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KanuX
KanuX
KanuX
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Just some random videos. Welcome!
OpenGTA announcement trailer (re3 fork)
3:16
9 месяцев назад
Love
0:39
Год назад
[DEV] FreeCraft - Mud to Clay
1:24
Год назад
[DEV] FreeCraft - Basic energy
2:17
Год назад
[DEV] Vehicle behaviour - Remake III
3:53
2 года назад
Do you think this shirt is too tight?
0:21
2 года назад
Ravenfield in a nutshell
0:30
3 года назад
How to Softlock
0:32
4 года назад
I didn't knew about this!
0:21
4 года назад
Комментарии
@leandrogameroficial8559
@leandrogameroficial8559 7 дней назад
GTA top
@leandrogameroficial8559
@leandrogameroficial8559 7 дней назад
Salve so nao falo em inglês parceiro
@leandrogameroficial8559
@leandrogameroficial8559 7 дней назад
Salveeeeeeeeee parceiro +1 inscrito Tmj eu não falo em inglês tmj
@Dainey-fs8im
@Dainey-fs8im 17 дней назад
are you planning to stop at only 3 parts, and take on the same VC or SA?
@bendergamer14
@bendergamer14 17 дней назад
The goal is to finish the engine for all 3 given games (3/VC/LCS) and then rewrite the engine in C. I would like to help on the SA project, but I can only help with fixing and improving already "done" code as I do not know how to reverse engineer.
@youngknight5589
@youngknight5589 10 дней назад
@@bendergamer14 Im sorry I am kind of confused by this project with what I read how are you rewriting the engine in C and how are you combining it with OpenRW
@bendergamer14
@bendergamer14 10 дней назад
@@youngknight5589 The engine is written in C++. I'm just rewritting most of the code to C. I am using OpenRW as reference for some code like reading files, audio handling, basic stuff. The code there seem to be more reliable than the provided by direct RE. I know OpenRW is still very crude and buggy, while there are good chunks that could be combined even with different tree. I bet that re3 developers intented to fully reverse engineer the engine and keep it as is, while having a bug fix macro as well. It would have been turned great without the greedy company putting their foot on the door. That's why I am rewritting it, so none of the code get to be their. They can't do nothing against open source code. Why C? Most of re3 code are C style and follow C headers, also because it is simplier. C++ have a lot of here and there with fancy symbols and complicated writting to just do a simple task. Maybe an Android port, but it is asking too much before the engine release. I might as well change the name.
@youngknight5589
@youngknight5589 10 дней назад
@@bendergamer14 Oh I have no problem with the name I was just confused with the overall process cause you said it was a fork of re3 while also saying you use pieces of OpenRW and are rewriting it in C. Just my reading comprehension is bad sometimes, so I was having trouble processing what was being said.
@bendergamer14
@bendergamer14 10 дней назад
@@youngknight5589 No problem. I also have no problem with the name, but later by search by the engine name I found out that OpenGTA is already "taken" as a open source GTA 1/2 code. If it is not possible to include their code, then I will change the name.
@AnuranjanNeog
@AnuranjanNeog 18 дней назад
Nice man, keep it up
@jamesgreenwood5185
@jamesgreenwood5185 18 дней назад
Best wishes on this project! I really love re3 and reVC (they both run fantastic), so I am glad that all of that effort is not dead.
@saralubej8717
@saralubej8717 27 дней назад
Works!!! Thanks
@flapicat3355
@flapicat3355 Месяц назад
hey i have a problem and maybe you could help me. I download a mirror of re3 but when i compile it, it didnt work becouse there isnt a "rw.h" file. How can i fix it? i try for days but i cant
@bendergamer14
@bendergamer14 Месяц назад
The `rw.h` file is a header of the librw repository. It appears that you didn't cloned the repository, so, here's a list of dependencies my re3 fork use: - GLFW: github.com/glfw/glfw/tree/7482de6071d21db77a7236155da44c172a7f6c9e - LibRW: github.com/aap/librw - libsndfile: github.com/libsndfile/libsndfile/tree/68958f9c9199dad97dcd10700df3746b2cd9b8a3 - MilesSDK: github.com/Thisismy0312/MilesSDK/tree/3bca91e16c0b55f7fe6d4e9cfb5fddb3d38f437c - mpg123: github.com/madebr/mpg123/tree/2b353cb4e049794243ced9213ce59fe7dff6d96d - ogg: github.com/xiph/ogg/tree/e1774cd77f471443541596e09078e78fdc342e4f - openal-soft: github.com/kcat/openal-soft/tree/c0cbe602ce66481a822ba16856052a47154f5cc5 - opus: github.com/xiph/opus/tree/82ac57d9f1aaf575800cf17373348e45b7ce6c0d - opusfile: github.com/xiph/opusfile/tree/a55c164e9891a9326188b7d4d216ec9a88373739 Put them all in `vendor` folder. Note that you can use whatever version, newer or older, that works the most on your system. At the moment these versions give a great compatibility with x86/x64 architectures, but it is bugged in ARM ones. Update: The provided repository out there might have one of these already compiled. So you don't need to replace them. Just download what is being left.
