Well it is a year later from my last comments here and wondering if your positive accolades of me are still sincerely felt as I have not had any type of comms back from you, no email/smoke signals/or comments here. With that said, it causes me to wonder if you still possess this abiding admiration for my putting you in touch with CR1 Software? Volo tibi pacem et felicitatem
Good eye, and correct. I have made those changes to the model since this video was released. LLII now has the original B-29 nose. Thanks for pointing out the detail.
Yes sir, here is the current status. I have re-mastered the exterior model using my own dedicated mesh. The original Milton Shupe FSX/P3D upgrade will be released as a freeware through CR1 software. My new model will feature the HD interior as shown here, and will be offered through CR1 as a payware. The freeware will have my interior as well, but the payware model will be a much more detailed and comprehensive product with more variants, liveries and high poly modeling for both Prepar3D and MSFS2020.
@@christianbramkamp6251 Right now, we are working out the complexities of publishing new models into MSFS 2020. The code syntax is intentionally confusing making animation functions horribly complex...not like the old days in FSX/P3D. Once we sort that out, we will begin releasing models. To answer your question, we are close. Follow the CR1 website for updates. Thanks for asking Christian.
Very impressive video and aircraft. Best of all is the fact that the plane is freeware. It’s better than all but a very few pieces of payware. Easily as good as A2A and PMDG, I can’t thank Manfred and his team enough.
Physially Based Rendering. The light rendering engine in the simulator interpolates the four color channels to render light, reflection and gloss in a real world format.
I flew when I was in my teens...Dad was Chief Corporate Pilot for Northrop. I was not able to make a career in aviation, but the sim is a good way to learn systems, navigation, comms etc. I've turned wrenches most of my life, so working on things mechanical is a good fit. All of that helps with understanding how to create good flying models with realistic characteristics.
Hi, this is really super stuff, I am so pleased to see your going to perservere and keep going..............I can't wait to see what exciting stuff is forthcoming..............All the best Dave.
I was just graduating high school in '69. Seems like forever ago. It's guys like you why I build these old war birds. The have a history. Thank you for your comment sir.
Glad to see you two merge your productive minds together and will produce an outpouring of excellent aircraft for the sim community. I for one, applaud your alliances and look forward to being amazed at the outcome your combined talents now and in the future. Bravo Zulu - From you know who.
None of this would have happened, had it not been for you sir. I am in your debt. Anyone wishes to thank somebody for this development, thank this gentleman. He deserves the MVP on this one.
Hi Peter and Happy New Year. I'm currently working out the details with CR1 Software to host my freeware. I'll be making an announcement on this channel in the next few days. Lots going on, and yes...I'll be doing a civilian variant on the C-97. Thanks for your support and patience, it was a bit chaotic after the debacle at the Sim Outhouse. You will be seeing all of my models...and more.
@@thevirtualcockpit5001 Hi! I'm so glad to hear that. It's been a long time, can't wait to finally fly the B377 in P3Dv5. After A2A not updating theirs it's been too long a wait. I will be waiting for your announcement, and if you need a beta tester for the B377 please let me know!
@@PeterMatthess If you would like a pre beta set of the Boeings, I can get those to you. Email is in the "about" info here. The models are 99.9% but some tiny niggles to work out.
Hiya there, I love the work you have done continuing the legacy from such creators and really making thier products up to modern day standards.... Oh how I would kill for stuff of this quality to be on Msfs someday
Hi "G" FYI, looks like Jim Goldman also handed out the source files to a Roland Berger. Do you know him? Any way here is a quote from his post from SOH "Files transferred to Roland Berger.... He will need assistance from the community at large to make it happen. Again the stipulation....freeware....community project....and should be for FSX....Prep.....MSFS2020." I tried to add the link to SOH and the post but my post here would disappear. Look at SOH under FSX Lockheed Jetstar Item #69. I still look forward to your release and hope to see it soon.
This one actually survived the data loss Butch. The model is currently P3Dv5 converted and flyable. This video was made in 4.5 before converting to the four channel v5 configuration. The original panel is OK for FSX, but I think it is going to want a full VC build. The cabin model is quite lovely and converted up quite nicely. This one is in the queue, and will be coming over the next weeks and months with all of the other models. Anticipate a release every two weeks.
Nice trap. Did Ya call the ball? errr....Hello Ball! :- ) Didn't see whose F-14 addon in the rolling credits? I am surprised your still with P3D V4. Thought you'd be more full time in P3DV5.
That's the Aerosoft Tomcat. Made this vid a while back, so V4 was top of the line then. I'm in V5 current build now. Can't recall when I called the ball, but that bird is a ball to trap. Think I might have to take it out for a spin next time I sim.
