Not much. Best thing you can do is go for non stage floors or doing lower difficulty on standard or just doing less floors in Shadow raid. Token gain will be rng though if you do lower difficulty/less runs so you have to use less units or use the trader. The least you can do is 3 stages in Shadow Raid. It gives 1 on that. 4 stages gives 2 in Shadow Raid. 6 stages gives 3 in Shadow Raid. I can only assume token gain increases by 2 every 4 floors but I'm not testing all those to find out.
@@cherryjanpong1531 I didn't played it straight so I can only estimate around 8-12hrs with my end game. There was also 3-4 separate runs I did when Mentality energy was a thing.
Since this is my first time experiencing both Cerebral Drive and Shadow Raid, I think it's a good way to gather resources. Although (at least in Shadow Raid), maybe in the character selection menu they should show the little emblems you get when you selcet them. I sometimes forget who gives out what when I'm about to play.
Can you suggest important buff to pick for survival or damage? Pursuit - shield for example. The buff guarantee infinite amount of shield as long as we continue shooting.
Sorry if it's long. I mainly only have 1 which is Shield Capture. A purple rarity buff, it's like a better pursuit shield I guess. But for attacks, it just depends on who you use. But if you just want me to name buffs at random that I'll get when I see it then. Yellow rare: Magazine Persistence, Skill Spark, Persistence Break Defense, Shooting Imbalance Purple rare: Shooting Intense, Shooting Vulnerable, Shooting Accumulation Blue rarity Cost Ahead, Cost Rate of Fire There are a lot more buffs out there, I probably just don't encounter as much to have an opinion and the new Overlap Attack Category on Buff Archive. Plenty of those are good. The Blue rarity with "Pursue" on the name depends on what you need. Pierced for skill and Smolder for ballistic. There's also Windcut to gain shield as well. Those Pursue buffs have purple buff upgrades that you can get like Smolder-Crit just for example. Just never use buffs that reduces hp when you deal damage unless you want a challenge. But if you accidentally obtain it, you can just salvage it by pressing esc then buffs and salvage.
what do you mean? We played it consecutively, so I don't think anyone would be able to change equipment. I just showed the part where we all die as an example of other players trying to get hit as well but gone wrong. Let me add add a timestamp on that to avoid confusion.
Thanks for the video, I would like to have a kind of guide for the stages, because I cannot completed on time, at least in the last stages I cannot able to completed before 60 sec :(
I did record the final stage but I'm not sure how much my unit and mob skill upgrade affects it, I might have to check and see with trial units and unlvl mob skill first.
I just finished it stage 60 with unleveled mob skill and trial units. 2 Argos, 1 Trumpet, 1 Yi-Type Changed and 1 Husk Sentinel. The Sentinel is the game changer unless it was just luck based on circumstances. The thing the we need to do ourselves is use Fenny and break Hela's yellow hp until the mobs kills it. Ult with Lyfe or Acacia for cc if needed. I might be able to upload it later.
I like the concept (feels like old pokemon game), but after a while it becomes boring and too repetitive. I think adding random spawn location for monster would be better rather than permanen spawn location. 😁
That is how the previous one was which kept it fresh for me but I can also get that some might just want to farm specific mobs daily. They can put tracker for it but I'm not sure how hard that'll be.
@@f.b.l.9813 I can understand that, but can you give more detail? I know that last time is due to enemy being tanky and nothing else to do but what about now? What improvements does it need for you?
@@NBGamer5000 it's not a specific complaint for this mode, just the enemies in general, enemy AI is just dumb, they don't have varied attack patterns unless it's the big bosses, they usually just stand there and shoot, not dodging or taking cover, if it's melee enemies, they just run straight at you, even in your footage, you can see some of the enemies doing barely anything and just being target practice, it's not something that can be fixed with adjusting HPs, enemy Damage or spawn points, it's going to need complete enemy rework so i don't think it'll happen. don't get me wrong, there's a lot to like about the game, decent monetization, great fan service, devs listen to players and they're one of the few CN devs that take a stand against their ridiculous gov't mandates, but the enemy gameplay design are not one of them.... which is a big thing for me since they're a huge component of gameplay after all, games are for gameplay first and foremost.
@@f.b.l.9813 Fair enough, I also don't think it's possible unless majority of the community also think it needs a change since it's a huge overhaul but it is what it is I guess.
I'm finding Wyfe to be a very interesting unit, and I'm also glad Seasun didn't go the route of making her powercreep Cherno, even though they could have since Anniversary. Wyfe's playstyle is almost like a mix between Marian's and Katya's, and I believe she also has somewhat of an inverse of Marian's trait where Wyfe's dodge skill will target wherever you aimed last because I would notice that sometimes the dodge skill will either target the break points of characters or their weakspots. I'm glad I waited for Anni to fnally pull on a banner. She's my current favorite to play. Got her in 85 pulls from the 100% banner, and her weapon in 20.
I google translated your question and it was discontinued around November but they haven't removed it. I do understand that the voice actors didn't want to return as well so I'm not sure if they're gonna remove it completely.
Some aspects of the game are not free to play. As things get difficult you must have the proper operatives and it may not possible as F2P player. That is just life.
It more depends on skill if it's an early f2p. Because let's be honest, dps units Katya and above are very f2p, it's not hard for players to pull those and we don't even need much investment.
