This channel is all about audio for film, TV, streaming, and more! Translating the techniques used on big Hollywood movies and television shows to the next generation of filmmakers and creators.
I understand perfectly what do you mean. I’m not an audio professional, I do video and photography a a solo shooter. Anyway, I see this like RAW video or photos, there is room to play with but is not magical. I teach photography and media production and I always tell my students that the image need to come out of the camera as best as they can. Having the ability to record 32bit float is great, but resting in the idea that you will be able to recover anything is false. I have Rode Mic Pro and I did few test and there is point where you can’t up the audio. So, if you take care of the audio during recording, it will be less work in post saving you a lot of money! 🤷🏻♂️
32-bit is the HDR of the audio world. It is like shooting in RAW or HDR or LOG formats that require further processing to be usable. But picture people not being able to load those files is just a software problem from using outdated software. The people who work in the "picture" side who can't load the files just need to get their software providers to get with the times and upgrade to handle the modern format of 32-bit. We can't live forever in the past with 24-bit, just like we no longer use tape or film much anymore except when people who have a superstitious belief in the "magic of analog" have to insist on going back in time.
The 103 is definitely smoother on the top end. That harsh top end on the Lewitt could get irritating. But, as demonstrated, you can process that harshness out.
"32-bit recordings are going to be much, much larger in size than their 24-bit counterpart"? A 32-bit sample file require exactly 33% more storage than a 24-bit sample file. That's 4 bytes per sample versus 3. Pretty simple math.
to be fair its the same as a good camera, you can shoot raw but to be honest unless you need the extra data you will probably do fine with jpgs and a filter. 32bit should not be standard but should be on all semi pro devices by default
Excellent discussion to help creators with a bigger picture well outside of their domain. This covers a basic concept I learned back in the day when one had to be a chemistry major to be a photographer if I wanted to control my content. Put in the effort to master how to pick your tools and resources that are capable of the most tricks without getting in the way of the task at hand. Then capture the maximum range of data with the best accuracy and precision possible so you have a much wider range of control of editing in the darkroom ... I meant the editing software. The more things change the more they stay the same. Learn the absolute limits of your tools and master using them with fast, efficient precision and accuracy. I do not miss the era of 13 steps of chemistry controlled with extreme purity and temperature control to find out what I captured.
while your content is great and I do love it in the situations like these which you are describing here it would be a million times easier if people worried less about terminology and more about what they acctually need or want. For example, you did not strictly define sound editing compared to sound design, instead you said it is by your opinion and other people can see it differently so one can say "I need sound design" and not describe what he acctually need but you can say this is not sound design it is sound edit and already you have problem there. Instead if he told you I need the sound of spaceship you would know exactly what he needs regardless of how it is called. And other example would be if you two agree on your definition that sound design is sound of space ship and car crashing is sound edit because that is sound that exist in real world.... but then is it sound design or sound edit if that space ship destroys the car ? Spaceship sound does not exist it is sound design by your definition, but crashing car sound does exist so it is sound edit but those two things are happening simultaneously and one is caused by other..... what would you tell in that case you need edit or design and why would you do that, just say I need the sound of space ship destroying that car. Why complicate stuff? Yes you could phisically take that car crash it and record that sound but you can not take space ship and record it because it does not exist so yes technically those are two different things and probably person recording car crash is better at that exact thing than person creating sounds of space ship from nothing, but also is there really need for that kind of clasification, is it not clear what is what? What would you say if someone created the sound of car crash from scratch, like they create the sound of space ship, car crash sound does exist in reality but this particular one is now created and not recorded and we can say while some car crash sounds do exist in reality this one does not, is it now called sound design instead of edit ? Do we now have something seemingly exact same but called different because of way it was created? What if it is made so realistic that only you who created it know that it is "fake" not real world sound, but no one else would know that if you dont tell them, would you then call it sound design while you are telling them that car sound is sound edit ? Those are not only problems created by either not precisely defining stuff or by dividing and categorizing stuff too much when it is not needed, there are bunch of other and more serious and real problems. Similar thing can and does happen in many other fields, and I do understand there are situations where one person is good or even best in one thing while other person is best for another thing so you need to somehow split stuff in order to find those people for that specific stuff but you have to find some limit or else if you continue to do this tomorrow you will end up with person specialized in recording a dialogue but only with shotgun mic and only from the left side of camera if the camera is on the right side of the river which flows in the direction south-west, so in case you need a different kind of dialogue or lav mic you have to find other person specialized in that but then he will tell you he is the sound person for lav mic if it is under 7 mm in diameter and placed on the right side of the actor if you need it on the left side you have to call other person.......
panasonic just released the GH7 with 32 bit...my bet going forward all cameras will have 32 bit recording....I cannot see any reason to record in 24 bit...32 bit solves a ton of problems...I went out on Sunday and recorded 2 hours of video...forgot to set levels and all my audio is garbage...clipping everywhere...with 32 bit I press on and that is it...
I have a Sound Devices Mix Pre 3 which I bought many years ago. I film live theatre, concerts and dance shows. The analogue limiters are excellent and I have never had any clipping. I don't have to screw around with the files. My Mix Pre 3 is the original without 32 bit float.
I was just having that noise floor problem with my dialogue. This video cleared everything up for me. Thank you so much. Your content is awesome. Super informative
I really would like to streamline my process. I record live video and 16 tracks of audio, mostly speaking. I can record the fader levels in reaper but syncing the video in reaper is a pain. DaVinci resolve syncs great but I don’t know how to get the mixer fader levels into it. So I end up mixing twice.
I had the h6 this one and some other. I had bought the H6 for the mic pres, but were unusable because the preamp noise floor was just horrible and unusable. I sold it and kept the sony. Sony preamps are better, but still not anything from another world... and worst of all, it has absolutely no bass. This said it is a very, very good reliable recorder I am still using it. Until I get another eecorder this one is the best for the price! Nice review!
I gotta admit, I thought Audio was hard. For Years. Now that I found your channel it all seems so clear - just like my voice recordings thanks to you! Anyways, I'm having issues with my AT2020 picking up S-Sounds way too sharp. The mics distance to my mouth is around 20-30cm, while I feel like 30cm is the maximum range I should go for cause otherwise the reverb is getting way too much. On the other hand, the DeEsser doesn't really help to solve my problem. Does anyone have a suggestion?
The graphic is misleading: the bit should be in the Y and on X the frequency. It is not complicated at all: 32 bit is the information stored at the set frequency. The sound is sampled at 32 bit 44100 times in a second. You have simply more information stored. As a consequence you have more dynamic range. The same for the pictures: more bit depth allows you to have more information stored, so you could recover details in shadows and lights. Always record audio at 32 bit if you can... and always shoot at 14 or 16 bit per channel. More bit = more information. 32 bit gives you the possibility to represent a sound in 4,294,967,296 levels against 24 bit 16,777,216. As a result you can do what you want with loud or too low sounds recorded
I wonder what the best audio levels are for voice and music (plus background music). Just some guideline’s would be great. I try to keep the voice att minus 6db. Background music at minus 28db to minus 35db. And regular music at about -10db if i remember correctly 😅. I totally appreciate your advice.😀