That P1 Abrams Explorer sure looks nice. I don't think I would have the patience to model in Quixel it sure looks interesting but daunting. Thanks for making the video experience. I like the rain shield effect; any plans on implementing that for your other addons?
He made a rendition of a B-29 on steroids. Boeing built the b-50 Superfortress. If you know you're superforts the winds extend further back with a longer fuselage for the b50 plus it also has the side saddle tanks in the wings. Not to mention it has a taller tailplane for the b50 versus the B-29, and the distance from the wings to the tail Gunner position along the fuselage extend about 10 to 20 ft back Plus it's got thicker armor and the engines on the b50 are front would facing versions of the same engines used on the B-36 Peacemaker. The b50 was not even the cumulative expression of the design of the platform. An up-armored version with a still longer fuselage called the b54 and even greater fuel capacity, internal fuel capacity more than double a standard B-29. Not to mention extended Bomb bay's on both the b50 and the b54 nearly double the bomb capacity of the B-29, which was ultimately essential for carrying the early nuclear weapons before miniaturization became feasible. Plus it was up armored in all of the critical points around the fuselage the only problem was its growing obsolescence with the ascendancy of the jet age. But for lower-level Target engagements such a plane would probably still be useful today, such as putting the hurt on the Taliban for instance. With a B-52 flying at relatively low speed a superfort can run circles around Buff.
Sim Outhouse is one of the worst and unfriendly forums I've ever been part of. If you're not an original member, they treat you with disdain. Glad you'll move on and start your own.
Agreed. I long ago stopped viewing their fora, and indeed have a latent disregard for anything they have to say... despite maintaining my access there, I have no use for it. In fact I just checked my last visit there, and it was more than TWO YEARS ago.
Manfred Jahn's original set did not include the KB-50J, which had the GE J-47 jets, and I did not add that model when I re-mastered the set. Of course, it would be relatively simple to add the jets to the model, but the entire flight model would require tweaking. I'll take that under consideration.
Sorry to read of Sim Outhouse, but then they are pirates themselves! I have a long history of being banned by such sights for daring to speak the truth, and refusing to toe the(ir) party line. Look forward to your new site!
@@md11x6 Curious then, that I have NEVER been banned from ANY forum which I seek access to. I have been removed from certain fora, but i have no desire or reason to visit, or have no further need of them.. I also have NEVER knowingly engaged in debate with YOU, whoever you are? Therefore believe me when I say, I have no regard for anything you think. My comments stand
Hi, that's very sad to hear about all your troubles with Sim Outhouse, you really do make the most amazing models, and your videos are a real work of art. The Tigercat you did in FSX was truely wonderful and I waited years hoping you'd release the remodelled VC, but alas it never happened and everyone switched to P3D. I couldn't afford a new PC and to rebuy everything so had to stick with FSX and miss out on anything else you did. Well I did get the B50, C97 and the DC3.............I hope something good comes out of all your trouble some time soon, you really are a master of model making. All the best Dave
I went about rebuilding the data in stages. Recover the scenery, recover any mesh I could find etc. The aircraft required I go about the reconstruction from the mesh up...then animations...then art and so on. It makes the most sense to tackle one format at a time. P3Dv5 and MSFS utilize a very specific structure, then P3D earlier than 4.5 utilize a different structure. Same for FSX/P3D2&3. All of that model is complete and ready for beta. I don't run FSX/P3D3 on my system so I was relying on beta testers from SOH. That all went upside down, so I need to do the earlier releases working backward from P3Dv5...then downhill. All of the models will be available, with the virtual cockpits shown here, for all sim platforms. The timeframe has been disrupted by the events at SOH. Hang in there...
@@thevirtualcockpit5001 Well thank you for taking the time to reply back to my comments. It is very heart warming to know that you would eventually still be interested in releasing your great models for the older sims............I remember you having the issue with the Microsoft update that wiped all your stuff, I know I was gutted for you, I can't imagine how you felt after so much hard work had been put into creating your work. Will your channel here be the best place to keep in touch with what your doing in the future, or do you use facebook too?.................I will be hanging in there! You know, I feel the whole flight sim community became really fragmented once P3D and MSFS came out..............I know FSX had it's faults but at least everyone had to make do with the same limitations................Now it seems as if small groups, interested in their own sim base have just wandered off in different directions and we have lost the reason for having a sim, to go flying. Sorry I went off on a tanget then, missing the community more than I thought. aqll the best Dave, and thanks.
@@stretchedits I quite FB a short while back. On GAB now...less drama. Funny thing...I like MSFS, more for the potential right now, but for me Prepar3D and even going back to FSX, it's like building an HO layout. When you have your hands in every aspect of the build...the ultimate use of your labor is much more fulfilling. IMO
HeHe, know how you feel. I left that site years ago. Not banned but quit. I dared to criticize a model that looked nothing like the aircraft it was supposed to model. The WOKE-tards didn't like that....
