I just learned today that Bobby is absolutely impossible to understand 😂 Talking with a hood vernacular while having the voice of a 12 year old boy with a lisp? It just doesn’t work lmao
@@1qesem371 no, floatiness has nothing to do with it. it's weight. also kirby is a fast faller not a floaty. and also, rest does kill at 0 against basically all of the relevant characters in the game on yoshi's
are you certain thats the case? each hit was nearly on the right end of the hitboxes (either not fully on the strong part or at least not directly sent from them to prefered kill zones), while upsmash was below the stage and sent the opponent to the middle-right rather than straight up (plus them di'ing), and the up air only sent them further horizontal (with same di). plus falco needing to do what was done at the end, dair killing (and maybe a tight side-smash to "gimp" off randal had west caught matt with the starting top hitboxes in the middle frames of side-smash, when matt falls from the end of firefox)
@@tokimi4199 im more focused on falco instead (edit: i feel like just back air wouldve worked as an option) but just because were discussing it, having tried it with fox rn, maybe im getting the position and timing wrong on 20xx, but on left side lower randall, fox vs fox 86-87% with right-side facing knee hitbox of slightly charged upsmash isnt killing off the top at (somewhere around) 104-110% (not to mention, if the opponent again moves horizontally away from middle to far right corner to survive...). ((EDIT: i am getting the kill if the fox lands on the initial hit frames, or below or beside the leg (awkwardly enough)... im still trying it out ((edit2: 87% at the foot but not towards the knee like shown, and double yellow upsmash, i get the kill just nearly off the top. and with falco i keep the hitting the foot so fox just flies right...)))) he of course kills on the stage (and higher randall) at early 80% (maybe lower) since not only is it closer to the ceiling but you also have a better hitbox position, but the lower the hit the lower from the ceiling (basic math logic) and factoring in possible worse hitbox position as well... idk...