Hello, I’m a Video Game director, and the Creator of Twilight Monk. Previously I served as a Concept Designer on Fortnite, Overwatch, World of Warcraft, Diablo 3, League of Legends. I created my RU-vid channel to pass on my knowledge, and help others achieve their art goals with tutorials, insight and career advice. I update every week when I'm not swamped with work. Thanks for stopping by!
Listening to this a second time, and thought of a topic that would be interesting for the video. How did you find your team,? Like where have you been looking to hire (just linkedin or some other websites) and some challenges and tips you had a long the way.
█ Unreal Is Good But Don't Waste Your Time With Unreal All Games Have Failures! and the Last One from Black Myth: Wukong THE CREATORS ALREADY GAVE THEIR APOLOGIES FOR THE FAILURES OF THEIR GAME! Use Unity CryEngine Godot Better !
GEEEZ, incredible Video! Really puts into perspective how much work goes into this kind of stuff Kent. You being transparent with the process, especially the time and fact you handed off stuff to assistants brings the process back down to earth, shining a light on the reality of the processp; making it more manageable for those studying to work towards this without setting unrealistic expectations :D Thank you!
Rad video! This is like Art Center, RISD level of education in design, very cool. And as far as iterations go, I'm a lighting/comp artist working in feature film animation and yeah I've worked on version 305 of files before. In the words of Lino Disalvo "address the note".
i love the little details you dive into on how the industry works, or what it looks like to work in the industry. Or even just what the work load for one day might be. So good!
The factions logos were always very fascinating to me. I've spent hours staring at them, finding the details, over many years. So imagine my surprise when I see some of my mooties on bluesky gushing about this video (that's how I found it out) Anyways, I wanted you to know we are lore fans and we have been discussing everything you said here for the past few hours lmao Amazing work
One gripe I have against some art channels is that some of their tutorials are not that easy for me to follow (unless I missed out on a specific step).
I'm glad I found this not using it for a game but for my actual family crest the process is a bit different but i'd like to give it some flair especially since i have to fuse a few different crests together. I don't like the whole squaring all the family into one shield.
Loved the video. The main lesson is definetly the colossal amount of patience and detachment needed to keep moving on, and creating new versions. Amazing work man!
This was some amazing sharing of thoughts, loved listening to it and going in this in depth. Definitely would watch to another few hours going over all the other sketches buried in those folders!
As a UI artist the amount of quality work here blows my mind. So many solid points on process we can all learn from too. Imagine having to pick a set for the portfolio 😂. I’d have to show them all as they are so 🔥 Thanks for sharing it.
That sound like a lot of fun actually! Exhausting definitely but fun. I love ideation so if i was getting paid to do it i'd have the time of my life. If I had the money i would spend a lot more time finalizing more of my projects and exploring more ideas like this.
thank you for recording this trent, its great insight to something i have looked at a lot in the past- and putting it on while rendering some work was a great way to spend the time!:)
Thank you so much for doing this long-form, unedited deep dive into your work. I’ve loved the faction League crests ever since they came out, with Demacia being my favorite especially. The time, effort, and attention to details like color ratios, materials, and shape language 100% paid off. There is a noticeable level of quality and care that went into these that the Warcraft ones don’t have (even though they too look awesome). They feel so thematic, polished and emblematic of their respective regions. Keep creating and I wish you all the success with your studio.
To anyone reading this, please repent and believe the gospel! There is a loving God who wants to know you and save you. Jesus died on the cross and resurrected so we can be forgiven of our sins and be saved. Please consider the state of your soul. Believe in Jesus and follow Him so you may have salvation. Life is short, please make the right choice today!
Its so fucking cool content man. I were a huge fan of lol art and, honestly, those designs and worldbuilding inspired me to start an art journey, and its so cool to listen how someone actually worked on this. You are truly inspiring)
Nice video, no, nice lesson! As an aspiring artist, this is a big insight in the inner mechanisms of the game industry and of the process of concept design
I dont know if you're aware (probably are) but those early crests that at first were based on roles did make it to the game, for a while there were some missions that you could do for every class (ranged, tank, assassin etc) and get an icon with the final iteration of the role crests you designed
@@TrentKaniuga No wories! if you search League of Legends Gameplay Role Icons you should find them, obviously there were alot of changes but the original concepts are the ones you showed! Also thank you for your amazing videos, you are one of my big inspirations in wanting to become an artist in the game industry!
This is amazing, thank you; I have been working on the crests of my comic universe, the individual characters, the tribes, larger organized kingdoms and the few empires that exist as well
Amazing video. I'm also so releived to hear just how much work and resources went into designing these. I often have to design crests for fictional countries, but I usually get like 30min to do so. Yet in my head I compare my work to what I see in media, which can be really disheartening. Also I appreciate the tips and thought process you shared on what goes into making these crests. I hope I can use them and do a better job : )
What is the resolution you usually work at when designing things? Many artists that I know use low resolutions below 1920*1080 when designing things and then upscaling them when the client approves.
I found this video very interesting and informative. I'd love to see more like it. It's really cool to see the iterations and the thought processes behind them.