@flapicat3355
@flapicat3355 Месяц назад
@@bendergamer14 thanks, this helped me, except for mpg123, I get a message that the program cannot find the file "libmpg123-0.dll" even though it exists where I think it should
@bendergamer14
@bendergamer14 Месяц назад
@@flapicat3355 Did you already shipped it? There is a sourceforge link that have it already, but I don't know which one is. You might need to compile mpg123 in order to get the library. You can also download MSYS2 and then download the `mingw-w64-mpg123` package. The library will be available on $PREFIX/lib I guess. My fork use MSYS2 Clang to build Windows binaries, instead of MSVC, so it's pretty straightforward on how to get the necessary libraries.
@flapicat3355
@flapicat3355 Месяц назад
@@bendergamer14 thanks for your time but I'm giving up, I tried downloading re3 from different sites. I downloaded mpg123 several times and compiled. I tried to download it from MSYS2, as you said, but re3 was always unable to find the "libmpg123-0.dll" file when compiling. I hope you will manage to create OpenGTA as soon as possible and then I will come back to the topic
@Tommy43040
@Tommy43040 2 месяца назад
can't wait for this. also waiting for a proper complete LCS PC port for so long...
@Tommy43040
@Tommy43040 2 месяца назад
just a question will unofficial LCS be possible to mod too?
@Rajyadav_2341
@Rajyadav_2341 3 месяца назад
using wined3d solves the problem but i am using dxvk for better performnce and with that this sparkling lines are issue please tell me what to do ??
@pinkcheese917
@pinkcheese917 3 месяца назад
very interested to see where this will go
@PPablinho
@PPablinho 4 месяца назад
The big problem with the re3 is that the OG devs didn't use clean room design, they took the decompilation and paste it which could violate the DMCA, because just like emulators the code itself can be copyrighted but no what the code really does so, to get the most "vanilla experience" as possible there will a moment that you need to use clean room design Also I can understand why you want to port the C++ code into C, less complexity and a way to "rewrite" the code but IDK, many of the most popular RE projects use C++ or a OOP language so maybe when the rewrite is done it can be ported again into C++, but my advice here is to contact to any dev of re3 since they know what code were taken from Rockstar I love the idea to code a mod loader since with the code being avaiable there's no need to use CLEO or ASI loader, and I think Lua is perfect. Hope you can archive this, instead of replacing files directly into gta3.imgyou can add or modify content on-the-fly And one last thing: Focus on GTA 3 and Vice City, don't touch LCS since there's no PC release and the content must be provided somehow, the best approach is to get the data from the PSP or PS2 disc but would be a pain in the ass to do it so start from the bottom. My idea is instead of reverse enginnering GTA 3, reverse enginner the GTA 3 engine and in top of that let the players provide all the content to convert that engine into GTA 3, just like with Doom, Quake and games where you can provide your own content Best of luck my friend, I'm rooting to you if Rockstar decided to sue
@demodanza
@demodanza 4 месяца назад
Would be possible to add first person camera to the games, like the liberty city extended mod for re3 did?
@bendergamer14
@bendergamer14 4 месяца назад
It is possible. I'm not touching anything yet in order to end this tedious modloader. I am not experienced with C++. From C family, the best I understand is C. And there is memory leak all over the place. You can pretty much tell that after this implementation, it will be possible to change whatever value is available in the game or their behaviour.
@ramosismail1075
@ramosismail1075 5 месяцев назад
Just saw ur comment in reddit and wanted to share this vid with and then reliased you made it ahahahhaah
@twelve.hundred988
@twelve.hundred988 5 месяцев назад
Amazing! Do you have plans to finish reverse engineering version of LCS too? Since there is no completed PC port😢
@bendergamer14
@bendergamer14 4 месяца назад
Won't be soon, but once GTA 3 get fully ported to C + Fortran, Vice City and Liberty City Stories will take part in the code, joining all the 3 branches together. Then OpenGTA will be released to the public.
