Here you will find all the best Age of Empires II games played by TheViper, as well as a ton of fun and varied content showcasing the beautiful depths of Age of Empires II and how many different ways you can play this game.
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I have almost 4000 games with Tatars (1400-1500 elo), a few notes: - I found they do great vs Armenians because they have two units that trade well vs Georgians because they have 2 great counters to Monaspa and lacking final archer armor make CA trade fine with Elite Skirms in a pinch. - I found they struggle vs really good Camel civs with good ecos or good timings. Feels pretty hopeless vs Saracens in early castle or if it goes post-imp, and vs Hindustanis it’s all about surviving until post Imp when you have a big mass of FU Heavy CA and FU hussar spam, with Cavalier in your back pocket just in case they do a Ghulam switch. - Very good vs Aztecs as early thumbring males kiting super effective vs all in eagles early castle. Just get husbandry. -If Mayans or Incas get their unique techs, your CA become useless. Feels pretty hopeless if especially Incas get to Skirm-Halb-FU eagles. -civs that have great halb-SO play or crazy strong towers and halbs will wreck you if you let them walk up or otherwise shut down your hussar raids. Koreans and Japanese late game will bone you with enough gold. Teutons, Celts, ect… are really tough if they have fortified walls and force fights in the middle under castles. Try and make sneaky siege workshops and siege rams to get raids in. - surprisingly anti-meta. Early castle can really surprise Ethiopian, Vietnamese, or other strong xbow civs and early all in CA plays can shut down Franks, Khmer, and other strong knight civs, not to mention FU camels. - Halbs feel terrible vs knights with attack bonuses. Even generic FU knights at any stage seem to trade well with the spear line. Halbs all your trash component when your opponent has better Camels than you, and that’s pretty much it. - Post imp hussars feel surprisingly strong. I’m sure I’m just not thinking of one, but I can’t think of a civ where my hussar don’t just feel like they trade better. I feel like vs generic FU hussar, you can send a decent amount less to deal with other hussars raiding. Also feels like they have to send more when I raid them. - Hussar trade surprisingly well with eagles post-imp. Feels like they barely lose a 1 on 1, like eagles are all on one hit, except vs El Dorado. - extra sheep bonus is under appreciated and I’m glad @theviper got it 100% correct. It allows you to delay farms while going for crazy aggression and 3tc booming at the start of castle age. 3 range CA, 3TCs, and ballistics is very possible. Or 4 range CA and 2 TC boom with a slightly delayed ballistics. - can keep up with Huns in CA wars in castle, crushes the civ in Imp. Game plan is to match range production and focus on micro. Take better trades so you can get ballistics first with a bigger mass. Take hills and as long as you trade consistently better than 8 losses for your opponents 9 losses, you’ll be trading better. This is easier than you’d imagine with the hill bonus and especially free thumbring. In imp they’ll try a desperation Tarkan switch so have your camel switch ready and it’s usually gg. Huns only trade more efficiently in late castle when they have thumbring and you don’t usually have silk armor. - Post-imp Tatar Heavy CA only lose to Japanese CA and Magyar CA with micro. They trade evenly vs Turks and Magyars with no micro. Huns still lose on a cost adjusted basis lacking final armor and Tatars having +1/+1. Hill bonuses can make them dominate any of those CA with the right fights. - Trebs on a hill are extra important. Opponent is always surprised with how fast they melt. - Steppe lancers will be generic in their power spike because Silk Armour is expensive. No way to justify 400 wood early castle. Does not feel nearly as good as mongols or Cumans (extra hp and very fast castle timing and 2TC into spam). - Does surprisingly well vs Mongol Magudai-Hussar comps. Extra pierce armor and having final armor really make the difference. Mangudai still will beat the CA with that fire rate and micro but the Tatar Hussars just feel like they tank so many more arrows, they just get on top of the magudai where the mongol hussars just don’t. And then the Camels for Tatars also then don’t miss that final armor either. Ferrari SOs will be gg for you tho if there’s enough gold, tho they don’t have the halbs to protect them from hussars. That’s all the notes I could think of. Like the civ. Feels like if you can stop the defensive play from strong halb-siege (especially SO) civs, you’ll have the tools at least attempt to outplay whatever comp comes your way.
a big part of what encourages expansion in aoe2 is villager bumping that reduces their efficiency and makes you want to build a second and third lumber/mining camp. really the only problem i have with villagers' collisions currently is that they inconsistently get stuck indefinitely. This creates situations where both you and your opponent tasked 8 vils to gold, but in practice you only have 7 gold miners working, so you effectively lost a villagers due to pathing while your opponent who has done the same thing didnt. I think in voobly villagers rarely if ever got infinitely stuck while gather gold/wood, so, DE devs should really look into what how the pathing there has solved this.
Off all the civs that were released with DE the tatars are the one that i liked the most, even before all the patches ehich changed most of their numbers, i did thought their steppe lancers were the best of the game, maybe they still are
Small Brain: "Tatars herdable buff let's you still comfortably reach the next age if your opponent lames your boar." Galaxy brain: "Tatars Herdable buff makes steeling your opponent's sheep even more valuable, go forward right away."
long awaited civ overview, i LOVE tatars and besides Huns its my favorite cav archer civilization. I love to open scouts and the mix in either archers or skirms, transitioning to CA in castle age with few stable units to support and a siege followup. With leftover Archers from feudal age it can be worth to click x-bow for maximum usage of the free thumbring powerspike. Beautiful versitile civ that is just lacking a bit of an eco bonus and struggles against some of the strong camel civs in imp
Fun fact: Tatars have access to the most types cavalry units out of any civ. Having 4 cavalry units at the stable + their unique unit. No other civ has 5 different cavalry options.
You missed bengalis. Technically, armoured elephants are cavalry (elephants). So, they have battle elephants, rathas, the scout line and armoured elephants. Armoured elephants benefit from cavalry techs including husbandry and bloodlines. Just so that there's no doubt about their cavalry status.
@@Just_a-guy If we go by that definition, Tartars have 7, once you also consider flaming camels. 4 from stable, cav archer, keshik, and flaming camels. So, they are still the no.1
It's beyond priceless when Americans chime in with the health advise to literally any other country in the world, beyond cute, utterly priceless. Don't ever stop being as ignorant and as clueless as you are lol, the propaganda and the brainwashing sure did a number on you all.
you are your worst enemy. Incredible how they just walk all their units into a tower or castle over and over again or attack ground'd their own army to make a comeback even possible.
what about vill war? the main issue: game calculate path at once. You click to another side of the map and it already knows where is walls. with gathering resources- it know the path to lamberjacks and stick to it. anyway, reducing size it would harder to block vils and kill them. ALthought 5% is small number, less skilled people wont able to execute it.
I know you probably know about this now and I don't know if this feature was retained in DE since I don't see any competitive players do it including yourself, but if you convert a stable as Aztecs, you get a unique Aztec mounted unit.