for posting this. I'm thinking about getting my first VP machine and was a little concerned about the quality of the chimes/bells. Now I feel better about how the sounds will mimic those of the EM machines from my yute. Wizard! and Capt. Fantastic were the best.
I cant get my DOF working with my pinscape. When i set my active low ports to on, my shaker stays on. so do my solenoids when i power the machine on after being off. they just fire repeatedly.