military = strong. seems like paper but house cor(white team) has the hardest counter i seen with its artilary but a infil mission can turn those if absolutly nes. but i ran, machine queen army. want at least 2 drone mechanics, 3+ railguns(ramps up with more) 2-4 mechs, 1 aura generator dude for support. This is the main army bulk. the mechanics and queen keep the army healed with their ability even vs main base whilst taking full aoe dmg from it. Never had to retreat once as i used supply drop 1-2 times. i use 6 of the weak front-liners that cost 2 cmd pt each. 5 for full boost and 6th for good measure. these will die as they dont heal from abilities however they make up for it in huge damage and being main target. cheap easy replace at 20mp each with no upkeep. meat shield with high dmg at little cost. In future in going to try spamming them like a hungry machine army at a main base as they get buffs to dmg against it.
The EMP Bomb change was probably because it was too strong vs Ix and now it's more of a proper utility option instead of being a way to shut down any Ix army.
Ah yes the one true faction that ensures your darn wifi or service provider WILL NOT JUST GIVE YOU ONE BAR!! At the cost of range of course, but hey we cant be perfect...
I like making Mecha from the start even though they cost more because they don't lose supply or trigger worms. When they're not taking cities I have them investigating sites for more resources or repairing at the advanced outpost. I'm notorious for robbing sites from competitors that are in their own back yards just so they can't have them.
What faction are you playing? I'm blanking on the name of the building, but you need to build the space building that allows you to trade for scrap to build the ships. It is called a recycling plant for the Fremen.
@@Dune_Bro ah ok2. apparently i played in conquest campaign. it gives you spacing guild mission after done couple of missions. from then on, i can build the spacing guild
I just find Hidden Backdoor hilarious because you can make Ecaz' War Banner suckerpunch them instead of buffing them. Just a hilarious move. Also, if you are in a real troll mood: It works when two other people are fighting, too. Just cause everyone's mechanical units to tilt out and watch the fireworks.
I don't get why this game (and this channel) are not more popular. This game is fantastic! Is it perfect? No, but we need more slower-paced RTS games with a grand strategy layer, session based, etc.
All video games are pretty niche by their very nature and struggle to be popular, but for Spice Wars specifically, I think it stems from 3 factors: • It's source material, Dune, is to Star Wars what Game of Thrones is to the Lord of the Rings. A more Mature-oriented story in a genre that has options for more General, and thus broader, audiences. • The game's developer, Shiro Games, may have some good video games under their belt, like Northgard and WarTales, but as of this time of writing, they still lack the tenure of more established devs. • A steep skill ceiling that involves a lot of interconnected systems that is a bit daunting for newcomers but very rewarding when understood and mastered, not to mention the game is in real-time, and unlike stuff like Civ or TW, which has the sections where important decisions that are considered are not connected to a real-time aspect and thus allows more room to think on it. At least this is my speculation as to why.
I love how these mechanics interact between factions. Fremen being able to cause rebellions through operations and messing with the Landsraad is pretty nifty... until you run into Harkonnen and they just go "Don't threaten me with a good time!"
Afaik Instill Fear *stacks* if you pillage a village multiple times. This allows a strategy where you expand in one direction at the start while pillaging repeatedly in the other direction, so when you later backfill that area it'll cost you far less authority.
I believe you underestimate the power of the two "hard" adviser from the smuggler. The one with information level is not that useful with the "information on trade", but rather interesting with extra information and influence per information level, by mid game if you manage your card well and research statecraft enough, you'll have huge amount of influence and information for free : And this open a rather unexpected victory condition for smuggler : Dune governorship. Especially, with that extra information you can easily get some assassinations going, for instance to kill the other political competitor from the game. Informations level also reduce twice as slowly. Quite useful for assassination actually, as it makes your assassination attempt more resilient. I guess the trading information for information level could be useful to "trick" an opponent into being able to install cells faster in it's territory, but I don't know how to pull this against anything else than an AI... The second hard adviser give a 20% bonus to production to isolate village, plus a protection on these villages to help you defend them or an authority half refund if you failed to defend them. Note that smuggler don't have extra authority cost from distance from the main base. Meaning, you can and should be very picky about the village you take, and only pick a village if it has amazing traits, is a natural wonder or is strategically placed (for instance, nearby a lot of opponent village to get the bonus from the research from green tech tree or bonus from listening post or data center or nearby opponent spice field with a spice trafficking station) Doing so, and being smart about it will mean : All your village will get a 20% production bonus and all your village will be surrounded by neutral village ready to be plunder for extra cash. And guess what, smuggler love to pillage villages. Also, with an unusual amount of village on natural wonder, you'll get amazing amounts of hegemony, and through craft workshops (that will work 20% faster) , you could even go for an hegemony win, but it's unlikely peeps will stop you first. But at least you'll be able to develop faster than others by reaching first the 10k hegemony bonus. The problem of course is having a patchwork of village instead of a concentrated empire is it's harder to defend. You will need to be smart about your alliance with other players, have a strong military and Airfield everywhere. But anyway, even if you loose a village in the process you'll get 50% of the authority back. If the village is too contested, just go somewhere else at another corner of the map.
Corrino without the centralized industry agent is really handicapping yourself. They are really dependent on maximizing/optimizing villages. For example, lets say you have a +1 building / +20% output village perk, you can place 2 improvement offices and 4 of said buildings. Giving a total of 560% output of a single building (4*140%). Now imagine you also have a 2nd perk or region perk that aligns with it (like minerals). And that's before the harvesters crew bonus.
13:32 I haven’t played much MP and I rather stick to conquest mode. Primarily because everyone is playing on the 1.5x speed instead of 1x and I hate sweaty RTS with laggy micro battles. Also about half the MP games I tried at least one human gets upset and leaves after some trivial setback ruining the game. Lastly I prefer odd numbers for FFA, since 4 players games can often become de facto 2v2, thankfully the AI is programmed be more fickle with alliances.
I would like for Shiro to add the same factions of the old Emperor battle for dune. The tleilaxu and the guild are the only ones missing. Where came hose ecaz?
Guessing PC is different to console? Or maybe Conquest is different to normal mode? The Ecaz general who works with monuments, is -15% siege time in neutral zones, not authority.... I dunno I'm new but I wish my version did the authority bonus!