simply amazing! wish people knew of your channel, the content is straightforward and succinctly delivered, comparable to BlenderVital's 1-min guide series. cheers 😁
I am trying to follow along, you explain everything very well. Unfortunately, I seem to having troubles finding this subtract node, I am missing something here? Can you help?
hey there, thanks for the tutorial! this might seem stupid, I'm new to blender so I'm just wondering what I missed :D When I select the insulation part, I can only select the faces and edges by segments instead of the whole loop
For anyone looking in a newer version of Blender, Multiply has been removed. instead go to "math" then change it from "add" to "multiply" in the drop down.
VERY GOOD, HOWEVER, WHEN I SEARCH FOR LESS THAN IT DOESN'T APPEAR IN MY BLENDER, MAYBE IT'S MY BLENDER VERSION, IS THERE ANYTHING THAT CAN REPLACE THIS?
Cool result, but why are you starting with such a redundant setup? First of all, why subdivide the grid twice? Just increase the number of vertices from the start, no need for subdividing. Maybe add one Subdivide to switch between fine detail and a more responsive workflow. And the first Noise node: why use a Vector Math node to subtract 0.5 on XYZ? You set XY to 0 anyway and for the moon surface, the value of Z does not matter if your displacement goes from 0 to 1 or from -0.5 to 0.5 and so you simply could have used the Fac output like on the second Noise and then with a normal Multiply node plug into the Combine XYZ node.
okay gotta say, saw the title and thought it was going to lead to a joke. Didn't think you where really doing to just have a video just about insulation but am pleasantly surprised not sure when I'll need this info but who knows, good job!
The tutorial is excellently explained; I really appreciate this approach of a concise tutorial that breaks down each step individually. It enables genuine learning.
Cut the cracks out with the knife tool to physically model them. Or you could render some plain cracks and composite them in. Blender Bob has a good tutorial on that.
Copy and do the same mixing with if diffuse ray ( Input>Light Path ) for even better glass. Add Musgrave with tiny strength for glass to wobble a bit, through bump into normal socket, since no glass is ever perfectly flattened. Maybe some are, but mostly aren't.
@@Pinkode 1. It's in Input Nodes, Light Path . 2. Musgrave is part of Noise in 4.2, it was Separate Texture Node before that. There is video on YT that explains it correctly, i don't use 4.2 still.
Awesome man, clean well spoken and nice subtle music in the background. You should have more subscribers bro, keep up the great work and i will be here. Subscribed, liked and will look out in future for more videos!
@@samuelsullins well, for me it's not a tutorial, but I appreciate your work - I see you trying with attention and doing stuff with a kind and warm atmosphere, and it is unfair that nobody leave any comments here. I understand how bad it feels when you doing something and not getting attention or any feedback, this is frustrating and reduces the desire to pursue it further. So with my tiny like and comment I want you to make sure there are people who appreciate you work and say thank you for it. Now it seems like you are just one of a many, but keep it up and someday, when you will be a big fish, you'll remember this day and get a smile. Have a nice day, mister! Wish you always have an inspiration and good people near you, and, of course, Blender community's love ☺️❤️