Fantasy, I've got a question for somthing that I am making, I want to detect if a entity is r=3 but if theres isnt a entity within r=3 how can I detect that saying that there's no Entities within r=3?
@@Slimebob to test for no entities within r=3 u can either do rm=3 or unless entity @e[r=3]. Btw next time join my discord and ask this in the help section (link in description)
I found another way RUA: execute as @a[tag=!dead] at @s positioned ~~0.5 ~ unless entity @s[dx=0] run tag @s add dead CUA: titleraw @a[tag=dead] title §cYou Died! CUA: execute as @a[tag=dead] at @s positioned ~~0.5 ~ if entity @s[dx=0] run tag @s remove dead
Hey could you share the basic principle behind the fire jet ability. What I want to know is how you applied momentum to the player in the direction they’re facing. I don’t need a full tutorial or anything crazy just the method.
@@Fantasy9967 Wow thanks for the quick reply. How does it change how much levitation and speed you get based on the player’s pitch? Does it have preset ranges for vertical rotation? For example something like from 45-90 degrees it gives x amount of levitation and x amount of speed. Or is it a case by case thing that it somehow tailors the amount of speed and levitation based off of the player’s pitch? e.g a rotation of 50 degrees would give a slightly different amount of speed and levitation than 51 degrees.
can people of the same bending attack each other? if so, can you add a toggle for clans? i really want to be the fire bender w/ friends burning stuff lol
Hello Umm I want to ask is there any playanimation command that can make player invisible? Like fully invisible with Armor and items they are holding all together