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Athanasios Pozantzis
Athanasios Pozantzis
Athanasios Pozantzis
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My name is Athanasios Pozantzis and my internet handle is Noseman. I make 3D educational content about Cinema 4D, mainly for cineversity.com, but have published a couple of series on Lynda.com and Linked-in Learning.
Occasionally, I post videos on this channel, so please Subscribe, and turn on Notifications so that you know when that happens.
Please post any questions in the Comments section.
For more contact information, please search for "noseman" with your favourite search engine.
Creating Clones using RayCasting
38:51
Год назад
Create a Bubble Deformer in Cinema 4D
21:18
3 года назад
Volumes to Voxels in Cinema 4D
6:28
3 года назад
Create an Alien Orb using Cinema 4D
22:09
3 года назад
Edge to Spline Procedural Plugin - FREE
13:55
4 года назад
NOSEMAN Showreel 2014
1:21
6 лет назад
Комментарии
@billydunsmuir
@billydunsmuir 6 дней назад
Wow! This is one of the best tutorials I have ever done. Congratulations and Thank You - Bill D
@billydunsmuir
@billydunsmuir 7 дней назад
Excellent. Quite possibly one of the best C4D tutorials I have ever watched. Thank you Noseman🙂
@gabrielsmetzer4137
@gabrielsmetzer4137 14 дней назад
Just modelled Caviar, thank you!
@bugs21rus
@bugs21rus Месяц назад
I DREAM to see the whole course of how you code this plugin on python it takes so many topics how to work with lists, cache instances and splines - looks like the series of videos - Spline Chamfer - Season 1 episode 6 for non coders like me it is sooooo thrilling and interesting thank you so much for sharing you knowledge !
@bugs21rus
@bugs21rus Месяц назад
thank you soooo much!
@petersunna5206
@petersunna5206 Месяц назад
Great stuff! I'm trying to replace the disc with a text/spline but I can't get it to work properly. Any ideas how to fix this? Thank you!
@bluejade.creative
@bluejade.creative Месяц назад
This just saved me sooooo much work. Thank you so much! Is there any Patreon link or anywhere I can buy you a coffee?
@noseman
@noseman Месяц назад
The best thing you can do is "pay it forward". Help or mentor someone else... and tell them to pay it forward themselves!
@Totorus
@Totorus 2 месяца назад
This is awesome and very useful, thanks for sharing!
@connectedhacker
@connectedhacker 2 месяца назад
why do you sound like hans zimmer? is it you, hans?
@donross7820
@donross7820 3 месяца назад
This is SUCH a great technique for an effect which I had tried to achieve for a long time. Thank you!
@AndresWalsh
@AndresWalsh 3 месяца назад
Now that Anthony Hopkins has no further desire to play Hannibal Lector - I see an opportunity for you to profit!😀
@stuartwalker742
@stuartwalker742 4 месяца назад
Efharisto para poli - it is THE most used plugin in my workflow - ise fobero!!
@steilvorlageDE
@steilvorlageDE 4 месяца назад
Great video, thanks! Is there an easy way to have several lights with a gradient but only one shader? If you use the shader for several lights and you make changes to the intensity of the light, the intensity of the other lights will change too, because it is linked. But if I have ten lights in a scene with the same gradient, it makes no sense to have 10 shader for that
@00RedZombie00
@00RedZombie00 4 месяца назад
You can do this in Maya also, but here's what I did: 1. Sew all the UVs together 2. Pick the top/bottom cap + 1 edge as you showed 3. Cut UVs 4. Unfold UVs 5. Manually adjust to tex Vid here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pNp1CJ3adKQ.html
@wigglysquidsb
@wigglysquidsb 5 месяцев назад
Good stuff!
@creativearmada8044
@creativearmada8044 5 месяцев назад
This is a great tutorial. Can you or someone who sees this help me figure out how to generate TP based on a node in a redshift material? For some reason I remember seeing somewhere it is possible a couple years ago but cannot find anything. X-Particles is dominating all the search engines even when I specify TP/ Thinking Particles. Thanks.
@Frez121212
@Frez121212 5 месяцев назад
YOU PROMISED NOSEMAN!... U PROMISED
@МиколаТовкмак
@МиколаТовкмак 5 месяцев назад
Cool!
@Kai-el5kj
@Kai-el5kj 5 месяцев назад
Chatgpt tells me that if I want to send a value greater than 255, I need to use "struct.pack()" function, like value = 512.34 data = struct.pack('>f', value) //'>f' for float, '>H' for unsigned short int
@tebrazepam
@tebrazepam 5 месяцев назад
Whenever my scene replays thinking particles(from matrix object) dissapear.. and i need to turn the matrix object on and off to get them visible again. I dont know how to fix that
@optimus6858
@optimus6858 5 месяцев назад
sheeesh any better ways in newer versions ? like 2024
@ArchViz-4D
@ArchViz-4D 6 месяцев назад
It doesn't work if objects are grouped in null
@cjadams7434
@cjadams7434 6 месяцев назад
Would love to see more of these!!!! - This really is like “houdini lite” for C4d
@TheDannycoyne
@TheDannycoyne 6 месяцев назад
Right from the start, I'm stuck 😥. Totally new to C4D, but has 'Object Group' been removed from the latest version or is this not available in C4D Lite?
@Perry-wy2fc
@Perry-wy2fc 6 месяцев назад
Amazing Mr Nose ! Thanks a lot it will save my life !
