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Not Very Good Guy
Not Very Good Guy
Not Very Good Guy
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Not very good guy has confidence way beyond his ability. He will happily attempt to make things. Badly.
Easy lithophane in Blender for 3d printing
21:32
4 месяца назад
Cross section of a model in Blender
0:11
3 года назад
Комментарии
@GoldenShredGaming
@GoldenShredGaming 2 дня назад
It seems as well that sometime when I apply the boolean, all it does is attach my plane to the mesh I want to chop up?
@GoldenShredGaming
@GoldenShredGaming 2 дня назад
How is it that when you cut something, the hole you've just created is already filled in? Mine is always completely empty :(
@KaxenArt
@KaxenArt 6 дней назад
thanks for this video. I got a badly made stl file with a weird hole inside that was driving me crazy!
@notverygoodguy
@notverygoodguy 6 дней назад
Great that this helped! Thanks.
@sergiodiaz8294
@sergiodiaz8294 6 дней назад
YES, THANK U!!!
@notverygoodguy
@notverygoodguy 6 дней назад
And thank you for the feedback.
@zacharyhall7466
@zacharyhall7466 7 дней назад
For 3D printing
@notverygoodguy
@notverygoodguy 7 дней назад
Well yes but you can 3d print hollow models too. In fact, I have 3d printed this very model :)
@zacharyhall7466
@zacharyhall7466 7 дней назад
@notverygoodguy right on, I'm just starting out, and I have a printer on the smaller side, so for the size of models I'm going to be making, I'm going to need to fill the interior to key the separate pieces. This is why it's useful for me personally
@notverygoodguy
@notverygoodguy 7 дней назад
@@zacharyhall7466 Sounds sensible to me. If you are resin printing then hollow models are essential unless they are small. For FDM printing hollow models are very annoying :)
@evanwilliams1199
@evanwilliams1199 9 дней назад
You know what? This is what a perfect tutorial looks like. Straight to the point, the video is as short as it can be, no unnecessary words, no fat. Just a good title that sums up the problem and a demonstration of the solution. This is an ideal video.
@notverygoodguy
@notverygoodguy 9 дней назад
Thank you for the kind words!
@evanwilliams1199
@evanwilliams1199 8 дней назад
@@notverygoodguy I don't lie, boss.
@paluxyl.8682
@paluxyl.8682 13 дней назад
Is it allowed to use the models commercial for games in Unity or Unreal ? And if it's allowed, are there any restrictions ?
@notverygoodguy
@notverygoodguy 12 дней назад
There are different licenses for different models. There are some restrictions on the mb-lab models for example because they are licensed under AGPL which I believe means you can use it but must also make it available for others though I am not a lawyer. On the other hand in charmorph the Anotonia model and Reom use creative commons BY which means you can do with it what you will as long as there is an attribution statement somewhere. Best to check before using a model in closed source games.
@paluxyl.8682
@paluxyl.8682 12 дней назад
@@notverygoodguy I have read the TOS of both sites before I have posted my question ... the list of rules is really very long and complicate written. My question about restrictions was more about what kind of games are allowed or not, for example games with violence (like Mortal Kombat) or 18+ adult games.
@notverygoodguy
@notverygoodguy 12 дней назад
@@paluxyl.8682 The license covers only how you can use models not what you use them in. If for example you satisfy the requirements for the model to be used in a game then it doesn't matter what kind of game that is.
@paluxyl.8682
@paluxyl.8682 12 дней назад
@@notverygoodguy Good to know, that this 3 website allow so much. I was in the last weeks on many 3d models websites, and 3 (or was it 4, I can't remember at the moment) was with restrictions like violence and adult stuff. Some websites got even strange rules that allow some character models just for games that will sell under 2000 times. :( BTW, your channel is awesome ..... I have save at least 3 videos on my "game projects" playlist. Thanks for the awesome tutorials. ^^
@notverygoodguy
@notverygoodguy 11 дней назад
@@paluxyl.8682 Never heard of websites like that but I#m glad I avoid them :) Thanks for the positive channel comments. Taking me a bit of time to get a new video out at the moment but I'll get there :)
@its3amagain.
