I'm really passionate about FromSoft games, especially Armored Core. I want to celebrate the things I like, namely by expressing my enjoyment for these games in my own little weird way. Enjoy your stay.
Not gonna lie, I cried buckets when AC 6 was announced, I've been playing AC games when i was young, about 4 to 5, i was sad after the last AC game was made and no new one was made or announced afterward, many years later, the flame i had started to die and when it was about dead i saw the announcement of AC 6 and the flame became an inferno. Now, its time to fly once again Ravens, see you all on the battlefield.
I seriously need to consider playing the older AC games, I have only played AC1 but have not finished, I want to try AC3, Silent Line and AC4 and for answer too. Halfway Unit
Another interesting video that provides food for thought! Remembering all the way back in AC1 spectacle fights were a thing, where in one mission after a grueling escape from an ambush you were made to fight a giant MT which dwarfs your AC. So fights with things bigger than your AC have been eatablished even back then. Anyone that played AC3 can recall the mission whrre you not only fight a giant MT but one that can split in half which mustve been a very gotcha moment for any first time player, though admittedly nome of them come close to spirit of motherwill in terms of scope. I cant say for certain why AC6 has only 2 big fights with things that dwarf your AC, but i suspect it mightve been restraint to make sure those fights atand out in the midsts of more mundane missions. If i do have a wish list, i hope that next titles will have it so that a spectacle fight coincidence with a personal one, say a rival or a once ally takes control of a oversized boss ala spirit of mother will, with the climax of that fight ending with the character fighting you ac on ac as a true gauntlet of skill. One could only dream..
Thank you so much for watching! Yeah you're right I didn't even mention how these fights are basically there since AC1 in one way or the other. I feel like they've always wanted to try something like the Strider ever since the first game but just could not come up with a way to execute the idea to their standards, either because of Hardware or budget limitations. That being said even the Strider is far from being the best possible fight using this concept, there's a lot to improve and everything points towards that being the Team's intentions going forward, they're slowly getting there!
@@SilverGlint they certainly have a bigger budget than the previous ACs XD probably because as a company they're doing better than ever financially and in the game space. So not surprising they want to try and top their previous big fights with the strider, which is likely the biggest fight in terms of scale yet, though because the mobility of the 6th Gen ACs you are made to feel that scale since you don't have the near infinite flight of 4th Gen ACs. And yes, I do hope they top the strider with their next entry/dlc, I like the ideas you present for what works and what didn't so hopefully they'll take those to heart
Before I watch the whole video I will say that I've listened to all the Armored core music twice except for armored core 6 because I need to finish the game but still all the Armored core music are phenomenal and peak.
Y'know this kind of thing just makes me more excited for the future of Armored Core. AC6 was such a solid return to grace, but I also think it was a testing platform to see what worked, what didn't work, and how they could improve. As long as they're open to feedback and have paid attention at all to the positive reactions to the Strider, future AC DLC, expansions, and sequels are sure to include more of it. AC6 already felt like they took the best elements from all five previous generations. I'm so excited to see them take the best elements from Fires of Rubicon and keep evolving the series.
I think, as with all things For Answer, the experience of Arms Forts is vastly improved in hard mode. On its own, Giga Base isn't fun at all, but when your VOB suddenly falls apart (common Interior Union L) and you're forced to make the rest of the way to Giga Based on foot, through the entire fleet protecting it, it's a far better experience (even though the Arms Fort itself is still Giga Bad). It doesn't excuse the normal mode experience being lackluster, but I feel this trend of hard mode being a better experience tracks for most missions in the game (and story). Nepenthes is just unforgivable, though. The only fun in that boss is pretending you're playing Touhou and dropping straight down, trying to dodge all the missiles and lasers.
Yeah I definitely agree with hard mode changing a lot of the experience but I wanted to keep it fair because most people will only run through normal mode!
my one issue with the strider is that once you get ON the damn thing there is basically nothing attacking you other then the eye. plus it needs more HP, allow it to properly get swings in.
That strider fight also reminds me of the Sol Dios Arms Forts from AC fourth gen. Kinda like a throwback except bigger and mounted instead of magically floating balls
Funny enough it was the other way around for me; I like the nepenthes but not the strider. It's the change of phase with the nepenthes that sells it for me every run; it's fresh as you have to think differently in movement (more like bullet hell) and there is no other boss like it. Clearing it repeatedly isn't much of an issue considering the mission's length. The strider on the other hand was somewhat of a drag. If you fall off, it sucks real bad to get back onto it (measuring depth in games is hard for me). It takes too long from the start of the mission to get to the main fight. Most non-AC bosses in AC6 feel a bit cheap to me, the fights themselves don't add much to the sense of scale or feel unfair as you can't obtain their parts, as well as lack of variety in movesets or reaction to a player's kit. Most of them feel same-ish. Spirit of motherwill and answerer fights in ACFA were really enjoyable to me however as they sell the sense of scale. I fully agree that 1 vs 1 (or 2/3/4/5) AC fights are the best part of the game and a real test of skill, like the last fight in ACFA route 3. At last, where's abii? I miss the sassy AI!
Always interesting to see opinions contrasting so much, that's what makes a good discussion stay alive! I can definitely get where you're coming from, and well, at the very least we both agree that AC vs AC is where it's truly at for these games. Abii is uh... on vacation. But not for long!! Thanks for Watching Raven
18:43 Those red lines were likely to prevent the glitchyness of standing on moving setpieces. They're typically very annoying to program and bugtest, so this was likely a design liberty the devs were willing to make to save a lot of time. If you want a good example of buggy setpieces, just look at half of the payload maps in Team Fortress 2
Nice. Now this is a detailed look into good and bad of boss fights in armored core. As you say some boss fights are just that right balance, they are not too long and they give this great spectacle for players to enjoy and feel like holy cow i just took that thing down.(For me this would be the answerer and Phantasma) But oh nepenthes it is as you say a great concept, the lore and why its like this is beautiful. But the falling, the waiting all to just end up down there and for it to end with just a few shots. Not one of my favourite moments. I honestly was waiting for an ambush the first time i went down. I was expect some balam deserters to be honest, but nothing. Still nice work as always silver glint.
@@SilverGlint Cook you did! I didn't expect a response, but, since you're here - I assume you haven't sunk that much time into PVP, but the problem with the stagger system is much worse than you think. Every single build boils down to filling up a bar - whether it be the stagger bar or the electric stun from the stun guns. It really fucking sucks. Ask in the AC discord what a sandaldance build is. Lightweights are entirely gimped by the fact that, as you've noticed, you can't shoot while boosting, meaning that the whole thing of outmaneuvering your opponent is really superficial, and just allows you to close distance faster and... that's about it.
@@dechanski You're completely right I have not sunk any time in PvP whatsoever, mostly because I think I understood from the get go that AC6 does not work that well for me due to a lot of the reasons you just mentioned. Quite a shame honestly.
I was expecting more fights like the strider, where you get more complex platforming and more interesting ways to take the armsforts down, but it never happened again...
@@SilverGlint I have a feeling AC6+/AC7 is gonna use this sort of mission more. From always makes the expansion a superior version of the first, building on the previous installments. The next game is gonna be so fucking sick.
i think zullie the witch discovered that there is another model of that giant eye that shot you down at the start of the game, which had movable platforms and other parts. I'm guessing you were going to fight that at some point
This movie:11 FUCK YES I miss Kota Hoshino's heroic rock-'n-roll melodies such as Nexus, 4, and 4A. Let the dark music pass to Darksouls, I need more and more energetic sound in AC! but I love Rough and Decent's jazzy sound too.