Thank you Peter. I am at this time working on that very thing. I am in fact, back up and running and I will be releasing the freeware models. Beyond that there will be some very good news for everyone here on this channel in the next few weeks. Can't put the cart before the horse quite yet, but I'm working on it full time. More coming....
Bummer that all that went down. Online discourse is the worst sometimes. I’ve really been looking forward to these planes, and really happy to see the progress! I assume you’re still targeting P3D V5? Or did you shift to MSFS? (Scenery looks too good to be P3D.)
Thanks Denny. Focusing on P3Dv5, and earlier as well. First on deck P3Dv5. The models are built to be MSFS compatible, but the MS SDK only recognizes 3D Studio models back to Max2016. I have Max 2015, but I think Arno will probably tweak ModelConverterX to resolve that problem. I would have to surrender a very expensive license to upgrade my Max, and they only do it by subscription now. That runs about the cost of a car payment, so for right now I'm sitting tight on MSFS and waiting to see what shakes out. Thanks for asking.
And...yeah, all that scenery is mine. It was actually my first forte'...aircraft came after. I did two projects for ORBX a while back, the scenery in the video is what I have recovered so far, and eventually will be released as payware. I haven't converted any for P3Dv5, but the existing works pretty well. The vegetation is a radical technology, but extremely logical. Not sure where that will land. I had done much of it as autogen, but that was completely lost. Starting from scratch is laborious and time intensive. Once I release the aircraft the decks will be clear to focus on what comes next. Good thing is...I got a lot of options, and quite frankly I got it wayyyy better the second time around. Prepar3D can be made to look extremely realistic, hard to tell from MSFS2020. The Microsoft sim is a great turn key deal for those who like that kind of thing. Nice thing is...there is enormous potential on both fronts. Good for a guy like me.
great animation, I grew up in Reno and recognized the surroundings right away, the only criticism is the MGM/Bally's is a little too big in the background. You guys should be proud of your work.
Funny thing about the ChasePlane camera system...you can get those depth of field distortions depending on your zoom levels. I build all of those POI items like casinos to scale in 3D Studio, so they should be pretty much ballzon accurate. The footprint is satellite geodata, so that is where I start, then use the standard 10' per floor scale for height. You are right though...it looks huge from the taxiway to 16R. When you reduce the zoom at those angles the changes look telescopic.
Mr, Jahn and Mr. Shupe have granted me permissions to further develop their aircraft for release to the public. My recent "banning" at the Sim Outhouse requires that I create a dedicated location to release these models. The models will be released, and notifications will be provided here on this site.
@@Twolife Much appreciated sir. The unfortunate incident at SOH necessitated that I develop a dedicated site to distribute my work. That requires securing a domain etc. and building the site. I can do a quickie, but I'll be sure to keep everybody notified on this channel. I'll be doing a video explaining my current situation and intentions. Rest assured, the work(s) will all be made public as freeware, as per my agreements with the original authors.
@@Twolife The relationship with CR1 required that I build new exterior models for the Tigercat, Invaders and a few others so that we can release them as our own proprietary models. We are also going to release all of the models for MSFS. It has been a longer process than originally anticipated. At present, we have all of the models in Beta pending their ultimate release. I know it's been a long haul, but it will be worth it.
Quite nicely done. I had hoped you might show Lucky Lady refueling via probe & drogue, but that is asking a bit much My dad was one of the radar operators on Lucky Lady II.
@Harry Notwoke how about the fact the flight was a big deal in 1949, but has become a footnote of history due to technology. Or the fact a KB-29 crew was lost after completing their inflight refueling mission. Lastly, my dad never made a big deal of it, other than it was a pioneering mission that both helped deter the Soviets and later allowed SAC to keep planes airborne 24/7 in the cold war.
@Harry Notwoke Why the hell are you bitching about it? Sure, it's now a small footnote in aviation history, but allow me to have a little pride in my father being a part of it. The primary reason it took place was to show the Soviet Union the U.S. could deliver "the bomb" anywhere in the world without forward bases. It was a "first step" that allowed the later B-47s and B-52s to operate over long ranges. In the days before ICBMs and jet aircraft, it gave the Soviets pause against moving into Europe in the post-war era.
@Harry Notwoke I *can't* bring my father into a discussion? Who the fuck appointed you the arbiter of what anyone can post in a comment on RU-vid anyhow?
A fact about that record setting flight of Lucky Lady II that I haven’t seen caught by aviation history buffs - Pratt and Whitney’s go-to designer from the original Wasp of 1925 through the R-4360 that powered the B-50, Andy Wilgoos, passed away while that flight was underway. Died of a heart attack while shoveling snow. His name is all over PW’s US patents as “Inventor”.