@its3amagain. 14 дней назад
Great tutorial! However I don't know what I am doing wrong :(( If I add the boolean modifier to my object with the selected plane and then apply - my plane then kinda merges with the object and sticks to the object.
@its3amagain.
@its3amagain. 14 дней назад
ahh ok it's probably because of overlapping faces.
@notverygoodguy
@notverygoodguy 14 дней назад
@@its3amagain. Always great when people solve the problem themselves :) Nicely done!
@SnekPlskin
@SnekPlskin 17 дней назад
I'm running into an issue where when I press L it only selects a portion of the model I'm trying to fill in. It doesnt select the entire exterior face of the model.
@notverygoodguy
@notverygoodguy 17 дней назад
L selects connected vertices. Is it possible that you have portions of your model that are not connected. You could try doing a merge by distance to see if that helps.
@SnekPlskin
@SnekPlskin 6 дней назад
@@notverygoodguy i ended up merging the model in the basic windows 3D editor and it also filled it in as well.
@notverygoodguy
@notverygoodguy 6 дней назад
@@SnekPlskin Good news. WIndows builder is often a pretty good option for fixing things.
@marcus1775
@marcus1775 18 дней назад
thank you so much!
@notverygoodguy
@notverygoodguy 18 дней назад
Glad it was helpful :)
@dustinhorsley4452
@dustinhorsley4452 18 дней назад
great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦
@notverygoodguy
@notverygoodguy 18 дней назад
Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?
@homelessbag
@homelessbag 21 день назад
i'm here at almost 4k subscribers...at the beginning of the video, you celebrated 100 subs, so congrats on 100 subs! :)
@notverygoodguy
@notverygoodguy 21 день назад
Thanks :)
@rovor11
@rovor11 22 дня назад
Hello, thank you for this guide. I've tried it to a backpack model I would like to print for a diorama but pressing L makes the opposite - different (depends on where is the mouse pointer) OUTER parts of the model are selected. What can be wrong?
@notverygoodguy
@notverygoodguy 21 день назад
The L key selects all the connected vertices under the mouse. If you are getting different results depending on where your mouse is then your model is probably is separate parts that haven't been joined together properly. If you can post a link to your model perhaps I can take a look.
@Buday-Jewelry
@Buday-Jewelry 22 дня назад
Awesome. Thank you!
@notverygoodguy
@notverygoodguy 22 дня назад
Glad to help :)
@earringtherapy
@earringtherapy 23 дня назад
I liked your method. After adding displace modifier, and I hit apply. It gives Report Error " Modifier cannot be applied to a model with Shape key." Any suggestion. I bought add-on to resolve this issue, that did not help.
@notverygoodguy
@notverygoodguy 23 дня назад
Your model has shape keys :) If you are happy with the model, you can remove the shape keys before doing the apply. They are in the little green triangle icon in the properties panel. In there is a little box marked shape keys which lists the shape keys you have. You can delete them by pressing the little "-" button but you must start from the first one and work your way down. I recommend saving the end result as a different file as your model had shape keys for a good reason even if you don't need them for 3d printing.
@earringtherapy
@earringtherapy 22 дня назад
It worked, thanks. Nam
@notverygoodguy
@notverygoodguy 22 дня назад
@@earringtherapy Thanks for letting me know!
@sephtronics
@sephtronics 26 дней назад
Love this, made a vase with your wonderful tutorial
@notverygoodguy
@notverygoodguy 25 дней назад
So pleased you made this :) Thanks for letting me know.
@sephtronics
@sephtronics 25 дней назад
@@notverygoodguy I've even printed it in a lovely silk filament. One thing I noticed and was wondering if you had any advice on: The model seems to not be watertight. There's some holes on the top and bottom sides. Was there something I missed? Thank you!
@sephtronics
@sephtronics 25 дней назад
@@notverygoodguy This happens when i try printing in spiral vase mode.