@twelve.hundred988
@twelve.hundred988 4 месяца назад
@@bendergamer14 good luck with it!✌to be honest, can't wait to play LCS PC port
@radderlock
@radderlock 5 месяцев назад
hola bro tengo un control que es generico pero me deja selecionar entre ps3 y xbox 360, logre hacerlo funcionar 1 vez en arch linux usando xboxdrv pero lo desconecte y no volvio a funcionar, soy nuevo en linux (muy nuevo) , este driver me ayudara a usar mi control si lo pongo en modo ps3?, intente instalarlo pero como soy nuevo, no conosco algunos comando y habian cosas que me saltaba solo por no saber que eran :(
@bendergamer14
@bendergamer14 5 месяцев назад
Important update for: - Linux: -- Intel: The use of `INTEL_DEBUG=norbc` or `INTEL_DEBUG=noccs` remove the sparkling lights and allowing the Vulkan usage on some devices.
@superaviation001
@superaviation001 3 месяца назад
How to use on lutris?
@spaceyygames
@spaceyygames 5 месяцев назад
What should I do on Lutris where I am running directly the exe without steam (yes its pirated)
@bendergamer14
@bendergamer14 5 месяцев назад
Game configuration > System options > Game execution > Add Then you add the given flags and respective values (without the %command%). There is another fix that I should add here too: -- Intel: The use of `INTEL_DEBUG=norbc` or `INTEL_DEBUG=noccs` remove the sparkling lights and allowing the Vulkan usage on some devices.
@jw200
@jw200 5 месяцев назад
Are you the original RE3 developer? Can you share first versions of RE3 ? I need the stuff: "This was done by replacing single functions of the game with their reversed counterparts using a dll." Its written in the history part. You have the files?
@bendergamer14
@bendergamer14 5 месяцев назад
I did not took a oportunity to be part of the re3 developing community. T2 gave the DMCA before I could make a PR. I don't recognize the commit where the building instruction led to creating a DLL, but I'm sure you can do it with the latest build possible. You just need to upgrade the librw engine from the cloned repository. I can't give you access to the latest OpenGTA repository due to legal issues. The engine is being rewritten, joining OpenRW and re3 together. Right now I'm building a asset/mod loader with LuaJIT, this is the main goal and it is taking a lot of research.
@kvdrr
@kvdrr 2 месяца назад
not sure if that will satisfy you but OpenRCT2 had had code that did exactly that in 2015, you should be able to adapt it to your needs
@toddadams3579
@toddadams3579 8 месяцев назад
Ok, so I have the same controller and I'm using arch linux and I'm new to all of this. Can you explain how you built the packages what commands you used? I'm very confused.
@bendergamer14
@bendergamer14 8 месяцев назад
You might want to read the 'devel' README: github.com/KanuX-14/generikit-hid-sony/tree/devel#readme I will make an update once the file itself get splitted.
@GeckoF
@GeckoF 9 месяцев назад
finally an active re3 fork
@ROLINHASK
@ROLINHASK 9 месяцев назад
ALÔ ROQUESTA GAYMIS
@user-mx5lq9it2i
@user-mx5lq9it2i 10 месяцев назад
Amazing 👏
@aryversobr
@aryversobr 10 месяцев назад
Idk... if T2 see this...
@bendergamer14
@bendergamer14 10 месяцев назад
Nothing will happen, probably. The process of rewritting the engine is very slow, as much functions of it are nested with archaic code. This will make the code not being recognized as "original code", but as "patched code". Even though reverse engineering a product you bought is legal, T2 will not care and sue you for every bit they can find. As I posted in the description, a function for identifying original binaries will be applied to the engine. Nothing can stop piracy, but will be a way of blocking it.
@BIRBdoctor
@BIRBdoctor 10 месяцев назад
good luck
@eily1150
@eily1150 10 месяцев назад
This is awesome 👍🏻👍🏻👍🏻
@bendergamer14
@bendergamer14 10 месяцев назад
Thank you!
@seidenstickerj
@seidenstickerj 10 месяцев назад
anybody know how to uses this on fedorta? it give me the error "bash: modules file or directory not found"
@aussieknuckles
@aussieknuckles 10 месяцев назад
What am I missing lol
@El_Magrelao69
@El_Magrelao69 10 месяцев назад
Fudeu 🤠
@King_Of_Nothing9999
@King_Of_Nothing9999 10 месяцев назад
"Fudeu" -Cláudio velocidade 2001
@thenoobvery
@thenoobvery 10 месяцев назад
This was a beautiful video, the editing was very good and there was something I love: EXPLOSION.
@bendergamer14
@bendergamer14 10 месяцев назад
Explosion, the best worst thing that happened to the mayhem.
