Hi, and welcome to Belidos3D, I create videos teaching basic 3D modelling in Blender, with the occasional video including other software such as Substance Painter, Unity, Unreal, and GameGuru.
Check out my wish list on throne: throne.me/u/belidos3d
1:37 I'm following along but when I go into wireframe mode it doesnt look the same as in the video and when I'm deleting the faces off the cube it doesn’t give me the same results, am I doing something wrong?
Youre info is all over the plasce. I have to watch other videos to piece together proper information. Half of watching this video was rewinding and pausing to look at your settings.
I totally agree. This was one of my early videos when i was new to recording. There will always be times in this kind of video where you have to rewind and check, but back then I was hyper nervous recording and had no editing knowledge.
@@Belidos3D yeah i get it. i dont mind the work but im old now and less is good. I appreciate the effort tho. You did teach me a bit more then the basics and i can draw up a simple boat kinda quick
Unfortunately you would have to source your own textures for this, the textures i use are downloaded (some free some purchased) from multiple sites and locatons and because they are not CC0 licensed cannot legally be distributed by me to others. However, the method i have shown can be used or adapted to any texture you want to use.
Hi there, at the moment I've had to do some overtime at work so it's a bit delayed. Hopefully things will have calmed down a bit by the 20th, and I can get this finished by the end of the month. Sorry for the delay.
Please can you share your colour palette? i would like having it... please in the tutorial called: Low Poly Pirate Ship, Part 1 | Blender 2.9+ Tutorial that palette i mean, please share it with me God Bless You 🙏 Please Reply, Thanks
Thanks, i actually need to remake this video at some point as the terminology for a couple of them is actually wrong. For example the Atlas texture in the video is just a standard unwrapped texture, and the second trim sheet is what is really called an atlas texture.
Yeah, it depends on your model, you need to experiment with that setting, i usually find 0.15 does the trick most of the time, but there's always the outlayers that need a bit more.
Thanks for creating this series and sharing your ideas. Your modelling process is so efficient and unlike most of the environmental artist blender videos on youtube, you can see how the models could be made ready to export to a game engine.
Hello! This is still a great tutorial. Thanks! But I have had some trouble. I created everything and noticed that the texture isnt perfectly seamless. It becomes extremly appearant in a game engine. The material is seamless in substance designer. But unsure if its blender or substance painter that creates the problem. any help?
Thanks for such a great tutorial! It's my first day in Blender and have already learned so much! Out of interest where did you get your colour pallet from and how can I get one similar?
Thank you for your kind words, i made the pallet myself in GIMP, you can download the pallet on my Patreon page for free .. www.patreon.com/posts/where-to-get-my-84787322
Hi, yeah i'm aware of that, that was intentional, this is an older video, and masks were outside the scope of the video, it focues mainly on the basic texturing, masking etc. is a more advanced subject.
I don't have a link for it i'm afraid, it was a random image i found on google image search after typing in leg figure blueprint, and because it wasn;t my image i deleted it as soon as i fnished using it.
Enjoyed this and the modelling one which preceded it. What’s your rationale for doing unwrapping and texture painting the entire model, rather than assigning a different colour material to each bit, then just unwrapping the face so you could add a face?
You don't use a Character model for scaling your building?, seem not many do so I find assets with things like satirs that are knee high steps or doorways to small
I do when it's something i haven't made before, or i'm not sure on measurements, but when i already know the measurements i need and have created the object before it's just an extra thing to get in the way. But, yes, i do recommend using a pre-existing character as a guide to scale.
@@Belidos3D Thanks for the reply Sir, that said I have to be honest, I'm maybe the enemy rofl, I use Ureal engine. I did use Unity a long time ago but blueprints are easyer for me as I don't write code