@notverygoodguy
@notverygoodguy 24 дня назад
@@sephtronics Printing in vase mode is rarely watertight I'm afraid. There are often weak points as the filament gets laid down that water seems to find a way through. You can increase your chances of it actually being watertight by having the extruder temperature a little hotter and/or by using a bigger nozzle and layer height. I have had some things water tight but it's a bit hit and miss. One thing you can do of course is to spray the inside of your vase with some clear coat of some kind, preferably a plant safe one.
@muhammadnurkholis4705
@muhammadnurkholis4705 26 дней назад
Brother....your tutorial I download
@lorenzo2713
@lorenzo2713 27 дней назад
what is the difference between use the control + j (CTRL + J) to join and use the boolean modifier?
@notverygoodguy
@notverygoodguy 27 дней назад
CTRL+J only makes two objects into one object. It doesn't change anything at all. The objects don't even need to be touching each other. A boolean union will merge two intersecting objects together and attempt to remove any walls that end up being inside.
@uroboros2592
@uroboros2592 27 дней назад
You are the best!
@notverygoodguy
@notverygoodguy 27 дней назад
I don't know about that but am very glad the video was useful for you.
@pelecyphora1
@pelecyphora1 29 дней назад
Can you tris to quads first -would make editing easier.
@notverygoodguy
@notverygoodguy 29 дней назад
You could try but it is quite optimistic to hope it will do a reasonable job but yes, if it does then it would be good to do first. Re-topology is the best option of course :)
@KhyrisEidan
@KhyrisEidan Месяц назад
Sound is odd. o.o
@notverygoodguy
@notverygoodguy Месяц назад
Yes it is. Sound on my early videos is not their strong point. That's for sure.
@Ant-813
@Ant-813 Месяц назад
You completely lost me in the beginning with the vertex
@notverygoodguy
@notverygoodguy Месяц назад
I'm sorry. What part of it is the problem, creating it or what it is?
@nanoman81
@nanoman81 Месяц назад
I don't have single vertex in mesh drop down
@notverygoodguy
@notverygoodguy Месяц назад
I thought it was by default but maybe you need to enable Mesh:Extra Objects in preferences. However, you can always add any object and in edit mode select everything with a and then m->merge at center. That will give you a single vertex.
@nanoman81
@nanoman81 Месяц назад
@@notverygoodguy Thank you sir
@UselessFodder
@UselessFodder Месяц назад
Incredibly useful video! I love that you covered several ways to accomplish the task and all of the common situations and issues we might run into while attempting it (like the face extension sometimes not working). Thanks for an awesome video!
@notverygoodguy
@notverygoodguy Месяц назад
And thank you for the awesome feedback. Appreciated!
@a.picard8876
@a.picard8876 Месяц назад
great, great, great! You are excellent!
@notverygoodguy
@notverygoodguy Месяц назад
Thanks for the vote of confidence :)
@gammr3227
@gammr3227 Месяц назад
I cant select all verticies at one there are always some left over
@notverygoodguy
@notverygoodguy Месяц назад
This could be an issue with your model. Any chance you can provide a link to it so I can have a look?
@benhawkes3746
@benhawkes3746 Месяц назад
Love this tutorial, your voice kept me interested, it's as if a joyful Snape is teaching me blender lol
@notverygoodguy
@notverygoodguy 11 дней назад
Well that is quite a compliment. Thank you.
@MohdMokhtar-ix8in
@MohdMokhtar-ix8in Месяц назад
how to save file
@notverygoodguy
@notverygoodguy Месяц назад
Presumably you mean as an STL. If so, select the parts you want to save and go File->export-stl and make sure you tick the box to include selection only.
@s.c.panims4167
@s.c.panims4167 Месяц назад
The worst tutorial ever i cutted and the mesh joined the cube and dindt cutted
@notverygoodguy
@notverygoodguy Месяц назад
Maybe you didn't notice in the description it says this version no longer reliably works with modern version sof Blender? There is a link to an updated version that should work.
@spacecat_scribbles
@spacecat_scribbles Месяц назад
thank you so much for this tutorial!! it was really helpful!