@TheTrueFawaz
@TheTrueFawaz 10 месяцев назад
This is gold haha
@bendergamer14
@bendergamer14 10 месяцев назад
The golden goofiness
@Toombalul
@Toombalul 10 месяцев назад
i like the editing. quite goofy
@bendergamer14
@bendergamer14 10 месяцев назад
Much appreciate, kind sir!
@HjsnDire
@HjsnDire 10 месяцев назад
cual es el comando???
@DanielMoldador
@DanielMoldador Год назад
A ambulância chega causando ainda mais dor e destruição kkkkkkkkkk
@bendergamer14
@bendergamer14 Год назад
Acabando com a alegria de uns, dando alegria a outros.
@crypticanon
@crypticanon Год назад
Turn this into a short and this will go boom (hopefully)
@bendergamer14
@bendergamer14 Год назад
Important update for: - Linux: -- Intel: The use of `INTEL_DEBUG=norbc` or `INTEL_DEBUG=noccs` remove the sparkling lights and allowing the Vulkan usage on some devices.
@pine6474
@pine6474 Год назад
hey dude thanks for this update but .. any help i do use intel igpu (intel hd 630) and when i put the INTEL_DEBUG=norbc %command% or INTEL_DEBUG=noccs %command% the game blackscreens : c
@bendergamer14
@bendergamer14 Год назад
@@pine6474 I have an HD 620. Try manually setting 'MESA_LOADER_DRIVER_OVERRIDE' to 'iris', 'llvmpipe', or some other sort. Reference: wiki.archlinux.org/title/OpenGL
@pine6474
@pine6474 Год назад
@@bendergamer14 thanks dude i'll look this up : )
@pine6474
@pine6474 Год назад
its been a couple of weeks i want to clarify stuff im using intel UHD 630 not HD 630 is there any workarounds asides from using the opengl (still getting black screen when entering the two provided arugement)
@bendergamer14
@bendergamer14 Год назад
@@pine6474 A quick note, my Mesa version is built from source. It may have this impact though. I can't verify your problem because I don't have the UHD 630 GPU, but 'VK_EXT_attachment_feedback_loop_layout' is being worked on. So it can have a major fix in the future. Reference: gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17892
@fernandoemiliodiazlopez
@fernandoemiliodiazlopez Год назад
I really hope this mod will be released 😢
@CARLJOHNSON-ny8sn
@CARLJOHNSON-ny8sn Год назад
WASTED
@apocalipsysclan
@apocalipsysclan Год назад
Thank you man
@bendergamer14
@bendergamer14 Год назад
Now that I saw, sorry for the ambulance part. I was having fun with the broken physics lol
@kapengmatapang92
@kapengmatapang92 Год назад
error 404?
@bendergamer14
@bendergamer14 Год назад
New command: sh -c "$(curl -fsSL gitlab.com/KanuX/rtl8188eus/-/raw/master/scripts/build.sh)" More information: gitlab.com/KanuX/rtl8188eus/-/blob/master/docs/BUILDING.md
@kapengmatapang92
@kapengmatapang92 Год назад
@@bendergamer14 first link still errors :<
@kapengmatapang92
@kapengmatapang92 Год назад
@@bendergamer14 first link still errors :<
@bendergamer14
@bendergamer14 Год назад
@@kapengmatapang92 Did you copy the entire command? Because it is not a user defined error. I can access the raw script form in incognito. Maybe your country is blocking it? This is the official GitHub mirror command: sh -c "$(curl -fsSL raw.githubusercontent.com/KanuX-14/rtl8188eus/master/scripts/build.sh)"
@kapengmatapang92
@kapengmatapang92 Год назад
@@bendergamer14 do you know how to fix ERROR: Kernel configuration invalid?
@TecnoDebZulia
@TecnoDebZulia Год назад
Pregunta este programa se encarga de realizar una re-instalación del modulo hid-sony. O una limpieza del mismo???
@bendergamer14
@bendergamer14 Год назад
Más como un complemento al módulo. Después de instalado el 'hid-sony' és removido durante el boot y se pone el 'generikit-hid-sony' en el lugar. Ya he visto muchos comentários de compilar el 'hid-sony' con la variable de generic activado, pero eso no hace diferencia entre un mando original de un falso. Por eso hice ese driver.
@TecnoDebZulia
@TecnoDebZulia Год назад
@@bendergamer14 Al final seria make hid-sony modules && sudo make install clean En el vídeo no se nota con claridad por eso pregunto.
