Hello! I'm on a quest to build a realistic evolution simulator. Where will it go? Nobody knows... but if all goes well, I will try and make this into a multi-player deck-building simulation game.. somehow...
In the meantime, I make videos about all the things required for this project! Simulation, nature, data, game development, research, evolution, and more! Learn with me :D
Very well made video and simulation enivronment creation! I'm doing my Bachelors Honours Project in Multi Agent Reinforcement Learning and its alway interesting to see others environments to get inspired especially how user friendly it looks with unity
Center/randomize direction and target Reward for being alive Better (longer limbs!) Some reward for walking man-like (or panda-like) Hope that can be a new vid
Bigger map could lead to more sustainable carnivores population. Some pseudo isolated areas. Possibilities to cross water tiles for enormous cost. Different energy burning rate dependent on biome etc.
Agreed! One of the things I want to do after then next update (evolving plants) is upgrading the project to Unity 6 which supposedly has some awesome new features to improve performance which should allow much bigger simulations (hopefully)
I was wondering why there was few carnivores until you mentioned size. It is always beneficial to be a big herbivore, just look at Elephants, or the Sauropods Also, I just found this, me likey
Yeah agreed, some of the later sims seems to deal with that more accurately. Hopefully as the sim gets more advanced it will start to mirror the real world more !
yes, if the simulation continues, the species would enter an oscillating pattern, where there are die-offs and resurgences, till they can find a cyclical balance.