Welcome to Crumbs One Gaming Channel. I will be playing turned based strategy games, city builders, "surviving games" and role playing games like:
- Surviving the Aftermath - Banished - This War of Mine - Phantom Doctrine - Mutant Year Zero - XCOM Series - Jagged Alliance Series - Space Hulk - Cities Skylines - S.T.A.L.K.E.R.-series and more.
================================================ My current PC Spec ================================================ CPU: Intel Core i9 10900K 3.7 GHz 20MB RAM: 64GB (2 x Ballistix 32GB DDR4 3200MHz CL16 Sport) GPU: Gigabyte GeForce RTX 2070 SUPER 8GB ================================================
I started watching this yesterday and saved watching the rest for today. This walkthrough so far is pretty good. The game changes are looking good. It's nice to know the developers are listening!
This game looks a little bit like a death stranding but with different story but that can be just because of the animations looking familiar but thats all and game promises to be interesting. interesting this is that they are working on this game AND frostpunk 2 in the same time so i think we can think this game will be (if this year) around November or December but it can come out next year also.
why didn't they kill the president? Major one shot crit 144 on president in turn 4 in my playthrough. Even in this replay at 19:00, there were 3 enemies around the tent, but no one try to shoot at the president?
You might already know this, but if you click on the "push to talk button" and let it bring up the list of recent messages, you can scroll up and down to find messages like the "enemy spotted" alerts and then click on those alerts, and it'll relocate your POV to the area where the alert was generated. I forgot to mention - if you look at the weather symbol up on the top left, there are several different types, including one where the moon is so bright the infected don't move around at night, and one where the day is so overcast that they can move around during the day. If you build the weather forecasting building and crew it, they'll prepare a forecast for you in advance, so you can see what upcoming days look like.
There is a "repair all structures of that type" button right next to the normal repair button, that's way more convenient ;) . And in daytime it might be more efficient to send all guardposts to work, when it's getting dark just send them back. You can also do that with just a few clicks by using the third button in the lower left corner ;)
I'm still having a similar problem with that glitched IFZ event as you. In my case, I thought it was caused by the event spawning in a building that I'd already previously searched (and so couldn't search again) but the fact it's happening for you as well has me wondering if it's something else.
Lydia Blythe-Smith is known to have had you deliver less than pristine goods using one of your container ships in Transocean 1. Let's take her on in Transocean 2.
Right on! Haven't made the tour through Hope for a while. They celebrate Rambo days and renamed one of the streets Rambo Lane. Used to stop and grab a chilidog at the DQ on the highway through town. What's beyond Hope?
Spuzzum😜 The RU-vid link I added must have been flagged. BC band "6 Cylinder" wrote/performed a catchy song "Beyond Hope." Rambo Lane is between Wallace and Fort Street, North (on your map) of 3rd Ave. Enjoying the play through, Cheers.
Excellent reason for deciding to start here :) You might already know this, but one useful thing I learned recently - if you have squads fighting zombies from inside your HQ or a warehouse, they'll automatically reload their weapons.
@@CrumbsGaming You can also use the exchange button to do things like take weapons and armour out of your stores and move them into squads in a Warehouse, just like you can with the HQ. It's very handy!
Well, one more serious thing is over. The truth is, it was good. I didn't even know about it, but it did surprise me. I hope they encourage more naval-style games.
I've never seen a raider team with sniper rifles before - that's interesting. (I basically don't bother manufacturing pistols any longer, because between the number you find in houses and other generic buildings marked with a ? for resources, and the number you'll pick up off dead raiders, I end up swamped with them. I have really mixed feelings about the walls in this game. Using the pre-existing buildings as part of your walls can be effective, as they're basically indestructible - although there can be narrow gaps and covered passageways that make life complicated. In the early game stages, where you might get 2-3 medium bands of zombies/zombie dogs, I find it easier to move teams between buildings and use teams in vehicles to kite the groups around and kill them, rather than walls. I experimented with the different wall types, and one problem I found is that when you get swarms, depending on where they're approaching from, they'll often bunch up and attack the same wall section - so even fortified walls don't hold for long. With that said, in the same way that I basically skip fields and go for greenhouses as quickly as I can research them, I tend to ignore metal/brick walls and go straight for fortified walls, gates and towers where I can, with 2-3 walls stretching out from each gate so that the infected have to either take the gate down, or take out more than one layer of walls to get into the base - and as soon as I know where the attacks are coming from, I move every team I can grab over there in vehicles to back up the fire from the towers and gates. You might find it's worth having two cookhouses - especially when you've got a barn, because the barn produces both meat and fertiliser. Fertiliser on a field or greenhouse means you go from getting 4 grain in a harvest to 9 in a harvest - I have (I think) 7 greenhouses producing grain, using the fertiliser from a 16-worker barn, and I'm running at a constant food surplus even with about another 20 civilians working across 3 cookhouses. I'm still struggling to work out what to produce and in what levels... my current game has a chemicals factory and a tools factory that are both much bigger than needed, but I always need more houses, and wood seems to be the basic resource I keep falling short on, although at least trees now regrow over time. I hope you'll play this again, I've enjoyed this series (and learned a few new things, too!)
Im really new to this game and struggling with food, i have alot of egg production and have all my houses set to sell at the market is this the right way to go about it for now?
It reminded me a little of a game, I don't remember its name well, but it was due to the consequences of the war, they had to survive and they had a more than less apartment, which was their base of operations. During the day, improve the settlement and at night explore and have memories, but the game I'm watching I'm liking it.
A few tips: The tanker is a good source of fuel, so take it back and drain it. For the "expedition", use cars with the largest inventory space (a truck or a van probably), and send them out. If the area they went into is infected, quickly guide them to the next slot of area, and keep going until you reached a safe area. then leave your squad to fill the car with supplies. Fuel is critical, so always top off before sending. Clear away the trees, lampposts etc in your desired building area, or they keep getting in your way for building placements.
You can send the squad member to the hospital individually and then replace him/her with someone from the colony and when the person gets well then they will just become a worker. - OR - Just create a new squad with the one soldier that is injured and send him/her to the hospital by themselves and return them back to their squad when they get better. - OR - Just use up the medkits on the injured person.
Crumbs those are dogs, not wolves. The squads you can change their weapons by just clicking on it and sending it to the warehouse or HQ and then click on the one in the warehouse or HQ that you want to give to your squad member and add the ammo to it after you arm them. You have to do it while they are inside your base. You can also swap out squad members and stuff by pressing with the arrow buttons underneath when you click on a squad.