一个来自中国的FF14er,喜欢制作技能mod。如果喜欢我的mod欢迎关注我或者赞助我~ A FFXIVer from China, likes skills moding work. If you like my mod, welcome to subscribe me or support me. XMA website:www.xivmodarchive.com/user/192152 Discord:discord.gg/Jn9EAYfRKW Support me:ko-fi.com/papapapachin Twitter:@Papapa_chin (Maybe I don't use it much)
This has been amazing! Really reignited my love of playing SMN again :D Was wondering the animation for Physic, is there a simple way to use that for Lux Solaris?
I love your content so much, I'm getting this without finishing watching this so I can be surprised by your majesty, then once I reach level 100, Imma come back here and watch the rest. Thanks for all your hard work!
Hey papapachin, would you ever do a guide series? Really I just want help with making looping/timed/aura vfx mods. Such as editing dragoon's lance charge to have blood of the dragon's start up and loop for the duration. Or DRK's darkside aura. Also on small things like how you modded the Bahamut wings on Summoner's Searing Light skill and have them literally connect to your character. Thank you for your cool mods.
Thank you for your work, started playing paladin after seeing your mod few months ago, was sad to not be able to use it when DT came! Loving the new skills. <3
I love the update, because I was using this for Pld all the way while leveling it up and I'm excited being able to use it as I'm going through Endwalker, but as of recent. I have noticed that I am not getting the Multihit effects even though I have it installed
@@Papapachin I did install the plugin and use the json, it still doesn’t show up. In the multihit window it’s shadowed out in gray letters compared to the summoners multihit in white
I don't know if it's just me, but whenever I summon Demi-Bahamut and Titan, their textures are scuffed. I even deleted and redownloaded the mod a few times and they're still messed up.
@@Papapachin I did. I even went and got the one from ko-fi just in case. It still happens Edit: It works now. I should've added that I was using a test version of Penumbra. But now that it's fully ready now, the textures are working perfectly now.
Thank you for fixing the previous animations after the graphics update (and so quickly, too)! Any chance of adding an option to turn off the Solar Bahamut wings like with the normal Bahamut?
@@Papapachin You're totally right! I was specifically looking for a "wings" option but didn't read the description of "Solar Bahamut." Thanks again for the awesome effects!
This looks awesome! Love all the extra impact all the spells have, and you even brought back the ding! Looking forward to seeing the updated version of other job mods, especially scholar’s
Is there a way you could add a tex tools version? Paladin is my main and I was upset to see this is one of the few penumbra only mods 😢. Thank you for the great skill redux mods, I use them for almost every class.
I can't WAIT to see what you do with Pictomancer! There's so much potential with it. I hope one day someone replaces the moogle and madeen with dragon-related stuff.
Does anyone know how to apply the alter PLD skill names in game? I have the updated vfx but when I hover over the skills it’s still the original names.
Honestly, this makes me almost want to play SMN. Welcome back Ding <3 Timestamps: 0:20 - Umbral Impulse 0:35 - Umbral Flare 0:49 - Sunflare 1:01 - Exodus (Summon Solar Bahamut) 1:20 - Searing Flash 1:31 - Necrotize
Any chance we get these "classic" style enhancements for all the casters? :3 I know you already have it for BLM, but it doesnt have the same feel to it somehow :/ Its still absolutely fantastic, but just not the same.
Oh sweet heavens, why why why are these not in the game, i mean sure some of the spells in realm.reborn are okay but goddamn this is just exquisite square enix needs to hire you immediately