@notverygoodguy
@notverygoodguy Месяц назад
Very pleased it was helpful!
@shaitforbrains1445
@shaitforbrains1445 Месяц назад
How do you turn the blue transparent with the face orientation?
@notverygoodguy
@notverygoodguy Месяц назад
This video will show you how to at 2:39 but basically you change the blue to transparent in settings. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RRZh390yo_M.html
@shaitforbrains1445
@shaitforbrains1445 Месяц назад
@@notverygoodguy thanks dude!
@user-cr2bj7ey7n
@user-cr2bj7ey7n Месяц назад
Very nice
@notverygoodguy
@notverygoodguy Месяц назад
Thank you
@BobHop77
@BobHop77 Месяц назад
Many thanks for this video! Slicing objects with a solidified plane is easy and so is keying with a cube, but I couldn't think by myself of a more practical way of doing things (I'm new to Blender). Your tutorial helped a lot. By the way, I noticed that when you toggle face-snap before moving the "cube-gone-vertex" object, you actually don't need to add the shrinkwrap modifier to it.
@notverygoodguy
@notverygoodguy Месяц назад
Very glad the video was useful for you. With regard to the shrinkwrap modifier I think you are right but when I was learning Blender and trying to do retopology everyone recommended having both and I never really thought about it after that :)
@stardustypsyche8468
@stardustypsyche8468 Месяц назад
Use case is 3D printing, which often has issues with hollow interiors, especially when scaled down. Miniatures from full size leads to thin walls and failed prints. Make the model solid and the slicer with create infill as desired and the miniature will print well.
@notverygoodguy
@notverygoodguy Месяц назад
Thank you. That makes sense :)
@Container-11
@Container-11 Месяц назад
Your channel is gold !! Digital Gold. Not as good as Bitcoin, but ...🙂
@notverygoodguy
@notverygoodguy Месяц назад
Pleased you like it :)
@deepsam7678
@deepsam7678 Месяц назад
*IMPORTANT* I'm actually designing some jewelleries but when I'm putting them to 3d print it's showing that it's hollow from the inside in the preview... What can i do to solidify it completely from the inside (for ex. an earring) should i use softwares like meshmixers or something I'm trying to solve this for so long...
@notverygoodguy
@notverygoodguy Месяц назад
Firstly are you sure it's actually hollow? A Blender object by default is solid and so you have to actually make it hollow on purpose. There are several ways in which a model may look hollow in other software e.g. a printer slicer with no infill selected but that doesn't mean it actually is. Are you able to share a link to your blend file or model, maybe using wetransfer.com or google drive or similar? I would be interested to have a look at it.
@PhilippSchneeweis
@PhilippSchneeweis Месяц назад
I'am currently working on a very small object with sometimes a thickness of millimetres. So I think it's the best if I leave the hollow and make everthing solid in the inside. Is there a way to do that, or is any object already solid from the start and we just make a hollow to save resources?
@notverygoodguy
@notverygoodguy Месяц назад
Any manifold object (has no holes in it, even tiny ones) that has no walls inside will be solid. In most cases this means that your model is solid unless you hollow it :) Hollowing is only really used for resin printing. if we are 3d printing with resin. Resin deep inside a model often won't cure and can later crack your model. So, people often hollow their model and make holes in it so that uncured resin pour out.
@pitik
@pitik Месяц назад
Very well explained. Thank you
@notverygoodguy
@notverygoodguy Месяц назад
Glad to hear this. I was unsure how to approach it :)
@deformiertergolfball4847
@deformiertergolfball4847 2 месяца назад
i just hate how my blender somehow does not use the same hotkeys as shown in all videos. ctrl+p opened a whole other menu, same for the join hotkey, it does nothing at all.
@notverygoodguy
@notverygoodguy 2 месяца назад
Hotkeys do occasionally change but ctrl-p hasn't changed in a while. What menu did you get?
