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Aecert Gaming
Aecert Gaming
Aecert Gaming
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I'm Aecert ('A' - sert), a Software dev with indie dev ambitions. Currently developing the game "Towercraft", a rogue like tower defense where you build the map and craft custom towers.


Trips Voyage Full Playthrough | Dreams
47:26
2 года назад
Ghost Geezers | Gameplay Showcase
2:43
2 года назад
Santa Dash 2 | Gameplay Showcase
2:17
2 года назад
Tactics 100 | Gameplay Showcase
3:01
2 года назад
Vengeful Eyes 2 Full Playthrough | Dreams
1:41:35
2 года назад
Multiplayer Camera | Dreams Tutorial
30:42
2 года назад
Комментарии
@marshallsweatherhiking1820
@marshallsweatherhiking1820 21 день назад
Thank you! I need this for cutscenes where a keyframe animation makes the temporarily non-controllable puppet climb into a vent. I was getting so exasperated with not being able to make the transition to crawling in the vent smooth. I really hope this works. I don’t know what you call short choreographed motions that temporarily disable control, but they are ubiquitous in most games. Searching for something you don’t have a name for is so frustrating.
@SpiceDiceGame
@SpiceDiceGame Месяц назад
Loved the video. Super helpful, but my guy keeps gyrating. I need some help.
@amychovan2468
@amychovan2468 Месяц назад
Are the game consoles a code and then the porta potty open up because all I need is just one more record and I already have all the impy awards
@baylorw
@baylorw Месяц назад
In 4.2 you can no longer animate alpha independently. You have to edit all of modulate. You can manually edit the property (add ":a" to the end) but it won't let you set the value as a float, you have to pick a color from the color picker. i like the way it looks in this 4.0 demo a lot better.
@nightfall2681
@nightfall2681 Месяц назад
This is a good tutorial, I started using Dreams not too long ago and this is quite helpful as I'm currently attempting to make an Open World RPG/Hack & Slash type game. I do have a question though, if I altered the nodes and added an extra timeline, would I be able to make a 4 move combo rather than a 3 move combo?
@confusedquark3959
@confusedquark3959 2 месяца назад
This was very helpful thanks
@lkledu2
@lkledu2 2 месяца назад
I had a problem and had to use get_tree().get_root().add_child.call_deferred(mesh_instance)
@NeuroGuy-md7qf
@NeuroGuy-md7qf 3 месяца назад
This is your first Godot demo??? Could have fooled me. Well done and thanks so much for sharing!
@user-jp2ze8fy5c
@user-jp2ze8fy5c 3 месяца назад
Thanks bro I’m trying to make a open world rpg with side quests and a main storyline
@MrMpa31
@MrMpa31 3 месяца назад
dead channel?
@sShammodiSs
@sShammodiSs 3 месяца назад
Hi
@redtarka
@redtarka 4 месяца назад
There's no map on the table in my game!
@thequeernote
@thequeernote 4 месяца назад
wish this was its own game! looks phenomenal and would have loved to play but i dont have ps4 dreams
@ramaureirac
@ramaureirac 4 месяца назад
thanks!!
@lenargilmanov7893
@lenargilmanov7893 5 месяцев назад
Whoa, this is the first time I've seen this engine. It looks needlessly complicated, TBH, just writing code would be easier.
@freesoulsharid6217
@freesoulsharid6217 5 месяцев назад
Great one. Well well
@TheArtFortress
@TheArtFortress 6 месяцев назад
Great video! You've helped me through many issues. I do have a quick question. Is there any simple way to do cued inputs? Say you activate an animation with a button, then hit that same button while the animation is still in progress. Is there a way so that when the animation ends, it receives the next input automatically and plays again?
@MailableOrphan
@MailableOrphan 6 месяцев назад
Where did this dude go?
@Brickthought
@Brickthought 5 месяцев назад
I know right!
@Dell_Conagher_the_real
@Dell_Conagher_the_real 6 месяцев назад
How did you randomized the position of the emmiter And is it possible to do the same with the direction
@jasonromero6144
@jasonromero6144 6 месяцев назад
Downloaded the project from github and when running, clicking the mouse does not show any damage popups. Broken for Godot 4.0+??
@AecertGaming
@AecertGaming 6 месяцев назад
I'll take a look, idk. It might not work for the current Godot 4.0
@baylorw
@baylorw Месяц назад
Yeah, pulling from GitHub into 4.2 doesn't work. That's because the 4.2 importer seems to delete all the points in the AnimationPlayer tracks which means they lose all their keyframes.
