perhaps the best assault player I have seen. I'm always delighted when I get a notification that you have uploaded. Also picking up some good tips watching these, so keep them coming!
GJ. I have the same perk trees for both assault and the weapons, with the only difference is that I prefer the pistol with extra ammo. Gotta say one thing about assault: he really shines on high levels, both as a class and his weapons (hammer and fist). Low level assault and hammer / fist less than "relic" - is quite a problem. That's why many people give up on assault, because you really need to suck it up, until he really gets good.
Guardsman please post a build guide! I struggled playing Assault for the first time and would love to try it out again. This build looks so fun! Great videos brother!
well played. love your use of dash attack and even dodge parry, your awareness it is excellent, and your use of ground slams is exemplary. how many hrs have you put in?
Those perks are trash, they fundamentally rip from your class objective even if you have flawless execution and if you don't have flawless execution 100% of the time then you're just losing ground pound cooldown for almost zero benefit over a normal dodge.
Yes, this is the way. Charged aftershock does big damage on chaos marines alongside gun strikes. If you step back then aftershock, minoris will jump into the splash damage. 3 shield segments will resist some ranged damage. Melee minoris will easily strip shield segments and are the greatest threat. Luckily, ground pound and aftershock helps deal with this enemy type I am currently experimenting with using the class perks that resist attacks while you are charging a melee attack. These are the red attacks from majoris. The idea is to released fully charged attacks when the enemy uses a red aura attack, which chaos marines use alot. The shield segments will absorb the red attack, or contested health gain will heal back the health if the shields are stripped simply by using such a high damage, fully charged aftershock
@@jacobchmielewski3622 Lol it is not, the jetpack perk is fundamentally awful and parrying disrupts more enemies than dodging the majority of the time. If you think those are good perks you must be pretty bad hahaha.
@@DJSkittles365 His Source - "Trust me Bro" Not even the legend ChocoB uses the shit jetpack perks on Assault and he's one of Darktide's best players and that game has far harder input execution than Space Marine 2 There have been ZERO people with uploaded gameplay of 100% flawless execution with the jet pack perks, but this guy is the one who does it every time with his grand total of zero uploads. Definitely.
Thunder hammer is by far the best choice on assault since it makes your ground pound AOE enormous and can clear trash effectively for both tyranids and chaos. Power fist is probably the worst melee weapon in game currently and it's Horde clear AOE/gunstrike setups are horrendous which is the opposite of what your class wants to do as assault.
I love the Hive Tyrant fight, but man does it highlight the two massive issues with Assault: 1) You can’t animation cancel melee attacks to initiate a dodge, so the melee Assault class can’t, you know, melee things. Every big hit you take is entirely because you were punching before an unblockable attack even began and couldn’t get out of it to dodge. 2) How god awful melee damage is. Even when you landed the charge up ground quake it does… a tiny sliver of health. Thank the Emperor for gun strikes cus you just cannot meaningfully dps by hitting things. Melee is such low damage in general, and it’s no where as painful as on the power fist. Masterful gameplay, fantastic video. But when someone this good plays this well, it leaves no room for the game to hide any flaws.
your right but i think i heard of a work around for attack cancel. parry can cancel an attack but then you are parrying so i guess you have to pre emptively parry cancel then dodge. im not sure if dodge can interrupt a parry but if it can them the control sequence becomes less demanding. im just way impressed hes mastered the melee dodge for majoris and extremist. most folks are so used to parrying that the orange attacks at point blank hit them. im hoping maybe after a few thousand hours of game play i can get to that skill level.
i can’t tell for sure if you’re using the perk for +100% jump pack damage with a reduced radius but it looks like you are. anyways the perk is a trap. the class is good at hoard clear with the standard radius and becomes far weaker at hoard clear with the radius reduced. you’re basically creating a weakness just to get a damage bonus that isn’t even worthwhile. the emperor protects!
The game is certainly top notch, but how many resources it requires! Personally, I've already stopped upgrading my PC and just switched to cloud gaming. With Boosteroid, all you need is a good internet connection and you're in business, even on an old laptop
Why he would do that? I'd understand to say try with a balanced one, but block? lol. And yes, you can do without parry too, but it's kinda hard to restructure your brain to start using dodge, instead of block/parry.
How is your FOV so wide and why aren't you getting the gunstrike camera? i noticed you only get it on exceute gunstrikes. Not on the normal parry or dodge gunstrikes which is the most risky because you aren't invincible
This is fuckin bad ass! Makes me think assault isn’t so under powered after all. Just gotta hit those parties and use the jump pack whenever it’s available at all times.
Assault is all about heavy attacking mobs for gun strikes, and diving on elites. I know it might look fun to wave clear, but as an assault you really need to be diving enemy gun lines and elites.
This game's "difficulty" in a nutshell.... losing 3 bars of armor +20% health to a single tyranid warrior shooting you while you are swinging your weapon for 2 seconds.
Absolutely love the powerfist. Did this mission on solo Ruthless as Bulwark and it was tense. May Khorne smile upon this slaughter as he did mine, brother