@ahmadabuazzeh7305
@ahmadabuazzeh7305 2 месяца назад
Great video and very clear instructions! solved my problem
@notverygoodguy
@notverygoodguy 2 месяца назад
Good to hear! Thanks
@CopperStateCustomAdmin
@CopperStateCustomAdmin 2 месяца назад
when I press L hovering over the model, it only selects verts in that local zone, all around the map. how do I get it to select everything on the outside?
@notverygoodguy
@notverygoodguy 2 месяца назад
This will happen if the parts that don't get selected are not actually attached to the bits that are selected. You might want to try merging by distance on everything before you start. Select everything in edit mode and then go Mesh->Cleanup->Merge by distance.
@rarstorm
@rarstorm 2 месяца назад
Simply the best hollow tutorial I've seen. Thank you so much for sharing knowledge!!!
@notverygoodguy
@notverygoodguy 2 месяца назад
I'm really glad you think so. I was a bit worried it wasn't too clear what I was doing.
@fransferco5085
@fransferco5085 2 месяца назад
🔥🔥
@jon5716
@jon5716 2 месяца назад
When I try to do the difference part it just cuts a hole in the other half and it appears hollow. Any idea what might cause that?
@jon5716
@jon5716 2 месяца назад
If anyone finds this and is having the same issue. I went to Edit Mode -> Mesh -> Normals -> Recalculate outside and that seemed to work for me
@notverygoodguy
@notverygoodguy 2 месяца назад
@@jon5716 You didn't even give me the chance to reply before you solved it yourself :) Indeed, normals being wrong is the source for many a Blender problem. That is why I always have Face Orientation set to on in the Overlays dropdown but change the blue to transparent in preferences. Glad you solved it :)
@jon5716
@jon5716 Месяц назад
@@notverygoodguy Okay so I am having the same issue but this time recalculating normals isn't fixing it. I have an object imbedded in another both have their normals correct but if I do a union it leaves a hole. If I switch to difference it leaves a indent. Using self intersect also doesn't seem to be working. I am stumped. To clarify I am trying to join these two objects now. Having the same issue with the hole but the end goal is for them to be one
@notverygoodguy
@notverygoodguy Месяц назад
@@jon5716 Try switching from exact to fast in the boolean modifier. That can often fix issues like this. When I finally get around to it, my next video will be about boolean problems and this is one thing I will talk about.
@jon5716
@jon5716 Месяц назад
@@notverygoodguy Good to know thank you. It turns out this one was because there was non manifold geometry. I downloaded the 3d Print addon and the fix that provides has been really helpful getting booleans to work properly
@cwtjones
@cwtjones 2 месяца назад
Thank you for sharing this very useful method.
@notverygoodguy
@notverygoodguy 2 месяца назад
Thank you for the feedback. Glad you liked it.
@danielconway7190
@danielconway7190 2 месяца назад
Awesome, thank you! This is exactly what I was looking for
@notverygoodguy
@notverygoodguy 2 месяца назад
That's great to hear. Thanks for letting me know.
@y_integral_y
@y_integral_y 2 месяца назад
hi can u simulate an atomic explosion with physics?
@notverygoodguy
@notverygoodguy 2 месяца назад
To some extent, yes. Never actually tried it myself.
@y_integral_y
@y_integral_y 2 месяца назад
@@notverygoodguy thaks! your videos are very clear and easy learn! Good job!
@notverygoodguy
@notverygoodguy 2 месяца назад
@@y_integral_y Thank you
@doctorplagus6477
@doctorplagus6477 2 месяца назад
great video, but i have still problems with my object and i don't know how to fix it (i also wanna just solidify that object), if you will help me i will be very thankful. link to the file: drive.google.com/file/d/1zZmlOGesoWw1a2DDPrggAOD96lt9qRH3/view?usp=sharing
@user-uc3qw3ng4u
@user-uc3qw3ng4u 2 месяца назад
useless
@notverygoodguy
@notverygoodguy 2 месяца назад
Sorry to hear that. Any advice on how to improve it?
@richardbriggs8735
@richardbriggs8735 2 месяца назад
very informative
@notverygoodguy
@notverygoodguy 2 месяца назад
Thank you