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Belidos3D
Belidos3D
Belidos3D
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Hi, and welcome to Belidos3D, I create videos teaching basic 3D modelling in Blender, with the occasional video including other software such as Substance Painter, Unity, Unreal, and GameGuru.

Check out my wish list on throne: throne.me/u/belidos3d
Комментарии
@GILLS133
@GILLS133 3 дня назад
Thank you very much, your lessons give me a lot! You are amazing at explaining. Thank you again for what you do and for your lessons!
@Kiremba
@Kiremba Месяц назад
Wow, this blender addon is very useful. If it wasn't for this video, I would never figure it even existed. Thank you very much!
@krisskun2516
@krisskun2516 2 месяца назад
This is a very informative video that explains different methods for different needs, very well made !
@lucutes2936
@lucutes2936 3 месяца назад
hi
@beepbeep-m6m
@beepbeep-m6m 3 месяца назад
Thank you so much for this!
@faryanblender8946
@faryanblender8946 4 месяца назад
Really important tutorial, thanks alot
@garvamatic
@garvamatic 5 месяцев назад
THANK YOU!
@ringinasmith5940
@ringinasmith5940 6 месяцев назад
1:37 I'm following along but when I go into wireframe mode it doesnt look the same as in the video and when I'm deleting the faces off the cube it doesn’t give me the same results, am I doing something wrong?
@Belidos3D
@Belidos3D 6 месяцев назад
What do you mean by it not looking the same? Do you mean the xrsy mode looks different? Or the geometry looks different?
@ringinasmith5940
@ringinasmith5940 6 месяцев назад
@@Belidos3D Turns out I went into wireframe mode instead of Xray. The entire model became a transparent gray instead of just showing the wires
@Redemptify
@Redemptify 6 месяцев назад
These guides are amazing, would you be willing to make a tutorial on creating interiors for buildings like these?
@Nowhere536
@Nowhere536 6 месяцев назад
Also when I get to 1:49, my cube is a trapezoid instead of a rectangle, am I doing something wrong?
@Nowhere536
@Nowhere536 6 месяцев назад
I've tried searching for the exact image reference used here but had no luck finding it
@fandiramadhan1020
@fandiramadhan1020 7 месяцев назад
good content sir, this channel is critically underated. :C
@Belidos3D
@Belidos3D 7 месяцев назад
Thanks. I just wish I had more time to record and upload. Things have been so hectic for me lately.
@timorre3971
@timorre3971 7 месяцев назад
Youre info is all over the plasce. I have to watch other videos to piece together proper information. Half of watching this video was rewinding and pausing to look at your settings.
@Belidos3D
@Belidos3D 7 месяцев назад
I totally agree. This was one of my early videos when i was new to recording. There will always be times in this kind of video where you have to rewind and check, but back then I was hyper nervous recording and had no editing knowledge.
@timorre3971
@timorre3971 7 месяцев назад
@@Belidos3D yeah i get it. i dont mind the work but im old now and less is good. I appreciate the effort tho. You did teach me a bit more then the basics and i can draw up a simple boat kinda quick
@froget.
@froget. 7 месяцев назад
thanks worked perfectly!
@nlgaming9386
@nlgaming9386 8 месяцев назад
Very nice tutorial
@sammof7939
@sammof7939 8 месяцев назад
how do i get the textures for this project
@Belidos3D
@Belidos3D 8 месяцев назад
Unfortunately you would have to source your own textures for this, the textures i use are downloaded (some free some purchased) from multiple sites and locatons and because they are not CC0 licensed cannot legally be distributed by me to others. However, the method i have shown can be used or adapted to any texture you want to use.
@Bomimba
@Bomimba 8 месяцев назад
god, why cant i just insert it???? why do they have to make this so complicated???
@dhayamurugesh3122
@dhayamurugesh3122 9 месяцев назад
excellent..! When can we expect the final part?
@Belidos3D
@Belidos3D 9 месяцев назад
Hi there, at the moment I've had to do some overtime at work so it's a bit delayed. Hopefully things will have calmed down a bit by the 20th, and I can get this finished by the end of the month. Sorry for the delay.
@Professional-seo-services
@Professional-seo-services 10 месяцев назад
I watched the video. Your video content material is of superb best and is engaging.
@UltraLightDashFlawless
@UltraLightDashFlawless 10 месяцев назад
Please can you share your colour palette? i would like having it... please in the tutorial called: Low Poly Pirate Ship, Part 1 | Blender 2.9+ Tutorial that palette i mean, please share it with me God Bless You 🙏 Please Reply, Thanks
@Belidos3D
@Belidos3D 10 месяцев назад
It has already been shared, if you read my community tab you will find a message with a link to my patreon page where you can download it.
@UltraLightDashFlawless
@UltraLightDashFlawless 10 месяцев назад
@@Belidos3D Thanks A Lot Bro ;)
@MrHippie2
@MrHippie2 10 месяцев назад
How do you make your trim sheets and textures? Photoshop? Real life photos??
@nahkubnah
@nahkubnah 10 месяцев назад
Great overview
@cjamierun
@cjamierun 10 месяцев назад
Incredible intro into making game assets! Thank you for sharing! 😊
@Belidos3D
@Belidos3D 10 месяцев назад
Thanks, i actually need to remake this video at some point as the terminology for a couple of them is actually wrong. For example the Atlas texture in the video is just a standard unwrapped texture, and the second trim sheet is what is really called an atlas texture.