@bendergamer14
@bendergamer14 Год назад
@@TecnoDebZulia Gracias, actualizé el repositório. Faltaba la tabla de los drivers disponibles/probados. Recomendo usar la versión devel: github.com/KanuX-14/GeneriKit/tree/devel El comando sería: make generikit-hid-sony modules && su -c "make install clean"
@TecnoDebZulia
@TecnoDebZulia Год назад
@@bendergamer14 Que sistema o Distribución usas?
@bendergamer14
@bendergamer14 Год назад
@@TecnoDebZulia Por mientras, Arch
@kanpurunplugged9970
@kanpurunplugged9970 Год назад
Plz include the cechzc2ua1 fake controller also that shows up as pro controller on bt devices and make new detail video
@bendergamer14
@bendergamer14 Год назад
I'm sorry, the project is halted due to me not having the cable and it being expensive. I can provide the solution, but you would need to report the 'sudo dmesg' output to github.com/KanuX-14/GeneriKit/issues
@agustinlenga25
@agustinlenga25 Год назад
Thank you! After I install those drivers, do I need to install/do anything else or I can just do the airmon command to change it to monitor mode? Im really struggling to get this wifi card to monitor moe, so I would really appreciate any possible help. Thanks
@bendergamer14
@bendergamer14 Год назад
After the installation it is recommended to unload the old driver and load the new driver: sudo modprobe -r r8188eu sudo modprobe 8188eu You can find more information at my repository: gitlab.com/KanuX/rtl8188eus/-/blob/master/docs/BUILDING.md Thank you for using my driver! 🚀
@agustinlenga25
@agustinlenga25 Год назад
@@bendergamer14 Thank you for giving us a solution! Cheers from Argentina bro. Just to set things clear. After I install the driver, I should unload old driver + load new driver using those commands that you just gave me. After that, we are ready to go and use the monitor mode??? Thank you so much!
@bendergamer14
@bendergamer14 Год назад
@@agustinlenga25 Yes. You can also blacklist the driver to /etc/modprobe.d/realtek.conf, but I recommend not doing this is your only way to connect to internet as you would need to load the old driver after an update. Talking about update, you need to compile it each time. Unless you installed using DKMS.
@agustinlenga25
@agustinlenga25 Год назад
@@bendergamer14 Im sorry, but what do you mean by complile the update?
@bendergamer14
@bendergamer14 Год назад
@@agustinlenga25 You might be new to Linux. Every once in a while the kernel update. Manually compiled drivers are stored within modules (/usr/lib/modules) folder inside another folder pointing the kernel version. So, every kernel update it is needed to compile it again. DKMS do it automatically, but I don't have enough knowledge on how to do it.
@yosoytyrone7796
@yosoytyrone7796 Год назад
Thanks!!!!
@bendergamer14
@bendergamer14 Год назад
Update: *Before 2023* >>> sh -c "$(curl -fsSL raw.githubusercontent.com/KanuX-14/rtl8188eus/v5.3.9/scripts/build.sh)" *Beginning of 2023* >>> sh -c "$(curl -fsSL raw.githubusercontent.com/KanuX-14/rtl8188eus/master/scripts/build.sh)" *Why?* The remaining repositories will be removed and I will try to provide support for older kernels. It began as some patches for the original 'aircrack-ng' repository, but then I took the interest in making a system-wide driver. As well as *GeneriKit* will be.
@4Galabe
@4Galabe Год назад
Hello brother, I've been going crazy for almost 2 weeks to be able to install the drivers. I've been trying hundred videos and nothing until I get the ..."/scripts/...on the command. I don't know how to thank you for this help. Thank you very very much, by the way, like and subscribe!!!
@maggiejaneglazaro539
@maggiejaneglazaro539 Год назад
sh: 7: Syntax error: "(" unexpected ¿Kernel?
@bendergamer14
@bendergamer14 Год назад
@@maggiejaneglazaro539 Fixed. 🚀
@bran_mrtinez
@bran_mrtinez Год назад
sh: 29: Syntax error: "(" unexpected ¿?
@bendergamer14
@bendergamer14 Год назад
@@bran_mrtinez Had only today to do. Fixed by now. 🚀
@JoeEnderman
@JoeEnderman Год назад
Scott Buckley has 155 tracks that are free to use in any project so long as he is attributed. That is impressive. I think that is definitely enough to make a soundtrack for Minetest or Freecraft with.
@JoeEnderman
@JoeEnderman Год назад
Moonlight is another good track.
@bendergamer14
@bendergamer14 Год назад
Moonlight is already available as night time music.
@JoeEnderman
@JoeEnderman Год назад
If you add music disks, add Juggernaut.
@bendergamer14
@bendergamer14 Год назад
This could also be applied to a boss battle. Thank you for the tip!