@@NBGamer5000 maybe they are not try hard enough or really unskilled player. Strike battlefront require at least good aim. Too many miss will result in lower points due to longer time needed to win and operative take more damage. Defense battlefront need even more skill (and luck😁) with trial katya. Heavy battlefront need patience. Repetitive attempt till the mobs stuck together in the corner.
I get that. But being doable is the point. For the players you mentioned, I think 30k should be the stopping point. That's where the last gem is anyway. Going further is suppose to be for try hards so that they have something to show but not gonna lie, the 30k frame looks better.
I disagree, you can still reach 35k, use Trial Eatchel on Strike, you can still put Acacia Redacted even low level for the control effect. For Defense you can still just have Solo Trial Katya or if you can't you can add Lyfe even low level as well just to paralyze mobs. Lastly, Heavy Battlefront with Trial Siris, you can put low level Yao Quiet Quitter or Chenxing The Observer for heals. Just make sure you do the Encampments for the buffs and you can reach it.
4:37 There is a bug on my run, those two big mob stuck there as long as I dont shoot them or wander to much to the left side. Also left lane did not spawn any new mob as long as the two big mob stuck there.
The Battlefronts themselves I found to be fun, but those encampments felt like a waste of time. When they bring this back, I hope they find a way to implement the buffs you gain from the encampments into the actual battlefronts. Like maybe a special enemy spawns and you gotta kill it quick before it disappears to get the buff.
It's not bad but Vicyush stated on one of his article that the mode isn't well received and said that we won't be seeing it in the future. You can check it out on snowbreak.gg, he has plenty of snowbreak updates there including the anniversary.
Fenny 4* refuses to stay on the bench! ! ! xD Also, Maritime Scout I can't find it anymore in the Index/Archives, I never open that box, I just hope they didn't take it out of the game. T___T
Thanks, I do agree if I probably encounter them on early floors since I did another run now that you mention it and encountered them like floor 13+ which isn't as hard at that point with the buffs I have.
Siris 5* feels like driving a Bull armed with a Shotgun! 10/10 = 3 I did the same, I wasn't planning on taking out her 5* gun but... She's a lot of fun!!!!
No dupes. Just Manifestation 0, Tier 1 Crowned Flail. She's currently using Fenya with substats of 28.5% atk, 4% Max hp, 13.5 Skill Haste, 42.2 Alignment and no Thermal dmg yet. Her support skill neuronics isn't unlock yet. Her overall stats that kinda matters is 49860 max hp, 3881 atk, 242.4 alignment index.
It's true, that is my first impression of it. I just found a way to enjoy it myself. I just have to ask, is there a way that the devs can make the mode work? Or should they just abandon it?
That's fair, sorry about that. My team that fought Njall. It's Acacia Kaguya, Mauxir Shadow Ka, & Katya Blue Bolt. My team that fought Joseph The Bison. It's Tess The Magician, Cherno The Enigma, & Enya Exuvia.
1:07 Bug happened to me in that same place, but with Fenny xD The gameplay is good, but the farming it requires feels excessive... it honestly killed my patience more than once.. The worst thing honestly (for me) are the rewards, I appreciate that the icon is at level 25 (because I don't think I will survive until level 30 xD ), but the Ranking rewards...do not motivate me to continue playing it ..
I just saw the hotfix. Seems they increased the exp gained on Star Masters xD I guess others will do less grind now. As for the rewards, I can only hope it gets better when they improve upon it in later events. If it ever returns anyway.
I think i'll reach 25 for badge and stop there. No worth for rewards and a bit boring. Anyway the music in the capture mode is somethng unbelievable, What i really enjoy is the new Shadow Raid mode.
Incredible Run! (incredible patience too!!) It would be nice if companies would highlight the big critical hits EVEN MORE (like 100K or more), one can barely see if it was worth changing the equipment or not xD Returned, great video! = D
paradoxical buff and depends on the gun. Check the rate of fire. The gun I'm using has 240 rate of fire that shoots continuously with 1 press. The slower rate of fire ones tend to only shoot 1 per press.
Supposedly Chenxing should take a while. However, there's still a possibility of double rerun even if it's extremely low. The next rerun should be Katya. So the gamble will be if they're going for double rerun. Because it's the only way for Chenxing to have an early chance of early rerun unless they change things.
Oh you mean the previous banner? That was a Chenxing rerun before. It was running in chronological order based on released units aside from Acacia having a rerun during Eatchel's event due to cn community's request. The thing I'm unsure about is how they're going to rotate back from the start. They can do that next event going back to Acacia/Chenxing just to delay the rerun of newer ones. But I feel like there are people who are waiting for Katya now.
As a dps? Not at all if we're going to compare her to the dps units. Her rng skill just makes it not as decent. But as a support. She can give that u-energy pretty fast and gives atk buff/s depending on your investment on her.
Your Game was more fun than mine, I used Cherno S... I only placed Voids and Npcs, and it completed itself xD 0:14 Also, Seasun please give us that Lyfe skin!!
It could be possible that I timed my dodge somehow and hitting the end of the map and bugged it. Not really sure. Because that first one pushed me forward but it didn't happen again but if you meant the Cherno run, I think as long as you're at the edge of the skill, it'll give you a decent time to walk back out of the vacuum range before she attacks