@photons30
@photons30 11 месяцев назад
Thanks, I was looking for it.. .
@deadleaves3593
@deadleaves3593 11 месяцев назад
Yo le tuve que dar 0.25 a la distancia del Normal porque con 0.15 me daba errores ( manchas oscuras )
@Belidos3D
@Belidos3D 11 месяцев назад
Yeah, it depends on your model, you need to experiment with that setting, i usually find 0.15 does the trick most of the time, but there's always the outlayers that need a bit more.
@deadleaves3593
@deadleaves3593 11 месяцев назад
Gracias por tus tutoriales. Al utilizar vertex paint, acostumbro a seleccionar todo con L y luego lo pinto con Shift K
@killorfill6953
@killorfill6953 11 месяцев назад
Thanks for creating this series and sharing your ideas. Your modelling process is so efficient and unlike most of the environmental artist blender videos on youtube, you can see how the models could be made ready to export to a game engine.
@gustavlofqvist
@gustavlofqvist Год назад
Hello! This is still a great tutorial. Thanks! But I have had some trouble. I created everything and noticed that the texture isnt perfectly seamless. It becomes extremly appearant in a game engine. The material is seamless in substance designer. But unsure if its blender or substance painter that creates the problem. any help?
@lorenasullivan7148
@lorenasullivan7148 Год назад
Promo`SM
@bd_dev
@bd_dev Год назад
Great stuff! Very useful for beginner like me who just started to get my feet wet with modular assets 👍
@gxbbsy
@gxbbsy Год назад
thank you so much for this video. helped alot. tysm. <3
@dynastykingthereal
@dynastykingthereal Год назад
Let's go watch that, thx.
@Belidos3D
@Belidos3D Год назад
Keep your eyes open for the next episode, in which we will be creating doors and windows.
@dhayamurugeshvfx2943
@dhayamurugeshvfx2943 Год назад
hi... love this series... expecting next episode soon:)
@Belidos3D
@Belidos3D Год назад
@dhayamurugeshvfx2943 thanks. It should be this weekend, I have recorded the episode, just need to edit it.
@mobamenace3591
@mobamenace3591 Год назад
What is the size of the trim sheets and how do u make it ??
@ohryanband
@ohryanband Год назад
Thanks for such a great tutorial! It's my first day in Blender and have already learned so much! Out of interest where did you get your colour pallet from and how can I get one similar?
@Belidos3D
@Belidos3D Год назад
Thank you for your kind words, i made the pallet myself in GIMP, you can download the pallet on my Patreon page for free .. www.patreon.com/posts/where-to-get-my-84787322
@ohryanband
@ohryanband Год назад
@@Belidos3D Oh thanks! Once I get my paycheck I'll do my best to donate! These have been incredibly helpful :)
@omurfratormanc1969
@omurfratormanc1969 Год назад
Thank you sir.
@DonEsteban3D
@DonEsteban3D Год назад
You forgot mask workflow with combined textures. Common technique among modern games.
@Belidos3D
@Belidos3D Год назад
Hi, yeah i'm aware of that, that was intentional, this is an older video, and masks were outside the scope of the video, it focues mainly on the basic texturing, masking etc. is a more advanced subject.
@dhayamurugesh3543
@dhayamurugesh3543 Год назад
This is exactly what am looking for .. clear instructions... Thank you so much ❤
@pokesuko
@pokesuko Год назад
can you link to the reference sheets?
@Belidos3D
@Belidos3D Год назад
I don't have a link for it i'm afraid, it was a random image i found on google image search after typing in leg figure blueprint, and because it wasn;t my image i deleted it as soon as i fnished using it.
@batworker
@batworker Год назад
Enjoyed this and the modelling one which preceded it. What’s your rationale for doing unwrapping and texture painting the entire model, rather than assigning a different colour material to each bit, then just unwrapping the face so you could add a face?
@Belidos3D
@Belidos3D Год назад
Because I'm terrible at drawing and couldn't get the facd right so used a template instead. I know my limits:D
@MrUniqes
@MrUniqes Год назад
Good and clear instructions. Very nice and "crispy" voice to listen to. I hope more people will find your channel.
@KerupukKeju
@KerupukKeju Год назад
For me, the hardest thing is finding images of notes and letters xD
@zerobio
@zerobio Год назад
Been so busy with projects, kids, etc. but looking forward to watching this! I'm really glad you are back doing videos, Roy.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz Год назад
You don't use a Character model for scaling your building?, seem not many do so I find assets with things like satirs that are knee high steps or doorways to small
@Belidos3D
@Belidos3D Год назад
I do when it's something i haven't made before, or i'm not sure on measurements, but when i already know the measurements i need and have created the object before it's just an extra thing to get in the way. But, yes, i do recommend using a pre-existing character as a guide to scale.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz Год назад
@@Belidos3D Thanks for the reply Sir, that said I have to be honest, I'm maybe the enemy rofl, I use Ureal engine. I did use Unity a long time ago but blueprints are easyer for me as I don't write code
@Belidos3D
@Belidos3D Год назад
@Kiwi Hawk I use both. I'm a 3D artist not a game dev so I don't have the luxury of choosing a side lol
@tomwebbnz
@tomwebbnz Год назад
Great vid!