@FrostFlag
@FrostFlag 6 месяцев назад
seems like you skipped a bunch of steps at the beginning? great video though
@AecertGaming
@AecertGaming 6 месяцев назад
such as?
@andreischapov4474
@andreischapov4474 6 месяцев назад
@@AecertGaming for example, the scaling animations. Looks non-trivial to setup for beginners - for example pivots seem to be wrong by default, so the numbers aren't centered when scaling up/down.
@lucassenegrandchamp2015
@lucassenegrandchamp2015 7 месяцев назад
Great video! I'm having an issue where, for some reason, the lines are not being rendered when playing the game. I can see the generated mesh in the Remote Tree, visible, material correctly assigned and all, but they just aren't rendered. Super odd. Did you ever get any similar issue when generating meshes?
@AecertGaming
@AecertGaming 7 месяцев назад
Does it work when you run the example program?
@demolishunDOTcom
@demolishunDOTcom 8 месяцев назад
Why does the source code on git have await to return the meshes? I ended up modifying the code to just return the mesh so I could add to my scene on my own. The function to add to the root scene never seemed to show up on screen. I wanted more control of where it was added. My next trick is to see if I can have these lines show through other meshes. I want the lines to act as a reference for developing my map code. This is a wonderful resource for quick and dirty lines. Thank you.
@AecertGaming
@AecertGaming 8 месяцев назад
It was added to allow meshes to destroy themselves after a set time. If you don't add a "persist" value (or set it to 0) it should be returning them immediately. But yeah no harm at all in changing the code to look or function however you want! Really glad it helped!
@P0RANT
@P0RANT 8 месяцев назад
getting "Invalid call. Nonexistent function 'instantiate' in base 'GDScript'." cudnt find any solution on web
@AecertGaming
@AecertGaming 8 месяцев назад
Are you using Godot 3?
@bigbomb5904
@bigbomb5904 8 месяцев назад
I tried drawing the button so many ways
@germking511
@germking511 9 месяцев назад
Like u stuff
@Phosphorescent-fox
@Phosphorescent-fox 9 месяцев назад
This got so hard lol I needed help with the side profile part. I thought the ceiling lights where a clue 😂
@theyellowarchitect4504
@theyellowarchitect4504 9 месяцев назад
For anyone who wants the debug line/sphere to last **exactly** 1 frame (so there are no lingering debug draws of previous calls), use the following: if persist_ms == 1: await get_tree().physics_frame mesh_instance.queue_free() and put the other if/else below it, like so: if persist_ms == 1: await get_tree().physics_frame mesh_instance.queue_free() elif persist_ms > 0: await get_tree().create_timer(persist_ms).timeout mesh_instance.queue_free() else: return mesh_instance The reason the above works is that timers have a minimum timeout of like 0.05 seconds or something. Or is it 0.01? idk but basically timers last more than 1 physics frame.
@theyellowarchitect4504
@theyellowarchitect4504 9 месяцев назад
Make this an asset in asset library and everyone will download it lol
@redfoxlightning
@redfoxlightning 10 месяцев назад
thank youu I was trying to figure out how to do this in unity and you showing the 'dream code' or wtv it's called helped me to transfer the logic over into my own project.
@AecertGaming
@AecertGaming 10 месяцев назад
Wow, that's awesome 😂
@AviVajpeyi
@AviVajpeyi 10 месяцев назад
Great vid! Im new to godot -- just wondering, could the entire animation be done via a tween? Is that not a recommended way of making the 'animation'? Not sure of the entire syntax, but, maybe something like: ``` tween.run_in_parallel() sec_for_fade_in = 0.2 sec_to_wait_before_fadeout = 0.2 sec_for_fade_out = 0.6 tween("modulate", start=0, stop=1, time=sec_for_fade_in) tween("scale", start=0, stop=1, time=sec_for_fade_in) # wait for sec_to_wait_before_fadeout tween("modulate", start=1, stop=0, time=sec_for_fade_out) tween("scale", start=1, stop=10 time=sec_for_fade_out) ``` I prefer coded solutions rather than working with anim controllers -- just wondering if this is a bad approach. Thanks!
