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You could try replacing Nami/Carrot with LRR Lucy, STR RR Onigashima Nami or Onsen Luffy (you'll need to swap captains for the last option). While you’ll lose out on the chain boundary and resistance down, you’ll still have your chain go high enough and you’ll be able to get th STND off.
Should work to lvl 150, though you need to be careful with your damage on stage 4, unless you swap Zoro to 6+ Shanks Crew or maybe V1 Shirahoshi/Mansherry (to just remove the chain ATK Down).
I'm planning to use that team up to lvl 150. With the recent CMM change, I am not stalling on lvl 60 of the boss and I'm pushing forward towards lvl 150.
@RoleOver Well, to fit with the captain boosts, there is RR Kid Buggy. Otherwise, there is LLB5 V1 Inu, Ben Beckman&Lucky Roux, or RR Vasco Shot. You could also actually use a 3 turn chain lock that is 3.75+, like 6+ Shanks Crew. (I had included 6+ Tesoro until I remembered his aoe damage. He could possibly be used for 100+ thanks to the barrier on Genzo, but not before that.)
You'll need to make one of the other crew members into the captain. You can then either use supports to deal with the ATK Down and thresholds or use a non-boosted unit. Use Lucci to deal with the burn and actually hit Perfects to break through the barrier instead of reducing it. Edit: Also keep in mind using a different poison reducing support. You can clear without it, but it may be a close call.
Remove the Sabo support from the VS QCK team. Either the S-Snake or Uta FC will provide a better chain buff. You can put on one of the Luffy supports that makes orb beneficial to meet S-Snake's super req.
The best option is a LLB5 6+ Shanks Crew that you can use on stage 2. Otherwise, I would pick a 3 turn affinity buff unit, which are RR Shakuyaku, RR Skull&Mihal, RR Swimsuit Rebecca or TM RR Mugiwara 56 Chopper. Use them on stage 2 before G5. You'd need an ATK Down support, which I recommend Arena Franosuke on Usopp/Yasopp. The damage may actually be about equal to Shanks/Buggy due to the lose of effectiveness from the intimidate Shanks/Buggy's buff suffers from (though the resistance down helps make up for that).
Well, there is Ifrit Sanji, V2 Queen, 6/6+ V1 Bonney or super Kid/Law (though this last option is the worst fit for the team). Though it is more likely/easier for you to get this F2P Bonney compared to these alternatives.
There is TM RR Film Red Zoro, though that will drop your damage a bit. There is also a TM RR Karasu, which you'll want to replace Jack with Nami/Carrot or maybe V2 Chopper (as a much worse option).
If you want to be able to use Ace's EX, there is a F2P Whitebeard with a lower affinity buff that would fit with the team. You could otherwise pick a higher affinity unit and forgo having the extra damage boost from Ace's EX.
First, you'll definitely need to save the 6+ Luffy's EX for stage 3 to get rid of the tnd orb from Buggy/Shanks swap, unless you are using a LLB5 Shanks Crew. Then you'll have to make do with some options that won't cover all that dual does. For base ATK buffer, there is STND Nami or F2P PSY Jinbe. You could go for an off-type guaranteed conditional unit, like Demon Robin, F2P legend Ace, or Yamato/Ace. If you use Yamato/Ace. If you use Yamato/Ace, you could replace Law with F2P PSY Zoro and use him stage 2 to provide extra damage there and have the buff carryover to stage 3. That'll make it easier to save the EX for the 6+. You'll also want to take off the Flampe support.
By activating the 6* Luffy's EX to transform him into his G5 form and then activating his special, he reduces all positive buffs on the enemy side by 1
If you are using S-Snake, you don't need to pop Robin/Koala until stage 3. Use S-Snake on stage 2. Even when not using S-Snake, you don't need to actually pop 1 of them on stage 1, since post lvl 31 there is an intimidate, which will reduce the one applied on stage 3 by the Reverie Girls to 1 turn.
I always try to make my teams able to go past level 31. Though I sometimes can only make them work a few levels past it. I believe these teams should be able to last for a good while past lvl 31.
She is a seasonal F2P unit, which isn't currently available. I think you can barely squeak by for damage without her. Maybe try a chain support that activates on special.
You could try a different delay conditional INT unit with whatever orb controlling supports on 2 units and hopefully a chain boost support. There is Kizuna RR Monet which does a conditional and chain boost, but make sure to pop her after you heal from Luffy's EX since her conditional has an HP conditional.
The closest would be the Kid/Killer legend from last month's end of the month banner. Otherwise, you'll need to pick between orb or affinity and possibly rely on a support for the other. The replacement would also need to be a part of Luffy's EX reqs. 😓
1 option I can think of is to use the super legend Sanji (Ifrit/Rush Sanji) with a non-Free Spirit INT bind reducer. Another option would be 6+ Luffy/Ace (with a support to reduce 1 turn of bind if they aren't LLB5 that doesn't activate when despair is applied) and a Non-Free Spirit INT Base ATK buffer
It would probably be better to use Luffy's EX on stage 3 instead of 4. IMPORTANT: Save Sanji for stage 5. You don't need the extra damage from his special for stage 4.
I used a LLB4 Bonney that was lvl 130 with 75% passive INT buff and a 80% Sanji hex buff (with Nami). So a 95% with a normal 60% Sanji hex buff will work. If your FC Bonney isn't at least LLB3, you'll need more a bit more passive stats. I assume 100% passive with Sanji hex will work for LLB3 lvl 120 Bonney.
If you use a non-LLB5 Bonney, I believe you'll need somewhere around 100% passive INT stat boost to go alongside a 60% Sanji hex buff. I tried using a LLB3 Bonney, except only lvl 99, and barely failed the first kill of stage 5 with a passive 63% and an 80% from a Sanji hex
If you really don't want to use Atlas FC for the boss, then you could try modifying your Luffy team, so that you can use Nami/Carina FC on the boss. You won't be able to get as much damage out, but it should get you to 10M points.
You could try super Magma Kaido, 6+ V2 Kaido, RR Marigold with RR Sandersonia support, 5+ Kizuna Blackbeard, TM Kanjuro with an orb support on your captain, V2 Raid Jinbe, PSY RR Onigashima Zoro, and TM Film Gold Villain Trio. Let me know if you need more clarification on any who I am referring to.
She doesn't need LLB5. Not needed but Carrot's LLB3 improves damage: no LLB Captain ability boosts ATK by 4.5x when she becomes captain in the middle of a quest; LLB3+ Captain ability boosts ATK by 5.25x when she becomes captain in the middle of a quest.
None that I can think of that would be ideal. They not only help give a ATK buff to the team, give you orbs, boost existing atk/orb and give a chain buff, but they also change the classes for the team which allows 2 of the units to be boosted by both captains (Robin was being boosted by Carrot, but not by Cross Guild) and allows Usopp/Yasopp's buffs to affect the team.
Double check your limit break. He needs all of the units to have their enrage/provoke potential ability unlocked. (Luckily, none of them are locked behind keys)