Part 1 of a short series of Blender to Unity via Substance Painter tutorials in which i go through how i create and texture modular interior wall assets for games.
In this first part using Blender and Substance painter i take you through my method of creating a trim sheet style texture set for the walls and bringing it into Blender ready to use as a template to create the walls.
Shout out to Elliott at Zerobio, a great 3D artist, musician, teacher, and an all round great guy.
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8 май 2021