@AecertGaming
@AecertGaming 10 месяцев назад
I don't see why not! Give it a try and let me know how it goes, this will probably work great
@AviVajpeyi
@AviVajpeyi 9 месяцев назад
@@AecertGaming Tweening seems to work! Had to use the `parallel()` to ensure that the movement + scaling happened at the same time. ``` func set_values_and_animate(value: String, start_pos: Vector2, height: float, spread: float, t_grow: float, t_shrink:float): label.text = value var tween = get_tree().create_tween() var end_pos = Vector2(randf_range(-spread, spread), -height) + start_pos popup_container.position = start_pos popup_container.scale = Vector2.ZERO tween.tween_property(popup_container, "position", end_pos, t_grow+t_shrink).set_trans(Tween.TRANS_LINEAR) tween.parallel().tween_property(popup_container, "scale", Vector2.ONE, t_grow).set_trans(Tween.TRANS_LINEAR) tween.tween_property(popup_container, "scale", Vector2.ZERO, t_shrink).set_trans(Tween.TRANS_LINEAR) tween.tween_callback(queue_free) ```
@MythxuaBurgerKun_69420
@MythxuaBurgerKun_69420 10 месяцев назад
the exact one i wanted which can't be provided by other bozos.....
@Phosphorescent-fox
@Phosphorescent-fox 10 месяцев назад
I have the dumbest reason ever for wanting this information lmao. When people use a potion in my game it makes "better off alone" play for like 15 seconds and I want it to save its position between levels 😂😂
@RaygelBaygel
@RaygelBaygel 11 месяцев назад
I justed started using dreams and this so far is a god send, learning issues be damned you are absolutely helpin people make their dreams happen 🙌🏾
@marcusgenz4020
@marcusgenz4020 11 месяцев назад
What is this?
@Cultwave
@Cultwave 11 месяцев назад
The creator of this game should be beaten with wet paper bats for that stupid begining
@Cultwave
@Cultwave 11 месяцев назад
I stand corrected he should be beaten with cement teddy bears for that stupid TV puzzle
@Chickendoom10
@Chickendoom10 11 месяцев назад
Can somebody explain how the hell he got duet at 10:30
@AecertGaming
@AecertGaming 9 месяцев назад
a song designed for 2 = duet
@Chickendoom10
@Chickendoom10 9 месяцев назад
@@AecertGaming omg that makes so much sense thanks
@AecertGaming
@AecertGaming 9 месяцев назад
@@Chickendoom10 yeah np, I explain it like 20 seconds beforehand lol
@owenlloyd2528
@owenlloyd2528 11 месяцев назад
Thank you. This was helpful.
@diamondoid
@diamondoid Год назад
This was so helpful for getting my muse position in 3D space. Thank you.
@HunterEverheart
@HunterEverheart Год назад
how did you connect the node to the grass
@kenziegunn4769
@kenziegunn4769 Год назад
Slider for key frame power levels?! Let's go!
@maidapruzan8577
@maidapruzan8577 Год назад
Dbug is waking up 23:05
@dragonslayer3552
@dragonslayer3552 Год назад
Nice thank you I was trying to make a mech game and I wanted cooldowns for well basically everything swords guns missiles etc and the cooldowns I made were a bit messy and this is much better
@prod.bylakho6227
@prod.bylakho6227 Год назад
u cheater
@lixiesbrownies3485
@lixiesbrownies3485 Год назад
Something interesting I noticed about the game is that some rooms are different depending on each person playing it. For example, the room under the house (when "down" is put into the lock at the front door) is arranged differently when I played it. The maze map is not on the table, but instead a piece of the sign from the maze, also with the L in "leaf" underlined. Feels kinda creepy
@AecertGaming
@AecertGaming Год назад
This playthrough was recorded pretty early in this games life, it's been updated a lot since then!
@lixiesbrownies3485
@lixiesbrownies3485 Год назад
@@AecertGaming ohh okay makes sense!
@itskelvinn
@itskelvinn Год назад
Just finished with some of your video to help. Mainly just needed help on 3 of the part 2 keys. Thanks a lot. Any other games like this on dreams? Or ps5?
@daisy_702.
@daisy_702. Год назад
pov: he made the game
@vishalbharadwaj570
@vishalbharadwaj570 Год назад
How to get faraway flames . I don't seem to find it. Rest all I was able to grab.
@OnyxIdol
@OnyxIdol Год назад
Good to see more 3d in Godot :)
@ShadowDemon_4
@ShadowDemon_4 Год назад
So the character has done this 3,758,541 times. If we assume the bare minimum time it takes for him to get all the way through is about 2 hours like this RU-vidr how long would he have already been in the simulation?