Wait, what if in Chapter 2s snowgrave route it causes Chapter 3 or 4 to have Noelle actively trying to find Kris, and maybe she gets involved in the dark world again there? I just think this because Noelle is the only person to take notice of their behavior, and said she's going to find out why Kris is acting weird
There's a crazy dialog that appears that I found on accident after Noelle ask why did it feel so real after leaving the hospital room. If you take off and equip her charm on to you. (Which I did for extra armor) she says "Kris? Why are you wearing my watch(her voice lines shake and bounce around in fear)
4:55 the way that Queen pretty much runs away when she realizes te others aren’t coming/aren’t there is pretty haunting- never has she ever been as serious about something and that’s scary
Hey here's something, If you wear Noelles watch in the dark world, Noelle will notice the watch and ask about it. You can say "In your dream" but Susie will interrupt again.
I actually discovers an interesting change in dialogue when you meet Noell in the hospital after this route. If you wear her bracket (one of her armor items, I don’t know if it really matters which you put on) when you visit her, than instead of noticing the creepy voice she will instead pick up on the fact your wearing her bracket. The answer dialogue is also a little different but it does roughly say the same thing. What she experienced was very real.
What if... Wht if this most psychopatic, heart shattering route will be the way for a good ending? Knowing toby he can come up with everyting. Training lightners into cruel destruction machines... Would be the best way to defeat the roaring we heard so much about. But what if the adventure is more important than the destination. Also doing these extreme actions could potentially make other worried about kris and figure out that he is controled
(Sigh... Yt algorithm...) Anyway,you missed something. I'm gonna skip the beads in the hospital as I'm pretty sure most of you will know. The save in Castle Town will say something different if you interact with it. It talks about Kris still feeling the power on their hands even when you come back to Castle Town. Also Seam's dialogue is the same for all routes as long as you didn't beat Jevil beforehand. King and Queen's dialogue is no different than what they say in a regular violent route too
ralsei says his fountain is made of pure darkness, so that doesn’t happen. after all king, lancer, rouxls, and everyone else are all just fine in our castle town (which is btw not the same dark world as the card kingdom).
Since Noelle’s spells are based off of that game she has. I feel like Susie should have a spell related to skateboarding since we see in the palace that skateboard games are in her search history
"I highly encourage that you play this route for yourself first" Awww nope. I tried and I got to the point when you kill Berdly and nuh uh closed the game after that, I just couldnt bring myself to keep going such an awful awful route, no joke it made me feel real sad even though I never finished it
If during the game you wear Noelle's armor, during this part in the hospital she will notice that you are wearing her stuff. Then you'll have the option to say you caught it "in her dream" (Of course, Susie interrupts)
In the snowgrave (genocide) route, Noelle have another dialogue after realizing Kris was standing behind her while she was talking to herself outside of the hospital room. She noticed that Kris was wearing her watch and Kris either can say "in your dreams" or "..." after Noelle asked why. I don't know doing what would make the differences in that dialogue though, can someone please help ?
man i felt really bad for queen in castle town, she really cares about her subjects and seeing her upset because they weren't there made me feel sad for her
Tip: Before you enter Noelle's Father's room in the Hospital room, if you inspect the bead thing, it'll mention the blue one being torn off, while the rest have their own track, which is a reference of berdly being removed from the team (by being froze)
I think you have the right ballpark, but getting the specifics wrong. I think the blue bead represents you controlling Kris in the Dark World, finally finding a way to break free from the strict set path of the game's Normal Route.
During the cutscene that starts at 2:02, there’s a small window for the player to push right on the control pad which will make noelle tell kris to stop and not come any closer before Susie comes out and ends the cutscene. When the lights come back on, kris will be positioned close to the wall so it implies that kris was about to corner noelle against the wall. It skips all the dialogue options from the way the cutscene normally plays out but in my opinion it makes the snowgrave route way more creepy than it already was.
Also if u equipped noelles watch she will notice and say how u got it then u either say nothing or in your dream Which in my opinion is even creepier since it tells noelle that it wasn't a dream
Also noticed this upon saving "After a long day, you have returned to the castle town. But, you still feel the power in your hands..." Don't know if this is snowgrave exclusive, but still pretty chilling.
Does the dialogue with Catti change? Like, on Pacifist route she tells Kris to protect Noelle from darkness, but on Snowgrave, it's too late already...
Berdly not waking up in the library unsettled me the most. And then you're forced to leave him in there. If you try to go back into the room he's in, you're met with a box of dialogue that disturbingly says "No reason to go back in there."