@JcmotionDesign
@JcmotionDesign 6 месяцев назад
Hello Athanasios, where is the part 1 please ?
@3DVladislavYordanov
@3DVladislavYordanov 6 месяцев назад
Thanks man! This was pretty pleasant tut. I had some low expectations, but after messing with the parameters, I created some complex and pretty interesting forms! If someone is not seeing the geometry updating after u exposed the parameters, just use the move tool and the new Inset/Extrude will be updated! Interface bugs... <3
@Yangsu-h5w
@Yangsu-h5w 6 месяцев назад
Wow...Awesome! Thank you!!
@marcoleone.
@marcoleone. 6 месяцев назад
Thank you! I have a question, is it possible to keep all the circles inside the disk shape?
@sajjadabouei6721
@sajjadabouei6721 6 месяцев назад
really helpful thank you man
@sammoore9024
@sammoore9024 7 месяцев назад
Thanks for this video Noseman! Is there a way that you could have multiple shapes being distributed? I'm thinking this would make a great set up for a condensation droplets and it would be awesome if you could have a variety of droplet shapes.
@noseman
@noseman 7 месяцев назад
You could but it's not very straightforward. You need to create a switch node with various object inputs and use the index to select which object to clone in each position. The other issue is that the packing only calculates circles and spheres so any non circular/spherical objects won't be adjacent to each other. I was planning to do more tutorials on the subject but have been very busy.
@sammoore9024
@sammoore9024 7 месяцев назад
Thank you for the reply ​@@noseman. Interesting but, like you say, sounds complicated! I did find a good workaround though, which is simply to swap the circles / spheres for an object with a single vertex and then link a cloner to the object group and set the distribution to vertex. Works a treat and opens up access to all the potential of using effectors with the cloner.
@sammoore9024
@sammoore9024 7 месяцев назад
@@noseman of course, all of the objects in the cloner have to conform to the same size circle, but I was expecting that to be the case :)
@edrevvvv
@edrevvvv 7 месяцев назад
not working
@ranko91287
@ranko91287 7 месяцев назад
This is amazing! Thank you!
@noseman
@noseman 7 месяцев назад
January 31st 2024. Updated plugin in the Download link. Feature added: Border Edges Only Checkbox. Everything else should be the same.
@MarcusRizzo
@MarcusRizzo 7 месяцев назад
Hey sir, thanks for the plugin, is really useful, it'll be perfect if there was an option to reverse the point order of the generated spline. Thanks again!
@SK-hj1xh
@SK-hj1xh 7 месяцев назад
Please add opportunity to bake vertex maps)
@SK-hj1xh
@SK-hj1xh 7 месяцев назад
Please add close holes node
@Ricardo-de9ju
@Ricardo-de9ju 8 месяцев назад
Do you really believe there is someone who can learn this? Maybe someone with super powers, haha.
@joel_motion
@joel_motion 8 месяцев назад
Looking forward to further installments!
@joel_motion
@joel_motion 8 месяцев назад
in 2024, this method seems to be broken. At least on my end it freezes and crashes and no vertices ever seem to come through for the Cloner to work on. Does it work for you (or anyone) in 2024.2.0?
@noseman
@noseman 8 месяцев назад
just opened this project in 2024.2 and it works without a problem. www.dropbox.com/scl/fi/pf80snanvak8kijipskcb/Ray-Casting-Clones-Geometry-Modifier-01A.c4d?rlkey=8grdr42cufab4wg1pwepb31u8&dl=0
@RemireZ88
@RemireZ88 8 месяцев назад
Been waiting for this my whole c4d carrier :D Love it , Than you, man !
@erikjohnson7361
@erikjohnson7361 8 месяцев назад
Thanks for this... I usually try to Avoid the Noids.
@bharat5194
@bharat5194 8 месяцев назад
Thanks for a useful tutorial!
@SupSupa10
@SupSupa10 8 месяцев назад
How can do this procedural ? please. because I have animatied spline sequence
@NaderTaghinia
@NaderTaghinia 8 месяцев назад
This is a highly intelligent solution! Thank you Noseman. As a fast workaround for not serious projects as Cinema 4D adds points for each frame, reducing the FPS to 1 could also simplify the resulting spline in some cases.
@NaderTaghinia
@NaderTaghinia 8 месяцев назад
"In Adobe Illustrator, there is a command for simplifying points on curves, and it works quite effectively. I hope for a similar functionality within Cinema 4D."
@BenDaleTV
@BenDaleTV 8 месяцев назад
Perfect tutorial
@SK-hj1xh
@SK-hj1xh 9 месяцев назад
please create new hair system by node. And add support vertex map for standart hair shader can reaction on it changes from fields
@sdimaging7854
@sdimaging7854 9 месяцев назад
this is great we need more of this.. much much more - thank you!
@SK-hj1xh
@SK-hj1xh 9 месяцев назад
hello. Please create plugin that can be support facial FBX from metahuman animation from unreal engine and maya
@SK-hj1xh
@SK-hj1xh 9 месяцев назад
hello. Please create plugin that can be support facial FBX from metahuman animation from unreal engine and maya
@minwuan5768
@minwuan5768 9 месяцев назад
I can't believe that a software that always puts intuitiveness and ease first, would create an annoying and complicated node system like this. Really annoying compared to the node system in Houdini and Blender. Developers should have consulted other node systems before starting to build.